Vaults Vanquisher
Posts: 463
Joined: Monday, 20th July 2015, 04:01
Man, shoals is rough.
In any case, OpTm died there. I got to Shoals:4 and there were a bunch of circular vaults with single entrances. I had invis and 7+s of stealth (8 in water) and I had a whole bunch of charging and tele, so the strat was basically just walk in to each one, check for rune, walk out before anything wakes up. It worked flawlessly for 3 of them and well enough for 4 more. I got caught once, but it wasn't a big deal.
I eventually found it in a different looking vault surrounded by 3 times as many enemies as in the other ones. From there I had to tele out and then try to sneak back in but everything moves faster than me and, yet again, 8+s of stealth just doesn't cut it for more than like 3 enemies at a time. After several teles later I eventually got shot before one of them went off and died. Another promising OpTm run dead.
There's just no where safe. Even an OpTm has to hope that no one notices him in the corner of the map. Why is Shoals so much more difficult than Swamp? Why can't I just have that every run? FFS Shoals is the hardest lair branch, even more so than Slime. I should've just done that with rCorr and Statue Form instead.
Is there some trick to this place? Shoals just feels unfair. Even with an invisible, stealthy octopode I have no where to run and almost no where to hide. Everything moves faster than me and they do crazy amounts of damage even when I'm in Statue Form. Maybe I'm supposed to stair dance or something, but everything in there has 2-range and 8 things will attack me at once so this doesn't seem very effective.
A part of me thinks that apportation would've made this so much easier, since the rune was in sight before I got caught.