Tuesday, 10th November 2015, 00:11 by tasonir
Imho you asked about two seperate things:
15 rune game
late zigg.
Melee can handle 15 rune game easily and doesn't need to be buffed for that; melee is generally a bad idea for late zigg, although it has been pulled off a handful of times. For 15 rune games I personally like statue form and chei, but I'm also likely crazy. The standard build is to use TSO for the healing + angels + rN+++. But to give one final plug for statue form, here's your three mentioned problems:
Flaying: You're immune to it. Can't beat that.
Hellfire: So nothing really ever stops hellfire, but at least you have +30% health. Do be careful about the slow, which can lead to you getting double hellfired more than you usually do. If you are with chei, slouch kills hellions instantly; fiends take a bit more firepower to bring down.
Torment: 50% torment resistance plus an added pip of rN+, which stacks. Most torments will do less damage than hellfire, unless you're at very high health (in which case taking 40 damage from a torment isn't really that bad, you have 250 left). While you don't want to be low on health, it generally does happen and it's funny when you're at 1/3 life and you get tormented and take 7 damage. It's largely a waste of a turn, especially on monsters like brimstone fiends which could have hellfired you instead. You'll actually thank them for tormenting you.