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Raising weapon skill over mindelay

PostPosted: Wednesday, 18th November 2015, 17:46
by XuaXua
Does continuing to increase weapon skill after mindelay has been reached for a particular weapon add any additional benefit to using that weapon, or should investment in weapon skill cease once mindelay is reached for the weapon you wish to end the game with?

Re: Raising weapon skill over mindelay

PostPosted: Wednesday, 18th November 2015, 18:46
by MainiacJoe
You continue to get greater damage multipliers from skill beyond mindelay. The damage/aut graph does get a lot flatter, but the overall damage continues to increase.

Re: Raising weapon skill over mindelay

PostPosted: Wednesday, 18th November 2015, 21:45
by XuaXua
That's what I thought. Thanks for the confirmation.

Re: Raising weapon skill over mindelay

PostPosted: Wednesday, 18th November 2015, 22:07
by le_nerd
Also you get an additional to hit bonus. IIRC you get about 2% damage per skill point, whereas before-mindelay you easily get 10% per skill point

Re: Raising weapon skill over mindelay

PostPosted: Wednesday, 18th November 2015, 22:39
by MainiacJoe
le_nerd wrote:Also you get an additional to hit bonus. IIRC you get about 2% damage per skill point, whereas before-mindelay you easily get 10% per skill point
These quoted percent changes are in damage/aut. There is no change in the skill damage multiplier itself, it is always (1+d(skill)/25) or about 2% per level. In the damage/aut calculation, training both increases the numerator and decreases the denominator before mindelay, and only increases the numerator after mindelay. That is why damage output in fsim seems to "level off" after reaching mindelay, because average damage per aut is indeed most important. But nothing in the mechanics of the damage calculation itself changes after mindelay.

Re: Raising weapon skill over mindelay

PostPosted: Thursday, 19th November 2015, 01:48
by Rast
You get the benefit that draining doesn't hurt your min delay.

Since draining seems to be all over the fucking place these days, this is a benefit worth pursuing.

Re: Raising weapon skill over mindelay

PostPosted: Thursday, 19th November 2015, 15:57
by le_nerd
The trick to avoid draining is to have EV based characters. Any time I switch from EV based play to AC based play I keep getting screwed by the status effects (drain, hunger, corrosion) since I dont expect them.