Snake Sneak
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Ask fellow adventurers how to stay alive in the deep, dark, dangerous dungeon below, or share your own accumulated wisdom.
Snake Sneak
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Tomb Titivator
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Tartarus Sorceror
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Barkeep
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sage1234 wrote:Unlike the traditional HoBe I am still not sure what skills to learn.
I realize that if I spend a ton of time reading the forum's and playing I will get better but is there a quicker way?
Spider Stomper
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Slime Squisher
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Tomb Titivator
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Snake Sneak
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Spider Stomper
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The Ferret wrote:Nobody has mentioned Fulminant Prism yet, which is a problem because Prism is awesome.
Tartarus Sorceror
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archaeo wrote:I'd just point out, Dioneo, that Crawl is a game with enough flexibility that tabstorm and Berder are both giving good advice, even if it appears contradictory. You can win using either strategy, though Berder's will definitely result in a character that "feels more like a mage," for lack of a better phrase.
I recommend trying Berder's strategy with DEFE or DrCj of Veh or Sif, and tabstorm's strategy with GrEE or MfIE of Oka or Makh.
archaeo wrote:The main thing to learn about playing blaster casters is that when you run out of MP you're in huge trouble for a long part of the game. That sounds dumb, but 99% of the time, when I see a blaster die, it's because they didn't start running away before they ran out of MP.
Nebukadnezar wrote:The statistic for my FeCj lists it, a very nice spell, but I wouldn't advice it for players who have trouble surviving.The Ferret wrote:Nobody has mentioned Fulminant Prism yet, which is a problem because Prism is awesome.
The spell is loud.
It will draw monster to your spot. Instead of dividing packs it creates packs. If you can deal with that it is a very nice spell.
Slime Squisher
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Ziggurat Zagger
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Slime Squisher
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Sar wrote:Dazzling Spray sort of helps with melee a bit.
Tartarus Sorceror
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Sar wrote:Dazzling Spray sort of helps with melee a bit.
Tartarus Sorceror
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Pandemonium Purger
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Slime Squisher
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ydeve wrote:Thank was for reservations on swapping to melee. It's easier for experienced crawlers to swap to melee since they have more experience with it, but if you're having trouble with skilling it may be more difficult to know when to swap, especially since Conjurations would already be your main killdudes.
But about FP, if you're good about running away (a must with a blasty character) and you use it reasonably close to the upstairs, crowd control isn't much of a problem. Just run up the stairs and take a different set of stairs down.
Personally I prefer Veh's MP on kill to Sif's summoning, but then I've learned to run long before my mp gets low (I typically have 1/2 to 1/3 of my mana bar left after running) so I'm almost never flat out of mana. But if that's happening to you then Sif could help.
Snake Sneak
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Bart wrote:Links for curiousSpoiler: show
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