Caustic Shrikes


Ask fellow adventurers how to stay alive in the deep, dark, dangerous dungeon below, or share your own accumulated wisdom.

Vestibule Violator

Posts: 1508

Joined: Monday, 21st November 2011, 07:40

Post Tuesday, 28th July 2015, 15:32

Re: Caustic Shrikes

Aule wrote:They're out of sync in their current placement. That's what I said, and what the quoted posters agreed with. If the intent is to make the entire region more like those placements, then fine. The issue was and is the striking disparity, that is all.

Aule wrote:Do these spawn in packs? Or did some sick fuck think it'd be fun to fill a vault full of these on Depths:2? Way, way, WAY OP for a monster. Might as well spawn 5 aliches at a time.


These really don't sound the same to me... ;)
Usual account: pblur on kelbi

For this message the author byrel has received thanks: 2
Arrhythmia, duvessa

Sar

User avatar

Ziggurat Zagger

Posts: 6418

Joined: Friday, 6th July 2012, 12:48

Post Tuesday, 28th July 2015, 15:36

Re: Caustic Shrikes

Cerekov wrote:I had been removed.

rip

Crypt Cleanser

Posts: 723

Joined: Monday, 9th June 2014, 13:39

Post Tuesday, 28th July 2015, 16:08

Re: Caustic Shrikes

  Code:
Vanquished Creatures
  4 ancient liches
  Saint Roka (Depths:1)
  5 caustic shrikes

Did Vaults to gain XP and get LCS/haste online and castable while wearing randart FDA instead of a robe, then stairdanced them one or two at a time. That did the trick.

For this message the author Aule has received thanks:
Sar

Vestibule Violator

Posts: 1508

Joined: Monday, 21st November 2011, 07:40

Post Tuesday, 28th July 2015, 16:27

Re: Caustic Shrikes

  Code:
 Dungeon Crawl Stone Soup version 0.16.1-51-g6203257 (webtiles) character file.

Aule the Ogre Mage (Ogre Wizard)                  Turns: 114053, Time: 16:10:09

Health: 256/256    AC: 26    Str: 20    XL:     27
Magic:  47/47      EV: 14    Int: 34    God:    Vehumet [******]
Gold:   1760       SH:  0    Dex:  7    Spells: 12 memorised, 12 levels left

rFire  + + +     SeeInvis +     a - +5 great mace of Dishonesty {drain, Noisy +Fly rElec rF+ Stlth+}
rCold  + + .     Clarity  +     d - +8 fire dragon armour "Dainwuj" {rF++ rC- Int+5 SInv Stlth-}
rNeg   + + .     SustAb   .     (shield restricted)
rPois  +         Gourm    .     c - -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ MR+ rMut rCorr}
rElec  +         Spirit   .     e - +2 cloak {+Inv}
rCorr  +         Warding  +     (gloves unavailable)
rMut   +         Stasis   .     (boots unavailable)
MR     +++..                    V - brooch of Shielding {Ward rN+ AC+4 EV+4}
Stlth  +.........               I - ring "Duorhupt" {rC++ Int+4 Stlth+}
                                W - ring of wizardry

@: repel missiles, extremely resistant to hostile enchantments, very unstealthy
A: unfitting armour, breathe flames 1, clarity, clumsy 1, tough skin 1
a: Renounce Religion, Breathe Fire, Evoke Invisibility, Evoke Flight
}: 3/15 runes: barnacled, silver, gossamer


You are on level 2 of the Depths.
You worship Vehumet.
Vehumet is exalted by your worship.
You are not hungry.

You have visited 9 branches of the dungeon, and seen 48 of its levels.
You have also visited: Labyrinth, Trove, Ice Cave and Wizlab.

You have collected 9069 gold pieces.
You have spent 7249 gold pieces at shops.

Inventory:

Hand weapons
 a - the +5 great mace of Dishonesty (weapon) {drain, Noisy +Fly rElec rF+ Stlth+}
   (You found it in an ice cave)   
   
   A truly terrible weapon, it drains the life of those it strikes.
   
   It protects you from fire.
   It insulates you from electricity.
   It lets you fly.
   It may make noises in combat.
   It makes you more stealthy.
 m - an ichor-stained broad axe
 B - the +3 dagger of Shame {pierce, rF+ Str+3 Int-4 Dex-3 SInv}
   (You took it off a centaur on level 6 of the Dungeon)   
   
   It inflicts extra damage upon your enemies.
   
   It affects your strength (+3).
   It affects your intelligence (-4).
   It affects your dexterity (-3).
   It protects you from fire.
   It enhances your eyesight.
Armour
 c - the -2 hat of the Alchemist (worn) {rElec rPois rF+ rC+ rN+ MR+ rMut rCorr}
   (You bought it in a shop on level 4 of the Orcish Mines)   
   
   It protects you from fire.
   It protects you from cold.
   It insulates you from electricity.
   It protects you from poison.
   It protects you from negative energy.
   It affects your resistance to hostile enchantments.
   It protects you from acid and corrosion.
   It protects you from mutation.
 d - the +8 fire dragon armour "Dainwuj" (worn) {rF++ rC- Int+5 SInv Stlth-}
   (You acquired it on level 1 of the Lair of Beasts)   
   
   It affects your intelligence (+5).
   It greatly protects you from fire.
   It makes you vulnerable to cold.
   It enhances your eyesight.
   It makes you less stealthy.
 e - a +2 cloak of invisibility (worn)
   (You found it on level 12 of the Dungeon)
 D - a +2 robe of the Archmagi
   (You took it off an orc sorcerer on level 4 of the Orcish Mines)
Magical staves
 b - an uncursed staff of energy
Jewellery
 G - the ring of Edgheann {+cTele rF+ MR+ Str+3}
   (You found it in a labyrinth)   
   
   [ring of teleport control]
   
   It can be evoked for teleport control.
   It affects your strength (+3).
   It protects you from fire.
   It affects your resistance to hostile enchantments.
 I - the ring "Duorhupt" (right hand) {rC++ Int+4 Stlth+}
   (You bought it in a shop on level 14 of the Dungeon)   
   
   [ring of stealth]
   
   It affects your intelligence (+4).
   It greatly protects you from cold.
   It makes you more stealthy.
 T - an uncursed ring of teleportation
   (You found it on level 7 of the Lair of Beasts)
 V - the brooch of Shielding (around neck) {Ward rN+ AC+4 EV+4}
   (You took it off a deep elf annihilator on level 3 of the Elven Halls)   
   
   [amulet of warding]
   
   It may prevent the melee attacks of summoned creatures.
   It affects your AC (+4).
   It affects your evasion (+4).
   It protects you from negative energy.
 W - a ring of wizardry (left hand)
   (You found it in a labyrinth)
Magical devices
 t - a wand of teleportation (4)
 u - a wand of heal wounds (8)
 w - a wand of digging (15)
 x - a wand of fire
 P - a wand of lightning {zapped: 2}
Scrolls
 h - 28 scrolls of remove curse
 i - 21 scrolls of identify
 j - 12 scrolls of teleportation
 k - 4 scrolls of fear
 l - 5 scrolls of fog
 q - 4 scrolls of magic mapping
 A - a scroll of amnesia
 J - 2 scrolls of summoning
 Q - a scroll of recharging
Potions
 n - 7 potions of heal wounds
 o - 18 potions of curing
 p - 4 potions of resistance
 r - 3 potions of magic
 s - 7 potions of restore abilities
 y - a potion of cancellation
 z - 4 potions of cure mutation
 L - a potion of flight
Books
 H - a book of Spatial Translocations
   (You found it on level 2 of the Depths)   
   
    Spells                             Type                      Level
    a - Apportation                  Translocation                 1
    b - Blink                        Translocation                 2
    c - Shroud of Golubria           Charms/Translocation          2
    d - Portal Projectile            Translocation                 3
    e - Teleport Other               Translocation                 3
    f - Passage of Golubria          Translocation                 4
 K - a book of Summonings
   (You found it on level 2 of the Depths)   
   
    Spells                             Type                      Level
    a - Abjuration                   Summoning                     3
    b - Recall                       Summoning/Translocation       3
    c - Shadow Creatures             Summoning                     5
    d - Summon Demon                 Summoning                     5
    e - Summon Forest                Summoning/Translocation       5
    f - Monstrous Menagerie          Summoning                     6
Miscellaneous
 v - a crystal ball of energy
 E - an ornate deck of wonders {the Mercenary, drawn: 2}
 R - a legendary deck of summoning {the Crusade, drawn: 8}
 U - a phantom mirror
 Y - a legendary deck of war {drawn: 1}
Comestibles
 f - 20 bread rations
 g - 20 meat rations
 C - 6 royal jellies
 F - 2 beef jerkies
 M - 7 chunks of flesh


   Skills:
 - Level 12.0 Fighting
 - Level 5.3 Maces & Flails
   Level 5.0 Polearms
 - Level 10.0 Armour
 + Level 10.1 Dodging
 - Level 1.9 Stealth
 - Level 21.0 Spellcasting
 * Level 15.2 Conjurations
 - Level 5.9 Charms
   Level 1.6 Summonings
 - Level 1.3 Translocations
 * Level 12.5 Fire Magic
 - Level 11.5 Ice Magic
 - Level 9.4 Air Magic
 + Level 13.8 Earth Magic
 - Level 3.0 Poison Magic
 + Level 12.2 Evocations


You have 12 spell levels left.
You know the following spells:

 Your Spells              Type           Power        Failure   Level  Hunger
a - Bolt of Fire          Conj/Fire      #######...   1%          6    None
b - Blink                 Tloc           N/A          1%          2    None
c - Freezing Cloud        Conj/Ice/Air   #######...   1%          6    None
d - Mephitic Cloud        Conj/Pois/Air  #######.     1%          3    None
e - Conjure Flame         Conj/Fire      #######.     1%          3    None
f - Fireball              Conj/Fire      #######...   1%          5    None
l - Lee's Rapid Deconstr  Erth           #######...   1%          5    None
m - Repel Missiles        Chrm/Air       ######       1%          2    None
p - Apportation           Tloc           #####.....   1%          1    None
q - Haste                 Chrm           ######..     14%         6    None
s - Lehudib's Crystal Sp  Conj/Erth      #######...   6%          8    ####...
F - Fire Storm            Conj/Fire      #######...   75%         9    #####..


Dungeon Overview and Level Annotations

Branches:
Dungeon (15/15)            Temple (1/1) D:4            Lair (8/8) D:10
 Shoals (5/5) Lair:4       Spider (5/5) Lair:3        Slime (0/6) Lair:7
    Orc (4/4) D:11            Elf (3/3) Orc:3        Vaults (5/5) D:14
  Crypt (0/3) Vaults:3     Depths (2/5) D:15       

Altars:
Ashenzari
Cheibriados
Dithmenos
Elyvilon
Fedhas
Gozag
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Qazlal
Ru
Sif Muna
Trog
Vehumet
Xom
Yredelemnul
Zin
The Shining One
Beogh
Jiyva

Shops:
D:5 *   D:11 !   D:14 =?=   Orc:2 [   Orc:4 %[(=   Elf:1 ?   Shoals:2 *
Shoals:4 (   Vaults:2 :   Vaults:3 ?   Vaults:4 [   Vaults:5 }

Portals:
Hell: Depths:1 Depths:2
Abyss: Depths:2
Pandemonium: Depths:2
Ziggurat: Depths:1

Annotations:
Elf:2 3 runed doors


Innate Abilities, Weirdness & Mutations

You are too large for most types of armour.
You have tough skin (AC +1).
You can breathe flames.
You possess an exceptional clarity of mind.
You are clumsy. (Dex -2)

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There are no monsters in sight!

