Tuesday, 13th October 2015, 15:10 by njvack
OoD passwalling enemies has certainly been a thing for a while, IIRC it has to do with energy and which actors move at which times. I think a monster can get two moves when the orb is adjacent, and sidestep it. I think they do avoid orbs, but just because it's like any other obstacle to them.
I haven't noticed any recent commits that change anything about monster AI or OoD movement rules... but since this is come up before recently I bet something has actually changed on this front. Maybe it relates somehow to squarelos? Doesn't seem super likely, though...
I am not a very good player. My mouth is a foul pit of LIES. KNOW THIS.
- For this message the author njvack has received thanks:
- radinms