Ziggurat Zagger
Posts: 6418
Joined: Friday, 6th July 2012, 12:48
how to win a centaur
these things have no armour or dodging ever
they fucking suck shit
Ask fellow adventurers how to stay alive in the deep, dark, dangerous dungeon below, or share your own accumulated wisdom.
Ziggurat Zagger
Posts: 6418
Joined: Friday, 6th July 2012, 12:48
Dungeon Master
Posts: 250
Joined: Thursday, 27th November 2014, 19:12
Tomb Titivator
Posts: 838
Joined: Friday, 2nd October 2015, 04:47
Ziggurat Zagger
Posts: 6418
Joined: Friday, 6th July 2012, 12:48
Ziggurat Zagger
Posts: 6418
Joined: Friday, 6th July 2012, 12:48
Cocytus Succeeder
Posts: 2173
Joined: Saturday, 2nd February 2013, 09:52
Ziggurat Zagger
Posts: 4478
Joined: Wednesday, 23rd October 2013, 07:56
Cocytus Succeeder
Posts: 2229
Joined: Sunday, 18th December 2011, 13:31
Ziggurat Zagger
Posts: 6418
Joined: Friday, 6th July 2012, 12:48
Cocytus Succeeder
Posts: 2229
Joined: Sunday, 18th December 2011, 13:31
Pandemonium Purger
Posts: 1386
Joined: Sunday, 5th April 2015, 22:37
Tartarus Sorceror
Posts: 1667
Joined: Saturday, 11th October 2014, 06:12
Location: Brazil. RS, Santa Cruz do Sul.
Slime Squisher
Posts: 377
Joined: Friday, 1st February 2013, 21:08
dynast wrote:Centaurs are one of the most easily winnable species
Tartarus Sorceror
Posts: 1822
Joined: Thursday, 31st May 2012, 15:45
dynast wrote:Ok, im about to sound like a crazy person but:
Centaurs are one of the most easily winnable species, they rely heavily on HP and movement speed, things that rng cannot touch.
Always invest all your points into strength, forget about evasion, dont train armour until very late in the game if ever.
Train fighting, lots of it, and only use one type of weapon.
Just think of yourself as a ogre spriggan.
Pandemonium Purger
Posts: 1283
Joined: Thursday, 16th April 2015, 22:39
Barkeep
Posts: 4435
Joined: Tuesday, 11th January 2011, 12:28
Tartarus Sorceror
Posts: 1667
Joined: Saturday, 11th October 2014, 06:12
Location: Brazil. RS, Santa Cruz do Sul.
Cocytus Succeeder
Posts: 2229
Joined: Sunday, 18th December 2011, 13:31
dynast wrote:You will learn basic spells eventually because you are not wearing armour, unless you find a very awesome early heavy armour.
.
And strength is the only guarantee that you will ever kill something as a centaur who never finds a decent weapon
Ziggurat Zagger
Posts: 5382
Joined: Friday, 25th November 2011, 07:36
Bart wrote:dynast wrote:Centaurs are one of the most easily winnable species
I find them very difficult species, as it is necessary to have almost angelic patience to not deliberately splat them and play something more fun. Centaur: a winner in a contest for the most annoying and tab-unfriendly species.
Slime Squisher
Posts: 377
Joined: Friday, 1st February 2013, 21:08
Ziggurat Zagger
Posts: 4478
Joined: Wednesday, 23rd October 2013, 07:56
Spider Stomper
Posts: 203
Joined: Wednesday, 17th June 2015, 00:14
Location: Germany
Halls Hopper
Posts: 66
Joined: Thursday, 24th May 2012, 14:36
Cocytus Succeeder
Posts: 2229
Joined: Sunday, 18th December 2011, 13:31
Pandemonium Purger
Posts: 1386
Joined: Sunday, 5th April 2015, 22:37
duvessa wrote:I'm not sure what the point of these morgues is but here are mine.