Vanquished Creatures
  4 ancient liches
  Saint Roka (Depths:1)
  5 caustic shrikes
  Mara (Vaults:3)
  8 golden dragons
  Arachne (Spider:5)
  4 tentacled monstrosities
  A lich (Vaults:5)
  3 titans
  5 quicksilver dragons
  2 deep elf master archers (Elf:3)
  3 deep elf blademasters (Elf:3)
  Polyphemus (Shoals:2)
  An octopode crusher (Depths:1)
  Agnes (Shoals:4)
  2 shadow dragons (Vaults:5)
  8 sphinxes
  6 tengu reavers
  Kirke (Shoals:5)
  An ancient champion (WizLab)
  Frances (Spider:4)
  2 storm dragons
  Ilsuiw (Shoals:5)
  7 fire giants
  2 orc warlords
  Donald (Shoals:1)
  Wiglaf (Shoals:4)
  14 vault wardens
  Maud (Shoals:1)
  4 frost giants
  Louise (Shoals:1)
  8 emperor scorpions
  19 deep elf sorcerers
  An emperor scorpion (shapeshifter) (Vaults:5)
  5 ghost moths
  Jorgrun (Vaults:5)
  9 very ugly things
  7 war gargoyles (Vaults:5)
  22 ironheart preservers
  20 stone giants
  6 deep elf demonologists
  13 deep elf annihilators (Elf:3)
  A lorocyproca (Depths:2)
  3 dire elephants
  The ghost of panduro the Cruncher, a powerful GrWz of Vehumet (Spider:1)
  Snorg (Shoals:5)
  4 deep elf death magi
  7 merfolk impalers
  3 merfolk javelineers
  10 fire dragons
  30 vault guards
  9 ettins
  20 yaktaur captains
  An eidolon (Vaults:3)
  4 minotaurs
  11 deep elf high priests
  The ghost of Odds the Reanimator, a powerful DDNe of Makhleb (Lair:2)
  8 great orbs of eyes
  7 hydras
  5 ice dragons
  A rakshasa (Depths:1)
  5 spriggan air magi (Depths:2)
  19 centaur warriors
  8 merfolk aquamancers
  7 merfolk avatars
  A catoblepas (Shoals:2)
  Erica (D:10)
  20 ogre magi
  4 alligator snapping turtles
  8 deep troll earth magi
  2 satyrs (Shoals:5)
  2 dancing weapons
  8 death yaks
  3 deep troll shamans
  3 tengu warriors
  A hell knight (Vaults:3)
  Nergalle (Orc:2)
  6 orc high priests (Orc:4)
  7 spriggan berserkers
  A small abomination (Elf:1)
  A fire crab (Vaults:3)
  27 deep elf knights
  2 wizards
  17 sea snakes
  A storm dragon skeleton (Depths:2)
  8 skeletal warriors
  2 unseen horrors
  2 iron trolls (Depths:1)
  25 deep trolls
  5 giant orange brains
  15 deep elf summoners
  A deep troll (shapeshifter) (Depths:2)
  5 flayed ghosts
  A swamp dragon (shapeshifter) (Vaults:4)
  17 harpies
  23 ironbrand convokers
  Pikel (D:9)
  An anubis guard (shapeshifter) (Vaults:4)
  17 hill giants
  3 shadow wraiths
  15 orc knights
  2 fire giant zombies
  4 necromancers
  6 cyclopes
  21 deep elf conjurers
  A frost giant zombie (Vaults:5)
  3 tengu skeletons
  3 phantasmal warriors
  A human zombie (Vaults:4)
  The ghost of zordon12345 the Shooter, an experienced DsHu of Cheibriados (D:6)
  2 cyclopes (shapeshifter)
  29 orb spiders
  A stone giant zombie (Vaults:4)
  10 hornets
  8 fauns
  A draconian (shapeshifter) (Vaults:1)
  58 ugly things
  53 wolf spiders
  6 water nymphs
  11 griffons
  11 orc sorcerers
  3 sixfirhies
  3 moths of wrath
  11 sirens
  A fire giant skeleton (Vaults:4)
  9 elephants
  A guardian serpent (shapeshifter) (Depths:1)
  A salamander (D:15)
  3 centaur zombies
  A manticore (shapeshifter) (Vaults:4)
  A stone giant skeleton (Vaults:3)
  Maurice (D:12)
  20 manticores
  18 black mambas
  A black mamba (shapeshifter) (D:15)
  13 vault sentinels
  An orange demon (Depths:2)
  A guardian serpent (Lair:8)
  7 centaur skeletons
  Psyche (Orc:3)
  4 torpor snails
  A yaktaur (shapeshifter) (Vaults:5)
  3 gargoyles
  8 komodo dragons
  A yaktaur zombie (Vaults:3)
  12 spiny frogs
  10 air elementals
  3 kobold demonologists
  An elf (shapeshifter) (Vaults:3)
  2 hellwings
  14 demonic crawlers
  4 red devils
  A yaktaur skeleton (Vaults:4)
  38 jumping spiders
  6 tengu conjurers
  A tengu simulacrum (Vaults:5)
  8 freezing wraiths
  51 yaktaurs
  48 merfolk
  34 deep elf priests
  6 wind drakes
  5 wandering mushrooms
  9 trolls
  Sonja (Shoals:1)
  A polar bear (shapeshifter) (Elf:1)
  9 blink frogs
  A queen bee (Lair:2)
  17 ravens
  14 polar bears
  A blink frog (shapeshifter) (Vaults:2)
  16 slime creatures
  A wind drake (shapeshifter) (Depths:1)
  A baby alligator (shapeshifter) (Vaults:1)
  A two-headed ogre (shapeshifter) (Vaults:5)
  28 snapping turtles
  13 wargs
  37 two-headed ogres
  8 boulder beetles
  25 trapdoor spiders
  2 wyverns (Lair:8)
  4 spriggans
  26 tarantellas
  43 redbacks
  19 water elementals
  A spriggan (shapeshifter) (Depths:2)
  A trapdoor spider (shapeshifter) (Vaults:1)
  A basilisk (D:14)
  6 vampires
  A hill giant zombie (WizLab)
  A yak (shapeshifter) (Depths:1)
  Eustachio (D:4)
  30 deep elf magi
  7 hippogriffs
  4 wraiths
  A chaos spawn (Vaults:4)
  10 vampire mosquitoes
  3 hungry ghosts
  A human simulacrum (Vaults:5)
  4 hogs (Shoals:5)
  83 yaks
  50 deep elf fighters
  2 mottled dragons
  A human (shapeshifter) (Vaults:1)
  4 insubstantial wisps (Lair:5)
  A deep troll zombie (Vaults:3)
  Edmund (D:6)
  31 wolves
  A warg (shapeshifter) (Depths:2)
  A soldier ant (shapeshifter) (Elf:1)
  38 water moccasins
  15 porcupines
  70 orc warriors
  An ice beast (shapeshifter) (Vaults:5)
  An ettin simulacrum (Vaults:5)
  A porcupine (shapeshifter) (Vaults:3)
  A deep dwarf (shapeshifter) (Vaults:5)
  An eye of draining (shapeshifter) (D:15)
  5 sky beasts
  2 eyes of draining
  45 spiders
  A spider (shapeshifter) (D:15)
  86 ogres
  5 wasps
  3 necrophages
  A black bear (D:6)
  6 ice beasts
  3 boggarts (Vaults:1)
  A black bear (shapeshifter) (D:15)
  A boring beetle (Spider:3)
  48 centaurs
  Duvessa (D:4)
  2 big kobolds (D:13)
  A brain worm (shapeshifter) (Vaults:4)
  25 giant frogs
  A brain worm (D:14)
  2 gnoll sergeants (D:9)
  16 crocodiles
  A wyvern zombie (D:13)
  10 scorpions
  An earth elemental (Lab)
  3 elf zombies
  6 troll zombies (WizLab)
  20 wights
  31 killer bees
  6 crimson imps
  8 electric eels
  Dowan (D:4)
  34 orc priests
  3 quasits
  3 goliath beetles
  3 jellies
  An iron imp (D:13)
  A giant frog zombie (D:13)
  8 hounds
  36 orc wizards
  2 giant frog skeletons
  2 gnoll shamans
  8 iguanas
  Natasha (thrice) (D:4)
  20 worker ants
  24 sheep
  A killer bee zombie (D:6)
  5 hell rats (Elf:1)
  An ogre skeleton (Lab)
  2 ogre zombies (WizLab)
  2 hound skeletons
  42 river rats
  21 gnolls
  30 adders
  A giant mite (D:6)
  18 white imps
  4 shadow imps
  An ufetubus (Depths:2)
  A worm (D:3)
  2 adder zombies
  An ooze (shapeshifter) (Vaults:5)
  2 oozes
  302 orcs
  A bat zombie (D:7)
  25 hobgoblins
  11 jackals
  21 kobolds
  13 quokkas
  4 ball pythons
  27 bats
  3 giant cockroaches
  5 giant geckos
  10 giant newts
  A giant spore (D:7)
  35 goblins
  11 rats
  7 ballistomycetes
  4 crawling corpses
  23 fungi
  52 plants
3049 creatures vanquished.

Vanquished Creatures (collateral kills)
  A golden dragon (Depths:2)
  A frost giant (Depths:2)
  An angel (Depths:1)
  A polar bear (IceCv)
  An insubstantial wisp (Lair:5)
  An ogre (D:13)
  Sigmund (D:2)
  A killer bee (Lair:2)
  A wight (WizLab)
  A crimson imp (D:3)
  An electric eel (D:10)
  2 hounds
  A jelly (D:11)
  2 gnolls (D:4)
  9 adders
  2 worms
  5 orcs
  A giant cockroach (D:3)
  A hobgoblin (D:3)
  2 jackals (D:2)
36 creatures vanquished.

Vanquished Creatures (others)
  A very ugly thing (WizLab)
  A shadow demon (Depths:2)
  An ugly thing (WizLab)
  2 drowned souls (Shoals:5)
  An air elemental (Shoals:4)
  A dancing weapon (Vaults:5)
  2 fire elementals (Depths:2)
  A chaos spawn (Depths:2)
  An ogre (Vaults:4)
  3 slaves
  2 centaurs (Depths:2)
  A water moccasin skeleton (D:10)
  2 killer bees (Lair:2)
  A wight (D:9)
  An electric eel (D:10)
  8 crimson imps
  An iguana (D:9)
  An orc wizard (Orc:4)
  3 gnolls (D:9)
  A shadow imp (D:3)
  6 white imps
  A giant gecko (D:4)
  10 orcs
  A bat (D:9)
  2 giant spores
  A ballistomycete (D:7)
  13 fungi
  32 plants
101 creatures vanquished.

