I think we learned an important lesson today.


Ask fellow adventurers how to stay alive in the deep, dark, dangerous dungeon below, or share your own accumulated wisdom.

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Vestibule Violator

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Post Monday, 28th February 2011, 22:57

Re: I think we learned an important lesson today.

@joellercoaster: hitting O, X, b will change to numpad mode- you lose the vi movement configuration, but gain (k)ick and (l)oot.

  Code:
You shall the deep elf soldier!
Space bends around the deep elf soldier.
The deep elf soldier disapears!
Lugonu accepts you kill.
You feel a bit more experienced.
You hear a splash. x2


....I'm not completely sure, but I think I just discovered you can use distortion to blink enemies over deep water. Is that possible?

hxy

Slime Squisher

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Post Tuesday, 1st March 2011, 00:49

Re: I think we learned an important lesson today.

what does "loot" do? same as "g" to get thing from the floor?
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Vestibule Violator

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Post Tuesday, 1st March 2011, 04:58

Re: I think we learned an important lesson today.

hxy wrote:what does "loot" do? same as "g" to get thing from the floor?

It's functionally similar to g, except the command's used in Nethack, not Crawl, and used to pick up items in chests, not on the floor. Sorry about that, I'll try and stay on topic and talk about one game at a time.


Back to Crawl lessons learned today:

Easiest fix for oklobs ever: stand just out of LOS and mash spammals until they go away. It's a hillariously low risk and low cost way to deal with what is usually a more significant threat. 8D
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Vestibule Violator

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Post Tuesday, 1st March 2011, 17:11

Re: I think we learned an important lesson today.

Apologies for the multipost, but this lesson had to go up.

You know how we discovered that new plants can spawn? Well, apparently that includes oklobs. >_<

I discovered this unfortunate fact after a ctele to a region I had thought was safe.

Snake Sneak

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Post Tuesday, 1st March 2011, 17:33

Re: I think we learned an important lesson today.

Wands of polymorph other are pretty good against Oklobs. They turn them into wandering mushrooms.

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joellercoaster, mageykun
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Vestibule Violator

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Post Tuesday, 1st March 2011, 22:04

Re: I think we learned an important lesson today.

Summon Butterflies is a bad idea if you worship okawaru - each one is just a little piety-popping bubble.

Also - Removing an amulet of faith gives a major immediate piety hit, even if you only just put it on.

Blades Runner

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Post Wednesday, 2nd March 2011, 08:29

Re: I think we learned an important lesson today.

danr wrote:Removing an amulet of faith gives a major immediate piety hit, even if you only just put it on.


The piety loss is 1/3 of current piety - the higher you were standing with your god, the more piety you lose. Piety gain is also slower beyond **** - making the hit at high piety even worse.

Lesson learned - Yet another reason to never ever test-ID amulets. Use that scroll of ID.
... and forgive us our YASDs,
As we forgive our developers,
And lead us not into the Abyss,
But deliver us from Sigmund,
For Thine is the Roguelike,
the Orb and the Victory,
now and forever.

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MyOtheHedgeFox

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Post Wednesday, 2nd March 2011, 10:46

Re: I think we learned an important lesson today.

If you're a melee fighter worshipping Okawaru, turn off Throwing skill the moment you get it. Otherwise, be prepared for an infinite train of darts gifts. No more weapons and armour for you.

(Seriously though, this could be considered a bug, although it's given by the game mechanics of gift timeout - it's shorter for missiles.)

EDIT: I revoke the bug consideration - the train is only nearly infinite. Eight darts gifts in a row do give you the sense, though.
... and forgive us our YASDs,
As we forgive our developers,
And lead us not into the Abyss,
But deliver us from Sigmund,
For Thine is the Roguelike,
the Orb and the Victory,
now and forever.
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Snake Sneak

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Post Thursday, 3rd March 2011, 17:42

Re: I think we learned an important lesson today.

Unseen horrors dispite being an "x" are not demonic. So not so bad if you are a necromancer as I previously thought. You just can't see them convulsing with pain since they are invisible. Also, vampiric draining always hits weather you can see them or not. You just have to hope you know where they are :?