http://crawl.akrasiac.org/rawdata/hyperminmay/morgue-hyperminmay-20120223-002049.txt
http://crawl.akrasiac.org/rawdata/hyperminmay/morgue-hyperminmay-20120506-154219.txt
http://dobrazupa.org/morgue/minmay/morgue-minmay-20140117-064807.txt
Melee is obviously suboptimal but if you play a melee centaur and ignore the speed bonus you're still probably better than a melee human because of extra hp and hooves, even after the hooves nerf. You guys are finding melee centaur tab-unfriendly because you're trying to wear robes/leather and yet not train dodging or get substantial spells. Guess what, if you do that on a human or any other species it will also suck. If you're not going to play as a conjurer/summoner or train dodging, wear actual armour. That's how it works as every species except spriggan and felid. A centaur in plate has 2 fewer AC than a human in plate until they find a barding. Wow, what a crippling disadvantage. It's not like they have anything to make up for it like higher hp or a bunch of extra melee damage or being able to walk away from everything.
Cocytus Succeeder
Posts: 2173
Joined: Saturday, 2nd February 2013, 09:52
nago wrote:Focus on spellcasting because you want to learn the other spells too so you want to have lots of free slots early.
nago wrote:Please write me if you think there's something wrong or I should add something.
Cocytus Succeeder
Posts: 2173
Joined: Saturday, 2nd February 2013, 09:52
Ziggurat Zagger
Posts: 6418
Joined: Friday, 6th July 2012, 12:48
Snake Sneak
Posts: 121
Joined: Friday, 30th November 2012, 09:49
Location: Lille, France
Dungeon Crawl Stone Soup version 0.15.0 (tiles) character file.
11894889 Robin the Merry Centaur (level 27, 265/265 (273) HPs)
Began as a Centaur Hunter on Aug 30, 2014.
Was the Champion of the Shining One.
Escaped with the Orb
... and 15 runes on Sept 1, 2014!
The game lasted 08:12:11 (136922 turns).
Robin the Merry Centaur (Centaur Hunter) Turns: 136922, Time: 08:12:11
HP 265/265 (273) AC 48 Str 16 XL: 27
MP 35/35 EV 28 Int 10 God: the Shining One [******]
Gold 9715 SH 30 Dex 22 Spells: 8 memorised, 20 levels left
rFire + + + SeeInvis . M - 10 meat rations
rCold + + + Clarity . c - +8 fire dragon armour (curse)
rNeg + + + rCorr . J - +8 large shield {rC+} (curse)
rPois + rRot . X - +2 hat of the Bear Spirit {Spirit, +Rage rN+ MR++}
rElec . Spirit + l - +0 cloak of Okawaru's Displeasure {rC++ rN+}
SustAb . Warding . U - +5 pair of gloves "Fewiurr" {rF+ Slay+4}
rMut + Stasis . a - +2 centaur barding "Waiph" {rPois rC+ Stlth++}
Gourm . y - cursed amulet of resist mutation
MR ++++. T - cursed +5 ring of protection
S - cursed +5 ring of evasion
@: glowing, very quick, incredibly resistant to hostile enchantments, very
unstealthy
A: hooves 3, deformed body, speed 2, tough skin 3
a: Divine Shield, Cleansing Flame, Summon Divine Warrior, Renounce Religion,
Evoke Berserk Rage
0: Orb of Zot
}: 15/15 runes: decaying, serpentine, slimy, silver, golden, iron, obsidian,
icy, bone, abyssal, demonic, glowing, magical, fiery, dark
You escaped.
You worshipped the Shining One.
The Shining One was exalted by your worship.
You were not hungry.
You visited 18 branches of the dungeon, and saw 97 of its levels.
You visited Pandemonium 2 times, and saw 23 of its levels.
You visited the Abyss 3 times.
You visited 2 Ziggurats, and saw 14 of their levels (deepest: 8).
You also visited: Labyrinth, Sewer and Ossuary.
You collected 14628 gold pieces.
You spent 4913 gold pieces at shops.
Inventory:
Hand weapons
i - a cursed +9 longbow of velocity
t - a +9 Blessed Trishula
N - the cursed +8 longbow "Thrusof" {flame, rC+ Dex+4}
(Okawaru gifted it to you on level 3 of the Vaults)
It turns projectiles fired from it into bolts of flame.
It affects your dexterity (+4).
It protects you from cold.
It has a curse placed upon it.
