God Tiers by Invocations Importance


Ask fellow adventurers how to stay alive in the deep, dark, dangerous dungeon below, or share your own accumulated wisdom.

Tartarus Sorceror

Posts: 1822

Joined: Thursday, 31st May 2012, 15:45

Post Wednesday, 28th October 2015, 19:16

God Tiers by Invocations Importance

I'm curious to know which gods greatly reward investing in Invocations and which gods make it a waste of XP. I apologize too that this is likely a re-post, but that blasted search engine wouldn't give me any results because "invocations" is too common a word :x . So here goes, fully expecting that some of these are flat out wrong:

Don't Need Invocations At All:
Ash, Goz, Jiyv, Kiku, Nem, Ru, Trog, Veh, Xom

Minor Invocations Investment:
Beo, Chei, Oka

Medium Invocations Investment:
Dith, Fedh, Lucy, Sif

Heavy Invocations Investment:
Ely, Makh, Qaz, TSO, Yred, Zin
Last edited by MainiacJoe on Thursday, 29th October 2015, 02:37, edited 1 time in total.
Won (52). Remaining (15): 5 species: Ba, Fe, Mu, Na, Op; 5 Backgrounds: AM, Wr, Su, AE, Ar; 5 gods: Jiyv, newNem, WJC, newSif, newFedh

Vestibule Violator

Posts: 1508

Joined: Monday, 21st November 2011, 07:40

Post Wednesday, 28th October 2015, 19:38

Re: God Tiers by Invocations Importance

I might drop Sif a tier. Otherwise it looks pretty good.
Usual account: pblur on kelbi
User avatar

Abyss Ambulator

Posts: 1111

Joined: Monday, 18th March 2013, 23:23

Post Wednesday, 28th October 2015, 19:42

Re: God Tiers by Invocations Importance

Makh and Yred are kind of weird in that you can get a lot of their benefits for medium investment (Makh) or very little investment (Yred), but they both get more powerful the more you put into them. Fedhas is kind of the same way, although I don't know very many people who think it is worth getting 20+ invo with him.
User avatar

Pandemonium Purger

Posts: 1386

Joined: Sunday, 5th April 2015, 22:37

Post Wednesday, 28th October 2015, 20:02

Re: God Tiers by Invocations Importance

I have run 0 invo mak and felt strong before, but that is probably for strong characters/characters that are switching from another god only. 0 invo dith is very viable. Shadow form is nice but not nessisary in a 3 rune game where torment practically doesn't exist especially if you have another form of invisibility. The real benefits of dith are the passives.
Last edited by WingedEspeon on Wednesday, 28th October 2015, 20:30, edited 1 time in total.
http://crawl.akrasiac.org/scoring/playe ... speon.html. I started playing in 0.16.1
I achieved greatplayer in less than a year.
Remove food

Tartarus Sorceror

Posts: 1822

Joined: Thursday, 31st May 2012, 15:45

Post Wednesday, 28th October 2015, 20:11

Re: God Tiers by Invocations Importance

Kind of odd that HO has that absurd Invo aptitude and Beogh doesn't care.
Won (52). Remaining (15): 5 species: Ba, Fe, Mu, Na, Op; 5 Backgrounds: AM, Wr, Su, AE, Ar; 5 gods: Jiyv, newNem, WJC, newSif, newFedh

Vestibule Violator

Posts: 1508

Joined: Monday, 21st November 2011, 07:40

Post Wednesday, 28th October 2015, 20:11

Re: God Tiers by Invocations Importance

Shadow form is a real benefit in a 3-rune game too. It's not all about torment, by a long shot.
Usual account: pblur on kelbi

Abyss Ambulator

Posts: 1182

Joined: Tuesday, 13th September 2011, 20:34

Post Wednesday, 28th October 2015, 20:19

Re: God Tiers by Invocations Importance

prozacelf wrote:Makh and Yred are kind of weird in that you can get a lot of their benefits for medium investment (Makh) or very little investment (Yred), but they both get more powerful the more you put into them.


I rarely go past mid-range invocations with Makh, I'm not sure what the benefit is there.. Its not very often you get a hostile demon at around 14 Inv, you can spam it fairly often and piety never seems to be a problem. Do the demons get stronger or something? I mean, so much so that it actually makes a difference? Summon Greater is already pretty OP at the base line..
Last edited by daggaz on Wednesday, 28th October 2015, 20:23, edited 1 time in total.
User avatar

Abyss Ambulator

Posts: 1111

Joined: Monday, 18th March 2013, 23:23

Post Wednesday, 28th October 2015, 20:23

Re: God Tiers by Invocations Importance

The major difference I've noticed is that destruction seems to be stronger with more invo. I don't have numbers to back that up offhand, but observationally I can say that destruction seems to be a lot more effective/worth using.

