I think we learned an important lesson today.


Ask fellow adventurers how to stay alive in the deep, dark, dangerous dungeon below, or share your own accumulated wisdom.

Halls Hopper

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Post Sunday, 17th April 2011, 22:55

Re: I think we learned an important lesson today.

Spider den = astronomical risk, no reward. never, ever go in there.

Ziggurat Zagger

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Post Tuesday, 19th April 2011, 07:55

Re: I think we learned an important lesson today.

word

Lair Larrikin

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Post Tuesday, 19th April 2011, 20:39

Re: I think we learned an important lesson today.

Even though your Deep Elf Wizard has just ridiculously easily cleared the Swamp, Elven Halls, and Snake Pits 5 using almost nothing but Poison Arrow, Boris can kill you with a single Iron Shot.

Ziggurat Zagger

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Post Wednesday, 20th April 2011, 06:56

Re: I think we learned an important lesson today.

Hydras can appear in the main dungeon, even as early as D 7.
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Zot Zealot

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Post Wednesday, 20th April 2011, 09:36

Re: I think we learned an important lesson today.

One man's 4-headed Hydra is another man's eleven-headed zombie slave of doom, if that man has high EV/AC, a big choppy axe and Animate Dead 8)
I am sure I played flawflessly. This was an utmost unfair death. -- gorbeh

Temple Termagant

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Post Wednesday, 20th April 2011, 11:47

Re: I think we learned an important lesson today.

ghend wrote:Spider den = astronomical risk, no reward. never, ever go in there.


This is not an important lesson, this seems to be an overreaction to a bad incident. This is a bit like saying the same about ice caves or volcanoes. In fact, it's a lot like that.

Assuming you're reasonably prepared, there are no Spider's Dens that you can't run away from safely after entering, and only a few (one?) with the kind of surprises that unexpectedly require it if you're unspoiled.

Ziggurat Zagger

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Post Wednesday, 20th April 2011, 12:08

Re: I think we learned an important lesson today.

There are two Spiders' Nests that have a ghost moth, and both of them are recognizable the moment you step through the portal. There's the three-chamber one with trapdoor spiders and the one that starts with tarantellas in line-of-sight. You can definitely bail out through the exit portal if you can't handle a ghost moth, which may very well be the case.

The other maps are pretty mundane, and you can take them like you take Hive, only the monsters don't have the same crazy speed and evasion.
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Blades Runner

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Post Wednesday, 20th April 2011, 12:31

Re: I think we learned an important lesson today.

i've only had to leave a spiders' nest once, and it was due to a ghost moth i couldn't see. i've beaten at least one without rPois.
on the other hand i've died to ice caves several times, and i've had to bail out a few more times.
so it's a matter of luck, mostly. either portal is common, but you'll have a small sample size anyway.
Wins: DDBe (3 runes, morgue file)

Halls Hopper

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Post Wednesday, 20th April 2011, 17:02

Re: I think we learned an important lesson today.

Well, in ice caves you generally get nice stuff if you're tough or clever enough to get to it. I've cleared a spider den only to recieve no loot. Maybe it's only the one spider den map?

Abyss Ambulator

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Post Wednesday, 20th April 2011, 17:40

Re: I think we learned an important lesson today.

If an elephant attacks you while you are climbing the stairs, it will trample you and push you away from the stairs and you will not be able to get up them. Then you will die. Or in this case, expend a huge amount of resources staying alive.

Not sure if this also applies to going down stairs or using escape hatches.

On a related point: Lair is not easier than Orc (at least levels 1-3.) With vast herds of elephants and death yaks on pretty much every level, Lair cost me almost all my emergency escapes and also a lot of Okawaru piety as I had to use his abilities for every fight and spend a long time resting afterwards.
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Zot Zealot

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Post Thursday, 21st April 2011, 08:31

Re: I think we learned an important lesson today.

Jeremiah wrote:If an elephant attacks you while you are climbing the stairs, it will trample you and push you away from the stairs and you will not be able to get up them. Then you will die.


This also applies to dragons of all kinds, and (worse) to the Beasts that Geryon summons. This last one is no joke the first time you discover it!

Joel
Teleporting frantically
I am sure I played flawflessly. This was an utmost unfair death. -- gorbeh

Halls Hopper

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Post Friday, 22nd April 2011, 00:58

Re: I think we learned an important lesson today.

When playing a nemelex summoner never, ever sacrifice anything other than corpses. You sacrifice one randart... :?
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Slime Squisher

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Post Friday, 22nd April 2011, 09:50

Re: I think we learned an important lesson today.

If you are playing 0.8, then you can select what kinds of things you want to sacrifice to Nemelex. ^ then right-click. I always turn off b - decks of destruction, for example.
Human kind cannot bear very much reality.
TSE

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Abyss Ambulator

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Post Friday, 22nd April 2011, 13:12

Re: I think we learned an important lesson today.

Just because you killed one ogre easily doesn't mean you will be able to kill the next one.

Ziggurat Zagger

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Post Saturday, 23rd April 2011, 06:26

Re: I think we learned an important lesson today.

