Tuesday, 15th September 2015, 00:24 by ThreeInvisibleDucks
And to answer to the title of the post. The main thing I seem to do to prepare for extended is not to train up a shield, and go for the highest damage two-handed weapon instead from the get go. IMO, it's often the better choice for 3 runes as well.
If I've found many of the items in the extended kit, I think one crucial moment is pre-Crypt: By switching to TSO beforehand one is almost guaranteed to be at max piety after clearing it, and one can brand a holy wrath weapon.
If the character is otherwise ready for extended, but is missing some crucial piece of the kit, like a wand of heal wounds, or rMut amulet, as a last resort I clear a "few" levels of the Zig in Depths before heading to Pan. I've managed to lose a number of very strong characters by getting fixated on finding a piece of gear and getting annihilated on a Pan-themed level though.
Spellcasting penalties, Armour skill, and strength15 runes: 2x HuSk, Op(Mo,Tm,Wn,Fi,Wr,EE,AM,Wz,Ne), VSTm, DsTm, Dg(Sk,Tm), MuGl, GhMo, Fe(En,EE,Ar,Wn,IE)
3 runes: FoFi, OgSk, KoHu, SpCj, 2x DgGl, MiBe, Fe(Fi,Tm,Mo,Su)