njvack wrote:edgefigaro wrote:Walking away becomes less and less important as the game progresses. ?Fear exists and is super useful through vaults. ?blink exists. ?tele is plentyful.
I'm not, like, a super good player but I think walking away actually keeps being really important all the way through 15 runes. You never run out of it, y'know?
?tele on unexplored levels in particular is kind of awful. It's really nice to approach something like grunt_profane_halls in a controlled manner.
Sure, if you have a huge stack of ?blinking, they'll get you out of emergencies, but gearing up in a way that tends to cause emergencies is not normally a recipe for success.
Frequently in Depths, I want to engage a [large] set of monsters, kill some of them, and retreat. If a juggernaut shows up at range while I am fighting a troll pack and a dragon, I may want to blow a wand of draining and my mana pool to drop the juggernaut, not really caring too much about the dragon and the trolls. I can disengage from the dragon and trolls if I need to. If a couple follow me up the stairs that is fine.
This kind of situation is relatively common later in the game, and completely non-existent early in the game. You want to bring to bear the a fuller force of your character to encounters to get rid of the threats. A similar situation of fighting a priestless orc pack while sigmund shows up on d3 is not similar at all. Move speed is very important in such a situation.
Back to the hat of pondering, the hat of pondering allows you to bring a fuller force to bear against larger scale engagements for a speed penalty that becomes less and less relevant as the game progresses as the nature of fights and threats changes. The +3 and +MR are valuable defenses, the +5 int opens up the next level of magic, and the +10 MP lets you use plenty of magic over the course of an encounter.
Note, you do have to position yourself well to not spend too much time repositioning, but those kind of plays are generally tactically superior with or without pondering. The smarter you know how to play, the better pondering becomes. Conversely, the worse you are at positioning in general, the worse pondering is for you.