Jeremiah wrote:Just because you killed one ogre easily doesn't mean you will be able to kill the next one.


Look at the weapon the ogre is carrying. Some do more damage than others.

Abyss Ambulator

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Post Saturday, 23rd April 2011, 09:12

Re: I think we learned an important lesson today.

Regardless of the weapon, you might miss it 10 times in a row and it hit you every time. Alternatively it might hit you with a giant spiked club and do no damage while an orc priest can hit you for 20 damage with a dagger. Essentially what I'm saying is that in Crawl, a lot of things that are determined by the RNG have a very wide range of possible results, which might be a shock to people familiar with other games where damage tends more towards the average.

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Halls Hopper

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Post Saturday, 23rd April 2011, 20:11

Re: I think we learned an important lesson today.

ghoul monk of kiku is actually pretty awesome. an easy way to torment everything on screen with yourself immune? yes please! Also, snacks.

Lair Larrikin

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Post Sunday, 24th April 2011, 07:50

Re: I think we learned an important lesson today.

DON'T hold the arrow buttons down to bash plants out of the way. Had a promising SEEE at lair 8, saw a hydra, backed off a bit but then couldn't find it, so I gave up and went to getting some plants out of the way in the vault, held down the arrow key and all of a sudden the hydra comes racing out of off-screen to eat me. I've done this at least twice now, damn it.

hxy

Slime Squisher

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Post Sunday, 24th April 2011, 13:23

Re: I think we learned an important lesson today.

Scrolls of Magic Mapping are good for quickly locating Labyrinths and Bazaars

Temple Termagant

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Post Sunday, 24th April 2011, 23:14

Re: I think we learned an important lesson today.

There are now orange rats in the sewers !

In all my previous encounters with those evil rodents, usually as minions of a vampire, I could blast through them easily. My low level MDHu could not, even with his shiny +4 ring mail. You feel drained ! You die...

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pratamawirya

Lair Larrikin

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Post Monday, 25th April 2011, 00:41

Re: I think we learned an important lesson today.

Don't draw a card from an unidentified legendary deck in the middle of a hard level of the Orcish Mines. Even if you think it's Summoning, it might be Dungeons and you might turn the entire level into glass, giving hordes of Orc Priests free range to smite you.

(I didn't have any difficulty surviving, as a Spriggan that could easily run away, but it did cost me a Potion of Heal Wounds.)

Ziggurat Zagger

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Post Monday, 25th April 2011, 03:39

Re: I think we learned an important lesson today.

When you suddenly find yourself facing a polar bear, please, please try to remember that you are using a hand axe of FREEZING. If you don't, you will die to his berserking and lose what was an INTENSELY promising character. I mean everything was falling into place: he even found an axe of flaming right before doing the Lair.

Abyss Ambulator

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Post Monday, 25th April 2011, 11:56

Re: I think we learned an important lesson today.

While the player spell Sticky Flame has been nerfed, monsters can still cast it at range.
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Vestibule Violator

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Post Monday, 25th April 2011, 18:17

Re: I think we learned an important lesson today.

Ball lightning can be abjured!

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pratamawirya

Dungeon Master

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Post Monday, 25th April 2011, 18:49

Re: I think we learned an important lesson today.

Not in 0.8.
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Vestibule Violator

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Post Monday, 25th April 2011, 21:08

Re: I think we learned an important lesson today.

Well dang. That was a short lived discovery. Though I suppose it's for the best- it did feel like a cheesy way to neutralize Lom Lobon.

New discovery: summoned A's can come with randart shields! Pity they don't leave them behind when they depart...

Ziggurat Zagger

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Post Tuesday, 26th April 2011, 06:54

Re: I think we learned an important lesson today.

polymorph other wands work on invisible horrors

this is handy when you have no SInv

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Ziggurat Zagger

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Post Tuesday, 26th April 2011, 08:12

Re: I think we learned an important lesson today.

Missile weapons can have the elec brand. I had never encountered this before.

Blades Runner

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Post Tuesday, 26th April 2011, 13:11

Re: I think we learned an important lesson today.

Grimm wrote:Missile weapons can have the elec brand. I had never encountered this before.


Was it the fixed artefact [s]bow of Krishna (Sharnga)[/s]? I think that's a special case.

Edit: D'oh - see post below, it's the Storm Bow.
Last edited by JeffQyzt on Tuesday, 26th April 2011, 13:27, edited 2 times in total.
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Tartarus Sorceror

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Post Tuesday, 26th April 2011, 13:21

Re: I think we learned an important lesson today.

Grimm wrote:Missile weapons can have the elec brand. I had never encountered this before.

The +8,+8 Storm Bow.

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JeffQyzt

Dungeon Dilettante

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Post Tuesday, 26th April 2011, 14:05

Re: I think we learned an important lesson today.

When the wiki says " ... last floor ... is extremely dangerous ... " BELIEVE IT and do not think "aw come on, one look couldn't be that bad".
Lost my lvl. 18 SpBe with an artifact +7/+8 demonblade (+2Str, +2Dex, Vamp) to an elven annihilator on the entry to floor 7 of the elven halls ...

