Eringya's Employee
Posts: 1783
Joined: Friday, 7th October 2011, 19:24
Location: Athens, Greece
Slime as a 3rd Rune (was: Regen question)
Reason: mod edit, split topic by request
Ask fellow adventurers how to stay alive in the deep, dark, dangerous dungeon below, or share your own accumulated wisdom.
Eringya's Employee
Posts: 1783
Joined: Friday, 7th October 2011, 19:24
Location: Athens, Greece
Vestibule Violator
Posts: 1601
Joined: Sunday, 14th July 2013, 16:36
TehDruid wrote:I chicken out of doing Slime every time I'm going for 3 runes because you need so much stuff to do it safely. To be completely safe, you need clarity for some eyes,
stasis for others
Snake Sneak
Posts: 118
Joined: Tuesday, 29th December 2015, 20:39
Hurkyl wrote:stasis for others
Those have been removed from the game. (except from 'summon eyeballs' or whatever the spell is)
Tomb Titivator
Posts: 885
Joined: Sunday, 28th June 2015, 14:44
Vestibule Violator
Posts: 1601
Joined: Sunday, 14th July 2013, 16:36
Clownie wrote:Hurkyl wrote:stasis for others
Those have been removed from the game. (except from 'summon eyeballs' or whatever the spell is)
Not in 0.17.
--------------------------------------------------------------------------------
d37599f | elliptic | 2014-05-07 18:17:32 -0400
Remove giant eyeballs from normal monster generation.
I left them in almost all vaults that placed them, and pan lords can still
summon them, but they don't generate normally in D/Depths/Slime/Pan/Abyss any
more.
Ziggurat Zagger
Posts: 6418
Joined: Friday, 6th July 2012, 12:48
Snake Sneak
Posts: 118
Joined: Tuesday, 29th December 2015, 20:39
Shoals Surfer
Posts: 257
Joined: Thursday, 6th November 2014, 02:32
Ziggurat Zagger
Posts: 4055
Joined: Tuesday, 10th January 2012, 19:49
Zot Zealot
Posts: 991
Joined: Monday, 15th April 2013, 15:10
Location: Augsburg, Germany
crate wrote:If you know how trj works he's usually not really much of a problem, but knowing that summons and such can only appear up to 2 tiles away from the summoner (and just fail to appear if they're not within that distance) is kind of spoily, and that's the key to really negating trj's gimmick.
The rest of slime is basically whether you can deal with acid blobs and azure jellies, which are dangerous but a lot less so than v:5.
Tomb Titivator
Posts: 885
Joined: Sunday, 28th June 2015, 14:44
crate wrote:If you know how trj works he's usually not really much of a problem, but knowing that summons and such can only appear up to 2 tiles away from the summoner (and just fail to appear if they're not within that distance) is kind of spoily, and that's the key to really negating trj's gimmick.
The rest of slime is basically whether you can deal with acid blobs and azure jellies, which are dangerous but a lot less so than v:5.
Turukano wrote:crate wrote:If you know how trj works he's usually not really much of a problem, but knowing that summons and such can only appear up to 2 tiles away from the summoner (and just fail to appear if they're not within that distance) is kind of spoily, and that's the key to really negating trj's gimmick.
The rest of slime is basically whether you can deal with acid blobs and azure jellies, which are dangerous but a lot less so than v:5.
[button] Thank [/button]
Crypt Cleanser
Posts: 714
Joined: Saturday, 5th December 2015, 06:56
Return to Dungeon Crawling Advice
Users browsing this forum: No registered users and 149 guests