Blades Runner

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Post Thursday, 3rd March 2011, 18:00

Re: I think we learned an important lesson today.

LunarHarp wrote:Also, vampiric draining always hits weather you can see them or not. You just have to hope you know where they are :?

Lure them into a corridor and move away from them. They behave like bats, so if you move away, they will end up next to you.
... and forgive us our YASDs,
As we forgive our developers,
And lead us not into the Abyss,
But deliver us from Sigmund,
For Thine is the Roguelike,
the Orb and the Victory,
now and forever.
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Zot Zealot

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Post Friday, 4th March 2011, 11:47

Re: I think we learned an important lesson today.

A randart armour with rElec, rF++, rC++ and MR will not save you from a spiny frog and a dire elephant with room to move.

*sigh*
I am sure I played flawflessly. This was an utmost unfair death. -- gorbeh
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Zot Zealot

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Post Friday, 4th March 2011, 11:47

Re: I think we learned an important lesson today.

Also: You can be [Slow] and [Fast] at the same time. Who knew?
I am sure I played flawflessly. This was an utmost unfair death. -- gorbeh

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Blades Runner

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Post Friday, 4th March 2011, 13:24

Re: I think we learned an important lesson today.

joellercoaster wrote:Also: You can be [Slow] and [Fast] at the same time. Who knew?

These effects cancel out speedwise, but the "Fast+Slow" is an indication that both of these effects are present.
... and forgive us our YASDs,
As we forgive our developers,
And lead us not into the Abyss,
But deliver us from Sigmund,
For Thine is the Roguelike,
the Orb and the Victory,
now and forever.

Temple Termagant

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Post Sunday, 6th March 2011, 14:50

Re: I think we learned an important lesson today.

You have killed dozens of Sphinx in your past games, and you will forget to wear your MR artifact some day.

(With that epic character who had killed Pan Lords without trouble, and was going for last golden rune like a candy.)

Vaults Vanquisher

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Post Wednesday, 9th March 2011, 15:56

Re: I think we learned an important lesson today.

Sticks to snakes victory dance: 2
Rod of destruction/staff of wizardry: 0
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Vestibule Violator

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Post Thursday, 10th March 2011, 08:44

Re: I think we learned an important lesson today.

...apparently glowing shapeshifters have a natural, unshifted form, you know, when they're not dead. First time I've seen that tile after facing hundreds of 'em.
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Zot Zealot

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Post Thursday, 10th March 2011, 10:02

Re: I think we learned an important lesson today.

Even with AC 41 and Iron Shot at Excellent and many pips, you will still get embarrassingly massacred by Wiglaf if he has a shield and is feeling grumpy.

*cries*
I am sure I played flawflessly. This was an utmost unfair death. -- gorbeh

Ziggurat Zagger

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Post Thursday, 10th March 2011, 10:34

Re: I think we learned an important lesson today.

Never go into the spider portal. You will always die there, even if you have rPois.
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Blades Runner

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Post Thursday, 10th March 2011, 13:08

Re: I think we learned an important lesson today.

i went in without rpois and couldn't walk ten squares in. something invisible kept bashing and poisoning me. i was right next to the stairs so i got out, but i didn't hit it once. any idea what that was?
Wins: DDBe (3 runes, morgue file)

Blades Runner

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Post Thursday, 10th March 2011, 13:10

Re: I think we learned an important lesson today.

absolutego wrote:i went in without rpois and couldn't walk ten squares in. something invisible kept bashing and poisoning me. i was right next to the stairs so i got out, but i didn't hit it once. any idea what that was?

