tv1990 wrote:_ aside dispel undead, simul , and raise undead what "cool" necromancy spells i should memorise
Definitely agree with Ceann around vampiric draining. That single spell can take you through most of the early game and is useful even later when you just need some guaranteed damage.
I haven't seen this spell mentioned much: Agony is also a strong spell for a little while against some fat threats like nameds, hydras and dragons. You'll eventually Amnesia it away to make room for stronger/more versatile spells. Bolt of Draining can replace it once you can afford some skill points into Conj.
Haunt is often avoided by non-Kiku folks, and it's pretty strong for dealing with individual problems. The ghosts it summons can reduce the targets MR and Slow it even if they alone won't kill it.
I also like that Kiku is fine with Holy Wrath weapons. The combination of a Demon Whip of Pain + Sacred Scourge of Holy Wrath is pretty handy.
Kiku's the best-designed caster god in my opinion, and happens to work well for hybrids too. The guaranteed gifts start showing up early (when you need them) and are consistent to build around. Corpse drop is like a reusable summoning scroll for dealing with problems. The resistances are incredibly useful and make the Tomb a very easy source of loot and experience after the midgame.
As a caster, long after you move on to powerful screen clearing spells, the points you invested in necromancy will continue to pay off from Necromutation, Regen/Sublimation of Blood, and Dispel Undead.