0.16 to 0.17 feels very different


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Dungeon Dilettante

Posts: 1

Joined: Monday, 25th April 2016, 04:40

Post Monday, 25th April 2016, 04:43

0.16 to 0.17 feels very different

Greetings. I've been a long time Nethack player and just got into DCSS a few days ago and can't get enough. I had it on my computer for a long time, dipped my toe a couple times but never got into it. So today I realized I was playing 0.16. I downloaded 0.17 and it has felt very different.

It feels like I'm getting much fewer items. I've been figuring the game out as a Minotaur Berserker, and in 0.17 I rarely find a weapon upgrade before Trog gifts me one. In 0.16 I found plate mail basically every playthrough, not the case in 0.17.

I read the change logs for 0.17 and 0.17.1 but nothing in there explains this. I thought I may have been making it up, but the more I play the more the pacing feels very different than before.

Does anyone have any insight? Or am I just crazy?
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Vestibule Violator

Posts: 1591

Joined: Saturday, 3rd August 2013, 18:59

Post Monday, 25th April 2016, 05:23

Re: 0.16 to 0.17 feels very different

I do agree that 0.16 is very very different than 0.17 though, but for different reasons.

Its always hard to tell if there was soemthing that was changed in a version that wasn't listed, but its likely nothing more than C L U S T E R I N G I L L U S I O N.

(Also, this probably belongs in advice forum)
To all new players: Ignore all strategy guides posted on the wiki, ask questions in the Advice forum, players with lots of posts normally have the best advice.

crawl.akrasiac.org:8080 <- take this link to play online or spectate.
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Tartarus Sorceror

Posts: 1758

Joined: Monday, 14th October 2013, 01:05

Post Monday, 25th April 2016, 18:07

Re: 0.16 to 0.17 feels very different

As far as I know plate armor is just as common as it used to be.

Tomb Titivator

Posts: 885

Joined: Sunday, 28th June 2015, 14:44

Post Tuesday, 26th April 2016, 00:16

Re: 0.16 to 0.17 feels very different

Clustering illusion. If you play a statistically small sample of games (pretty much everyone falls under this category) then you're sure to see stuff like that happening.

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