Would a Trog "Doom Knight" be Viable?
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Ziggurat Zagger
Posts: 6454
Joined: Tuesday, 30th October 2012, 19:06
Re: Would a Trog "Doom Knight" be Viable?
Re: Would a Trog
Siegurt wrote:Every point of xp spent in a spell skill is a tiny needle in trogs eye
Re: Would a Trog "Doom Knight" be Viable?
Swamp Slogger
Posts: 167
Joined: Friday, 23rd October 2015, 03:12
Re: Would a Trog "Doom Knight" be Viable?
Abyss Ambulator
Posts: 1244
Joined: Thursday, 10th March 2011, 19:45
Re: Would a Trog "Doom Knight" be Viable?
Barkeep
Posts: 1788
Joined: Saturday, 29th June 2013, 16:52
Re: Would a Trog "Doom Knight" be Viable?
Dungeon Master
Posts: 1613
Joined: Thursday, 16th December 2010, 21:54
Re: Would a Trog "Doom Knight" be Viable?
Jeremiah wrote:I seem to remember reading about someone who went through a ziggurat casting Tornado while worshipping Trog, the deaths from the tornado were enough to counteract the penance so they never actually got hit by Trog's wrath. Or something like that.
At the time you actually didn't get wrath effects while under penance (only when you abandoned). But in practice the kills did burn off the penance pretty fast, yeah.
Shoals Surfer
Posts: 273
Joined: Monday, 23rd November 2015, 23:18
Re: Would a Trog "Doom Knight" be Viable?
archaeo wrote:It seems like a thing you could do, but it's hard to understand why you'd want to. It's "viable," but I don't know that it sounds like much fun unless you're roleplaying, and if you're doing that there are frankly much, much better games in which to do it.
I resonate with this, Crawl is not a very fun game, so much as its rewarding for optimal play.
Back on topic, for all this hassle, wouldn't it be easier to just get an electricity weapon?
duvessa wrote:teleportitis is annoying but i dont think you could ever convince me it is dangerous, let alone crippling
duvessa wrote:DCSS Go: jump down the nearest manhole and fully explore the sewers before you go back out
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