Playing for more than a decade and this is my farthest point

Ask fellow adventurers how to stay alive in the deep, dark, dangerous dungeon below, or share your own accumulated wisdom.

Dungeon Dilettante

Posts: 3

Joined: Saturday, 1st December 2012, 01:07

Post Monday, 18th February 2019, 11:30

Playing for more than a decade and this is my farthest point

Never have gotten even a rune till now. Therefore I am wondering whether I should push for more runes than I have, or whether I am ready to go for the orb. Any advise will be appreciated.

Dungeon Crawl Stone Soup version 0.22.1-android (console) character file.
Hicco the Hoplite (Vine Stalker Fighter)           Turns: 52632, Time: 11:17:16

Health: 147/147    AC: 41    Str: 29    XL:     25   Next: 91%
Magic:  22/22      EV: 21    Int: 14    God:    Trog [***.]
Gold:   8060       SH: 40    Dex: 23    Spells: 24/24 levels left

rFire    + + +     SeeInvis .   I - +9 flail {speed, *Contam rF++ rN+ Dex+9}
rCold    + . .     Gourm    .   R - +8 large shield "Xecsaune" {rF+ rN+}
rNeg     + + +     Faith    .   p - +10 plate armour of Conscience {rElec rPois Regen+ Int+4}
rPois    +         Spirit   +   o - +2 helmet
rElec    +         Reflect  +   h - +1 cloak
rCorr    .         Harm     .   J - +2 pair of gloves
MR       +++..     Rnd*Rage +   K - +2 pair of boots
Stlth    +.........             Z - +6 amulet of reflection
HPRegen  1.54/turn              t - ring of the Jackalope {rF- rC+ rN+ Slay+3}
MPRegen  0.18/turn              V - +6 ring of evasion

@: studying 2 skills
A: fangs 3, icy blue scales 1, berserk 1, blurry vision 3, clever 1, clumsy 1,
deterioration 1, fire resistance 1, low mp 2, regeneration 2, magic shield,
antimagic bite, no potion heal 3, rot immunity, subdued magic 2
}: 5/15 runes: barnacled, slimy, silver, abyssal, gossamer
a: Berserk, Trog's Hand, Brothers in Arms, Renounce Religion

You are on level 1 of the Crypt.
You worship Trog.
Trog is extremely pleased with you.
You are not hungry.

You have visited 11 branches of the dungeon, and seen 48 of its levels.
You have visited the Abyss 3 times.
You have visited 1 bazaar.
You have also visited: Bailey and Wizlab.

You have collected 10697 gold pieces.
You have spent 2637 gold pieces at shops.


