Halls Hopper
Posts: 76
Joined: Tuesday, 16th September 2014, 15:52
Demonspawn mutations: favoring of melee?
- Any appendage mutation other than antenna
- Spiky, foul stench, powered by pain, augmentation
Even something like Demonic Guardians, which I love, tend to pop up only when a caster is in deep trouble, whereas a heavily armored fighter can wade into big packs and survive hits while their guardians help out. So as a caster I end up getting spells much later than I like, and getting these random, not super helpful effects in exchange.
This time around I'm rolling monks with heavy armor and it's going much better. Things like claws, horns and hooves do make up for having slightly lower melee aptitudes, and miasma/spiky and powered by pain are great in exchanges where many blows are being traded.
Is this something that everyone else already knew? Are demonspawn bad casters even though their aptitudes don't make it obvious?