Tomb Titivator
Posts: 850
Joined: Wednesday, 25th April 2012, 03:07
Gloorx, Hellfire, and Oka in extended
Was trying extended recently with one and I could not take down Gloorx Vloq. Had about 40AC and 35EV at the time. Using a +7 or 8 freezing eveningstar with might/agility/heroism/finesse. Seems like he is extremely tough to hit/hurt. What advice is there for taking him down? Maybe I should have had more than rN+ and it could have bought me some time against torment?
One handers with a shield seem very good in a 3 rune game. Damage isn't as high obviously but shields from my anecdotal experiences are underrated. So far in extended, I'm almost thinking that two handers are much better as most damage will be stopped by AC except unavoidable by hellfire/torment? Is this assumption right?
Oka - seems almost blah in extended, by then I usually ended up just maxing my skills easily and not needing heroism, and haste is almost as good as finesse. Gifts generally don't replace anything I already had. Perhaps maxing my skills was my mistake. I wonder if I could have gotten cBlink/haste online. Might be better than a few more points of AC/EV?
Related to that, I was using an enchanted up FDA, I also had CPA I could have enchanted but the overall defenses seemed better in FDA and most damage I was taking was from things more AC wouldn't help with. I'm assuming this was the right choice, provided I had actually trained my magic?
Heres the character I was running btw.
http://crawl.berotato.org/crawl/morgue/ ... 032004.txt