Hand Weapons
 a - the +7 eveningstar "Dasch" {freeze, *Contam rN+++ Dex+8 Stlth-}
   (Trog gifted it to you on level 5 of the Vaults)   
   It has been specially enchanted to freeze those struck by it, causing extra
   injury to most foes and up to half again as much damage against particularly
   susceptible opponents. It can also slow down cold-blooded creatures.
   It affects your dexterity (+8).
   It renders you almost immune to negative energy.
   It causes magical contamination when unequipped.
   It makes you less stealthy.
 g - the +8 trident of the Octopus King {venom, rElec rPois MR+}
   (Trog gifted it to you on level 1 of the Depths)   
   It poisons the flesh of those it strikes.
   It insulates you from electricity.
   It protects you from poison.
   It affects your resistance to hostile enchantments.
 I - the +9 flail "Giokymoc" (weapon) {speed, *Contam rF++ rN+ Dex+9}
   (You found it on level 2 of the Shoals)   
   Attacks with this weapon are significantly faster.
   It affects your dexterity (+9).
   It greatly protects you from fire.
   It protects you from negative energy.
   It causes magical contamination when unequipped.
 m - 30 tomahawks of returning (quivered)
 y - 32 javelins of penetration
 D - 16 exploding tomahawks
 h - a +1 cloak (worn)
 o - a +2 helmet (worn)
 p - the +10 plate armour of Conscience (worn) {rElec rPois Regen+ Int+4}
   (You bought it in a shop on level 13 of the Dungeon)   
   It affects your intelligence (+4).
   It insulates you from electricity.
   It protects you from poison.
   It increases your rate of regeneration.
 F - +2 acid dragon scales
 J - a +2 pair of gloves (worn)
 K - a +2 pair of boots (worn)
 R - the +8 large shield "Xecsaune" (worn) {rF+ rN+}
   (You found it on level 4 of the Vaults)   
   It protects you from fire.
   It protects you from negative energy.
 j - the ring "Xixzupla" {+Fly rC+ Dex+3}
   (You acquired it on level 2 of the Vaults)   
   [ring of flight]
   It affects your dexterity (+3).
   It protects you from cold.
   It lets you fly.
 t - the ring of the Jackalope (left hand) {rF- rC+ rN+ Slay+3}
   (You found it on level 1 of the Lair of Beasts)   
   [ring of protection from cold]
   It affects your accuracy and damage with ranged weapons and melee attacks
   It makes you vulnerable to fire.
   It protects you from cold.
   It protects you from negative energy.
 v - a large fluorescent amulet
 T - an uncursed ring of see invisible
 V - a +6 ring of evasion (right hand)
 Z - a +6 amulet of reflection (around neck)
 x - a wand of iceblast (38)
 A - a wand of acid (41)
 M - a wand of polymorph (107)
 P - a wand of paralysis (58)
 Q - a wand of clouds (4)
 U - a wand of flame (8)
 Y - a wand of disintegration (52)
 b - 3 scrolls of holy word
 d - 3 scrolls of fear
 e - 2 scrolls of identify
 i - 20 scrolls of teleportation
 q - 10 scrolls of fog
 w - 5 scrolls of blinking
 G - 7 scrolls of magic mapping
 H - a scroll of acquirement
 L - 2 scrolls of silence
 X - 18 scrolls of remove curse
 k - 4 potions of cancellation
 l - 13 potions of flight
 n - 2 potions of haste
 s - 9 potions of curing
 u - 7 potions of agility
 C - 4 potions of invisibility
 E - 5 potions of ambrosia
 O - 3 potions of resistance
 W - 4 potions of might
 B - a manual of Stealth
 S - a manual of Dodging
 c - a lightning rod (4/4)
 r - 4 boxes of beasts
 z - 3 phantom mirrors
 N - a lamp of fire
 f - 43 rations

 + Level 20.1 Fighting
   Level 2.0 Long Blades
 - Level 14.0 Maces & Flails
 - Level 14.0 Polearms
 + Level 6.8 Throwing
 + Level 14.1 Armour
 + Level 10.0 Dodging
 * Level 12.4 Stealth
 * Level 21.5 Shields
 + Level 4.9 Evocations

You have 24 spell levels left.
You don't know any spells.
Your spell library is empty.

Dungeon Overview and Level Annotations

Dungeon (15/15)            Temple (1/1) D:4            Lair (6/6) D:10
 Shoals (4/4) Lair:3       Spider (4/4) Lair:3        Slime (5/5) Lair:5
    Orc (2/2) D:12            Elf (2/3) Orc:2        Vaults (5/5) D:14
  Crypt (1/3) Vaults:2     Depths (3/5) D:15       

Nemelex Xobeh
Sif Muna
Wu Jian
The Shining One

D:12 %(![   D:13 [   D:15 (   Orc:2 (![}   Elf:1 *   Shoals:4 *
Depths:2 *%=

Hell: Depths:1 Depths:2
Abyss: Depths:1
Trove: Depths:1 (give 5 potions of resistance)

Innate Abilities, Weirdness & Mutations

You have razor-sharp teeth.
You heal very quickly.
When hurt, damage is shared between your health and your magic reserves.
Your bite disrupts and absorbs the magic of your enemies.
Potions cannot restore your health.
You are immune to rotting.
You are partially covered in icy blue scales. (AC +2)
You tend to lose your temper in combat.
Scrolls take you much longer to read.
Your mind is acute. (Int +2)
You are clumsy. (Dex -2)
Your body sometimes deteriorates upon taking damage.
Your flesh is heat resistant. (rF+)
Your magical capacity is very low. (-20% MP)
Your spells are easier to cast, but less powerful.

