I think we learned an important lesson today.


Ask fellow adventurers how to stay alive in the deep, dark, dangerous dungeon below, or share your own accumulated wisdom.

Vaults Vanquisher

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Post Thursday, 13th January 2011, 19:30

Re: I think we learned an important lesson today.

Indeed.

Also, an early-game tip: Snakes are not the same as small snakes.

Abyss Ambulator

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Post Thursday, 13th January 2011, 19:39

Re: I think we learned an important lesson today.

On those lines, iguana : giant gecko :: water moccasin : snake. (Or, worse, as yak : sheep.) Huge increase in power for being "only" the next level up for the monster type.
You fall off the wall. You have a feeling of ineptitude.

Vaults Vanquisher

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Post Thursday, 13th January 2011, 19:56

Re: I think we learned an important lesson today.

And likewise, Yak =/= Death Yak. Just because they can both appear on the same level doesn't mean they're anywhere near the same power.
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Zot Zealot

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Post Friday, 14th January 2011, 12:55

Re: I think we learned an important lesson today.

The message "Aaaaaaargh!", loosely translated, means, "stop doing that."
I am sure I played flawflessly. This was an utmost unfair death. -- gorbeh
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Vestibule Violator

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Post Friday, 14th January 2011, 14:49

Re: I think we learned an important lesson today.

Another thing about giant spores: never ever go and stab them, no matter how tempting that question mark is. I actually did this once (survived too, by the way), yet I still have to fight the insane impulse every time I come across one of these things.

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Post Friday, 14th January 2011, 15:30

Re: I think we learned an important lesson today.

Yeah. Throw a dart or dagger if you have to.
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Vestibule Violator

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Post Saturday, 15th January 2011, 00:51

Re: I think we learned an important lesson today.

Firing a +4 exploding sling bullets from a +9,+12 sling into a packed shoals:5 rune vault will not kill, or even significantly inconvenience, anything inside. It will, however, wake up every every javelineer in the world. :shock:

On the plus side, if you manage to survive the forest of incoming spears and run away, when you sneak back the rune will have been left completely undefended.

Mines Malingerer

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Post Saturday, 15th January 2011, 00:58

Re: I think we learned an important lesson today.

szanth wrote:And likewise, Yak =/= Death Yak. Just because they can both appear on the same level doesn't mean they're anywhere near the same power.


And in a similar note old Ettins =/= new Ettins. Those things hit harder than a Stone Giant now :shock:
Polyphemus throws a large rock.
Your +3 buckler of reflection reflects the large rock!
The large rock hits Polyphemus.
You kill Polyphemus!
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Swamp Slogger

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Post Saturday, 15th January 2011, 17:14

Re: I think we learned an important lesson today.

christhawk wrote:Never forget that Crazy Yiuf's staff can send you to the Abyss. It doesn't happen often, but when it happens, it will be your best character in a week and the Lair entrance will be on the same level. Sure, I'll just take out Yiuf first...


Yeah, but you can often get the Abyssal rune at pretty low level that way. Just run (at a slight diagonal), only gun when you have to, rest in nooks, and teleport as soon as you get gummed up even a bit. Repeat Abyssings now mean that I no longer fear the Abyss so long as I have double digit levels.

Lesson: If you accidentally use ID a potion of Mutation that gives you good Mutations, stop use IDing potions.

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Mines Malingerer

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Post Sunday, 16th January 2011, 03:09

Re: I think we learned an important lesson today.

Adding Aizul to the list of 'what the hell just happened' uniques. My level 15 KoFE rounded a corner and was dead in two turns.

Ziggurat Zagger

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Post Sunday, 16th January 2011, 10:49

Re: I think we learned an important lesson today.

A secret door is never adjacent to a staircase.

Dungeon Dilettante

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Post Sunday, 16th January 2011, 16:27

Re: I think we learned an important lesson today.

Yea, Aizul is really bad. There is only one thing to do:
when he sees you immediately read a scroll of teleportation
After that you can risk a little fight for 2 or 3 turns, before you are hopefully far,far away.
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Tartarus Sorceror

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Post Sunday, 16th January 2011, 18:41

Re: I think we learned an important lesson today.

When slime creatures merge together into a big one, do NOT underestimate it. :)

Swamp Slogger

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Post Sunday, 16th January 2011, 21:03

Re: I think we learned an important lesson today.