Grand Total: 3186 creatures vanquished

Notes
Turn   | Place    | Note
--------------------------------------------------------------
     0 | D:1      | Aule, the Ogre Wizard, began the quest for the Orb.
     0 | D:1      | Reached XP level 1. HP: 16/16 MP: 4/4
   626 | D:1      | Reached skill level 2 in Dodging
   626 | D:1      | Reached skill level 4 in Spellcasting
   626 | D:1      | Reached XP level 2. HP: 21/24 MP: 0/7
   630 | D:1      | Learned a level 2 spell: Blink
   633 | D:1      | Learned a level 2 spell: Call Imp
  1340 | D:1      | Identified 10 scrolls of identify
  1340 | D:1      | Identified a potion of decay
  1359 | D:2      | Found an iron altar of Okawaru.
  1413 | D:2      | Reached XP level 3. HP: 31/31 MP: 2/9
  1672 | D:2      | Identified a potion of magic
  1696 | D:2      | Learned a level 3 spell: Mephitic Cloud
  1859 | D:2      | Identified a potion of cancellation
  2024 | D:2      | Found a shadowy altar of Dithmenos.
  2078 | D:2      | Found an opulent altar of Gozag.
  2157 | D:2      | Reached skill level 1 in Summonings
  2264 | D:2      | Reached XP level 4. HP: 35/39 MP: 4/11
  2270 | D:2      | Reached skill level 1 in Conjurations
  2459 | D:3      | Noticed Sigmund
  2651 | D:2      | Killed Sigmund
  2651 | D:2      | Reached skill level 1 in Poison Magic
  2651 | D:2      | Reached XP level 5. HP: 39/45 MP: 4/14
  2774 | D:3      | Identified a potion of might
  2787 | D:3      | Identified a book of Ice (You found it on level 3 of the Dungeon)
  3017 | D:3      | Learned a level 3 spell: Conjure Flame
  3020 | D:3      | Learned a level 2 spell: Repel Missiles
  3061 | D:3      | Found a sparkling altar of Nemelex Xobeh.
  3165 | D:3      | Reached skill level 1 in Translocations
  3306 | D:3      | Found a bloodstained altar of Trog.
  3389 | D:3      | Reached skill level 1 in Air Magic
  3446 | D:3      | Identified a book of Control (You found it on level 3 of the Dungeon)
  3674 | D:3      | Found a radiant altar of Vehumet.
  3696 | D:3      | Became a worshipper of Vehumet
  4065 | D:3      | Found an ancient bone altar of Kikubaaqudgha.
  4158 | D:4      | Noticed Duvessa
  4160 | D:4      | Noticed Dowan
  4163 | D:4      | Noticed an ogre
  4172 | D:4      | Killed Duvessa
  4172 | D:4      | Reached skill level 5 in Spellcasting
  4172 | D:4      | Reached XP level 6. HP: 42/53 MP: 3/17
  4200 | D:4      | Killed an ogre
  4211 | D:4      | Killed Dowan
  4211 | D:4      | Reached skill level 2 in Poison Magic
  4531 | D:4      | Reached skill level 2 in Conjurations
  4531 | D:4      | Reached XP level 7. HP: 50/59 MP: 13/18
  4719 | D:4      | Found a deep blue altar of Sif Muna.
  4770 | D:4      | Got a fine trident
  4771 | D:4      | Identified the +1 trident of Crusades {pierce, Str+2} (You found it on level 4 of the Dungeon)
  4948 | D:3      | Identified a scroll of remove curse
  4949 | D:3      | Identified a scroll of fear
  4957 | D:3      | Reached skill level 1 in Fire Magic
  5111 | D:4      | Identified a potion of ambrosia
  5112 | D:4      | Identified a potion of heal wounds
  5113 | D:4      | Identified 2 potions of curing
  5114 | D:4      | Identified 4 scrolls of enchant weapon
  5203 | D:4      | Noticed Eustachio
  5234 | D:4      | Killed Eustachio
  5234 | D:4      | Reached skill level 2 in Air Magic
  5264 | D:4      | Identified a potion of restore abilities
  5421 | D:4      | Acquired Vehumet's first power
  5421 | D:4      | Offered knowledge of Shock by Vehumet.
  5472 | D:4      | Found a staircase to the Ecumenical Temple.
  5482 | Temple   | Entered the Ecumenical Temple
  5611 | D:4      | Noticed Natasha
  5622 | D:4      | Killed Natasha
  5677 | D:4      | Noticed an ogre
  5685 | D:4      | Killed an ogre
  5839 | D:4      | Identified 2 scrolls of immolation
  5840 | D:4      | Identified a scroll of teleportation
  5841 | D:4      | Identified a scroll of blinking
  5908 | D:5      | Entered Level 5 of the Dungeon
  5916 | D:4      | Noticed Natasha
  5938 | D:5      | Reached XP level 8. HP: 67/67 MP: 10/20
  5953 | D:4      | Killed Natasha
  6178 | D:4      | Noticed Natasha
  6189 | D:4      | Killed Natasha
  6885 | D:5      | Found Striobiy's General Store.
  6902 | D:5      | Bought a scroll of identify for 28 gold pieces
  7027 | D:5      | Reached skill level 2 in Fire Magic
  7106 | D:5      | Noticed a hill giant
  7112 | D:5      | Killed a hill giant
  7112 | D:5      | Reached skill level 6 in Spellcasting
  7112 | D:5      | Reached skill level 3 in Conjurations
  7112 | D:5      | Reached skill level 3 in Air Magic
  7112 | D:5      | Reached skill level 3 in Poison Magic
  7262 | D:5      | Identified a potion of berserk rage
  7270 | D:5      | Learned a level 6 spell: Freezing Cloud
  7458 | D:6      | Reached XP level 9. HP: 60/74 MP: 9/23
  7497 | D:6      | Reached skill level 1 in Ice Magic
  7623 | D:6      | Offered knowledge of Sandblast by Vehumet.
  7745 | D:6      | Identified a scroll of recharging
  7821 | D:6      | Reached skill level 3 in Fire Magic
  7837 | D:6      | Noticed zordon12345's ghost (experienced DsHu)
  8140 | D:6      | Reached skill level 4 in Conjurations
  8224 | D:6      | Reached skill level 7 in Spellcasting
  8235 | D:6      | Got a crystal dagger
  8255 | D:6      | Identified the cursed +3 dagger of Shame {pierce, rF+ Str+3 Int-4 Dex-3 SInv} (You took it off a centaur on level 6 of the Dungeon)
  8299 | D:6      | Noticed Edmund
  8339 | D:6      | Killed Edmund
  8339 | D:6      | Reached skill level 2 in Ice Magic
  8619 | D:6      | Killed zordon12345's ghost
  8792 | D:6      | Offered knowledge of Dazzling Spray by Vehumet.
  8894 | D:6      | Identified 3 scrolls of magic mapping
  9456 | D:7      | Reached skill level 1 in Fighting
  9456 | D:7      | Reached skill level 1 in Polearms
  9550 | D:7      | Reached skill level 4 in Fire Magic
  9578 | D:7      | Reached skill level 3 in Ice Magic
  9578 | D:7      | Reached XP level 10. HP: 71/85 MP: 2/25
  9579 | D:7      | Reached skill level 4 in Air Magic
  9729 | D:7      | Reached skill level 8 in Spellcasting
  9904 | D:7      | Reached skill level 2 in Fighting
  9932 | D:7      | Acquired Vehumet's second power
 10055 | D:7      | Identified a scroll of amnesia
 10075 | D:7      | Found a white marble altar of Elyvilon.
 10637 | D:6      | Identified a potion of poison
 10639 | D:6      | Identified a scroll of random uselessness
 10874 | D:7      | Reached skill level 2 in Polearms
 11219 | D:8      | Identified a potion of flight
 11224 | D:8      | Gained mutation: You are agile. (Dex +2) [helix card]
 11260 | D:8      | Identified a book of Debilitation
 11377 | D:8      | Found a burning altar of Makhleb.
 11433 | D:8      | Offered knowledge of Fulminant Prism by Vehumet.
 11467 | D:8      | Reached skill level 5 in Conjurations
 11630 | D:8      | Got an ancient flail
 11646 | D:8      | Identified the +6 flail of the Enemy {crush, -Tele +Inv rF+ Str-4 Int+5} (You found it on level 8 of the Dungeon)
 12124 | D:8      | Identified a scroll of vulnerability
 12125 | D:8      | Identified a scroll of holy word
 12144 | D:9      | Reached skill level 1 in Evocations
 12285 | D:9      | Acquired Vehumet's third power
 12483 | D:9      | Offered knowledge of Bolt of Draining by Vehumet.
 12488 | D:9      | Noticed Pikel
 12497 | D:9      | Killed Pikel
 12497 | D:9      | Reached skill level 5 in Fire Magic
 12497 | D:9      | Reached skill level 4 in Ice Magic
 12572 | D:9      | Identified an amulet of guardian spirit (You found it on level 9 of the Dungeon)
 12589 | D:9      | Found a stormy altar of Qazlal.
 12606 | D:9      | Found a blossoming altar of Fedhas.
 12750 | D:9      | Reached skill level 9 in Spellcasting
 12750 | D:9      | Reached XP level 11. HP: 65/94 MP: 18/28
 13800 | D:9      | Identified a scroll of noise
 14316 | D:10     | Entered Level 10 of the Dungeon
 14354 | D:10     | Noticed an unseen horror
 14377 | D:10     | Killed an unseen horror
 14377 | D:10     | Reached skill level 2 in Evocations
 14510 | D:10     | Noticed Erica
 14524 | D:10     | Killed Erica
 15128 | D:10     | You fall through a shaft for 3 floors!
 15169 | D:13     | Identified 2 potions of cure mutation
 15170 | D:13     | Identified a potion of mutation
 15383 | D:13     | Identified a potion of beneficial mutation
 15661 | D:12     | Noticed Maurice
 15683 | D:12     | Killed Maurice
 15683 | D:12     | Reached skill level 6 in Conjurations
 15775 | D:12     | Reached skill level 5 in Ice Magic
 15775 | D:12     | Reached skill level 5 in Air Magic
 15852 | D:11     | Offered knowledge of Bolt of Magma by Vehumet.
 16071 | D:11     | Gained mutation: Your magical capacity is low (-10% MP). [mutagenic meat]
 16072 | D:11     | Gained mutation: You tend to lose your temper in combat. [mutagenic meat]
 16073 | D:11     | Gained mutation: Your flesh is cold resistant. [potion of mutation]
 16073 | D:11     | Gained mutation: Your mind is acute. (Int +2) [potion of mutation]
 16073 | D:11     | Lost mutation: You are agile. (Dex +2) [potion of mutation]
 16074 | D:11     | Lost mutation: You tend to lose your temper in combat. [potion of cure mutation]
 16074 | D:11     | Lost mutation: Your magical capacity is low (-10% MP). [potion of cure mutation]
 16074 | D:11     | Lost mutation: Your mind is acute. (Int +2) [potion of cure mutation]
 16074 | D:11     | Lost mutation: Your flesh is cold resistant. [potion of cure mutation]
 16181 | D:11     | Gained mutation: You possess an exceptional clarity of mind. [potion of beneficial mutation]
 16203 | D:11     | Reached skill level 10 in Spellcasting
 16260 | D:11     | Identified a book of Flames
 16267 | D:11     | Learned a level 5 spell: Fireball
 17068 | D:10     | Found a staircase to the Lair.
 17766 | D:10     | Reached XP level 12. HP: 100/102 MP: 16/30
 19175 | Lair:1   | Entered Level 1 of the Lair of Beasts
 19429 | Lair:1   | Found a frozen archway.
 19507 | IceCv    | Entered an ice cave
 19789 | IceCv    | Identified a +0 rod of destruction (13/13) (You found it on level 12 of the Dungeon)
 19861 | IceCv    | Reached skill level 6 in Fire Magic
 20048 | IceCv    | Identified 2 potions of resistance
 20105 | IceCv    | Got a blackened halberd
 20118 | IceCv    | Got an ancient great mace
 20124 | IceCv    | Identified the +6 halberd of the Abyss {antimagic, MR- Dex+6} (You found it in an ice cave)
 20125 | IceCv    | Identified the +5 great mace of Dishonesty {drain, Noisy +Fly rElec rF+ Stlth+} (You found it in an ice cave)
 20227 | IceCv    | Gained mutation: You can breathe flames. [potion of beneficial mutation]
 20236 | IceCv    | Noticed a frost giant
 20239 | IceCv    | Reached skill level 6 in Air Magic
 20249 | IceCv    | Killed a frost giant
 20249 | IceCv    | Reached skill level 11 in Spellcasting
 20249 | IceCv    | Reached skill level 6 in Ice Magic
 20258 | IceCv    | Reached skill level 7 in Conjurations
 20471 | IceCv    | Offered knowledge of Delayed Fireball by Vehumet.
 21879 | Lair:2   | Noticed a six-headed hydra
 21885 | Lair:2   | Reached XP level 13. HP: 100/110 MP: 10/32
 21886 | Lair:2   | Killed a six-headed hydra
 21886 | Lair:2   | Reached skill level 1 in Maces & Flails
 22051 | Lair:2   | Reached skill level 3 in Fighting
 22345 | Lair:2   | Identified a potion of agility
 22394 | Lair:2   | Noticed Odds' ghost (powerful DDNe)
 22414 | Lair:2   | Killed Odds' ghost
 22849 | Lair:2   | Reached skill level 2 in Maces & Flails
 23483 | Lair:3   | Identified an amulet of resist mutation (You found it on level 3 of the Lair of Beasts)
 23580 | Lair:3   | Reached skill level 7 in Ice Magic
 23610 | Lair:3   | Found a labyrinth entrance.
 23620 | Lab      | Entered a labyrinth
 23996 | Lab      | Reached skill level 7 in Air Magic
 24026 | Lab      | Reached skill level 3 in Maces & Flails
 24141 | Lab      | Reached skill level 7 in Fire Magic
 25335 | Lab      | Noticed a minotaur
 25382 | Lab      | Killed a minotaur
 25458 | Lab      | Identified a manual of Air Magic
 25458 | Lab      | Got a steaming silver ring
 25459 | Lab      | Got a bloodstained hand crossbow
 25476 | Lair:3   | Identified the +7 hand crossbow of the Boiling Point {flame, rC+ Str+2 Int+2 Stlth+} (You found it in a labyrinth)
 25480 | Lair:3   | Identified a ring of wizardry (You found it in a labyrinth)
 25481 | Lair:3   | Identified a ring of protection from cold (You found it in a labyrinth)
 25483 | Lair:3   | Identified the ring of Edgheann {+cTele rF+ MR+ Str+3} (You found it in a labyrinth)
 25925 | Lair:3   | Reached skill level 4 in Fighting
 26358 | Lair:3   | Identified a potion of invisibility
 26359 | Lair:3   | Identified a potion of lignification
 26436 | Lair:3   | Identified a ring of sustain abilities (You found it on level 3 of the Lair of Beasts)
 26525 | Lair:3   | Offered knowledge of Venom Bolt by Vehumet.
 26530 | Lair:3   | Found a hole to the Spider Nest.
 26536 | Lair:3   | Reached skill level 12 in Spellcasting
 26990 | Lair:3   | Found a staircase to the Snake Pit.
 27677 | Lair:4   | Identified a ring of dexterity (You found it on level 4 of the Lair of Beasts)
 27845 | Lair:4   | Reached skill level 8 in Conjurations
 28042 | Lair:4   | Found a staircase to the Shoals.
 28072 | Lair:4   | Reached skill level 4 in Maces & Flails
 28584 | Lair:4   | Identified a scroll of enchant armour
 28591 | Lair:5   | Reached XP level 14. HP: 117/124 MP: 22/34
 28602 | Lair:5   | Found a staircase to the Swamp.
 28667 | Lair:5   | Reached skill level 3 in Evocations
 28939 | Lair:5   | Reached skill level 5 in Fighting
 29213 | Lair:5   | Identified an amulet of stasis (You found it on level 5 of the Lair of Beasts)
 29467 | Lair:5   | Reached skill level 8 in Air Magic
 30555 | Lair:6   | Identified a ring of magical power (You found it on level 6 of the Lair of Beasts)
 30706 | Lair:6   | Offered knowledge of Poison Arrow by Vehumet.
 31098 | Lair:6   | Identified a book of Hinderance
 31117 | Lair:6   | Identified an amulet of clarity (You found it on level 6 of the Lair of Beasts)
 31119 | Lair:6   | Identified a ring of protection (You found it on level 6 of the Lair of Beasts)
 31589 | Lair:7   | Found a staircase to the Slime Pits.
 31591 | Lair:7   | Identified a book of Callings
 31975 | Lair:7   | Identified a ring of teleportation (You found it on level 7 of the Lair of Beasts)
 32347 | Lair:8   | Entered Level 8 of the Lair of Beasts
 32405 | Lair:8   | Reached skill level 5 in Maces & Flails
 32985 | Lair:8   | Reached skill level 4 in Evocations
 33165 | Lair:8   | Identified a ring of intelligence (You found it on level 8 of the Lair of Beasts)
 33182 | Lair:8   | Reached skill level 6 in Fighting
 33372 | Lair:8   | Reached skill level 8 in Fire Magic
 33372 | Lair:8   | Reached skill level 8 in Ice Magic
 33376 | Lair:8   | Reached skill level 9 in Air Magic
 34191 | Lair:8   | Offered knowledge of Conjure Ball Lightning by Vehumet.
 34215 | Lair:8   | Reached XP level 15. HP: 137/137 MP: 29/35
 34554 | Lair:8   | Reached skill level 13 in Spellcasting
 35019 | D:10     | Noticed a hill giant
 35023 | D:10     | Killed a hill giant
 35045 | Lair:1   | Identified a scroll of acquirement
 35046 | Lair:1   | Got a polished fire dragon armour
 35057 | Lair:1   | Identified the +8 fire dragon armour "Dainwuj" {rF++ rC- Int+5 SInv Stlth-} (You acquired it on level 1 of the Lair of Beasts)
 35106 | Lair:1   | Identified 2 scrolls of summoning
 35201 | D:11     | Noticed an unseen horror
 35210 | D:11     | Killed an unseen horror
 35210 | D:11     | Reached skill level 9 in Conjurations
 35462 | D:11     | Reached skill level 1 in Armour
 35574 | D:11     | Found a staircase to the Orcish Mines.
 35633 | D:11     | Found Clinlul's Distillery.
 35650 | D:11     | Found a viscous altar of Jiyva.
 35764 | Orc:1    | Entered Level 1 of the Orcish Mines
 35890 | Orc:2    | Found a roughly hewn altar of Beogh.
 35890 | Orc:2    | Noticed Nergalle
 35896 | Orc:2    | Killed Nergalle
 36090 | Orc:2    | Found Aneafam's Armour Emporium.
 36537 | Orc:1    | Offered knowledge of Poisonous Cloud by Vehumet.
 36722 | Orc:3    | Noticed Psyche
 36733 | Orc:3    | Killed Psyche
 37107 | Orc:3    | Found a staircase to the Elven Halls.
 37195 | Orc:4    | Entered Level 4 of the Orcish Mines
 37510 | Orc:4    | Offered knowledge of Bolt of Fire by Vehumet.
 37531 | Orc:4    | Learned a level 6 spell: Bolt of Fire
 38298 | Orc:4    | Offered knowledge of Lehudib's Crystal Spear by Vehumet.
 38298 | Orc:4    | Offered knowledge of Glaciate by Vehumet.
 38298 | Orc:4    | Offered knowledge of Chain Lightning by Vehumet.
 38741 | Orc:4    | Found a roughly hewn altar of Beogh.
 38792 | Orc:4    | Reached skill level 2 in Armour
 39224 | Orc:4    | Found Wamoxat's Food Boutique.
 39340 | Orc:4    | Found Podwa's Antique Armour Shop.
 39347 | Orc:4    | Bought a glowing cloak for 144 gold pieces
 39782 | Orc:4    | Found a roughly hewn altar of Beogh.
 39835 | Orc:4    | Found Twavvaq's Weapon Shop.
 39912 | Orc:4    | Reached skill level 5 in Evocations
 39916 | Orc:4    | Found Clib's Jewellery Boutique.
 40201 | Orc:4    | Reached skill level 3 in Armour
 40535 | Orc:4    | Got a faintly glowing mottled dragon armour
 40719 | Orc:4    | Identified the +6 mottled dragon armour of Claem {Contam +Inv rElec SInv} (You took it off an orc wizard on level 4 of the Orcish Mines)
 41451 | D:12     | Noticed a hill giant
 41456 | D:12     | Killed a hill giant
