Vaults Vanquisher
Posts: 463
Joined: Monday, 20th July 2015, 04:01
The first level of the dungeon is too chance dependent.
And I have a 15-rune despite being somewhat inept at this game, so I think I at least have some semblance of what I'm talking about. Of course my 15-rune is with SpEn who oh-so-conveniently don't have this problem since literally nothing in the first few floor moves faster than them, so maybe not. Maybe I should just stick to Spriggans all day every day?
Disregarding anyone who answered yes to that last question and didn't see a problem with that answer, let's continue. It's one thing when you're in the bottom of Cocytus and shit has gone to hell (quite literally) and the mystical force spawns 3 shrikes, or when you're in jelly:6 and TRJ has woken up because you got a shitty stealth roll at THE worst possible time. That's just part of the game, learning to deal with the situation. You can do this by using scrolls, quaffing potions, casting game-breakers from the Necronomicon, simply playing intelligently with a backup plan, avoiding the situation in the first place with proper preparation and rHubris, or any other valid strategy that is simply not available to a character on the first floor. It is absolutely ridiculous to hear people claim that every game is ascendable when you can randomly run into an adder right out the game and just straight up die. Maybe every game where the player is able to fully explore (or almost fully explore) the first two floors is ascendable, but not every literal game. It's just not possible because the player spawns without the ability to have contingency plans and when they walk down a hallway and every enemy on the floor seems to know their location because they didn't pick a stealthy class and get rocked, some people may be inclined to suggest that it's their fault, when it is most certainly not.
The game's philosophy also includes skill being a real factor, but that's simply not true for the first dungeon floor. There's no stair dancing, no running away, no scrolls and no potions (other than MAYBE some unidentified ones, which is not an acceptable outcome from a game-design standpoint regardless of whether or not you have them), and if you play a mage-class, no weapons and no weapon training. The only thing keeping 10 speed races with mage classes alive at this point is kiting until they get the necessary MP to keep going. That's not even an option if you run into the jackal pack or an adder. And don't say "well you should just play a warper or a berserker". That's just a work around. Every class-race combination (or almost every race-class combination) should be viable.
Maybe I'm just stupid for not playing nothing but Spriggans, but the first floor should be made significantly easier. Leave all that shit in the second floor, when the player at least has stair-dancing and the ability to lucksack with potions and scrolls to add to the equation. Adders and Jackals (and possibly Hobgoblins with clubs, who two-shot with a couple lucky hits) should never appear on the first floor. At least this way the damage is minimized so that the only race that gets screwed are the Nagas. It's not the best solution but it's the best one I can come up with for now. I very highly doubt this is something I'm doing wrong and that it is simply a problem with the game, but I would love to hear some other opinions from more-experienced players.
I would also really like it if Magic Dart ignored AC so I would never deal no damage with it, but I'll hold my tongue on that one for now.