Zot Zealot

Posts: 942

Joined: Tuesday, 4th January 2011, 15:03

Post Monday, 18th February 2019, 11:50

Re: Playing for more than a decade and this is my farthest p

Put your character file's content between code blocks.

I personally would go to Zot, and try to win! You can die in extended later with another character if you want. Extended is very long and you can easily die there without being a little bit spoiled, and it is not much fun IMHO. It is also not very hard once you get better at the game and know the treats there, it is very repetitive though. Note that I only won a 15 rune character once because I found extended really boring, especially the pandemonium - I occasionally go for some of the runes, but I never go for all of them.

Some advice:
1. Stop training stealth, that skill is completely useless to your character. In plate armour, it is very hard to be stealthy, and even if you are a little bit stealthy it is not that useful if you do not make stabs that late in the game.
2. Amongst the defences armour skill is much more useful to your char than shields. It is also much lower, therefore cheaper! Train it first. Note that skill levels after ~20 starts to be extremely expensive.

I do not have access to fsim right now, but I would consider using the eveningstar. I now that you are a vine stalker that benefits from attacking fast - somebody will come and calculate the damage output for you - but the eveningstar has much higher base damage.

For this message the author sanka has received thanks:
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Posts: 4424

Joined: Tuesday, 11th January 2011, 12:28

Post Monday, 18th February 2019, 16:43

Re: Playing for more than a decade and this is my farthest p

Mod note: Added code tags
I am not a very good player. My mouth is a foul pit of LIES. KNOW THIS.

Ziggurat Zagger

Posts: 5287

Joined: Friday, 25th November 2011, 07:36

Post Thursday, 21st February 2019, 21:58

Re: Playing for more than a decade and this is my farthest p

yeah I'm curious about the whole eveningstar vs flail here as well - I think it would clearly be the eveningstar for most characters, but the vine stalker bite makes it a lot harder for me to predict without actually running fsim. If anyone has the time to test it I'd be curious how it compares against a high AC target like an orb of fire, where I suspect the flail might end up wasting a lot of hits for little/no damage. You won't want to switch weapons often since they both have contam, but I'd try out the eveningstar and see how it feels.

If you do switch, be mindful of losing the rF++, with your rF- ring on, you might want to swap rings for something else when fighting orbs of fire. rF+ is enough for orbs, but rF++ is nice to have, and especially if you haven't won yet, it's a good idea to be over prepared.

Read your scroll of acquirement. It's better to have equipment now, rather than save it for later. You're already pretty late in the game, but you still have a number of non-ego secondary slots, so I'd try armor and hope for some good boots/cloak/helmet/gloves. It's still fairly random, so you might end up with nothing.

Sanka's skill advice is good, stop training stealth, focus a bit more on armor. It's not too critical to get all the way to 25 for large shields, especially when you aren't casting spells. It's worth still training shields, but you don't have to rush it over armor. I'd probably decide to either stop training throwing, OR commit to getting the javelins to min delay. Being halfway in between leaves you with spent experience and not really a great attack, I'd rather know it's powerful or just not rely on it at all.

Blades Runner

Posts: 525

Joined: Thursday, 25th October 2012, 03:19

Post Friday, 22nd February 2019, 05:29

Re: Playing for more than a decade and this is my farthest p

I basically agree with the last two opinions. I guess I would probably switch to the eveningstar and then be in a real hurry to ditch/replace the rF- ring with something else that has rC+ and hopefully something more. At least find a way to keep one pip of rC+. With rF+ and rC+, you can get by, particularly if you keep a resistance potion handy for
an encounter with something like an orb of fire. The freeze on the eveningstar will be very useful in slowing draconians in Zot. I think this character has the ability to win, but that may be less certain with less experience. I would advise you take things slowly and cautiously unless you're feeling the power. Don't over pull stuff, be scared of moths berserking stuff, be mindful of the stairs, keep recharging your health back up and don't leave too many potions sitting in inventory - if you're going to go for it, quaff them in batches to prep for the rough spots. Acid wands are also good for softening up tough enemies.

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