Rod of destruction


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Shoals Surfer

Posts: 259

Joined: Saturday, 7th February 2015, 14:46

Post Saturday, 8th August 2015, 14:11

Rod of destruction

I've found an early +0 rod of destruction (D7, on a DrTm who has just adopted Sif).

1) Is that good?
2) I know evocations helps on rods. But how much? If using a rod like this as a ranged option, how much would you usually prioritise Evocations?

Seems like rods might be nice on a transmuter - you don't have to worry about switching because it just melds away.
http://crawl.akrasiac.org/scoring/players/odds

Won my last species (Mummy) on 17/01/2016.
Won my last background (Arcane Marksman) on 06/09/2016.

Tomb Titivator

Posts: 808

Joined: Sunday, 23rd June 2013, 15:20

Post Saturday, 8th August 2015, 14:18

Re: Rod of destruction

Well, most rods are really really god, you effectively got handed a self-recharging 0-skill wand of fire. Evo training is also very good with it, and I'd definitely put points in it. Maybe 7 before lair? You get really good returns from it.

Tomb Titivator

Posts: 909

Joined: Thursday, 3rd January 2013, 20:32

Post Saturday, 8th August 2015, 17:27

Re: Rod of destruction

1. It's great. If there's a charge in the rod, there is really no reason not to use it at the start of any moderately threatening fight.

2. According to LearnDB:
  Code:
Evocations skill and rod enchantment increases its recharge rate. A +0 rod with no skill gets 1 mana per 25 typical turns. Taking that same rod to +4 will double the recharge rate, 8 triple. Evo skill increases recharge rate by 1/turn for every 1000 skill.

Casting a spell lowers your nutrition by an amount varying with the spell's level: (1) 50, (2) 100, (3) 150, (4) 250, (5) 400, (6) 550, (7) 700, (8) 850, (9) 1000. This amount is lowered by the product of your Intelligence and Spellcasting. (For rods, your Evocation skill * 10, with a minimum of 5.)

So it's kind of similar to how training Spellcasting boosts your MP regen (by raising max MP, which is what regen is pegged to) and lowers spell hunger -- but here spell hunger matters even less than for conjurations-heavy characters, because the rod's limited MP pool and slow recharge rate means you are casting less frequently. Personally, if I had a stack of recharge scrolls, I would burn some of them on this rod as soon as there was a situationally-appropriate opportunity (i.e. drained it in combat and have a good reason to use it again immediately). And I would put points into Evo (but probably not prioritize it over my core skills) until I was happy with the recharge rate, which is a totally subjective thing based on how often I think "dang, wish that rod had recharged more".
Wins (Does not include my GrEE^Veh 15-runer...stupid experimental branch)

Shoals Surfer

Posts: 259

Joined: Saturday, 7th February 2015, 14:46

Post Saturday, 8th August 2015, 18:32

Re: Rod of destruction

For the record: it was great. It made my transmuter all sorts of better. Two or three casts before every hard fight reliably made life hugely easier (and often just ended the fight).

Unfortunately, I suck at transmuters - it's sooo hard to remember how fragile you are - and died totally unnecessarily despite this. But I'll definitely use rods more in future, particularly early ones.
http://crawl.akrasiac.org/scoring/players/odds

Won my last species (Mummy) on 17/01/2016.
Won my last background (Arcane Marksman) on 06/09/2016.

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