Wednesday, 2nd December 2015, 07:47 by daggaz
So after thinking about this thread a bit, and my many less than optimal ogre deaths, I went back and started an OgFE. I put my skills into conjurations at the get go, killed a couple monsters and wielded the first club I found. Then I immediately switched skills to M&F and fighting. From that point on, I flame tongued things and bopped them on the head if they managed to get close. Adders were a bit scary at first but after a level or two my accuracy went up as well as my hitpoints, and they became far less a problem. I upgraded from club to whip asap, and eventually found something with a brand, cant really remember. At this point I was down on D4 or so and my skill bonus was really shining, but I needed the next stage in my casting abilities, so I switched from melee focus back to conjurations and fire magic, and memorized sticky flame and conjure flame.
It took a little while to get sticky castable, but conjure flame came online quite quickly and was just gravy for holding off dangerous monsters while I softened them, or outright killing the stupid ones. Once sticky was working well, I switched M&F and fighting back on to normal xp, keeping the focus on my two spell schools. At this point I had picked up a morningstar of protection (quite nice) and had entered lair. Liberal use of conjure and sticky took care of yak paks and spiny frogs without a hitch. Normally I would be tossing fireballs already, but I didnt get that even reasonably safe to cast until Lair8, where I still just stayed with the lower spells. Even death yaks succumbed, tho potions of might helped immensely.
After finishing lair (and an ice cave, fire cave, and minotaur lab) I had a nice set of various robes, rings, and importantly a few weapons to choose from. The aforementioned morningstar of protection, a +3 dire flail of of freezing, a +4 club of flaming, and a +6 GSC which I had picked up and began enchanting from the get go. Skills are 14 in fighting/M&F, 10ish in fire/conj, and 7 or so in SpellCasting. I've now cleared D down past orc and have bolt of fire castable (found a book of fire, nice!), with ring of flames coming up sometime someday (im not in a huge hurry). Mostly I just burn stuff and then trash it with a club, my defences are hardly melee worthy in the long run but my damage makes up for it so far. With a DEFE I would have more spells online with way more spellpower, but they do have the problem that if you run out of mana, even if you have a bit of melee skilling and a decent weapon, you really can't take out big threats safely and have to retreat. The abyss was noteworthy for being difficult in this respect, and the reason I thought of running the ogre instead. This guy, he can obliterate a major threat if it happens to get too close in just a swing or two, and those sick hps really cushion any incoming attacks. Looking forward to posting a dump in YAVP.