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Resting stops when magic is full.

PostPosted: Saturday, 15th August 2015, 19:48
by Garacaius
Nevermind this can probably be deleted, I think i've found what I wanted.

message_colour ^= mute:Magic restored

This stops rest from being halted when magic is full correct?

Re: Resting stops when magic is full.

PostPosted: Saturday, 15th August 2015, 20:18
by Sandman25
Probably you need
runrest_ignore_message += Magic restored
also

Re: Resting stops when magic is full.

PostPosted: Saturday, 15th August 2015, 22:16
by Kate
Just "rest_wait_both = true" should do it.

Re: Resting stops when magic is full.

PostPosted: Saturday, 15th August 2015, 22:36
by Sandman25
I believe he wants the opposite, ignore MP restore.

Re: Resting stops when magic is full.

PostPosted: Sunday, 16th August 2015, 12:47
by Kate
Right, that's what rest_wait_both does if it's set to true (as in "wait for both HP and MP to fill when resting" I guess), it's set to false by default.

Re: Resting stops when magic is full.

PostPosted: Sunday, 16th August 2015, 13:06
by Sandman25
MarvinPA wrote:Right, that's what rest_wait_both does if it's set to true (as in "wait for both HP and MP to fill when resting" I guess), it's set to false by default.


Probably this is what he wants indeed. Though the option makes it impossible to start exploring with full HP and less than full MP.