 41730 | D:12     | Noticed an orc knight
 41735 | D:12     | Killed an orc knight
 41917 | Orc:4    | Bought the -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ MR+ rMut rCorr} for 1510 gold pieces
 41998 | D:11     | Bought a potion of curing for 42 gold pieces
 41998 | D:11     | Bought a potion of curing for 42 gold pieces
 41998 | D:11     | Bought 2 potions of haste for 280 gold pieces
 41998 | D:11     | Bought a potion of curing for 42 gold pieces
 41998 | D:11     | Bought a potion of heal wounds for 70 gold pieces
 41998 | D:11     | Bought a potion of heal wounds for 70 gold pieces
 43590 | D:14     | Identified a potion of degeneration
 43686 | D:14     | Found a gate to the Vaults.
 43790 | D:14     | Identified a book of Maledictions
 43999 | D:14     | Found Jeol's Jewellery Boutique.
 44017 | D:14     | Found Phyx's Magic Scroll Emporium.
 44027 | D:14     | Reached XP level 16. HP: 118/146 MP: 33/36
 44132 | D:14     | Bought a scroll of identify for 22 gold pieces
 44132 | D:14     | Bought a scroll of teleportation for 33 gold pieces
 44282 | D:14     | Found Sugaaph's Jewellery Shoppe.
 44897 | D:14     | Identified a Fen Folio
 44942 | D:14     | Identified an amulet of the gourmand (You took it off an orc wizard on level 14 of the Dungeon)
 44945 | D:15     | Entered Level 15 of the Dungeon
 44966 | D:15     | Reached skill level 9 in Ice Magic
 44970 | D:15     | Reached skill level 4 in Armour
 44974 | D:15     | Reached skill level 14 in Spellcasting
 45458 | D:15     | Reached skill level 6 in Evocations
 46345 | D:15     | Found a runed door.
 46368 | D:15     | Noticed a sphinx
 46463 | D:15     | Reached skill level 10 in Conjurations
 46545 | D:15     | Killed a sphinx
 46754 | D:15     | Reached skill level 9 in Fire Magic
 47822 | D:15     | Found a staircase to the Depths.
 48424 | Shoals:1 | Entered Level 1 of the Shoals
 48531 | Shoals:1 | Reached skill level 5 in Armour
 48954 | Shoals:1 | Reached skill level 7 in Fighting
 49068 | Shoals:1 | Noticed Donald
 49077 | Shoals:1 | Killed Donald
 49077 | Shoals:1 | Reached skill level 3 in Dodging
 49139 | Shoals:1 | Noticed Louise
 49143 | Shoals:1 | Noticed Maud
 49144 | Shoals:1 | Noticed Sonja
 49147 | Shoals:1 | Killed Louise
 49147 | Shoals:1 | Reached XP level 17. HP: 149/156 MP: 25/38
 49148 | Shoals:1 | Killed Sonja
 49156 | Shoals:1 | Killed Maud
 49708 | Shoals:1 | Identified a book of Unlife
 49809 | Shoals:1 | Learned a level 8 spell: Lehudib's Crystal Spear
 50558 | Shoals:2 | Reached skill level 1 in Earth Magic
 50596 | Shoals:2 | Identified a Grand Grimoire {highlevel} (You found it on level 2 of the Shoals)
 50616 | Shoals:2 | Reached skill level 15 in Spellcasting
 50625 | Shoals:2 | Reached skill level 6 in Armour
 50704 | Shoals:2 | Noticed Polyphemus
 50739 | Shoals:2 | Killed Polyphemus
 51488 | Shoals:2 | Found Blutecog's General Store.
 51496 | Shoals:2 | Bought a scroll of teleportation for 54 gold pieces
 51496 | Shoals:2 | Bought a potion of haste for 180 gold pieces
 51496 | Shoals:2 | Bought a potion of curing for 54 gold pieces
 51496 | Shoals:2 | Bought a scroll of identify for 36 gold pieces
 51873 | D:14     | Bought a scroll of acquirement for 572 gold pieces
 51878 | D:14     | Identified Mnoi's Disquisition on the Frostbite (You acquired it on level 14 of the Dungeon)
 52008 | D:10     | Noticed a hill giant
 52012 | D:10     | Killed a hill giant
 52183 | Lair:1   | Noticed an eight-headed hydra
 52190 | Lair:1   | Killed an eight-headed hydra
 52343 | Shoals:3 | Reached skill level 7 in Evocations
 52358 | Shoals:3 | Reached skill level 2 in Earth Magic
 52951 | Shoals:3 | Reached skill level 4 in Dodging
 53524 | Shoals:4 | Found Naibarys' Antique Weapon Shoppe.
 53524 | Shoals:4 | Noticed Wiglaf
 53524 | Shoals:4 | Noticed Agnes
 53544 | Shoals:4 | Killed Agnes
 53544 | Shoals:4 | Reached skill level 3 in Earth Magic
 53562 | Shoals:4 | Reached skill level 7 in Armour
 53565 | Shoals:4 | Killed Wiglaf
 54107 | Shoals:4 | Identified a book of Burglary
 54114 | Shoals:4 | Learned a level 5 spell: Lee's Rapid Deconstruction
 54811 | Shoals:4 | Reached skill level 4 in Earth Magic
 54826 | Shoals:4 | Reached XP level 18. HP: 77/165 MP: 39/39
 55327 | Shoals:4 | Identified a potion of brilliance
 55339 | Shoals:5 | Entered Level 5 of the Shoals
 55392 | Shoals:5 | Noticed Kirke
 55401 | Shoals:5 | Killed Kirke
 55401 | Shoals:5 | Reached skill level 8 in Evocations
 55455 | Shoals:5 | Identified a ring of loudness (You found it on level 5 of the Shoals)
 55591 | Shoals:5 | Reached skill level 5 in Dodging
 55599 | Shoals:5 | Reached skill level 8 in Armour
 55647 | Shoals:5 | Identified a scroll of brand weapon
 55919 | Shoals:5 | Noticed Snorg
 55924 | Shoals:5 | Noticed Ilsuiw
 55925 | Shoals:5 | Killed Snorg
 55934 | Shoals:5 | Killed Ilsuiw
 56254 | Shoals:5 | Identified a book of Changes
 56281 | Shoals:5 | Reached skill level 5 in Earth Magic
 56345 | Shoals:5 | Got a fine trident
 56349 | Shoals:5 | Identified the +0 trident of Death's Door {venom, Str+2 Int+2 Dex+2} (You found it on level 5 of the Shoals)
 57555 | Shoals:5 | Reached skill level 6 in Dodging
 57667 | Shoals:5 | Got a barnacled rune of Zot
 58222 | Spider:1 | Entered Level 1 of the Spider Nest
 58940 | Spider:1 | Reached skill level 6 in Earth Magic
 58956 | Spider:1 | Reached skill level 9 in Armour
 59267 | Spider:1 | Identified a scroll of silence
 59467 | Spider:1 | Noticed panduro's ghost (powerful GrWz)
 59477 | Spider:1 | Killed panduro's ghost
 59596 | Spider:1 | Identified a ring of positive energy (You found it on level 1 of the Spider Nest)
 60528 | Spider:2 | Reached skill level 9 in Evocations
 62484 | Spider:3 | Reached XP level 19. HP: 172/172 MP: 39/39
 63148 | Spider:3 | Reached skill level 3 in Polearms
 64930 | Spider:4 | Reached skill level 7 in Earth Magic
 65803 | Spider:4 | Noticed Frances
 65845 | Spider:4 | Killed Frances
 66532 | Spider:4 | Reached skill level 4 in Polearms
 67338 | Spider:4 | Got a bloodstained rapier
 67339 | Spider:4 | Identified the +6 rapier of Defenestration {holy, Str+5} (You found it on level 4 of the Spider Nest)
 67573 | Spider:5 | Entered Level 5 of the Spider Nest
 67721 | Spider:5 | Reached skill level 16 in Spellcasting
 67824 | Spider:5 | Noticed Arachne
 67847 | Spider:5 | Killed Arachne
 68300 | Spider:5 | Identified a scroll of fog
 68639 | Spider:5 | Got a coiled sapphire amulet
 69424 | Lair:1   | Identified the amulet of Miukkoipt {Faith rPois MR+ MP-9 Dex+2} (You found it on level 5 of the Spider Nest)
 70953 | Spider:5 | Reached skill level 8 in Earth Magic
 71328 | Spider:5 | Reached skill level 10 in Armour
 71573 | Spider:5 | Reached skill level 5 in Polearms
 71789 | Spider:5 | Gained mutation: You are clumsy. (Dex -2) [mutagenic glow]
 71968 | Spider:5 | Got a gossamer rune of Zot
 72166 | Spider:3 | Reached XP level 20. HP: 152/180 MP: 41/41
 72421 | Elf:1    | Entered Level 1 of the Elven Halls
 72814 | Elf:1    | Found Ugarchus' Magic Scroll Emporium.
 72844 | Elf:1    | Bought a scroll of fear for 52 gold pieces
 72844 | Elf:1    | Bought a scroll of identify for 30 gold pieces
 72844 | Elf:1    | Bought a scroll of teleportation for 45 gold pieces
 72844 | Elf:1    | Bought a scroll of identify for 30 gold pieces
 72844 | Elf:1    | Bought a scroll of remove curse for 45 gold pieces
 72844 | Elf:1    | Bought a scroll of identify for 30 gold pieces
 73024 | D:14     | Bought the ring "Duorhupt" {rC++ Int+4 Stlth+} for 756 gold pieces
 73376 | Elf:1    | Got an encrusted dagger
 73377 | Elf:1    | Identified the +3 dagger of Muug {flame, rF+} (You found it on level 1 of the Elven Halls)
 73765 | Elf:1    | Reached skill level 10 in Evocations
 74076 | Elf:1    | Reached skill level 8 in Fighting
 74562 | Elf:1    | Reached skill level 11 in Conjurations
 75099 | Elf:2    | Found a runed gate.
 75100 | Elf:2    | Found a runed gate.
 75100 | Elf:2    | Found a runed gate.
 76054 | Elf:3    | Entered Level 3 of the Elven Halls
 76215 | Elf:3    | Found Gric's Weapon Shoppe.
 76669 | Elf:3    | Reached skill level 17 in Spellcasting
 76672 | Elf:3    | Reached skill level 9 in Fighting
 76789 | Elf:3    | Reached skill level 9 in Earth Magic
 76921 | Elf:3    | Reached skill level 7 in Dodging
 77792 | Elf:3    | Reached XP level 21. HP: 106/196 MP: 28/42
 78022 | Elf:3    | Identified a ring of poison resistance (You took it off a deep elf fighter on level 3 of the Elven Halls)
 79429 | Elf:3    | Reached skill level 10 in Fighting
 79691 | Elf:3    | Identified a ring of strength (You took it off a deep elf sorcerer on level 3 of the Elven Halls)
 79931 | Elf:3    | Identified the Incunabulum of the Dragonfly
 79933 | Elf:3    | Identified a book of Enchantments
 80024 | Elf:3    | Identified a ring of stealth (You took it off a deep elf high priest on level 3 of the Elven Halls)
 80125 | Elf:3    | Got a slimy long sword
 80133 | Elf:3    | Identified the +5 long sword "Shaen" {venom, rC+} (You found it on level 3 of the Elven Halls)
 80159 | Elf:3    | Identified a book of Battle
 80202 | Elf:3    | Got a brightly glowing shield
 80553 | Lair:1   | Identified the +2 shield "Ymaix" {rN++} (You took it off a deep elf demonologist on level 3 of the Elven Halls)
 80664 | Lair:1   | Learned a level 6 spell: Haste
 80841 | D:14     | Bought a scroll of remove curse for 33 gold pieces
 80841 | D:14     | Bought a scroll of remove curse for 33 gold pieces
 80841 | D:14     | Bought 3 scrolls of remove curse for 99 gold pieces
 80841 | D:14     | Bought a scroll of recharging for 104 gold pieces
 80909 | Depths:1 | Entered Level 1 of the Depths
 80910 | Depths:1 | Found a gateway to a ziggurat.
 80955 | Depths:1 | Found a gateway to Hell.
 81069 | Depths:1 | Reached skill level 10 in Earth Magic
 81284 | Depths:1 | Reached skill level 1 in Charms
 81826 | Depths:1 | Reached skill level 2 in Charms
 81829 | Depths:1 | Reached skill level 18 in Spellcasting
 81875 | Depths:1 | Noticed Saint Roka
 81922 | Depths:1 | Killed Saint Roka
 81922 | Depths:1 | Reached skill level 12 in Conjurations
 82320 | Depths:1 | Identified a book of Transfigurations
 82795 | Depths:1 | Identified a potion of experience
 83036 | D:15     | Reached XP level 22. HP: 206/206 MP: 43/43
 83053 | Depths:1 | Reached skill level 3 in Charms
 83314 | Depths:1 | Reached skill level 11 in Earth Magic
 83888 | Depths:2 | Reached XP level 23. HP: 186/214 MP: 23/43
 84073 | Depths:1 | Reached skill level 4 in Charms
 84196 | Depths:1 | Noticed Qaagaa the pandemonium lord
 84723 | Depths:2 | Noticed a caustic shrike
 84724 | Depths:2 | Noticed a caustic shrike
 84726 | Depths:2 | Noticed a caustic shrike
 84727 | Depths:2 | Noticed a caustic shrike
 84735 | Depths:2 | Noticed Osiur the pandemonium lord
 85210 | Vaults:1 | Entered Level 1 of the Vaults
 87712 | Vaults:1 | Reached skill level 5 in Charms
 88049 | Vaults:2 | Found Khiad's Book Shoppe.
 88070 | Vaults:2 | Got a crystal trident
 88085 | Vaults:2 | Found a magical portal.
 88120 | Vaults:2 | Identified the +5 trident of Internal Strife {pain, rPois rN++} (You found it on level 2 of the Vaults)
 88126 | WizLab   | Entered Zonguldrok's Shrine
 88754 | WizLab   | Noticed an antique lich
 88771 | WizLab   | Killed an antique lich
 88835 | WizLab   | Identified the Reference Book on Arcane Weapons
 89540 | Vaults:2 | Reached skill level 10 in Ice Magic
 89733 | Vaults:2 | Reached skill level 12 in Earth Magic
 90129 | Vaults:2 | Reached skill level 13 in Conjurations
 91818 | Vaults:2 | Bought a book of Annihilations for 1656 gold pieces
 91849 | Vaults:3 | Noticed Mara
 91853 | Vaults:3 | Noticed Aule's illusion
 91882 | Vaults:3 | Reached XP level 24. HP: 139/223 MP: 20/44
 92349 | Vaults:3 | Identified a ring of flight (You found it on level 3 of the Vaults)
 92509 | Vaults:3 | Reached skill level 19 in Spellcasting
 93228 | Vaults:3 | Noticed Aule's illusion
 93376 | Vaults:3 | Killed Mara
 94655 | Vaults:3 | Found a staircase to the Crypt.
 94655 | Vaults:3 | Found a basalt altar of Yredelemnul.
 94657 | Vaults:3 | Found an ancient bone altar of Kikubaaqudgha.
 94742 | Vaults:3 | Found Hirhirem's Magic Scroll Shoppe.
 95481 | Vaults:4 | Reached skill level 10 in Fire Magic
 97674 | Vaults:4 | Found Bran's Antique Armour Emporium.
 97785 | Vaults:4 | Found a portal to a secret trove of treasure.
 98261 | Vaults:4 | Reached XP level 25. HP: 230/230 MP: 36/45
 98424 | Vaults:4 | Got a scintillating silver ring
 98435 | Vaults:4 | Reached skill level 13 in Earth Magic
 98436 | Vaults:4 | Reached skill level 20 in Spellcasting
 98502 | Vaults:4 | Identified the ring "Schul" {rElec rPois rF+ rC+ Str+3 Dex-4} (You found it on level 4 of the Vaults)
 99286 | Vaults:3 | Bought a scroll of remove curse for 57 gold pieces
 99286 | Vaults:3 | Bought a scroll of remove curse for 57 gold pieces
 99286 | Vaults:3 | Bought a scroll of immolation for 66 gold pieces
 99286 | Vaults:3 | Bought a scroll of teleportation for 57 gold pieces
 99286 | Vaults:3 | Bought a scroll of immolation for 66 gold pieces
 99286 | Vaults:3 | Bought a scroll of identify for 38 gold pieces
 99286 | Vaults:3 | Bought a scroll of summoning for 180 gold pieces
 99723 | Lair:1   | Learned a level 9 spell: Fire Storm
100162 | Vaults:5 | Entered Level 5 of the Vaults
100879 | Vaults:4 | Reached skill level 14 in Conjurations
101873 | Vaults:5 | Noticed an ancient lich
102024 | Vaults:4 | Reached skill level 8 in Dodging
102442 | Vaults:4 | Killed an ancient lich
102745 | Vaults:5 | Reached skill level 11 in Fire Magic
103010 | Vaults:4 | Reached skill level 11 in Evocations
103372 | Vaults:5 | Identified a ring of see invisible (You took it off an ironheart preserver on level 5 of the Vaults)
103715 | Vaults:5 | Reached skill level 11 in Fighting
104548 | Vaults:5 | Noticed Jorgrun
104558 | Vaults:5 | Killed Jorgrun
104715 | Vaults:5 | Noticed an ancient lich
104797 | Vaults:5 | Killed an ancient lich
104797 | Vaults:5 | Reached XP level 26. HP: 242/244 MP: 25/46
104961 | Vaults:5 | Reached skill level 11 in Ice Magic
105709 | Vaults:5 | Got a flickering lapis lazuli ring
105972 | Vaults:5 | Noticed an ancient lich
105979 | Vaults:5 | Killed an ancient lich
105979 | Vaults:5 | Reached skill level 9 in Dodging
106298 | Vaults:5 | Identified a book of Power
106506 | Vaults:5 | Got a silver rune of Zot
106542 | Vaults:5 | Identified the ring "Creceor" {rF+ rN+ MP+9 Str+2 Slay-4} (You took it off an ogre mage on level 5 of the Vaults)
106546 | Vaults:5 | Lost dexterity.
106577 | Vaults:5 | Identified a ring of protection from fire (You found it on level 5 of the Vaults)
106585 | Vaults:5 | Got a fine bone amulet
106744 | Vaults:5 | Got a warped dagger
106745 | Vaults:5 | Identified the +7 dagger "Twelel" {freeze, rElec rPois MR+ MP-9 Stlth+} (You found it on level 5 of the Vaults)
106749 | Vaults:5 | Identified the amulet of the Coward {rElec rN+ Regen+ Str+6 Dex-3} (You took it off an orc sorcerer on level 5 of the Vaults)
106958 | Vaults:5 | Found Anou's Gadget Shoppe.
107115 | Vaults:5 | Bought a legendary deck of war for 494 gold pieces
107611 | Vaults:5 | Identified a book of Party Tricks
108428 | Lair:1   | Learned a level 1 spell: Apportation
108880 | Vaults:4 | Reached skill level 12 in Fighting
108980 | Vaults:4 | Reached skill level 21 in Spellcasting
109421 | Vaults:3 | Bought a scroll of enchant weapon for 142 gold pieces
109681 | Vaults:4 | You paid a toll of a +5 demon blade to enter a treasure trove
109682 | Trove    | Entered a treasure trove
109692 | Trove    | Got a sparkling copper ring
109698 | Trove    | Got a coiled pewter ring
109703 | Trove    | Got a clouded copper amulet
110553 | Lair:1   | Identified the ring of Wuha {MR+ Int+3 Slay+6} (You found it in a treasure trove)
110555 | Lair:1   | Identified the ring "Edetsuac" {-Cast +Fly rC- MR+ Slay+2 Stlth+} (You found it in a treasure trove)
110575 | Lair:1   | Identified a ring of fire (You found it in a treasure trove)
110601 | Lair:1   | Identified a ring of evasion (You found it in a treasure trove)
110630 | Lair:1   | Identified an amulet of inaccuracy (You found it in a treasure trove)
110631 | Lair:1   | Identified an amulet of resist corrosion (You found it in a treasure trove)
110632 | Lair:1   | Identified the amulet of Shreth {Faith MR++ Str+5 Int+2} (You found it in a treasure trove)
111111 | Depths:2 | Your ally Osiur died
111120 | Depths:1 | Killed a caustic shrike
111347 | Depths:1 | Killed a caustic shrike
111347 | Depths:1 | Reached skill level 12 in Fire Magic
111738 | Depths:2 | Noticed a caustic shrike
111939 | Depths:1 | Killed a caustic shrike
111943 | Depths:1 | Killed a caustic shrike
112256 | Depths:1 | Got an ichor-stained broad axe
112269 | Depths:2 | Killed a caustic shrike
112269 | Depths:2 | Reached XP level 27. HP: 212/256 MP: 2/47
112726 | Depths:2 | Reached skill level 15 in Conjurations
112913 | Depths:2 | Found a one-way gate leading to the halls of Pandemonium.
113247 | Depths:2 | Reached skill level 12 in Evocations
113252 | Depths:2 | Found a one-way gate to the infinite horrors of the Abyss.
113384 | Depths:2 | Identified an amulet of rage (You took it off a spriggan berserker on level 2 of the Depths)
113416 | Depths:2 | Identified a ring of protection from magic (You found it on level 2 of the Depths)
113449 | Depths:2 | Reached skill level 10 in Dodging
113563 | Depths:2 | Identified a book of Spatial Translocations
113567 | Depths:2 | Identified a book of Summonings


