Abyss Ambulator
Posts: 1233
Joined: Wednesday, 23rd April 2014, 21:57
Struggling with inventory management
What can I do to make my life easier? How do you manage your inventory?
Which consumables are actually critical, and which aren't? Currently I view them roughly like this (ignoring special cases like Fe, Vp, etc.):
carry / leave / unsure / stash (Arguably leave / stash are the same anyway. Also some should just be used immediately.)
agility, ambrosia, beneficial mutation, berserk rage, blood, brilliance, cancellation, cure mutation, curing, degeneration, experience, flight, haste, heal wounds, invisibility, lignification, magic, might, mutation, poison, resistance, restore abilities
acquirement, amnesia, blinking, curse armour, curse jewellery, curse weapon, enchant armour, enchant weapon, fear, fog, holy word, identify, immolation, magic mapping, noise, random uselessness, recharging, remove curse, silence, summoning, teleportation, torment, brand weapon, vulnerability
What wands do you carry? Evokers? Does that change with evo skill?
- For this message the author 4Hooves2Appendages has received thanks:
- Pollen_Golem