No matter how tempting it is to stash that shiny new suit of gold dragon armor, it is never a good idea to try to climb the stairs of the deepest dungeon level you've been to while encumbered. I lost an extremely promising KoBe in Vault 8 when two cyclopes killed me with six rocks in one terrible action.

Vaults Vanquisher

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Post Monday, 17th January 2011, 01:02

Re: I think we learned an important lesson today.

Oh god, yeah, that's another thing: being burdened and going up the stairs means enemies have free potshots at you as you go up. Being overloaded means you -can't- go up the stairs. Found this out the hard way.

Blades Runner

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Post Monday, 17th January 2011, 07:42

Re: I think we learned an important lesson today.

pratamawirya wrote:When slime creatures merge together into a big one, do NOT underestimate it. :)


1. [dam=77] Zicher the Severer (L13 MDFi), worshipper of Okawaru, annihilated by a titanic slime creature on D:15 on 2009-12-11, with 44103 points after 25447 turns and 5:19:36.

77 damage. 'Nuff said.
... and forgive us our YASDs,
As we forgive our developers,
And lead us not into the Abyss,
But deliver us from Sigmund,
For Thine is the Roguelike,
the Orb and the Victory,
now and forever.

Ziggurat Zagger

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Post Monday, 17th January 2011, 07:50

Re: I think we learned an important lesson today.

Lure the individual slimes back upstairs and put paid to them. If you pillar dance a monster slime for only a few turns, it will split back apart and you can then brutalize the mini slimes in a manner fitting for their kind.

Forward the Dwarves.

Lair Larrikin

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Post Monday, 17th January 2011, 08:31

Re: I think we learned an important lesson today.

szanth wrote:Oh god, yeah, that's another thing: being burdened and going up the stairs means enemies have free potshots at you as you go up. Being overloaded means you -can't- go up the stairs. Found this out the hard way.


not only that, if you're overloaded and try to go up stairs the game tells you you can't... and counts that as your action. Your incredibly slow action.

Vaults Vanquisher

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Post Monday, 17th January 2011, 15:09

Re: I think we learned an important lesson today.

Agreed. I get that it's supposed to be like "Well, you can go down stairs and not up because of gravity." but it takes up a turn or three, where a simple "You can't do this yet" message would suffice.

Dungeon Master

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Post Monday, 17th January 2011, 15:31

Re: I think we learned an important lesson today.

minmay wrote:Ugh, that needs to change. Reminds me of > working on Hell exits but not <, and < counting as your action even though it did nothing.

That's long since fixed in trunk, actually. Trying to climb stairs while overloaded costing a turn sounds like a bug too.
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Vestibule Violator

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Post Tuesday, 18th January 2011, 22:43

Re: I think we learned an important lesson today.

Stabbing the royal jelly isn't really a good idea.

Hellephants can blink?

Snake Sneak

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Post Wednesday, 19th January 2011, 00:10

Re: I think we learned an important lesson today.

mageykun wrote:Stabbing the royal jelly isn't really a good idea.

Hellephants can blink?



On the other hand, tormenting the royal jelly is a *fantastic* idea.

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Ziggurat Zagger

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Post Wednesday, 19th January 2011, 05:34

Re: I think we learned an important lesson today.

You can only have one saved game per character name.

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Ziggurat Zagger

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Post Wednesday, 19th January 2011, 09:02

Re: I think we learned an important lesson today.

Don't put that gold dragon armor on just yet - wait till you've trained armor skill up a bit. Otherwise you'll die to a gila monster on Lair:2.

Ziggurat Zagger

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Post Thursday, 20th January 2011, 18:13

Re: I think we learned an important lesson today.

One rubbish mutation can ruin your whole day.
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Vestibule Violator

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Post Thursday, 20th January 2011, 23:44

Re: I think we learned an important lesson today.

I just found out that new plants can spontaneously grow. I discovered this when a I found a brand new plant blocking a staircase I'd been down before. I thought it would be a mimic, but it wasn't.

Ziggurat Zagger

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Post Friday, 21st January 2011, 02:05

Re: I think we learned an important lesson today.

This plants-on-stairs thing is getting out of hand.

Ziggurat Zagger

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Post Friday, 21st January 2011, 02:12

Re: I think we learned an important lesson today.

Using a mapping scroll in an ossuary will not show you areas behind secret doors, but will show you the secret door.
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Vestibule Violator

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Post Saturday, 22nd January 2011, 00:57

Re: I think we learned an important lesson today.

Portals can appear in slime.

Thank goodness I had a scroll of magic mapping and wand of digging, but that was not a fun sprint.

