init option for enemy distortion?


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Snake Sneak

Posts: 115

Joined: Friday, 6th June 2014, 19:49

Location: South Africa

Post Thursday, 7th January 2016, 15:23

init option for enemy distortion?

What do I need in the init for the message that a monster is wielding a distortion weapon to be highlighted, eg bright red? Possible to force a 'more' prompt?

Just Abyssed at XL9 by a dagger of distortion...

Tomb Titivator

Posts: 808

Joined: Sunday, 23rd June 2013, 15:20

Post Thursday, 7th January 2016, 15:42

Re: init option for enemy distortion?

Command is force_more. This allows us to google for force_more distortion, which gives us... viewtopic.php?f=9&t=16374

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Ziggurat Zagger

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Joined: Sunday, 5th May 2013, 08:25

Post Thursday, 7th January 2016, 18:57

Re: init option for enemy distortion?

Keep in mind that this approach does not work if multiple monsters come into LOS at the same time, or in any other case where the monster's weapon is not printed.

Abyss Ambulator

Posts: 1182

Joined: Tuesday, 13th September 2011, 20:34

Post Thursday, 7th January 2016, 22:43

Re: init option for enemy distortion?

Weapons are shown in tiles, and enchanted weapons are shown with a blue color. Its a very good habit to always pay attention to this and and check out anything that has a chance of getting into melee with you, as things like electrocution and draining also exist.
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Snake Sneak

Posts: 115

Joined: Friday, 6th June 2014, 19:49

Location: South Africa

Post Tuesday, 19th January 2016, 21:01

Re: init option for enemy distortion?

Played a couple games with the force_more option, and while effective, it's pretty obnoxious, triggering every time you target a dude, step on an item etc, so I've taken to using 'message_colour = lightcyan:distortion' instead.

Is it beyond the limits of the init to specify a force_more prompt the first time I encounter a distortion-wielding dude, but not again, for said dude?

Ziggurat Zagger

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Joined: Sunday, 5th May 2013, 08:25

Post Tuesday, 19th January 2016, 23:50

Re: init option for enemy distortion?

  Code:
# monster came into view with a branded weapon
# TODO: write something to work for groups of monsters, and monsters wielding artefacts
force_more_message += is wielding .* of

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