moxian wrote:I was comparing sluts to gnolls all this time
FR: dart sluts
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There are a few reasons Crawl (and games in general) can seem to be getting harder. Some of them are real and others are psychological.
First, a real reason: If a game's balance team is competent and actually has the goal of balancing the game, they are going to get rid of overpowered and centralizing options. Detect Creatures, old summoning, etc. People often counter this with "but they buff/add things too", but buffing weak options doesn't actually compensate at all: it's the power of the
best available options that matters for difficulty. So unless your buff makes an option into the best option (which does happen occasionally: deep dwarf, then Fedhas, then throwing), the buff doesn't significantly reduce the difficulty of the game.
Most of the devteam, historically and currently, explicitly do not care about balancing races, backgrounds, and gods, so impactful balance changes are rarer than you might expect.
The number of different monsters, items, abilities, status effects, etc. generally increases as the version number increases. Because of this, you can argue that
learning the game has become more difficult (and I have argued exactly that, many times). However, if you are willing to source dive everything then this only matters in the sense of cognitive overload.
A Crawl-specific psychological issue: often existing monsters get changed, instead of being replaced by new monsters. If you played 0.13 and encounter a manticore in 0.14+ (same name, glyph, etc. as in 0.13) then you are not going to expect the impact damage on Barbs to be higher than the impact damage on 0.13 tail spikes (it is higher), you probably aren't going to expect it to be faster (it is faster), and you are certainly not going to expect it to do more than double its old melee damage (it does more than double its old melee damage). The same goes for many other monster changes, like how the introduction of constriction hugely increased the damage done by anaconda simulacra. This is a lot more pronounced with monsters than it is for abilities, spells, items, etc. although obviously it occurs there too.
Of course, this can also be corrected by constant source diving but players generally do not want to do that for every feature every version - they just ask Cheibriados about each new or renamed monster.
I do not think the last few versions have made the game much easier or harder, I think 0.5 is the easiest version I'm familiar with and 0.6 is the hardest.