Ziggurat Zagger
Posts: 6393
Joined: Friday, 17th December 2010, 18:17
Ask fellow adventurers how to stay alive in the deep, dark, dangerous dungeon below, or share your own accumulated wisdom.
Ziggurat Zagger
Posts: 6393
Joined: Friday, 17th December 2010, 18:17
Tartarus Sorceror
Posts: 1776
Joined: Monday, 21st February 2011, 15:57
Location: South Carolina
Abyss Ambulator
Posts: 1196
Joined: Friday, 17th December 2010, 13:59
Location: Maryland, USA
Abyss Ambulator
Posts: 1244
Joined: Thursday, 10th March 2011, 19:45
Ziggurat Zagger
Posts: 6393
Joined: Friday, 17th December 2010, 18:17
Vestibule Violator
Posts: 1509
Joined: Wednesday, 21st September 2011, 01:10
Location: St. John's, NL, Canada
Vestibule Violator
Posts: 1593
Joined: Thursday, 19th May 2011, 16:38
Location: Penza, Russia
cerebovssquire wrote:Well, normally you would have to enter every unique seperately, but now you just have to copy and paste because this is how nice I am.
- Code:
force_more_message = Agnes comes into view.
force_more_message = Aizul comes into view.
force_more_message = Antaeus comes into view.
force_more_message = Asmodeus comes into view.
force_more_message = Azrael comes into view.
force_more_message = Blork the orc comes into view.
force_more_message = Boris comes into view.
force_more_message = Cerebov comes into view.
force_more_message = Crazy Yiuf comes into view.
force_more_message = Dispater comes into view.
force_more_message = Dissolution comes into view.
force_more_message = Donald comes into view.
force_more_message = Dowan comes into view.
force_more_message = Duvessa comes into view.
force_more_message = Edmund comes into view.
force_more_message = Ereshkigal comes into view.
force_more_message = Erica comes into view.
force_more_message = Erolcha comes into view.
force_more_message = Eustachio comes into view.
force_more_message = Francis comes into view.
force_more_message = Frederick comes into view.
force_more_message = Gastronok comes into view.
force_more_message = Geryon comes into view.
force_more_message = Gloorx Vloq comes into view.
force_more_message = Grinder comes into view.
force_more_message = Grum comes into view.
force_more_message = Harold comes into view.
force_more_message = Ignacio comes into view.
force_more_message = Ijyb comes into view.
force_more_message = Ilsuiw comes into view.
force_more_message = Jessica comes into view.
force_more_message = Joseph comes into view.
force_more_message = Josephine comes into view.
force_more_message = Jozef comes into view.
force_more_message = Khufu comes into view.
force_more_message = Kirke comes into view.
force_more_message = Lom Lobon comes into view.
force_more_message = Louise comes into view.
force_more_message = Mara comes into view.
force_more_message = Margery comes into view.
force_more_message = Maud comes into view.
force_more_message = Maurice comes into view.
force_more_message = Menkaure comes into view.
force_more_message = Mennas comes into view.
force_more_message = Mnoleg comes into view.
force_more_message = Murray comes into view.
force_more_message = Nergalle comes into view.
force_more_message = Nessos comes into view.
force_more_message = Nikola comes into view.
force_more_message = Norris comes into view.
force_more_message = Pikel comes into view.
force_more_message = Polyphemus comes into view.
force_more_message = Prince Ribbit comes into view.
force_more_message = Psyche comes into view.
force_more_message = Purgy comes into view.
force_more_message = Roxanne comes into view.
force_more_message = Rupert comes into view.
force_more_message = Saint Roka comes into view.
force_more_message = Sigmund comes into view.
force_more_message = Snorg comes into view.
force_more_message = Sonja comes into view.
force_more_message = Terence comes into view.
force_more_message = The Lernaean hydra comes into view.
force_more_message = The royal jelly comes into view.
force_more_message = The Serpent of Hell comes into view.
force_more_message = Tiamat comes into view.
force_more_message = Urug comes into view.
force_more_message = Xtahua comes into view.
Pandemonium Purger
Posts: 1298
Joined: Wednesday, 11th April 2012, 02:42
Location: Sydney, Australia
Ziggurat Zagger
Posts: 5832
Joined: Thursday, 10th February 2011, 18:30
Pandemonium Purger
Posts: 1298
Joined: Wednesday, 11th April 2012, 02:42
Location: Sydney, Australia
Ziggurat Zagger
Posts: 6393
Joined: Friday, 17th December 2010, 18:17
XuaXua wrote:Because the OP is getting quite long, I'm sure I'm going to exceed the OP length eventually. If it's possible for a moderator to move this post to the second post so I can edit it and add more, that'd be great, unless it kills the links in the OP.
It's really the only reason I stopped consolidating the tips, though maybe moving them to the Crawl Game Wiki is probably in the cards.
Vestibule Violator
Posts: 1593
Joined: Thursday, 19th May 2011, 16:38
Location: Penza, Russia
Snake Sneak
Posts: 112
Joined: Friday, 25th February 2011, 01:38
Patashu wrote:Tired of tabbing things in a doorway, accidentally moving onto the doorway and now you're meleeing three things at once? Just put a one tile exclusion down!