Missiles
s - 211 arrows
D - 44 arrows of dispersal
I - 63 arrows of flame
Armour
a - the cursed +2 centaur barding "Waiph" (worn) {rPois rC+ Stlth++}
(Okawaru gifted it to you on level 3 of the Vaults)
It protects you from cold.
It protects you from poison.
It makes you much more stealthy.
It has a curse placed upon it.
c - a cursed +8 fire dragon armour (worn)
l - the cursed +0 cloak of Okawaru's Displeasure (worn) {rC++ rN+}
(Okawaru gifted it to you on level 3 of a ziggurat)
It greatly protects you from cold.
It protects you from negative energy.
It has a curse placed upon it.
J - a cursed +8 large shield of cold resistance (worn)
U - the cursed +5 pair of gloves "Fewiurr" (worn) {rF+ Slay+4}
(Okawaru gifted it to you on level 4 of the Vaults)
It affects your accuracy and damage with ranged weapons and melee attacks
(+4).
It protects you from fire.
It has a curse placed upon it.
X - the cursed +2 hat of the Bear Spirit (worn) {Spirit, +Rage rN+ MR++}
(You found it on level 3 of the Elven Halls)
It protects you from negative energy.
It affects your resistance to hostile enchantments.
It lets you go berserk.
It has a curse placed upon it.
Magical devices
e - a wand of teleportation (9)
p - a wand of heal wounds (7)
K - a wand of digging (7)
R - a wand of digging (13)
Comestibles
M - 10 meat rations (in hand)
V - a royal jelly
Scrolls
b - 24 scrolls of identify
d - 11 scrolls of fog
g - 28 scrolls of remove curse
j - 21 scrolls of blinking
k - a scroll of silence
m - 6 scrolls of immolation
n - a scroll of summoning
u - 18 scrolls of teleportation
v - 4 scrolls of enchant weapon
x - 3 scrolls of fear
z - 9 scrolls of recharging
B - 2 scrolls of magic mapping
O - 2 scrolls of amnesia
Jewellery
y - a cursed amulet of resist mutation (around neck)
A - a cursed ring of sustain abilities
G - the cursed amulet "Psuyfuas" {Clar rElec}
(You took it off a balrug in Pandemonium)
[amulet of clarity]
It provides mental clarity.
It insulates you from electricity.
It has a curse placed upon it.
S - a cursed +5 ring of evasion (left hand)
T - a cursed +5 ring of protection (right hand)
Potions
f - 4 potions of magic
h - 3 potions of cancellation
q - 7 potions of brilliance
r - 4 potions of curing
w - 4 potions of agility
E - 4 potions of berserk rage
F - 3 potions of flight
H - 8 potions of restore abilities
L - 8 potions of might
Q - a potion of resistance
Skills:
O Level 27 Fighting
Level 0,1(1,3) Short Blades
Level 2,2(2,3) Long Blades
+ Level 22,0 Polearms
O Level 27 Bows
+ Level 20,7 Armour
+ Level 20,9 Dodging
- Level 0,5 Stealth
+ Level 19,3 Shields
- Level 7,2 Spellcasting
- Level 13,9 Charms
- Level 7,2 Translocations
- Level 8,0 Air Magic
- Level 11,0 Invocations
You had 20 spell levels left.
You knew the following spells:
Your Spells Type Power Failure Level Hunger
a - Swiftness Chrm/Air ####.... 1% 2 ##.....
b - Blink Tloc N/A 1% 2 ##.....
c - Portal Projectile Tloc ###... 4% 3 ###....
d - Cure Poison Pois #......... 52% 2 ##.....
e - Summon Butterflies Summ #....... 34% 1 None
f - Corona Hex #...... 34% 1 None
g - Flight Chrm/Air ####...... 1% 3 ###....
h - Haste Chrm ####.... 17% 6 #######
Vestibule Violator
Posts: 1508
Joined: Monday, 21st November 2011, 07:40
nago wrote:At this point I'll definitely write a wiki guide how to win a Centaur because even good player can't do it!
Here's:
As first and most important thing you want to choose Ce as starting race because this is a guide about to win a Ce and stupid devs won't let you change that later.
Then you should choose Tm as starting background. Background in DCSS is what decides you should do in the game. Tm is best for Ce because they can't wear heavy armour for their deformed body and can't have EV because they are large. With Tm you'll transform in various things so your bad defences don't matter.
