Swamp Slogger
Posts: 184
Joined: Tuesday, 4th November 2014, 07:22
Vorpal vs Flaming weapon brand in extended
My reasons for feeling this way are twofold... Firstly, the standard argument - despite higher "base" damage (+25% vs +16.67... 1/3 less "bonus" damage, baseline) of the elemental brands, most threatening enemies, particularly in extended where one is constantly facing demons and such, but even in Zot where Ancient Liches and Orbs of Fire roam, resistances are common. A single pip of resistance means that flaming deals slightly less bonus damage than Vorpal.
The second reason... I have not dived into the code for damage and to see exactly brands when and how are applied, but my intuition is that it would make sense for Vorpal damage to be multiplied *before* applying AC, and if that were the case, it would be far superior against high AC opponents that also possess resistances (Hell Lords, etc). If this *isn't* the case, then I can see how many would find Flaming/Freezing "superior" to Vorpal - I might disagree, but I get it. On that note, even if Vorpal did less than it currently does (Say, +12.5%), it seems like a more interesting option (to me) for it to multiply before AC were applied, though that's beside the point for an "advice" thread.