Action                   |  1- 3 |  4- 6 |  7- 9 | 10-12 | 13-15 | 16-18 | 19-21 | 22-24 | 25-27 || total
-------------------------+-------+-------+-------+-------+-------+-------+-------+-------+-------++-------
Melee: Dagger            |     1 |       |       |     1 |       |       |       |       |       ||     2
       Mace              |    14 |    82 |    33 |       |       |       |       |       |       ||   129
       Trident           |       |       |   377 |   789 |    35 |   236 |   446 |       |       ||  1883
       Great mace        |       |       |       |    14 |   862 |   290 |   179 |   352 |   260 ||  1957
       Unarmed           |       |       |       |       |       |    25 |       |       |       ||    25
 Cast: Magic Dart        |    75 |    51 |    66 |   123 |    16 |       |       |       |       ||   331
       Call Imp          |    11 |    22 |    12 |     9 |     2 |       |       |       |       ||    56
       Mephitic Cloud    |       |    12 |    53 |   131 |    64 |       |     5 |     3 |     1 ||   269
       Blink             |       |     1 |    20 |    27 |    25 |    11 |    36 |    21 |    13 ||   154
       Repel Missiles    |       |     1 |     1 |     3 |     4 |     8 |     3 |     6 |     9 ||    35
       Conjure Flame     |       |       |    47 |   132 |    57 |    21 |    27 |    31 |     5 ||   320
       Fireball          |       |       |       |    39 |   106 |    37 |    27 |    74 |    64 ||   347
       Freezing Cloud    |       |       |       |     1 |   237 |   392 |   444 |   303 |   212 ||  1589
       Bolt of Fire      |       |       |       |       |       |       |    20 |     9 |       ||    29
       Lee's Rapid Decon |       |       |       |       |       |       |    27 |    77 |    49 ||   153
       Haste             |       |       |       |       |       |       |       |     8 |    22 ||    30
       Lehudib's Crystal |       |       |       |       |       |       |       |    14 |   114 ||   128
 Abil: Breathe Fire      |       |       |       |     1 |       |       |       |       |       ||     1
       Evoke Invisibilit |       |       |       |       |       |     1 |     8 |       |     1 ||    10
       Evoke Teleport Co |       |       |       |       |       |     3 |       |     1 |       ||     4
       Evoke Flight      |       |       |       |       |       |       |     1 |       |       ||     1
Evoke: Wand              |       |    11 |     2 |    10 |     8 |    15 |     8 |    11 |     3 ||    68
       Deck              |       |       |       |     1 |       |       |     2 |     9 |     3 ||    15
       Phial of floods   |       |       |       |     1 |       |       |       |       |       ||     1
       Fan of gales      |       |       |       |       |     1 |     1 |     1 |       |       ||     3
       Crystal ball of e |       |       |       |       |       |     7 |    38 |    26 |    39 ||   110
       Stone of tremors  |       |       |       |       |       |       |     1 |       |       ||     1
       Staff of energy   |       |       |       |       |       |       |       |    26 |       ||    26
       Lamp of fire      |       |       |       |       |       |       |       |     1 |       ||     1
  Use: Scroll            |     3 |     1 |    15 |    23 |    23 |    10 |    14 |    12 |    18 ||   119
       Potion            |       |       |     3 |    11 |     8 |    12 |    10 |     7 |       ||    51
 Stab: Confused          |       |     1 |    14 |    36 |     8 |       |     1 |       |       ||    60
       Sleeping          |       |     1 |     1 |     1 |     4 |       |       |       |       ||     7
       Fleeing           |       |       |     1 |       |       |       |       |       |       ||     1
       Invisible         |       |       |       |       |       |     2 |     3 |       |       ||     5
       Distracted        |       |       |       |       |       |       |       |       |     1 ||     1
  Eat: Chunk             |     4 |     9 |    17 |    38 |   113 |   114 |    79 |    24 |    27 ||   425
       Fruit             |       |       |     2 |     4 |    12 |     1 |       |     5 |     6 ||    30
       Pizza             |       |       |     1 |       |     1 |     2 |       |     2 |     6 ||    12
       Bread ration      |       |       |       |     2 |     2 |     1 |       |     1 |     3 ||     9
       Beef jerky        |       |       |       |       |     3 |       |     1 |     3 |     1 ||     8
       Royal jelly       |       |       |       |       |     2 |       |       |     2 |     9 ||    13
       Meat ration       |       |       |       |       |     1 |       |       |     4 |     1 ||     6

