How can i figure damaging card damage?


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Dungeon Dilettante

Posts: 4

Joined: Wednesday, 19th November 2014, 06:27

Post Monday, 30th May 2016, 11:10

How can i figure damaging card damage?

ex) The Hammer card -stone arrow damage with 5evocation skills

Help me

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Rast, ydeve
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Ziggurat Zagger

Posts: 4478

Joined: Wednesday, 23rd October 2013, 07:56

Post Monday, 30th May 2016, 11:37

Re: How can i figure damaging card damage?

I guess you just have to source dive (or have someone else do it for you). It's a design decision not to show this kind of numbers in-game.
DCSS: 97:...MfCj}SpNeBaEEGrFE{HaAKTrCK}DsFESpHu{FoArNaBe}
FeEE{HOIEMiAE}GrGlHuWrGnWrNaAKBaFi{MiDeMfDe}{DrAKTrAMGhEnGnWz}
{PaBeDjFi}OgAKPaCAGnCjOgCKMfAEAtCKSpCjDEEE{HOSu
Bloat: 17: RaRoPrPh{GuStGnCa}{ArEtZoNb}KiPaAnDrBXDBQOApDaMeAGBiOCNKAsFnFlUs{RoBoNeWi

Swamp Slogger

Posts: 162

Joined: Wednesday, 4th May 2016, 06:04

Post Monday, 30th May 2016, 14:44

Re: How can i figure damaging card damage?

Another alternative is to use wizard mode and try it out a few times, if a rough idea is good enough.

(To use wizmode: on a local copy of the game, hit &, confirm, then ? to see all the commands. Unfortunately I do not know if there is a way to create a particular card, as opposed to an appropriate deck.

Do notice that this will permanently make your game unscored, so you may wish to do it with a new game you start for the purpose of wiz mode testing.)

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