Wednesday, 2nd December 2015, 04:56 by Siegurt
Well, first of all there's no "same time" in crawl, there's no "time" in the manner you're implying, monsters have a status like awake or not, and a possible destination set if they are "heading somewhere" and if they have noticed you, then they, of course try to kill you.
As far as I know, they don't change direction every time they hear a noise, they only respond to new noises when they're "wandering" (which happens when they get to their destination, presuming they can't see you)
For some of the things you mentioned, it only matters when *you* make a noise, explosions that aren't caused by you don't attract monsters, nor do attacks that you don't make. "Screaming" isn't really a thing, there's a shout, which happens when a critter sees you, which does attract monsters (similar to your own shouting)
So it looks something like this:
1. You do something that makes a sound (Or a monster sees you and shouts)
2. Every monster who doesn't have a destination set has a chance to hear it (and wake up if asleep)
3. Every monster who heard it, now sets that the location of the sound as a destination.
4. On each monster's turn they move toward the destination if they don't see you.
This high quality signature has been hidden for your protection. To unlock it's secret, send 3 easy payments of $9.99 to me, by way of your nearest theta band or ley line. Complete your transmission by midnight tonight for a special free gift!
- For this message the author Siegurt has received thanks: 2
- stoneychips, tasonir