Monday, 27th June 2011, 10:52 by eharper256
^ THIS ^
A vampire should nearly always head up towards being a Warrior-Mage. Its even more so with Necromancers in my opinion, as they have various brands and Regen that encourages them to wade in with their minions, rather than taking on a battle commander stance like a Summoner does. Special fun times can be had if you manage to get something like rPois and Olgrebs Toxic Radiance. Or you can dabble in Transmutations if you feel thats easier.
Otherwise, picking up utilities is never bad, and Haste + Sure Blade with a Swiftblade packs a MASSIVE punch. You have the benefit of not worrying much about hunger too.
As a Vamp, you also have a massive proficiency with Hexes, so Sure Blade becomes even more powerful (but, sadly, most Hex spells are strictly meh besides this and enslavement).
Due to the -3 Conjurations, don't expect to use the Book of Annihilations anytime soon (if at all, unless you're a Vehumet supporter), as it'll just be to far above your level. Stick mostly to Charms, Hex, and Necromancy. Vampires are sneaky, not flashy.
Of course, you can just keep sailing as you go. Necromancy isn't immensely flashy, but later on it does pack a punch. I hope you're using and abusing Pain and Regeneration as a starting Necro. You can mostly ignore Raise Skeleton, its useless. Of course, if you fly this way, I hope you're with Kiku. If so, you should soon have the ability to play with abominations and stuff.