Sounds like a ghost moth. Did it also drain your MP?
... and forgive us our YASDs,
As we forgive our developers,
And lead us not into the Abyss,
But deliver us from Sigmund,
For Thine is the Roguelike,
the Orb and the Victory,
now and forever.
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Blades Runner

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Post Thursday, 10th March 2011, 13:24

Re: I think we learned an important lesson today.

to be honest, i don't remember. i'm running a straight-melee hill orc priest, so i may have not noticed. i ran away in like 5 or 6 turns anyway, seeing how i couldn't land a single hit. i've fought those once or twice in the past, but i guess i had sInv.
Wins: DDBe (3 runes, morgue file)
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Abyss Ambulator

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Post Thursday, 10th March 2011, 20:28

Re: I think we learned an important lesson today.

Grimm wrote:Never go into the spider portal. You will always die there, even if you have rPois.



But not if you have Mephitic Cloud and mana to spare! :D

Even better if you've picked up Poisonous Cloud too. Especially if you have Ignite Poison on top of that. ::cackles maniacally::
The best strategy most frequently overlooked by new players for surviving: not starting a fight to begin with.

Ziggurat Zagger

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Post Thursday, 10th March 2011, 20:49

Re: I think we learned an important lesson today.

True that. My learn applies only to pure melee characters, who have an incredible hell of a time in the spider portal due to the absence of choke points.
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Abyss Ambulator

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Post Friday, 11th March 2011, 00:23

Re: I think we learned an important lesson today.

Yeah, I can see that going badly. Take two steps in and you'll get swarmed. Might be a good place to carry a Wand of Digging into to make your own chokepoint if you can handle non-stop one vs one fighting for many, many turns.
The best strategy most frequently overlooked by new players for surviving: not starting a fight to begin with.

mad

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Snake Sneak

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Post Friday, 11th March 2011, 01:50

Re: I think we learned an important lesson today.

Beserkers can use Brothers in Arms. I managed to clear the spider's nest - INCLUDING MY OWN GHOST FROM DYING IN IT LAST TIME - and credit it entirely to abusing BiA. Beserking iron trolls just run through ripping everything up. :D
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Vestibule Violator

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Post Saturday, 12th March 2011, 01:29

Re: I think we learned an important lesson today.

^Brothers in arms solves anything. There's no such thing as an OOD monster for a berserker. There are only "things I can kill" and "things I ask Trog for help in killing". Well, except for a few fringe cases, like some summon spammers, torment spammers, certain smite targeters, things with abjuration strong enough to defy Trog, or SpCK ghosts with weapons of distortion.

My important lessons for the day:

Wands apparently have a recharge limit you can hit. But they don't explode when you hit it!

Apparently the sword in the stone vault can come with elves guarding it. Also, this vault can appear in slime. The result of which are vault guards who get acid-ed to death before you find them, and a randart sword you will never ever try to attain for fear of being randomly teleported into acid wall death.

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Tartarus Sorceror

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Post Saturday, 12th March 2011, 02:47

Re: I think we learned an important lesson today.

If you're a MuIE and Pikel is resisting your freeze attacks, it's because he's wearing a robe of cold resistance. Find another way to attack him and/or flee.

Blades Runner

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Post Saturday, 12th March 2011, 13:20

Re: I think we learned an important lesson today.

mageykun wrote:Wands apparently have a recharge limit you can hit. But they don't explode when you hit it!

For anyone interested:
Henzell wrote:# Wand limits: invis, heal, haste, fireball, tele: 9; lightning, drain: 12; fire, cold: 15; other: 24. Note that these limits apply to recharging only, not starting values.
... and forgive us our YASDs,
As we forgive our developers,
And lead us not into the Abyss,
But deliver us from Sigmund,
For Thine is the Roguelike,
the Orb and the Victory,
now and forever.
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Zot Zealot

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Post Sunday, 13th March 2011, 13:53

Re: I think we learned an important lesson today.

Today's lesson is that Stone Arrow is a particularly poor stock weapon for clearing the Hive.
I am sure I played flawflessly. This was an utmost unfair death. -- gorbeh
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Zot Zealot

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Post Sunday, 13th March 2011, 17:22

Re: I think we learned an important lesson today.

...but Lee's Rapid Deconstruction at high power goes through the Elven Halls like a hot knife through butter. This is so much easier than the last time.