Edit: Make that two consecutive portals can appear in slime. At least this one was close to the stairs. Game is just teasing me.

Halls Hopper

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Post Saturday, 22nd January 2011, 07:01

Re: I think we learned an important lesson today.

Always check you pressed the right key when trying to zap your wand.

I pushed f instead of v and *threw* my wand of fireball at the horde of mummies bearing down on me in the ossuary...

*cries*

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Zot Zealot

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Post Thursday, 27th January 2011, 11:03

Re: I think we learned an important lesson today.

When you're fighting the first Hill Giant you've met and he munches over half your HP in one whack of his GSC, for Chei's sake don't just hit him again.
I am sure I played flawflessly. This was an utmost unfair death. -- gorbeh

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Lair Larrikin

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Post Thursday, 27th January 2011, 15:31

Re: I think we learned an important lesson today.

If you have managed to get Fire Storm castable for the first time ever, it is a good idea to use it on that pack of yaktaurs and yaks you just ran into, instead of trying to confuse them and pick them off one by one.
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Vestibule Violator

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Post Friday, 28th January 2011, 00:52

Re: I think we learned an important lesson today.

Xom's divine lightning is incredible to behold.

Specifically, I fell through a shaft and ended up surrounded by a crowd of the various nagas in snake. Xom 1-hit-ed them all. :shock:

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Ziggurat Zagger

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Post Friday, 28th January 2011, 17:49

Re: I think we learned an important lesson today.

By what means did you kill the aforementioned Hydra?

Ziggurat Zagger

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Post Friday, 28th January 2011, 18:27

Re: I think we learned an important lesson today.

Ankuses (anki?) do not do extra damage against elephants.
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Swamp Slogger

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Post Friday, 28th January 2011, 18:33

Re: I think we learned an important lesson today.

A Berserk Duvessa will NOT kill a rat just to get to you.
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Blades Runner

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Post Saturday, 29th January 2011, 20:13

Re: I think we learned an important lesson today.

minmay wrote:Actually, stabbing the royal jelly is a great idea if you know you will kill it in one stab - it won't spawn anything on the turn it dies.

Confirmed.
Stabbed Royal Jelly today and killed it in one hit.

Also, obvious one - Don't change armors (especially heavy ones) near unexplored areas.

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Spider Stomper

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Post Sunday, 30th January 2011, 22:07

Re: I think we learned an important lesson today.

If you quaff a potion of resistance before trying to take on a sleeping Nikola, then you will manage to sneak up on him and kill him in one hit.
You see here a dire elephant corpse.
You start butchering the dire elephant corpse with your claws.
You continue butchering the corpse.
You are engulfed in roaring flames. You stop butchering the corpse.
You die...
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Spider Stomper

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Post Sunday, 30th January 2011, 22:55

Re: I think we learned an important lesson today.

Bah, wrong thread. Sorry. Meant to post in the "immutable rules of the dungeon of Zot" thread.
You see here a dire elephant corpse.
You start butchering the dire elephant corpse with your claws.
You continue butchering the corpse.
You are engulfed in roaring flames. You stop butchering the corpse.
You die...
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Mines Malingerer

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Post Sunday, 30th January 2011, 23:44

Re: I think we learned an important lesson today.

Un67 wrote:Bah, wrong thread. Sorry. Meant to post in the "immutable rules of the dungeon of Zot" thread.


I almost did the same the other day. I started both threads, you'd think I'd remember the difference ;)

Blades Runner

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Post Monday, 31st January 2011, 08:17

Re: I think we learned an important lesson today.

Un67 wrote:If you quaff a potion of resistance before trying to take on a sleeping Nikola, then you will manage to sneak up on him and kill him in one hit.

This is perfectly OK, as it fully complies with the golden "better safe than sorry" rule :).
... and forgive us our YASDs,
As we forgive our developers,
And lead us not into the Abyss,
But deliver us from Sigmund,
For Thine is the Roguelike,
the Orb and the Victory,
now and forever.

Ziggurat Zagger

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Post Monday, 31st January 2011, 09:21

Re: I think we learned an important lesson today.

Grum's whip of reaching can hit you OVER his dogs.

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Zot Zealot

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Post Monday, 31st January 2011, 10:42

Re: I think we learned an important lesson today.

Trouble that Statue Form can get you into, Slouch can get you out of again :)
I am sure I played flawflessly. This was an utmost unfair death. -- gorbeh

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