Useful options configurations


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Temple Termagant

Posts: 11

Joined: Thursday, 5th May 2011, 17:56

Post Wednesday, 25th May 2011, 19:55

Useful options configurations

Hello all,

I recently started tinkering with my init.txt. Thus far I've added the following two lines, which have been incredibly useful:
force_more_message = LOW HITPOINT
message_colour = mute:The.*(misses|doesn't)


Forces me to pay attention any time I get hit with low life, and suppresses enemy misses. Anybody else have useful suggestions?

Also, specific question: is it possible to highlight items in the the inventory display in tiles (e.x. equipped weapons are green, cursed are red etc)? I'd love to have my escape options highlighted. I'm aware that I can change the font color in the inventory menu, but that's not as useful.
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Ziggurat Zagger

Posts: 5832

Joined: Thursday, 10th February 2011, 18:30

Post Wednesday, 25th May 2011, 21:01

Re: Useful options configurations

Screw the haters, I love this for invisible enemy detection:

###################### Invisible ###########
force_more_message = It hits you
force_more_message = It misses you
force_more_message = It closely misses you
force_more_message = It completely misses you

Deactivate it if you have permanent SINV (spriggans)
"Be aware that a lot of people on this forum, such as mageykun and XuaXua, have a habit of making things up." - minmay a.k.a. duvessa
Did I make a lame complaint? Check for Bingo!
Totally gracious CSDC Season 2 Division 4 Champeen!

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joellercoaster

Temple Termagant

Posts: 11

Joined: Thursday, 5th May 2011, 17:56

Post Thursday, 26th May 2011, 03:45

Re: Useful options configurations

Sweet Xua. I changed it to message_colour = $danger: for those cases because I think that'll be enough to get my attention. We'll see.

After eviscerating my Trog piety by inadvertently putting on (and then having to remove) an amulet of faith TWICE, I also just added this:

autoinscribe = amulet of faith:!P

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MyOtheHedgeFox
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Dungeon Master

Posts: 4031

Joined: Thursday, 16th December 2010, 20:37

Location: France

Post Thursday, 26th May 2011, 08:28

Re: Useful options configurations

XuaXua wrote:Deactivate it if you have permanent SINV (spriggans)

There's no need, because when you have SInv, the monster's name will be displayed instead of "it".
<+Grunt> You dereference an invalid pointer! Ouch! That really hurt! The game dies...

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XuaXua
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Ziggurat Zagger

Posts: 5832

Joined: Thursday, 10th February 2011, 18:30

Post Thursday, 26th May 2011, 15:15

Re: Useful options configurations

galehar wrote:
XuaXua wrote:Deactivate it if you have permanent SINV (spriggans)

There's no need, because when you have SInv, the monster's name will be displayed instead of "it".


I figured that out last night when I got SINV. :)
"Be aware that a lot of people on this forum, such as mageykun and XuaXua, have a habit of making things up." - minmay a.k.a. duvessa
Did I make a lame complaint? Check for Bingo!
Totally gracious CSDC Season 2 Division 4 Champeen!

Halls Hopper

Posts: 79

Joined: Monday, 4th April 2011, 02:55

Post Saturday, 28th May 2011, 05:53

Re: Useful options configurations

is there a similar command for low magic? Something like force_more_message = LOW MAGIC

That way I can be alerted to stop nuking and start thinking about what spells I can use to runaway.

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