Sorry Nessos.
I am sure I played flawflessly. This was an utmost unfair death. -- gorbeh
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Vestibule Violator

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Post Monday, 14th March 2011, 08:05

Re: I think we learned an important lesson today.

Caps can come with the effect of an amulet of guardian spirit!

Nemelexies with legendary decks of summoning are frikken incredible to behold. 0_0
I unwitting summoned an executioner on lair:3, and watched in awe as it cleared the whole floor for me. After that I was absolutely paranoid about touching that deck for fear of summoning a hostile one.

Spider Stomper

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Post Monday, 14th March 2011, 09:22

Re: I think we learned an important lesson today.

mageykun wrote:Caps can come with the effect of an amulet of guardian spirit!

Nemelexies with legendary decks of summoning are frikken incredible to behold. 0_0
I unwitting summoned an executioner on lair:3, and watched in awe as it cleared the whole floor for me. After that I was absolutely paranoid about touching that deck for fear of summoning a hostile one.


Oh trust me the fun never stops when you do summon a hostile one. You usually know what killed you only after you read the message dump.

Abyss Ambulator

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Post Monday, 14th March 2011, 13:40

Re: I think we learned an important lesson today.

Jenx wrote:
mageykun wrote:Nemelexies with legendary decks of summoning are frikken incredible to behold. 0_0
I unwitting summoned an executioner on lair:3, and watched in awe as it cleared the whole floor for me. After that I was absolutely paranoid about touching that deck for fear of summoning a hostile one.


Oh trust me the fun never stops when you do summon a hostile one. You usually know what killed you only after you read the message dump.

I've little experience with Nemelex, but comparable experiences with Makhleb would suggest that you don't mess with legendary summoning without a nicely-stacked escape deck or two at hand.
You fall off the wall. You have a feeling of ineptitude.
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Halls Hopper

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Post Monday, 14th March 2011, 16:33

Re: I think we learned an important lesson today.

Stormfox wrote:
Jenx wrote:
mageykun wrote:Nemelexies with legendary decks of summoning are frikken incredible to behold. 0_0
I unwitting summoned an executioner on lair:3, and watched in awe as it cleared the whole floor for me. After that I was absolutely paranoid about touching that deck for fear of summoning a hostile one.


Oh trust me the fun never stops when you do summon a hostile one. You usually know what killed you only after you read the message dump.

I've little experience with Nemelex, but comparable experiences with Makhleb would suggest that you don't mess with legendary summoning without a nicely-stacked escape deck or two at hand.


Well that may not be necesary summoning decks got alot crusader cards thats ur abjuration/charm everything card :)
The flail fails to defends itself.
You open the flail like a pillowcase!!!

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Dungeon Master

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Post Monday, 14th March 2011, 17:09

Re: I think we learned an important lesson today.

The Pentagram card never summons hostile enemies. Most other summonings cards can only summon hostiles at power 0 (with a 25% chance), except for Foxfire which can now always summon a mix of hostile and friendly creatures.
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Abyss Ambulator

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Post Monday, 14th March 2011, 17:22

Re: I think we learned an important lesson today.

In my experience, Legendary Decks of Summoning are usually safe. It's the Plain Decks of Summoning that I worry about.
The best strategy most frequently overlooked by new players for surviving: not starting a fight to begin with.

Ziggurat Zagger

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Post Monday, 14th March 2011, 18:38

Re: I think we learned an important lesson today.

When I summon a hostile, I simply play more summonings cards. The friendlies will overwhelm the enemies tout de suite.
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Swamp Slogger

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Post Wednesday, 16th March 2011, 01:38

Re: I think we learned an important lesson today.

Some jerk made the Elven Hall 5 Floors deep instead of 7 in Trunk.

If your not careful you'll get caught COMPLETELY off guard.
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Snake Sneak

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Post Wednesday, 16th March 2011, 18:35

Re: I think we learned an important lesson today.

Maybe unknown scrolls or potions are more likely to save your life than scrolls of teleport...