Abyss Ambulator

Posts: 1182

Joined: Tuesday, 13th September 2011, 20:34

Post Wednesday, 28th October 2015, 20:24

Re: God Tiers by Invocations Importance

Ahh well maybe thats it. I rarely use it except in edge cases.

Sar

User avatar

Ziggurat Zagger

Posts: 6418

Joined: Friday, 6th July 2012, 12:48

Post Wednesday, 28th October 2015, 20:54

Re: God Tiers by Invocations Importance

Chei is low-Invo? You need like 14 to get Step From Time reliable, and you need Step From Time to survive with Chei. Well, at least in my limited experience.

20+ Invo Fedhas is a good plan if your goal is oklob forts. Their rate of fire maxes out at something like 22 Invo, and their get huge HD with these numbers too (and enough HP to survive multiple oof blasts, enough MR to resist banishment etc.).

For this message the author Sar has received thanks:
nago
User avatar

Slime Squisher

Posts: 419

Joined: Wednesday, 21st September 2011, 09:45

Post Wednesday, 28th October 2015, 21:00

Re: God Tiers by Invocations Importance

MainiacJoe wrote:Kind of odd that HO has that absurd Invo aptitude and Beogh doesn't care.


I played >20 invocations game with Beogh few months ago. It felt very strong.

Don't know if follower gift quality scales with invo skill but i got 3 knights at one go many times.
Also smiting with over 20 skill felt like having smite targeted iron shot that never misses.

If I'm ever gonna play another Beogh game, I sure as hell will invest in invocations skill.

For this message the author Sphara has received thanks: 2
orshelack, stoneychips

Ziggurat Zagger

Posts: 5382

Joined: Friday, 25th November 2011, 07:36

Post Wednesday, 28th October 2015, 21:08

Re: God Tiers by Invocations Importance

I'd agree on moving chei up to medium invo - you want 9 pretty early on, and 14 sometime after that.

Tartarus Sorceror

Posts: 1822

Joined: Thursday, 31st May 2012, 15:45

Post Wednesday, 28th October 2015, 21:24

Re: God Tiers by Invocations Importance

Works for me re Chei. I've never played Chei, so going by wiki for it which doesn't always list success chance in its ability descriptions.
Won (52). Remaining (15): 5 species: Ba, Fe, Mu, Na, Op; 5 Backgrounds: AM, Wr, Su, AE, Ar; 5 gods: Jiyv, newNem, WJC, newSif, newFedh
User avatar

Zot Zealot

Posts: 982

Joined: Monday, 29th September 2014, 09:04

Post Thursday, 29th October 2015, 00:36

Re: God Tiers by Invocations Importance

It might be worth noting that Nemelex is top tier, just uses Evocations instead of Invocations.

Ziggurat Zagger

Posts: 8786

Joined: Sunday, 5th May 2013, 08:25

Post Thursday, 29th October 2015, 02:03

Re: God Tiers by Invocations Importance

"It might be worth noting that if you completely change what the ranking is about, the ranks change"

For this message the author duvessa has received thanks:
WingedEspeon
User avatar

Pandemonium Purger

Posts: 1386

Joined: Sunday, 5th April 2015, 22:37

Post Thursday, 29th October 2015, 02:48

Re: God Tiers by Invocations Importance

byrel wrote:Shadow form is a real benefit in a 3-rune game too. It's not all about torment, by a long shot.

Yes, but getting it online uses experience that could go to something else, and you still get the full benefits of the passives at 0 invo. Shadow form is good, but it is a panic button. Sometimes you have enough panic buttons already and just need more power, in which case you get more throwing a enjoy throwing double javlins or something.
http://crawl.akrasiac.org/scoring/playe ... speon.html. I started playing in 0.16.1
I achieved greatplayer in less than a year.
Remove food

Tartarus Sorceror

Posts: 1822

Joined: Thursday, 31st May 2012, 15:45

Post Thursday, 29th October 2015, 14:44

Re: God Tiers by Invocations Importance

How does this re-work look? Sif is another god I have no experience with, and so it may not be that high invocations are worthwhile with her. I'm just guessing that sometimes channelling strongly is worth doing. Should Sif be in "Moderate necessary" instead, or in her own "Low is ideal" category?