Ziggurat Zagger
Posts: 6393
Joined: Friday, 17th December 2010, 18:17
Ziggurat Zagger
Posts: 5832
Joined: Thursday, 10th February 2011, 18:30
Grimm wrote:Every once in a while do ctrl-f "artef" to check if you've missed any artefacts lying on the floor.
Pandemonium Purger
Posts: 1298
Joined: Wednesday, 11th April 2012, 02:42
Location: Sydney, Australia
zrn wrote:Patashu wrote:Tired of tabbing things in a doorway, accidentally moving onto the doorway and now you're meleeing three things at once? Just put a one tile exclusion down!
or hold shift when tabbing, which is autofight without moving.
Halls Hopper
Posts: 64
Joined: Tuesday, 8th May 2012, 21:25
Tartarus Sorceror
Posts: 1850
Joined: Monday, 20th December 2010, 04:22
Location: Surabaya, Indonesia
zrn wrote:Patashu wrote:Tired of tabbing things in a doorway, accidentally moving onto the doorway and now you're meleeing three things at once? Just put a one tile exclusion down!
or hold shift when tabbing, which is autofight without moving.
Vestibule Violator
Posts: 1593
Joined: Thursday, 19th May 2011, 16:38
Location: Penza, Russia
zrn wrote:Patashu wrote:Tired of tabbing things in a doorway, accidentally moving onto the doorway and now you're meleeing three things at once? Just put a one tile exclusion down!
or hold shift when tabbing, which is autofight without moving.
Mines Malingerer
Posts: 46
Joined: Tuesday, 21st December 2010, 10:13
Location: Japan
Every once in a while do ctrl-f "artef" to check if you've missed any artefacts lying on the floor.
Ziggurat Zagger
Posts: 6393
Joined: Friday, 17th December 2010, 18:17
zrn wrote:Patashu wrote:Tired of tabbing things in a doorway, accidentally moving onto the doorway and now you're meleeing three things at once? Just put a one tile exclusion down!
or hold shift when tabbing, which is autofight without moving.
Ziggurat Zagger
Posts: 5382
Joined: Friday, 25th November 2011, 07:36
zrn wrote:Patashu wrote:Tired of tabbing things in a doorway, accidentally moving onto the doorway and now you're meleeing three things at once? Just put a one tile exclusion down!
or hold shift when tabbing, which is autofight without moving.
Blades Runner
Posts: 536
Joined: Wednesday, 10th August 2011, 01:06
Grimm wrote:zrn wrote:Patashu wrote:Tired of tabbing things in a doorway, accidentally moving onto the doorway and now you're meleeing three things at once? Just put a one tile exclusion down!
or hold shift when tabbing, which is autofight without moving.
TAB GOT BUFFED
Lair Larrikin
Posts: 22
Joined: Thursday, 10th May 2012, 19:26
Location: D:13
Ziggurat Zagger
Posts: 2996
Joined: Tuesday, 28th June 2011, 20:41
Location: Berlin
Ziggurat Zagger
Posts: 5832
Joined: Thursday, 10th February 2011, 18:30
Ziggurat Zagger
Posts: 2996
Joined: Tuesday, 28th June 2011, 20:41
Location: Berlin
XuaXua wrote:I think, since Dowan gets a perpetual buff once Duvessa is dead, and Duvessa only gets that one berserk, she should instead get the ability to berserk once she's done from prior berserk exhaustion.
Ziggurat Zagger
Posts: 4055
Joined: Tuesday, 10th January 2012, 19:49
Halls Hopper
Posts: 63
Joined: Thursday, 28th April 2011, 08:19
cerebovssquire wrote:XuaXua wrote:I think, since Dowan gets a perpetual buff once Duvessa is dead, and Duvessa only gets that one berserk, she should instead get the ability to berserk once she's done from prior berserk exhaustion.
...because it's obviously good if all things work in the same way? Duvessa provides a more unique challenge than Dowan or many other uniques right now by having a very strong ability once but not afterwards.
Crypt Cleanser
Posts: 726
Joined: Friday, 11th February 2011, 18:46
Tartarus Sorceror
Posts: 1729
Joined: Wednesday, 19th October 2011, 21:25
Location: New England.
Tiber wrote:If you have a spell like freezing cloud and an open room, you don't have to keep laying down multiple clouds to trap monsters in them. You can achieve the same effect by flooding the area with summoned butterflies until there's nowhere for the enemy to move. This also requires far less hunger and has an added defensive benefit.
This might be pretty obvious, but I could kick myself for not thinking about it sooner.
Shatari wrote:I traded a goat for a Nintendo DS XL, and a ton of games.
Crypt Cleanser
Posts: 726
Joined: Friday, 11th February 2011, 18:46
Jabberwocky wrote:Tiber wrote:If you have a spell like freezing cloud and an open room, you don't have to keep laying down multiple clouds to trap monsters in them. You can achieve the same effect by flooding the area with summoned butterflies until there's nowhere for the enemy to move. This also requires far less hunger and has an added defensive benefit.
