Painted Lady wrote:Well, I'm back with more questions
1. If I play a HaHu I don't start out with any spell casting ability. Does that come later? Do you get it from a book? Are there trainers anywhere in the game?
2. The last time I played I met TWO of my old ghosts on the same level of the dungeon! Is that normal?
Thanks in advance!
1. With a no-spellcast start, you have to gain it by Reading Scrolls WHILST there is XP in your Pool.
I tend to find this happens at Temple at the earliest, but you can save up by turning off your most-used combat skill. Keep in mind this is a kinda risky thing, though. Alot of people get their fave combat skill up to scratch first.
You can use Pooled XP up by using spells/attacks of a certain type with only the skill you want to develop switched on in the skills screen; this is called Victory Dancing. You can eventually get the Spellcasting skill without Dancing, but by the time you get it, you've lost alot of development time already. Even so, most melee starts will only ever be hybrids, don't expect your Hunter to ever be a full-blown destructive Wizard; they probably won't have the natural INT to cast the high level stuff, without alot of equipment to buff it.
There are no Trainers. To use a Spellbook, you need to have Spellcasting, either innately, or from the above method of victory dancing.
2. Yep, normal, if they both died on that level. Entering different character names helps you recognise your former selves later on (don't feel the need to always play yourself!). If you lose too many characters, I'd recommend going into your saves directory and deleting all the ghosts; it can get ridiculous. Don't know if there's a cap on ghost numbers per level, I tend to always delete when I get more than about 10 YASD's, but I imagine so.