I figured I'd post the rest of the dump so we can get back to the purpose of this forum; giving advice. Feel free to ignore any of this out of disdain for my presumably small gonads.

You have rCorr, Haste, rC++, and freezing cloud. You have scrolls of summoning. I would have hasted, dropped a couple clouds, summoned, and tanked while they died. You have quite a few heal wounds and a ton of tele is it gets icky. You have a fan of gales, and should probably be carrying it as it provides you with space in a fight to go up the stairs without being followed, etc.

I also think you should train up melee for popcorn (since you have some of the best melee in the game) and throwing for resistant things since it's OP right now. But that, I'm pretty sure, is less your style.

Edit: I hadn't seen your edit to the last post. Nice! Did LCS actually hit them? I'd have thought it would miss a lot.
Edit2: Good plan on vaults first. I never do depths pre vaults4 (except once when desperate).
Last edited by byrel on Tuesday, 28th July 2015, 16:29, edited 2 times in total.
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Post Tuesday, 28th July 2015, 16:28

Re: Caustic Shrikes

byrel wrote:These really don't sound the same to me... ;)

You're right, and I was careful not to refer to my exceptionally vulgar OP, but instead focused on my "initial remarks" following that. The really funny thing is that my graphically vulgar OP was not the one reported that earned me a warning for "language", but the one talking about squirrel nuts was.

Anyway, honestly, I'm sorry to anyone I offended. Even tabstorm. Storm away, man.

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Post Tuesday, 28th July 2015, 16:34

Re: Caustic Shrikes

byrel wrote:You have rCorr, Haste, rC++, and freezing cloud. You have scrolls of summoning. I would have hasted, dropped a couple clouds, summoned, and tanked while they died. You have quite a few heal wounds and a ton of tele is it gets icky. You have a fan of gales, and should probably be carrying it as it provides you with space in a fight to go up the stairs without being followed, etc.

Initially, I did all that, but couldn't tank. Low AC and robe = squishy, even ogre. Nearly died in retreat, the summoning decks really helped delay them so I could get to safety. Tele wasn't an option since the level wasn't discovered yet.

I hadn't seen your edit to the last post. Nice! Did LCS actually hit them? I'd have thought it would miss a lot.

They hit about half the time. I also use CBoE before MP falls a third to keep the juices going, but that is hairy business even with max evo, which I don't have. I think the 4 or 5 extra XP levels between first and second visit did most of the work. Being able to cast LCS while wearing the FDA was a huge help in tanking them.
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Post Tuesday, 28th July 2015, 18:40

Re: Caustic Shrikes

Aule wrote:They're out of sync in their current placement. That's what I said...


Are you trolling? 'Cause your original post actually says:

Aule wrote:Do these spawn in packs? Or did some sick fuck think it'd be fun to fill a vault full of these on Depths:2? Way, way, WAY OP for a monster. Might as well spawn 5 aliches at a time. You see a dark red monster name. You see several more of them. Hahaha, you're fucked!


Edit: Didn't read second page of thread :/
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Post Tuesday, 28th July 2015, 19:36

Re: Caustic Shrikes

I too find these things vastly more dangerous than most depths enemies, and I will also comment that I consider depths one of the hardest parts of the game, both due to the immediate jump in difficulty compared d15/v4, and due to the incredible concentration of monsters one typically finds there.

As a MiGl, OgHu, or something along those lines with rCorr it's not too bad, even if some shrikes show up. But I think it should be obvious that crawl shouldn't be balanced around the most powerful, easy combos. If you're swinging a big weapon around at min delay and have good defenses (40 ac+ev or so) you're playing easy mode crawl, so if you are playing characters like that, don't expect the game to be balanced to challenge you.

As a more... sub-optimal combo, who isn't just a standard combo with a different name, such as a DgCj, KoEn, or something like that, the depths is far more difficult, even before the shrikes show up. The concentration of enemies makes it hard to have enough MP to deal with everything, and a lot of depths monsters have pretty good MR(Just like shrikes). Without rCorr (You guys know it's not guaranteed right?) shrikes are horrifying, especially if they show up when you're already low on MP from fighting something else.

