MfIE frustration
Posted: Friday, 16th October 2015, 19:31
Hi, I've been playing DCSS for some time, wins with SpEn, DDEE and MiFi(15). But still, it seems like the game is just way harder for a caster (or possibly any EV* based character). Currently I'm trying MfIE, with Yred or Veh and I find that I need to put a couple of points (3-4) into stealth early on and focus on dodging/polearms/fighting to survive early on (usually I do fighting last). (I usually leave Ice on at all times). I'm also heavily using Throwing weapons at zero. But this leaves me painfully underequipped to deal with lair or orc. The moment something armoured appears, you really need Throw Icicle online, and I don't. Ozo doesn't seem to cut it. (Should I train Armor???) The best game I've had died in Shoals, and had two rings of ice and a robe of the archmagi.
I'm at something of a loss: MfIE is meant to be a pretty easy combination. Has anyone got any tips for how to balance all of this?
*It feels like EV and AC are currently "balanced" by matching theoretical damage reduction, but actually it's theoretical chance of death while escaping that needs balancing, and your chances of dying on two unlucky hits are way higher
I'm at something of a loss: MfIE is meant to be a pretty easy combination. Has anyone got any tips for how to balance all of this?
*It feels like EV and AC are currently "balanced" by matching theoretical damage reduction, but actually it's theoretical chance of death while escaping that needs balancing, and your chances of dying on two unlucky hits are way higher