Doesn't use Invocations at all:
Ash, Goz, Jiyv, Kiku, Nem, Ru, Trog, Veh, Xom

Low Invocations is viable, but high Invocations is worthwhile too:
Beo, Dith, Makh, Sif, Yred

Moderate Invocations is necessary
Chei, Fedh, Lucy, Oka

High Invocations is ideal
Ely, Qaz, TSO, Zin
Won (52). Remaining (15): 5 species: Ba, Fe, Mu, Na, Op; 5 Backgrounds: AM, Wr, Su, AE, Ar; 5 gods: Jiyv, newNem, WJC, newSif, newFedh

Sar

User avatar

Ziggurat Zagger

Posts: 6418

Joined: Friday, 6th July 2012, 12:48

Post Thursday, 29th October 2015, 15:15

Re: God Tiers by Invocations Importance

with Oka you only need like 6 Invo

For this message the author Sar has received thanks:
nago

Tartarus Sorceror

Posts: 1822

Joined: Thursday, 31st May 2012, 15:45

Post Thursday, 29th October 2015, 17:04

Re: God Tiers by Invocations Importance

So maybe Sif and Oka together in a "Low Invocations necessary" bin?
Won (52). Remaining (15): 5 species: Ba, Fe, Mu, Na, Op; 5 Backgrounds: AM, Wr, Su, AE, Ar; 5 gods: Jiyv, newNem, WJC, newSif, newFedh

Snake Sneak

Posts: 97

Joined: Tuesday, 4th June 2013, 23:42

Post Thursday, 29th October 2015, 22:00

Re: God Tiers by Invocations Importance

Yeah. Oka is 7 Inv tops. Sif I usually get by with 4-6 Inv especially if I find a crystal ball and/or staff of energy.
3 rune: MiBe, MiGl, OgHu
5: VSWn
8: DgSk
15: MiMo, DsAr

Vestibule Violator

Posts: 1508

Joined: Monday, 21st November 2011, 07:40

Post Friday, 30th October 2015, 12:53

Re: God Tiers by Invocations Importance

I usually get 8 on Oka, but that's preference at that point.
Usual account: pblur on kelbi
User avatar

Barkeep

Posts: 1788

Joined: Saturday, 29th June 2013, 16:52

Post Friday, 30th October 2015, 14:23

Re: God Tiers by Invocations Importance

ElderVIII wrote:Sif I usually get by with 4-6 Inv especially if I find a crystal ball and/or staff of energy.

I'm not sure if I'd bother with |energy with Sif, if only because at 4 invo you can get as much MP per success, and unless I'm really mistaken with my anydice calculations (or badwiki is grossly wrong), getting good Sif channeling success is a lot faster than |energy success; I seem to be seeing a success rate above 95% with 4 invo and 15 int, which you can only get with 27 evo with |energy.

I also never bother with CBoE unless I'm doing extended, which means I have all game to get a good evo investment going.

Vestibule Violator

Posts: 1508

Joined: Monday, 21st November 2011, 07:40

Post Friday, 30th October 2015, 16:34

Re: God Tiers by Invocations Importance

I suppose maybe it depends on how short on food you are; sif channeling is more hunger costly.
Usual account: pblur on kelbi

Tartarus Sorceror

Posts: 1822

Joined: Thursday, 31st May 2012, 15:45

Post Friday, 30th October 2015, 16:54

Re: God Tiers by Invocations Importance

So here is a fancy-schmancy picture using the altar icons like the other God Tier list. Thank you everyone for your contributions to the thread, this has been a topic I've wondered about for a while.
Spoiler: show
InvocSmall.gif
InvocSmall.gif (14.17 KiB) Viewed 9640 times
Won (52). Remaining (15): 5 species: Ba, Fe, Mu, Na, Op; 5 Backgrounds: AM, Wr, Su, AE, Ar; 5 gods: Jiyv, newNem, WJC, newSif, newFedh
User avatar

Barkeep

Posts: 1788

Joined: Saturday, 29th June 2013, 16:52

Post Friday, 30th October 2015, 17:06

Re: God Tiers by Invocations Importance

I guess, byrel, but most of the time, shortly after I channel I get to eat whatever caused me to need to channel, and if I'm worshipping Sif, I can learn necromut long before I even get close to "short on food" if it appears that's going to be a problem. Players who find themselves making decisions based on hunger costs are probably making pretty significant mistakes elsewhere (for example, not training enough spellcasting), the kinds of mistakes that can't be fixed by reducing the per-channel cost by 50-150 satiation points.