*cry*

Vampiric is such a cool brand for a melee character ... *cry*

Dungeon Dilettante

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Post Tuesday, 26th April 2011, 21:46

Re: I think we learned an important lesson today.

When you are playing your first mummy caster in a while, you will immediately find a ring of sustenance and an amulet of the gourmand.

Ziggurat Zagger

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Post Wednesday, 27th April 2011, 00:16

Re: I think we learned an important lesson today.

minmay is right - my bow is neither Sharnga nor Storm. It is a +12, +0 unrandart crossbow that also has +Str or something like that. An Okawaru gift - a very cheeky bonus.

Ziggurat Zagger

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Post Wednesday, 27th April 2011, 10:15

Re: I think we learned an important lesson today.

more specifically it's the +12, +0 crossbow "Lufohov" (sounds a bit Slavic) {god gift, elec, Int +1, Stlth++}
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Ziggurat Zagger

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Post Wednesday, 27th April 2011, 14:12

Re: I think we learned an important lesson today.

Simulacrums are considered UNDEAD and therefore can be dispelled as such!

So much easier than flame tonguing them.
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Halls Hopper

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Post Thursday, 28th April 2011, 08:20

Re: I think we learned an important lesson today.

Acquiring negative energy resistance, cold resistance and a weapon of holy wrath on dungeon level 2 does not prevent you from getting one-shot by an ogre on dungeon level 3.

Ziggurat Zagger

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Post Friday, 29th April 2011, 07:50

Re: I think we learned an important lesson today.

That is the damn cold truth brother, or sister.
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Snake Sneak

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Post Friday, 29th April 2011, 12:06

Re: I think we learned an important lesson today.

Vampire mosquitoes are also undead and can be dispelled as much. I don't know why it took so long for me to figure that one out.

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Abyss Ambulator

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Post Friday, 29th April 2011, 21:17

Re: I think we learned an important lesson today.

If you're deep in Snake and get backlashed by casting Vampiric Draining on something invisible, don't waste time or life dropping a freezing cloud on it. It's probably Boris.
You fall off the wall. You have a feeling of ineptitude.

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Abyss Ambulator

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Post Saturday, 30th April 2011, 08:53

Re: I think we learned an important lesson today.

If you kill a monster with a multizap, it has time to shout in between the first zap hitting it and the second.

Edit: "OMG I'VE BEEN STRUCK BY LI...." splat
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Tartarus Sorceror

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Post Saturday, 30th April 2011, 12:32

Re: I think we learned an important lesson today.

Stormfox wrote:If you're deep in Snake and get backlashed by casting Vampiric Draining on something invisible, don't waste time or life dropping a freezing cloud on it. It's probably Boris.

HA HA HA HA HA
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Zot Zealot

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Post Sunday, 1st May 2011, 22:35

Re: I think we learned an important lesson today.

ghend wrote:Spider den = astronomical risk, no reward. never, ever go in there.


I'm coming round to this idea. At least for some of the maps.

Dammit, I was starting to like that character too.
I am sure I played flawflessly. This was an utmost unfair death. -- gorbeh

Blades Runner

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Post Monday, 2nd May 2011, 05:18

Re: I think we learned an important lesson today.

Darts of dispersal work on Roxanne. (Is this a bug? Does it work for other form of dispersal -- the spell or arrows? Does it work on other statues?)

Abyss Ambulator

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Post Monday, 2nd May 2011, 12:45

Re: I think we learned an important lesson today.

Just because you kick Mennas's ass the very first time you meet him does not mean he is a pushover.
You fall off the wall. You have a feeling of ineptitude.
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Ziggurat Zagger

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Post Monday, 2nd May 2011, 18:20

Re: I think we learned an important lesson today.

Something is invisible and attacking you, you say?

And you can't see invisible?

SCROLL OF FOG. At least you'll be able to locate the bastard.
"Be aware that a lot of people on this forum, such as mageykun and XuaXua, have a habit of making things up." - minmay a.k.a. duvessa
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Vestibule Violator

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Post Monday, 2nd May 2011, 20:57

Re: I think we learned an important lesson today.

^If you're going to counter invisibility with a scroll, using immolation is a much funner way of doing it. XD

Today, in wizard more, I discovered if you take one of the special blessed TSO weapons to Kiku or Lucy for bloodying or corrupting, they revert to demon weapons. No dual branding. Although, this being wizard mode, you can produce demon blades of holy wrath or trishulas of pain if you really want.

Halls Hopper

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Post Monday, 2nd May 2011, 23:00

Re: I think we learned an important lesson today.

Escape hatches are labelled ESCAPE for a reason. Unless you actually need an escape, you should consider twice before activating one. This goes double if you have no means of teleportation, no melee-worthy character, no idea of what the target floor looks like or (worst) all of the above.
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Zot Zealot

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Post Wednesday, 4th May 2011, 10:13

Re: I think we learned an important lesson today.

Yredelemnul's servants won't follow you into a Labyrinth :(
I am sure I played flawflessly. This was an utmost unfair death. -- gorbeh
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