Also, go back and re-read this thread, from the beginning. Aule came in frustrated, just to have people insist that depths is easy, shrikes are easy, he's just a spoiled crybaby who wants depths not to have any challenge, and basically "Git gud kid". It's not surprising he lashed out. Then of course everyone piled on about the whole unfortunate balls thing. Why NJvack decided to call him a troll without even reading the second page is beyond me, but maybe you should just remove the insult rather than explain it.

To be honest, this should probably be in GDD or CYC, as it's really a complaint about caustic shrikes, not a request for advice. A complaint which is obviously warranted, since virtually everyone in the thread agrees that shrikes are much more powerful than anything else in depths. Whether everything else in depths should be harder or shrikes should be easier is obviously not agreed upon, but the fact that apparently nobody is happy with the depths current challenge level seems worthy of a discussion. I personally think people saying depths are too easy are crazy, liars, or only play easy mode crawl, but that's just my opinion.

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Post Tuesday, 28th July 2015, 19:45

Re: Caustic Shrikes

dowan wrote:I too find these things vastly more dangerous than most depths enemies, and I will also comment that I consider depths one of the hardest parts of the game, both due to the immediate jump in difficulty compared d15/v4, and due to the incredible concentration of monsters one typically finds there.


Definitely agree with this; since Depths has been a thing I think I have died more there than anywhere else in the game, and when I haven't died there I've often died soon afterwards as a result of using all my consumables surviving Depths and so having nothing left for V:5/Zot/orb run.

I'd seriously consider doing Slime before Depths, and even Abyss if I have a way to get there.
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Post Tuesday, 28th July 2015, 20:44

Re: Caustic Shrikes

If you didn't branch into so many different elements or wear FDA you probably could've cast firestorm with brilliance.
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Post Tuesday, 28th July 2015, 21:28

Re: Caustic Shrikes

dowan wrote:As a more... sub-optimal combo, who isn't just a standard combo with a different name, such as a DgCj, KoEn, or something like that, the depths is far more difficult, even before the shrikes show up. The concentration of enemies makes it hard to have enough MP to deal with everything, and a lot of depths monsters have pretty good MR(Just like shrikes).

Are you listing these as the type of suboptimal combo you're talking about? Or are these the standard combo under different name? They look moderately easy to me, though I've never played either.
If these aren't examples of the combos you're talking about, I'm not sure quite what exactly you're talking about. Challenge combos? (Say, MuBe? I expect that would be rough. Or NaAr?) Some examples would be nice.

Without rCorr (You guys know it's not guaranteed right?) shrikes are horrifying, especially if they show up when you're already low on MP from fighting something else.

How often do you not have a potion of resistance or two?

just to have people insist that depths is easy, shrikes are easy

Shrikes aren't easy. I don't think anyone said they were easy. I just want Depths to be harder. I also disagree that they're in any way game breaking, and gave advice on how to beat them.

The problem is that you have a lot of consumables and tools by depths. For a monster to be threatening, it needs to not be easily dealt with by a single consumable for a lot of characters. That's hard to design, but I think Shrikes do a good job.
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Post Tuesday, 28th July 2015, 23:05

Re: Caustic Shrikes

byrel wrote:
dowan wrote:As a more... sub-optimal combo, who isn't just a standard combo with a different name, such as a DgCj, KoEn, or something like that, the depths is far more difficult, even before the shrikes show up. The concentration of enemies makes it hard to have enough MP to deal with everything, and a lot of depths monsters have pretty good MR(Just like shrikes).

Are you listing these as the type of suboptimal combo you're talking about? Or are these the standard combo under different name? They look moderately easy to me, though I've never played either.
If these aren't examples of the combos you're talking about, I'm not sure quite what exactly you're talking about. Challenge combos? (Say, MuBe? I expect that would be rough. Or NaAr?) Some examples would be nice.


Yeah... good point, that was not clear at all. What I meant was, DgCj, KoEn, or something like that are what I would consider somewhat sub-optimal combos. Optimal combos are things like MiBe, HoGl, OgHu. These sub-optimal combos essentially don't use the main strategy of crawl, which is have a big weapon at min-delay with well trained defenses, and they usually rely on MP to kill threatening enemies. So even with perfect offense these types of characters get worn down in a fight, where the guy slashing away with a big sword can keep going much longer, since his offense never runs out.

The standard combo with a different name is referring to the fact that a DgCj who picks up a two hander and trains very good defenses, to the point where his main offense is his melee weapon, is really the same as a DgGl at that point, as he plays the exact same way in depths. An OgWz who picks up oka, and kills enemies mostly with his GSC and thrown rocks is the same idea.

I didn't mean challenge combos, just characters who don't go the standard route of melee and defenses. Of course, any character needs to train defenses, but obviously if you're training spellcasting and a few spell schools in addition to defensive skills, you don't have as much XP to spend on defense as a character who just needs to train a melee skill and defenses, and you typically can't have as heavy of armor as a character who isn't primarily casting spells.

Without rCorr (You guys know it's not guaranteed right?) shrikes are horrifying, especially if they show up when you're already low on MP from fighting something else.

How often do you not have a potion of resistance or two?

just to have people insist that depths is easy, shrikes are easy

Shrikes aren't easy. I don't think anyone said they were easy. I just want Depths to be harder. I also disagree that they're in any way game breaking, and gave advice on how to beat them.

The problem is that you have a lot of consumables and tools by depths. For a monster to be threatening, it needs to not be easily dealt with by a single consumable for a lot of characters. That's hard to design, but I think Shrikes do a good job.[/quote]

I don't think you were piling on really, you did give advice and said you found them difficult, that comment wasn't directed at what you said. But yeah, it does occasionally happen that I don't have a potion of resistance, and to be honest, until very recently I didn't know they protected against corrosion, I'm pretty sure that was added only recently (I could be wrong there). It does seem a little odd to have a monster that's challenging on its own spawn in packs, and only very rarely. It seems everyone agrees there's a consistency problem with them, except Duvessa, for whom everything after D5 is boring and easy. (Coincidence that the unique Duvessa appears around D5? I think not!)

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Post Wednesday, 29th July 2015, 08:57

Re: Caustic Shrikes

Don't get it. The character is terrible. Of course it gets wrecked by monsters in depths. When you run something like an ogre with conjurations as primary damage, you should understand you're making a really bad character and expect that it will not be a smooth ride all the way home. If you didn't realize it was a bad character going in, you should just chalk it up as a learning experience.

About shrikes specifically, I think they're tough but fair. Frankly, I'd like to see more shrikes in the game. Maybe a zot shrike with dispelling or chaos attacks.

late edit: also, demigods are uber, idk what the dude above is talking about re: DgCj. You don't actually have to use conjurations, yanno.
Last edited by mps on Wednesday, 29th July 2015, 10:14, edited 1 time in total.
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Post Wednesday, 29th July 2015, 10:08

Re: Caustic Shrikes

nothing stops your KoEn/DgCj/NaAr/MuBe (really?) from having a good weapon and defences by Depths
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Post Wednesday, 29th July 2015, 10:12

Re: Caustic Shrikes

Pinch me if I'm wrong but weren't shrikes nerfed already right after their introduction? Both caustic and shard shrikes.

Both are very nasty monsters but do not break the game imo. You don't have a way of dealing with Menkaure or Rupert earlier? You escape from them if it is humanly possible and preferably skip the whole level. Same thing with caustic shrikes.

Encounter with a pack of caustic shrikes and entropy weaver together would make a situation where my trust in rCorr is dropped at zero. Hard to imagine more threatening situation if merely living creatures are involved. Well, add a torpor snail and you will have A SITUATION.

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Post Wednesday, 29th July 2015, 10:22

Re: Caustic Shrikes

torpor shirke

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Post Wednesday, 29th July 2015, 12:40

Re: Caustic Shrikes

FR: shambling mangroves that spawn in Depths release caustic shrikes instead of bees

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Post Wednesday, 29th July 2015, 15:02

Re: Caustic Shrikes

I started to love caustic shrikes after learning how useful potion of agility is vs them. Also it is a good reason to use rCorr gear in Depth like we use MR gear in Vaults. It's great that we have monsters who are more dangerous to high AC melee characters than to high EV characters with ranged attack.

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Post Wednesday, 29th July 2015, 16:03

Re: Caustic Shrikes

I think the main issue is that these guys are airdropped into a normal level via a vault, and don't occur as natural spawns.

There's a problem if on the rare occasion, you get a disproportionate difficulty spike but on most games it's just smooth going because you happened not to get one particular vault. It's not really that the shrikes themselves are too hard or depths is too easy, it's just that this doesn't really fit the flow of the game.

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Post Wednesday, 29th July 2015, 16:08

Re: Caustic Shrikes

I'm pretty sure they're a rare random placement too. In fact, the only vaults I've personally seen them in were just 'big bunch of random monsters' vaults. I'm sure there are vaults that specifically call for shrikes, but I haven't recognized any.
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Post Wednesday, 29th July 2015, 16:09

Re: Caustic Shrikes

byrel wrote:I'm pretty sure they're a rare random placement too. In fact, the only vaults I've personally seen them in were just 'big bunch of random monsters' vaults. I'm sure there are vaults that specifically call for shrikes, but I haven't recognized any.


Rarely, I've seen them singly where they're almost no threat to a depths capable character. I've never seen them in a pack.
Last edited by Blobbo on Wednesday, 29th July 2015, 16:09, edited 1 time in total.
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Post Wednesday, 29th July 2015, 16:09

Re: Caustic Shrikes

mps wrote:Maybe a zot shrike with dispelling or chaos attacks.

APOCALYPSE SHRIKE
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Post Wednesday, 29th July 2015, 18:01

Re: Caustic Shrikes

What they really need is paralysis.

  Code:
Vanquished Creatures
  5 orbs of fire
  6 ancient liches
  5 pandemonium lords
  Boris (Depths:4)
  Frederick (Crypt:3)
  Norris (Spider:2)
  9 caustic shrikes


"Oh they are totally rare in a 3-rune game".

/love me some shrike meat

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Post Wednesday, 29th July 2015, 19:00

Re: Caustic Shrikes

dowan wrote:virtually everyone in the thread agrees that shrikes are much more powerful than anything else in depths.


It's really dumb that the most powerful enemy in depths is flavored as... a bird. With a glyph and movement patterns that are evocative of butterflies and bats, the easiest monsters in the game.

Also that instead of being difficult in an interesting manner, they just have big numbers across the board, plus acid attack.

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Post Wednesday, 29th July 2015, 19:04

Re: Caustic Shrikes

Rast wrote:Also that instead of being difficult in an interesting manner, they just have big numbers across the board, plus acid attack.

I mean... their EV is pretty good, and they have one pip in each of two resistances. Their AC is only 10, so existent, but nonremarkable.

They're just fast, hit hard, and have an acid attack. No more boring than Executioners. And I'm not often bored the first time I see an executioner...
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Post Wednesday, 29th July 2015, 19:25

Re: Caustic Shrikes

Ya'll need to learn slouch, ya'hear? Maybe take a remedial course on takin' it easy.

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Post Wednesday, 29th July 2015, 19:32

Re: Caustic Shrikes

Rast wrote:Also that instead of being difficult in an interesting manner, they just have big numbers across the board

would would be a difficult-in-an-interesting-manner monster even do? force you to do some math task? answer a quiz?

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Post Wednesday, 29th July 2015, 19:37

Re: Caustic Shrikes

Aliches handle it pretty well, while orb guardians are just a big number monster.

Shrikes are a big number monster with acid attacks, that may or may not spawn in packs(?)

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Post Wednesday, 29th July 2015, 19:43

Re: Caustic Shrikes

the dangerous things about aliches are: lcs (big damage number), ood (big damage number), I guess their iron shot is close to to lcs in the "big damage numbers" department

well that and para I suppose. and summons with big AC-and-EV ignoring damage numbers

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Post Wednesday, 29th July 2015, 19:47

Re: Caustic Shrikes

That and the fact that silencing them or antimagicing them is effective, they can cast any number of spells, killing them kills their summons, they have normal speed (unless they haste), and so on.