#RemoveFood

For this message the author archaeo has received thanks:
byrel

Slime Squisher

Posts: 365

Joined: Friday, 25th November 2011, 17:22

Post Friday, 30th October 2015, 17:13

Re: God Tiers by Invocations Importance

I think this 'both high and low can work' category is a great idea.
User avatar

Pandemonium Purger

Posts: 1283

Joined: Thursday, 16th April 2015, 22:39

Post Sunday, 8th November 2015, 08:46

Re: God Tiers by Invocations Importance

ManiacJoe's last "fancy-schmancy picture" looks great although I think TSO deserves to be in the "Both low and high invocations are viable" category, more so than Dith.

Crypt Cleanser

Posts: 724

Joined: Tuesday, 29th November 2011, 11:04

Post Sunday, 8th November 2015, 18:31

Re: God Tiers by Invocations Importance

Being able to kill OOF with 3 smites at 27 Invo is glorious
"Damned, damned be the legions of the damned..."
User avatar

Dis Charger

Posts: 2057

Joined: Wednesday, 7th August 2013, 08:25

Post Sunday, 8th November 2015, 23:26

Re: God Tiers by Invocations Importance

prozacelf wrote:Makh and Yred are kind of weird in that you can get a lot of their benefits for medium investment (Makh) or very little investment (Yred), but they both get more powerful the more you put into them. Fedhas is kind of the same way, although I don't know very many people who think it is worth getting 20+ invo with him.
I'd add Sif to that list. Almost none is enough to channel some; but with max Invo, it's like d8 (IE twice as good as staff of energy; 1/4 as good as CBoE, but much more reliable). Offline; but I did Fedhas Extended once; let's just say 20+ Invo Oklob (x 4-6) and a Mf Throwing Javelins can beat every hell/pan lord pretty well.
I'm beginning to feel like a Cat God! Felid streaks: {FeVM^Sif Muna, FeWn^Dithmenos, FeAr^Pakellas}, {FeEE^Ashenzari, FeEn^Gozag, FeNe^Sif Muna, FeAE^Vehumet...(ongoing)}

Dungeon Master

Posts: 585

Joined: Sunday, 9th June 2013, 17:13

Post Monday, 9th November 2015, 12:24

Re: God Tiers by Invocations Importance

I would get 12-15 invo with Sif on a magic-heavy character, more only if I'm getting more than 3 runes or otherwise have a lot of XP to burn. Only 5 invo with Sif if you're using a lot of magic isn't very good.

Using a CBoE for a 3-rune game is already really bad if we're trying to talk about reasonable XP usage. The idea of using CBoE when you have Sif is pretty funny, unless maybe you're a felid (who chose sif because you can't use |energy when your CBoE does a drain) or you want to go zigging with Sif channel as a backup (but you should just use Vehumet instead).

Spider Stomper

Posts: 224

Joined: Monday, 19th November 2012, 04:56

Post Monday, 9th November 2015, 19:34

Re: God Tiers by Invocations Importance

I agree with the teens range for Sif. Basically the more invo you have the more mp you get. Having infinite mp on characters that cast spells is very good.

Tartarus Sorceror

Posts: 1822

Joined: Thursday, 31st May 2012, 15:45

Post Friday, 26th February 2016, 01:45

Re: God Tiers by Invocations Importance

Bumping this up because I think it's actually substantive compared to most of its competition lately.
Won (52). Remaining (15): 5 species: Ba, Fe, Mu, Na, Op; 5 Backgrounds: AM, Wr, Su, AE, Ar; 5 gods: Jiyv, newNem, WJC, newSif, newFedh

Snake Sneak

Posts: 121

Joined: Thursday, 22nd May 2014, 00:57

Post Friday, 26th February 2016, 09:46

Re: God Tiers by Invocations Importance

MainiacJoe wrote:Bumping this up because I think it's actually substantive compared to most of its competition lately.

i think the image could use some work, since the altars are actually lined up and spaced consistently - hard for me to process as a crawl tier list image
king of double damage

Return to Dungeon Crawling Advice

Who is online

Users browsing this forum: No registered users and 14 guests

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by ST Software for PTF.