This might be pretty obvious, but I could kick myself for not thinking about it sooner.
Freezing cloud has the advantage that the enemies are dead though. Enemies will quickly kill a flock of butterflies.
Tartarus Sorceror
Posts: 1729
Joined: Wednesday, 19th October 2011, 21:25
Location: New England.
Tiber wrote:Jabberwocky wrote:Tiber wrote:If you have a spell like freezing cloud and an open room, you don't have to keep laying down multiple clouds to trap monsters in them. You can achieve the same effect by flooding the area with summoned butterflies until there's nowhere for the enemy to move. This also requires far less hunger and has an added defensive benefit.
This might be pretty obvious, but I could kick myself for not thinking about it sooner.
Freezing cloud has the advantage that the enemies are dead though. Enemies will quickly kill a flock of butterflies.
Umm, I think you're a bit confused. The idea is rather than covering the entire area leading up to you with clouds, you only cast it where you need it, and use butterflies to keep them in the cloud once they walk into it. Yeah, they'll kill the butterflies, but so what? Any enemy that doesn't have AoE spells (i.e. most of them) can only kill one per turn, no matter how strong he is, whereas you can spawn between 4 and 15 every turn, space permitting. And even if the butterflies enter the cloud, they won't die until their next turn. So unless the enemies manage to luck their way through, they'll still be suffering the exact same amount of freezing cloud damage.
Shatari wrote:I traded a goat for a Nintendo DS XL, and a ton of games.
Snake Sneak
Posts: 99
Joined: Monday, 28th May 2012, 21:47
Pandemonium Purger
Posts: 1298
Joined: Wednesday, 11th April 2012, 02:42
Location: Sydney, Australia
Arkhan wrote:If you see a Giant Spore coming at you, you usually have enough time to immediately drop your food on the ground. Attempting to run from it is usually a futile action, you can usually get all of your stuff on the floor before it hits. I've never seen my food on the ground where I'm standing be destroyed by this.
Ziggurat Zagger
Posts: 6393
Joined: Friday, 17th December 2010, 18:17
Crypt Cleanser
Posts: 689
Joined: Sunday, 3rd June 2012, 13:10
Mines Malingerer
Posts: 42
Joined: Sunday, 23rd October 2011, 02:50
pubby wrote:Mark dead end paths and branches in the labyrinth by dropping stones.
Ziggurat Zagger
Posts: 5832
Joined: Thursday, 10th February 2011, 18:30
blueeyedlion wrote:pubby wrote:Mark dead end paths and branches in the labyrinth by dropping stones.
*facepalm* This would have saved me SO MANY hours.
Crypt Cleanser
Posts: 689
Joined: Sunday, 3rd June 2012, 13:10
XuaXua wrote:I tried this; I marked entrances to dead-end intersections with stones.
After a while, they get cleared out when the walls move.
Ziggurat Zagger
Posts: 5832
Joined: Thursday, 10th February 2011, 18:30
pubby wrote:XuaXua wrote:I tried this; I marked entrances to dead-end intersections with stones.
After a while, they get cleared out when the walls move.
Are you sure? I've only done it in one game, but I recall them staying around. Did you place them on the intersection center or the adjacent tile that is the start of the branch?
Tomb Titivator
Posts: 857
Joined: Monday, 31st January 2011, 23:19
Tomb Titivator
Posts: 832
Joined: Saturday, 30th July 2011, 00:58
snow wrote:I'm sure everyone knows this but if you save and load while in lich form your hunger is reset. This is useful if you're scumming holy pan and can't be in lich form constantly or if you're just too lazy to keep casting lich form over and over.
KoboldLord wrote:I'm also morbidly curious now as to how Shatter is abusable for 'stealth tricks'. It's about as stealthy as the Kool-Aid Man smashing through the walls and running through the room
Tomb Titivator
Posts: 857
Joined: Monday, 31st January 2011, 23:19
Dungeon Master
Posts: 4031
Joined: Thursday, 16th December 2010, 20:37
Location: France
snow wrote:I'm sure everyone knows this but if you save and load while in lich form your hunger is reset. This is useful if you're scumming holy pan and can't be in lich form constantly or if you're just too lazy to keep casting lich form over and over.
Ziggurat Zagger
Posts: 5832
Joined: Thursday, 10th February 2011, 18:30
galehar wrote:Thanks for reporting.snow wrote:I'm sure everyone knows this
Ziggurat Zagger
Posts: 2996
Joined: Tuesday, 28th June 2011, 20:41
Location: Berlin
This is useful
Ziggurat Zagger
Posts: 5832
Joined: Thursday, 10th February 2011, 18:30
Blades Runner
Posts: 536
Joined: Wednesday, 10th August 2011, 01:06
XuaXua wrote:Going up against a Summoner like Eustachio?
Summon first. Get your Summon Butterflies going and taking up valuable summoning real estate, so his summons won't have any room for their creation.
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