Tartarus Sorceror
Posts: 1822
Joined: Thursday, 31st May 2012, 15:45
Eliminating Dodging Penalty (was STR Target)
Sprucery wrote:Int if you want to raise the spellpower of your spells, otherwise Str if you have strength less than about 1.2 times the encumbrance rating of your body armour, otherwise Dex.
This 1.2x EVP suggests that when choosing a stat gain for a melee build, one ought to have not the current armor in mind, but rather the sort of armor you want to end the game with. Once you have enough STR for that, you can start gaining DEX. Here then is a table of STR, the EVP associated with it by the 1.2x rule, and the heaviest armour that STR is adequate for.
- Code:
STR STR/1.2 Heaviest Armor
3 -2.5 Robe
4 -3.3 Robe
5 -4.2 Leather / TLA
6 -5.0 Mottled
7 -5.8 Mottled
8 -6.7 Mottled
9 -7.5 Ring / Swamp / Qsilver
10 -8.3 Ring / Swamp / Qsilver
11 -9.2 Ring / Swamp / Qsilver
12 -10.0 Scale
13 -10.8 Scale
14 -11.7 FDA / IDA / PDA
15 -12.5 FDA / IDA / PDA
16 -13.3 FDA / IDA / PDA
17 -14.2 FDA / IDA / PDA
18 -15.0 Chain / Shadow
19 -15.8 Chain / Shadow
20 -16.7 Chain / Shadow
21 -17.5 Storm
22 -18.3 Plate
23 -19.2 Plate
24 -20.0 Plate
25 -20.8 Plate
26 -21.7 Plate
27 -22.5 Plate
28 -23.3 CPA
29 -24.2 CPA
30 -25.0 GDA
So for instance if you intend to end up in FDA, you ought at some point to get to STR 14. Am I understanding Sprucery's rule of thumb correctly?