PowerOfKaishin wrote:Tiktacy wrote:I really feel like you are over-stating the issue with SF. I won't deny they are the strongest and scariest monsters from summon minor demons, but I don't see how they are problematic aside from being unpredictable(which isn't a bad thing in this context in my opinion).
Also, orc:$'s difficulty is insanely varied each game. High priests, and by extension sixfuries and ogre mages, all play a large part in that. Although if variety in difficulty and unpredictability is not part of the developers goals for orc:$, then maybe you are right and SF should be nerfed a little(or maybe just orc high priests).
There is a limit to how ridiculous it should be with variance. It's not acceptable for poison to randomly cause instant death like it does in nethack. Otherwise every fight with an adder wound be a huge luck sacking scenario.
I suppose that's not much different than running into a D1 adder in the first place though.
Its not like orc:$ needs to be explored anyway until later. If you are really that upset about the risk, which most people aren't, then just don't explore it until you are significantly stronger. I don't think orc gives all that much more xp anyway compared to other places that are significantly less deadly. I have played lots of games where I skip orc until it poses no threat to me, its a common strategy and it sounds like something you should adopt considering you don't like the randomness to it.
Orc:$ difficulty variance is also nothing like instant death from an adder, again you are reaching except this time even further. The odds that high priests will summon a sixfurry that then kills you before you have time to make the proper preparations to kill it immediately or escape is hilariously low and I doubt it has ever happened to you(if it happened to me I would just laugh it off, its really not that late in the game to be upset about it). What HAS happened to a lot of people is that they don't handle orc priests properly and end up dying to sixfurry's because they try running away after they summon it and they end up with a couple bad rolls resulting in a quick death that was most likely avoidable.
I'm not saying what you are describing is impossible, but your argument is based on best case scenarios for sixfurries yet you ignore the other enemies whom are equally guilty and don't even bother factoring in the effects of altering your play style to play optimally(skipping orc until its easy mode for you, which you should do orc priests or no orc priests). What about ogre mages, stone giants, Saint Roka(sort of), orc sorcerers(which can paralyze you, often causing instant death), and I'm sure a few others that I can't think of right now? They may not have the same form of randomness, but all of those can kill you much easier and much more often than SF's whom are easily dispatched through the destruction of their squishy masters, yet with the same level of randomness and frustration accompanied with SF.
I'm just not seeing the argument to remove sixfurries from the summon list solidifying here. I'm sorry, I think the thread had good intentions but I'm just not seeing it.
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