You should still use the heaviest armour avaiable in case some enemies spot you while you aren't transformed. Likewise, use the biggest shield avaiable - Ce are large so they get good bonus to use it. If you don't have a large shield by the time you find Lair entrance, you should quit and restart, because Hydras will certainly kill you anyway.
After you start, press 'm' and disable everything but transmutation magic and spellcasting, because it's important to get Blade Hands to 0% asap. Focus on spellcasting because you want to learn the other spells too so you want to have lots of free slots early.
After you have Blade hands at 0% (it could took a while) you can start to train other things. UC is not very important because you have already forms, so train to 10 or so. Don't train other magic skill, Ce have bad apts and you already have spent a lot of experience on magic. You should learn some weapon skill like long blades in case some monster get you while you haven't mp to use form - 15 or 20 is enough I think.
I can't say much about what to do in early dungeon, there are a lot of dangerous monsters so you probably will die a lot - but that is not important, you have played few minutes anyway. When you get to lv.3 learn spider form.See? This is the reason why Tm is best for Ce: now you have lot of EV which you couldn't get in other way! Remember: if you need to run away stay always in spider form because you are harder to hit!
After it's much easier so you can do what you want.
For god I suggest to take Ru because it gives lot of things tm can't do - like blink around or damage enemies from distance. You should always refuse sacrifices until you get sac armour and dodging, because you don't need those anyway. You shouldn't accept any other sacrifices, they're are too hard and they gives enough piety anyway.
This is the CeTm^Ru I've won so I can write this is guide: http://crawl.xtahua.com/crawl/morgue/na ... 205330.txt
Please write me if you think there's something wrong or I should add something.
Dungeon Master
Posts: 388
Joined: Monday, 18th August 2014, 20:04
Magipi wrote:The most interesting thing about the thread: Sar already won a 15-rune Ce, a bit more than 2 years ago (win number 31 at http://crawl.akrasiac.org/scoring/players/sar.html)
Cavinton, man.
The link is broken, however. What is this rl.heh.fi?
The entropy weaver is almost dead!
Firing (i - inventory! (,) - cycle): C - 118 arrows (quivered)
Aim: an entropy weaver (almost dead, catching its breath)
You shoot an arrow! The arrow hits the entropy weaver!
The entropy weaver is almost dead!
The entropy weaver hits you!!!
* * * don't die * * *
The entropy weaver hits you!!!
* * * don't die * * *
The entropy weaver hits you!
* * * don't die * * *
The entropy weaver hits you!!!
* * * don't die * * *
You feel sick! The entropy weaver hits you!!!
* * * don't die * * *
The entropy weaver hits you!
* * * don't die * * *
The entropy weaver hits you!!!
* * * don't die * * *
The entropy weaver hits you!!!
rip
Ziggurat Zagger
Posts: 6418
Joined: Friday, 6th July 2012, 12:48
advil wrote:there's no way that a strong player with krishna, an elec double sword, nets, blink, full oka piety, and a wand of hasting (looks like he was hasted) is going to accidentally die in that situation
Dungeon Master
Posts: 388
Joined: Monday, 18th August 2014, 20:04
Sar wrote:advil wrote:there's no way that a strong player with krishna, an elec double sword, nets, blink, full oka piety, and a wand of hasting (looks like he was hasted) is going to accidentally die in that situation
A strong player, yes. But I didn't intend to die in that situation. I just went upstairs without much thinking and got fucked in the process because I'm not used to entropy weavers doing any damage in melee.
But mostly this thread is just me whining about having a really long lose streak with one of the top 3 races, yeah.
Crypt Cleanser
Posts: 747
Joined: Friday, 6th January 2012, 12:30
Ziggurat Zagger
Posts: 6454
Joined: Tuesday, 30th October 2012, 19:06
Wahaha wrote:Protip for tabbing+kiting with a centaur: put one finger on tab and one finger on the direction in which you want to kite and mash both, pressing the movement key slightly more often.
My strat for Ce is to wear heavy armor and train heavy armor and forget about dodging and spells. Bows are more annoying to use than kiting with melee. Polearms are the best weapon type.
Return to Dungeon Crawling Advice
Users browsing this forum: No registered users and 56 guests