I mean seriously, do you approach an Alich the same way you approach an orb guardian or a tentacled monstrosity?

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Post Wednesday, 29th July 2015, 19:57

Re: Caustic Shrikes

depends on character

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Post Wednesday, 29th July 2015, 20:00

Re: Caustic Shrikes

I suppose that all begs the question, what do you consider an interesting but dangerous monster? Or do you feel that there is no such category of monster in crawl?

I guess another way to say it is dangerous monster with a gimmick, but then it sounds cheesier.

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Post Wednesday, 29th July 2015, 20:08

Re: Caustic Shrikes

I didn't say I dislike aliches, I'm just saying they're dangerous because of the big numbers

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Post Wednesday, 29th July 2015, 20:28

Re: Caustic Shrikes

I think they're dangerous for more than that, summons create different positioning challenges, for example, and OOD makes you dance around to avoid big damage. Eldritch tentacle also creates positioning issues. The ability to silence them at the cost of your own spellcasting and scroll reading ability also makes them stand out. The fact that combat with them is incredibly random is also somewhat interesting, although probably not something that would be good to replicate on all monsters.

I do see your point, though. At the end of the day, for any monster to be difficult by itself it needs big numbers. So I suppose that takes us back to your question, what is a monster that isn't just a big number monster, but is difficult? Or, to put it another way, what could be done to shrikes to move them toward interesting and away from big numbers, without just making them less dangerous? And finally, are shrikes intended to be the most dangerous monster in depths? Are the games where depths generates no shrikes too easy?(I say no to that one, but I seem to be in the minority in this thread)

At least, I think we can all agree that balls have no bearing on this discussion one way or the other.

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Post Wednesday, 29th July 2015, 20:30

Re: Caustic Shrikes

well I think shrikes are a good monster, I disagree that they need (more) gimmicks

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Post Wednesday, 29th July 2015, 20:34

Re: Caustic Shrikes

So by extension, is the rest of depths too easy? Are the various trolls, spriggans, dragons, and what have you in need of bigger numbers?

I'm not trying to trick you into saying anything, or trying to put words in your mouth, it just seems like people in the thread all agreed that there is a pretty big disparity between shrikes and the rest of depths monsters. If shrikes are just right, then logically everything else must be too easy. If everything else is just right, shrikes must be too hard. Or, is the disparity not as large as this thread makes it out to be?

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Post Wednesday, 29th July 2015, 20:39

Re: Caustic Shrikes

I don't think than an area should have all monsters presenting exactly the same threat to the player, though minimal and maximal threat levels allowed should be considered.

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Post Wednesday, 29th July 2015, 20:46

Re: Caustic Shrikes

That's certainly true. Lair would be silly if it were all hydras, or all sheep. I guess the point is that shrikes are the ceiling on depths difficulty, so it calls into question whether they should be. I guess if they're as rare as people say (and in my experience, they are certainly pretty rare) they are sort of like finding mennas in the depths. Yeah, he's OOD as hell, and he's faster than you, but oh well.

But, depths doesn't currently spawn a pack of mennasses, (heh, asses) so if shrikes are super tough 1 on 1, why spawn them in packs? Or do they really spawn in packs outside of specific vaults? Is the real problem just that there's one vault that overuses shrikes? Is there even a problem at all?

I guess if people still feel that they are a big problem, someone should start a GDD or CYC thread and do some number stuff and comparisons and what not. Maybe if I get jumped and murdered by a pack of them I will.

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Post Wednesday, 29th July 2015, 20:53

Re: Caustic Shrikes

well they spawn in packs because they're explicitly supposed to be lategame bees, which is obviously not an attainable goal but oh well

anyway, pack splitting is a core mechanic of Crawl and unlike Mennas shrikes don't eliminate a large chunk of escape consumables

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Post Wednesday, 29th July 2015, 21:02

Re: Caustic Shrikes

I dunno, they feel about the same as blink frogs in the early Lair feel to me when I first get there, That's not too far off in my head from bees.
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Post Wednesday, 29th July 2015, 21:03

Re: Caustic Shrikes

dowan wrote:But, depths doesn't currently spawn a pack of mennasses, (heh, asses) so if shrikes are super tough 1 on 1, why spawn them in packs?

I don't think they are that tough one on one. Not easy to be sure, but not life threatening. Kind of like bees in the early game; you can usually handle 1 just fine, it's just super tough to split them because of their speed.

Edit: on most characters, I wouldn't burn consumables vs 1. Just buff up and kill it.
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Post Wednesday, 29th July 2015, 21:10

Re: Caustic Shrikes

The thing with bees and what makes them such an interesting and scary encounter is very simple - not only are they extremely powerful wrt minimal spawn depth (D:4!) - this isn't hard to replicate, your character is also pretty weak overall, you probably don't have most/all consumables identified, so you have to take a careful look at your inventory and figure out what to do. That's not all, though - the bees have more weaknesses than shrikes, so more of those consumables are effective. Have a potion of invis? It can help. A blowgun and some needles? If there's a good distance, sure. Maybe a tree potion? Or a hex wand? You can't give all those weaknesses to shrikes either because a Depth char will have not just some of these options, but all of them. So yeah, they don't quite work "as bees", but they still are a good monster IMO, all things considered.

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Post Wednesday, 29th July 2015, 21:45

Re: Caustic Shrikes

In my opinion, most of the danger in Depths comes from monster combinations: deep troll packs with shamans and iron trolls, entropy weavers, or simply lots of monsters in a close space so you get a giant and a lich together.

It seems strange to me to move towards a direction of "how about we add a monster who has everything: HP, speed, AC, EV, MR, resistances, huge melee and corrosion - that's not enough, let's make it come in packs". At least it doesn't have spells, that could be the next thing: how about a paralyzing shriek? I am ok with stuff in Zot which satisfies many of these things because that is supposed to be the last stage of the game. But many people seem to like shrikes, so perhaps I am weird.

In any case, it's been quite a few months since shrikes were added, and I don't see Depths moving in the direction of making Depths in general as difficult as shrikes. It seems rather arbitrary to me.

By the way, byrel's comments about their difficulty seem very strange to me. It was incredible to see static discharge mentioned twice (by byrel and Lasty). I checked in Wizmode, it took 10 casts to kill one shrike, with good spellpower (70). I am not sure if anyone has ever tried to kill a shrike with static discharge. I am not even going to comment about OTR.

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Post Wednesday, 29th July 2015, 22:43

Re: Caustic Shrikes

bel wrote:By the way, byrel's comments about their difficulty seem very strange to me. It was incredible to see static discharge mentioned twice (by byrel and Lasty). I checked in Wizmode, it took 10 casts to kill one shrike, with good spellpower (70). I am not sure if anyone has ever tried to kill a shrike with static discharge. I am not even going to comment about OTR.

I've used OTR... it's not bad. Why do you think it would be? You get flat damage that bypasses AC and EV on the order of 3-4HP per turn on all of them, and poison them all to rank 4 quickly. Then they also take ~3 dmg per turn from the poison. That works out to only 15-20 turns to kill all of them, or ~4 casts if that's all you're doing. As a support spell, since you can be lobbing other conjurations or bashing them with weak melee, it's pretty good.

I haven't actually used static discharge; I expect it's slow, since you're trying to kill them with a level 3 spell in Depths. But it will apparently work just fine if you blow your mana pool on it. I'm curious why you tested with 70 spellpower... by depths I'd expect you probably will have 100. Either way though, it's only moderately spellpower scaling.

bel wrote:It seems strange to me to move towards a direction of "how about we add a monster who has everything: HP, speed, AC, EV, MR, resistances, huge melee and corrosion - that's not enough, let's make it come in packs".

I completely disagree with this characterization of shrikes. They have 2 pips of resistance. That's it. Let's compare them to, say, a golden dragon:
    Golden Dragon has almost the same HP.
    Shrikes are fast.
    Golden Dragon has way more AC
    Shrikes have twice the EV
    Golden Dragon has more than twice the MR (You can confuse shrikes pretty easily. Maybe 33% chance or so.)
    Golden Dragon has twice the resistances.
    Golden Dragon has slightly more melee damage per aut.
    Instead of corrosion, Golden Dragons have elemental breath weapons and trampling.
    Shrikes come in packs.

They're really NOT super-terminator-strength TP-while-you-still-can strength like some people are making them out to be. They're tough. They're dangerous. But it's maybe a 10% boost over run of the mill Depths threats. In one of my playthroughs, I had to leave all golden dragons alive because I couldn't kill them. I killed multiple shrikes that game.
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Post Wednesday, 29th July 2015, 22:58

Re: Caustic Shrikes

byrel wrote:In one of my playthroughs, I had to leave all golden dragons alive because I couldn't kill them. I killed multiple shrikes that game.

Different characters can be very differently suited for things. e.g. SpEn can kill hydras in the lair easily and safely, but has a lot of problems with gargoyles. That doesn't mean gargoyles are more dangerous than hydras overall; it's just a quirk of the specific character.

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Post Wednesday, 29th July 2015, 23:02

Re: Caustic Shrikes

Hurkyl wrote:
byrel wrote:In one of my playthroughs, I had to leave all golden dragons alive because I couldn't kill them. I killed multiple shrikes that game.

Different characters can be very differently suited for things. e.g. SpEn can kill hydras in the lair easily and safely, but has a lot of problems with gargoyles. That doesn't mean gargoyles are more dangerous than hydras overall; it's just a quirk of the specific character.


Yeah, I get that, and I'm not trying to claim that golden dragons are more dangerous (to most characters) than shrikes. I don't think they are. But I don't think bel's characterization of shrikes as simply having all the numbers jacked up to 11 is accurate. My point was there are even characters who have an easier time dealing with shrikes than golden dragons.
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Post Wednesday, 29th July 2015, 23:43

Re: Caustic Shrikes

You are missing my point. I did not say all numbers were highest, but that all are high. Obviously you can find this or that number which is higher for certain monsters. It is the combination of everything in one monster which makes them bad, imo. I also did not say that they are impossible to kill, indeed I said that I had killed a few, but I usually avoid them.

Side comment: I do not think hexing them is a good option. Keep in mind that them being twice as fast means that your effective hex rate is halved. And the initial hex rate isn't high to begin with (30%). How many normal speed monsters with 15% chance do you hex? Not to mention, (again), that they come in packs, so even if you land a confuse, it still wouldn't help too much.

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Post Wednesday, 29th July 2015, 23:57

Re: Caustic Shrikes

bel wrote:By the way, byrel's comments about their difficulty seem very strange to me. It was incredible to see static discharge mentioned twice (by byrel and Lasty). I checked in Wizmode, it took 10 casts to kill one shrike, with good spellpower (70). I am not sure if anyone has ever tried to kill a shrike with static discharge. I am not even going to comment about OTR.

The reason you took 10 casts to kill 1 shrike is because you're using it wrong. Static discharge is terrible against one opponent, it works best on a minimum of two adjacent shrikes (to you and each-other) it takes roughly 5 casts at spellpower 100 to kill 2 shrikes when they are both adjacent to you and each-other (Verified this in wizmode just now).

I highly suspect this is why so many people think static discharge sucks, because they don't use it properly.
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Post Thursday, 30th July 2015, 00:21

Re: Caustic Shrikes

This doesn't have much to do with one versus many shrikes, but spellpower. Spellpower 100 is very hard to get. With spellcasting/air/conj 24 you only get spellpower about 97, with 24 int. I set air/conj/spellcasting to be about 15, which much more reasonable.

I tried it at spellpower 100, and also managed to kill a single one in about 7 casts. With 2 shrikes, it was 6 casts. There is some random variation, of course. With the earlier settings of spellpower 70, having one or two shrikes did not change the result (was the same as earlier).

(technical note: from what I understand, static discharge simply arcs from target to target, counting yourself, till it grounds out. If there are more targets it of course arcs more, but it also spreads the damage. The relevant metric is how soon a single monster dies, not how much total damage you do.)

Needless to say, one shrike hitting you for 10 rounds is same as two shrikes hitting you for 5 rounds, even if we accept your figures.

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Post Thursday, 30th July 2015, 01:30

Re: Caustic Shrikes

Static Discharge does more damage the more enemies it hits?

...really?
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