Snake Sneak
Posts: 115
Joined: Friday, 23rd January 2015, 13:15
So, the interdimensional caravan is in town...
- Code:
HANFGEIST the Protected (Demonspawn Gladiator) Turns: 24335, Time: 02:12:20
Health: 140/140 AC: 46 Str: 26 XL: 17 Next: 25%
Magic: 15/24 EV: 19 Int: 17 God: Pakellas [******]
Gold: 793 SH: 0 Dex: 27 Spells: 3 memorised, 5 levels left
rFire + . . SeeInvis + M - +8 scimitar "Wuwiucet" {flame, rF+ Dex+2 SInv}
rCold . . . Gourm . v - +8 orange crystal plate armour {Archmagi, Int+3 Clar SustAt}
rNeg + + + Faith . (no shield)
rPois + Spirit . (helmet unavailable)
rElec . Dismiss . r - +2 cloak
rCorr . Reflect . (no gloves)
SustAt + Harm . I - +2 pair of boots of Temperance {-Cast Int+4 Dex+5}
MR +.... Clarity + p - amulet of regeneration
Stlth .......... NoCast + T - ring of the Coward {Fragile rN+++ Str+8 Stlth-}
O - +3 ring of evasion
@: somewhat resistant to hostile enchantments, extremely unstealthy
A: beak, horns 3, iridescent scales 3, blink, low mp 1, poison resistance,
powered by death 3, screaming 1, spiny 3, strong 1, MP-powered wands
a: Blink, Quick Charge, Device Surge, Supercharge, Renounce Religion
You are in a bazaar.
You worship Pakellas.
Pakellas is exalted by your worship.
You are not hungry.
You have visited 4 branches of the dungeon, and seen 29 of its levels.
You have visited 1 bazaar.
You have also visited: Sewer and Ice Cave.
You have collected 5145 gold pieces.
You have spent 4352 gold pieces at shops.
Inventory:
Hand Weapons
g - a +4 longbow of flaming
M - the +8 scimitar "Wuwiucet" (weapon) {flame, rF+ Dex+2 SInv}
(You found it on level 11 of the Dungeon)
It has been specially enchanted to burn those struck by it, causing extra
injury to most foes and up to half again as much damage against particularly
susceptible opponents. Big, fiery blades are also staple armaments of
hydra-hunters.
It affects your dexterity (+2).
It protects you from fire.
It lets you see invisible.
Missiles
d - 6 throwing nets
G - 13 poisoned arrows
R - 10 javelins (quivered)
Armour
o - the +5 shield "Exoprec" {*Confuse +Fly rF+ Int+4}
(You took it off Donald on level 2 of the Snake Pit)
It affects your intelligence (+4).
It protects you from fire.
It lets you fly.
It may confuse you when you take damage.
r - a +2 cloak (worn)
v - the +8 orange crystal plate armour (worn) {Archmagi, Int+3 Clar SustAt}
(You bought it in a shop on level 2 of the Orcish Mines)
It affects your intelligence (+3).
It sustains your strength, intelligence and dexterity.
It protects you against confusion.
I - the +2 pair of boots of Temperance (worn) {-Cast Int+4 Dex+5}
(You acquired it on level 1 of the Snake Pit)
It affects your intelligence (+4).
It affects your dexterity (+5).
It prevents spellcasting.
Rods
i - a +4 rod of clouds (13/13)
(Pakellas gifted it to you in an ice cave)
J - a +3 lightning rod (10/10)
(Pakellas gifted it to you on level 9 of the Dungeon)
Z - a +3 rod of clouds (14/14)
(Pakellas gifted it to you on level 8 of the Lair of Beasts)
Jewellery
p - an amulet of regeneration (around neck)
O - a +3 ring of evasion (left hand)
T - the ring of the Coward (right hand) {Fragile rN+++ Str+8 Stlth-}
(You found it on level 13 of the Dungeon)
[ring of loudness]
It affects your strength (+8).
It renders you almost immune to negative energy.
It will be destroyed if unequipped.
It makes you less stealthy.
Wands
l - a wand of confusion (24/48)
w - a wand of slowing (28/48)
y - a wand of hasting (8/9)
z - a wand of acid (3/15)
B - a wand of disintegration (11/24)
L - a wand of digging (16/24)
U - a wand of iceblast (12/15)
Scrolls
c - 8 scrolls of blinking
j - 5 scrolls of remove curse
s - 15 scrolls of teleportation
A - 4 scrolls of identify
N - a scroll of magic mapping
Potions
b - 3 potions of might
e - 2 potions of haste
f - 11 potions of magic
m - 9 potions of curing
q - a potion of resistance
t - a potion of invisibility
C - 4 potions of heal wounds
F - 2 potions of berserk rage
Q - 2 potions of agility
Miscellaneous
K - a lamp of fire
Comestibles
a - 2 chunks of flesh
u - 17 fruits
x - 18 bread rations
H - 6 meat rations
Skills:
+ Level 14.4 Fighting
- Level 9.8 Long Blades
- Level 5.9 Maces & Flails
- Level 1.7 Throwing
+ Level 14.7 Armour
+ Level 12.9 Dodging
* Level 0.0 Shields
+ Level 14.0 Evocations
You have 5 spell levels left.
You know the following spells:
Your Spells Type Power Failure Level Hunger
a - Regeneration Chrm/Necr #......... 100% 3 ####...
b - Shroud of Golubria Chrm/Tloc #......... 100% 2 ###....
c - Statue Form Trmt/Erth #........ 100% 6 #######
Innate Abilities, Weirdness & Mutations
You have a pair of large horns on your head.
You are completely covered in iridescent scales (AC +8).
You regenerate a lot of health from kills.
You are completely covered in sharp spines.
You have a beak for a mouth.
You can translocate small distances at will.
Your magical capacity is low (-10% MP).
Your system is resistant to poisons.
You occasionally shout uncontrollably at your foes.
Your muscles are strong. (Str +2)
You expend magic power (3 MP) to strengthen your wands.
Only 2 cool shops in this bazaar, one has a brightly glowing spear for 160 gold and a transparent arbalest for 190.
The other has the +0 gloves "Eqivehipt" (SInv Dex +2) for 318 gold and the +0 Cloak of the Queen (Dex+7) for 409 gold as well as the +6 scale mail "Suhuiral" (-Cast, +Inv, Regen+, +9MP) for 656 gold.
Now I'm regenerating a lot as is due to my mutations and amulet and even though everyone likes pushing Regen as far as possible I think I'm gonna stick to my orange crystal plate, thank you very much. Had to spent a scroll of acquirement to pay the 3659 gold for it.
I am however torn about the armour and weapons. I need a pair of gloves, but I'm bound to find something better anyways, right? So far I only came across a -1 pair. And the cloak seems very enticing, but is it worth giving up 2 AC for Dex +7 ?
What would you buy?