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Dungeon Master

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Post Wednesday, 16th March 2011, 18:59

Re: I think we learned an important lesson today.

mageykun wrote:Apparently the sword in the stone vault can come with elves guarding it. Also, this vault can appear in slime. The result of which are vault guards who get acid-ed to death before you find them, and a randart sword you will never ever try to attain for fear of being randomly teleported into acid wall death.

Just had a look, it can't.
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Vestibule Violator

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Post Thursday, 17th March 2011, 08:29

Re: I think we learned an important lesson today.

...that's odd. It was definitely sword in the stone though- randart sword, on a tele trap, surrounded by green crystal and transparent stone walls. Someone must have tweaked it somewhere between 0.7 and trunk I guess.

Lesson for today:

If you're playing as a Nemelexian, and all you have for mutations are stat boosts, especially if they're int, do not draw from un-ID-ed decks. Because it'll be a deck of wonders. And you'll draw the potion. And it will cure mutation. Every frikken time.

As an aside, I really wish rMut gave resistance to losing mutations as well as gaining them.

Ziggurat Zagger

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Post Thursday, 17th March 2011, 09:39

Re: I think we learned an important lesson today.

That's a very good suggestion.

Blades Runner

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Post Thursday, 17th March 2011, 12:06

Re: I think we learned an important lesson today.

Perhaps a warning along the lines of
  Code:
"Do you really want to quaff the potion of cure mutation while wearing your amulet of resist mutation? (y/N)"

would then be in order, to prevent a lot of accidental headbangings ;).
... and forgive us our YASDs,
As we forgive our developers,
And lead us not into the Abyss,
But deliver us from Sigmund,
For Thine is the Roguelike,
the Orb and the Victory,
now and forever.
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Tartarus Sorceror

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Post Thursday, 17th March 2011, 12:23

Re: I think we learned an important lesson today.

Get some decent Magic Resistance. Or else, you're at risk for getting cast into Abyss thrice in a row. :(
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Abyss Ambulator

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Post Thursday, 17th March 2011, 18:00

Re: I think we learned an important lesson today.

mageykun wrote:Lesson for today:

If you're playing as a Nemelexian, and all you have for mutations are stat boosts, especially if they're int, do not draw from un-ID-ed decks. Because it'll be a deck of wonders. And you'll draw the potion. And it will cure mutation. Every frikken time.

As an aside, I really wish rMut gave resistance to losing mutations as well as gaining them.



And then you draw a Helix card from a Legendary Deck of Wonders.... :D
The best strategy most frequently overlooked by new players for surviving: not starting a fight to begin with.

Vaults Vanquisher

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Post Thursday, 17th March 2011, 21:00

Re: I think we learned an important lesson today.

You cannot camp out on the exit portal from the abyss and kill demons.

You will teleport.

And you will be lost.
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Vestibule Violator

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Post Saturday, 19th March 2011, 02:37

Re: I think we learned an important lesson today.

Sure blade is an incredibly awesome spell.

Halls Hopper

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Post Saturday, 19th March 2011, 15:51

Re: I think we learned an important lesson today.

Erolcha and Sonja both have the capability to send you to the abyss if they are not killed promptly. Which seems like GG for anyone who is not either extremely lucky or extremely well prepared.

Fuzzy Hlumppken never stood a chance.

Also, The random angry berserk mutation will drain you of food, and slow you at all the worst times. Not being able to wear armor or losing 10% hp is a problem of manageable degree. Berserking yourself uncontrollably till you starve (especially if you have a fast metabolism) can really throw your game. >.>
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Vestibule Violator

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Post Saturday, 19th March 2011, 23:16

Re: I think we learned an important lesson today.

Wands of healing do not cure status ailments. Most significantly, confusion. 0_0
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Blades Runner

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Post Sunday, 20th March 2011, 13:31

Re: I think we learned an important lesson today.

mageykun wrote:Wands of healing do not cure status ailments. Most significantly, confusion. 0_0

Yeah, about that. Maybe it's wise to replace icon on a wand from that of "potion of healing" with "heal wounds"(bigger blue cross) - it will be more intuitive for new players.
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