Ziggurat Zagger
Posts: 5382
Joined: Friday, 25th November 2011, 07:36
New Monster: Juggernaut
It was mentioned in the "check monster's exact stats" thread, but that's also got a lot of arguments about displaying exact values, so I figured a more focused thread on just this monster's impact on crawl would be appropriate.
It's clearly intended to punch through armor, although I think that the spikiness of it's damage is going to be a problem. Especially on low hp races or anyone who's not at 100% health, it has a chance to just outright kill you in one hit. The average damage isn't that bad because it's attack delay is extremely long with 450% delay, but the opportunities to go from "perfectly fine" to "bloody pulp" seem a bit high. I think it was designed this way because it's next to impossible to design a melee monster who gets through armor without designing something that one/two shots players; the only way I could see would be to have an outright ignores_ac flag on it (I believe that phantoms have this flag still). Makes flavor sense for ghosts, but not for a physical giant, I suppose. It could still be hand-waved away with something like how blunt forces (think maces/warhammers) are generally designed to go through armor, imho. So something like 40 damage, ignores ac, attack delay down to 200% instead of 450, would make the damage more predictable, and still punish high AC characters.
I haven't yet encountered this monster, but I do have a spriggan in trunk in the snake pit. Assuming I don't screw up, that means I'm fairly close to entering the depths with a -30% hp race (84 hp at level 16 now, will probably be right about 120 by depths). Spriggans can very slightly outrun speed 15 monsters, but centaur/felid can't. It'll be interesting. My spriggan is a melee/stab build, it doesn't have significant ranged attacks. (I've got a +9 elec quick blade, why go ranged?)
Officially ruining greatplayer statistics since Jan 18th, 2015.
I wrote the Melee Naga Guide.
Recording of my 15 rune 40k turn VSMo^Chei speedrun!