I think we learned an important lesson today.


Ask fellow adventurers how to stay alive in the deep, dark, dangerous dungeon below, or share your own accumulated wisdom.

Crypt Cleanser

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Post Saturday, 19th February 2011, 00:04

Re: I think we learned an important lesson today.

Then watch as the door creaks shut...
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Vestibule Violator

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Post Saturday, 19th February 2011, 08:39

Re: I think we learned an important lesson today.

What is a wizlab? I keep hearing that term.

gb

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Halls Hopper

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Post Saturday, 19th February 2011, 10:39

Re: I think we learned an important lesson today.

danr wrote:What is a wizlab? I keep hearing that term.


the wiki is still good for some things
http://crawl.chaosforge.org/index.php?title=Wizard_Laboratory

Vaults Vanquisher

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Post Sunday, 20th February 2011, 20:28

Re: I think we learned an important lesson today.

That totally awesome vault you've never been able to teleport into might actually be a gate to hell.

Chei saved my tail with several slouches.

Ziggurat Zagger

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Post Sunday, 20th February 2011, 23:01

Re: I think we learned an important lesson today.

Playing cards from an ornate deck can pay off big time. To the tune of two free levels and 15k XP.

Crawl I love you again. I take back those nasty things I said about you.

Ziggurat Zagger

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Post Sunday, 20th February 2011, 23:42

Re: I think we learned an important lesson today.

Summoned horrible things won't follow you into the Labyrinth.

Ziggurat Zagger

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Post Monday, 21st February 2011, 00:03

Re: I think we learned an important lesson today.

er I mean abominations

hxy

Slime Squisher

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Post Tuesday, 22nd February 2011, 00:45

Re: I think we learned an important lesson today.

The flames on Vehumet's altar are not purely decorative
  Code:
 Dungeon Crawl Stone Soup version 0.7.1-24-ga64cc90 character file.

125 hxy the Ruinous (level 3, -4/16 HPs)
             Began as a Deep Elf Conjurer on Feb 21, 2011.
             Engulfed by a cloud of flame (20 damage)
             ... on Level 2 of the Dungeon.
             The game lasted 00:07:40 (1526 turns).

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Abyss Ambulator

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Post Tuesday, 22nd February 2011, 17:24

Re: I think we learned an important lesson today.

Gloorq can Torment multiple times a turn. Especially if you're slowed after Berserk. Ever been tormented four times by the same creature by just taking a single step? I would have avoided him entirely after that, but he seemed rather reluctant to step away from his rune...
The best strategy most frequently overlooked by new players for surviving: not starting a fight to begin with.
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Zot Zealot

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Post Tuesday, 22nd February 2011, 21:15

Re: I think we learned an important lesson today.

Zot traps and packs of Death Yaks can both appear even as high as Lair:5.

At the same time.
I am sure I played flawflessly. This was an utmost unfair death. -- gorbeh
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Slime Squisher

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Post Tuesday, 22nd February 2011, 21:18

Re: I think we learned an important lesson today.

minmay wrote:Tornado is an insanely powerful spell, able to kill the largest swarms of the toughest monsters in mere turns. It turns out this is a bad thing in Tomb:3.


Xom finds self-induced mummy-death hilarious.
Human kind cannot bear very much reality.
TSE
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Zot Zealot

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Post Tuesday, 22nd February 2011, 21:23

Re: I think we learned an important lesson today.

Also: Hydras make the best undead thralls, bar none.
I am sure I played flawflessly. This was an utmost unfair death. -- gorbeh
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Vestibule Violator

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Post Wednesday, 23rd February 2011, 04:33

Re: I think we learned an important lesson today.

Wizard games leave morgue files. Who knew? I just noticed the other day I got 50 or so guys named wiztest in there.

Snake Sneak

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Post Wednesday, 23rd February 2011, 12:48

Re: I think we learned an important lesson today.

Reading scrolls of curse weapon/armor/jewellry (and I guess other harmful/useless scrolls) is a cheap way to victory dance your way towards gaining Spellcasting.

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Zot Zealot

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Post Wednesday, 23rd February 2011, 13:47

Re: I think we learned an important lesson today.

Spending the whole game up to that point wearing a ring of teleport control will suddenly seem worthwhile when you run into an awake Mennas on Snake:1 and all you have is Blink.
I am sure I played flawflessly. This was an utmost unfair death. -- gorbeh

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Post Wednesday, 23rd February 2011, 17:06

Re: I think we learned an important lesson today.

Don't change armor near unexplored territory, even if you're at full HP, because a swarm of killer bees is waiting right at the edge of your vision.
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Abyss Ambulator

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Post Wednesday, 23rd February 2011, 18:17

Re: I think we learned an important lesson today.

zasvid wrote:Reading scrolls of curse weapon/armor/jewellry (and I guess other harmful/useless scrolls) is a cheap way to victory dance your way towards gaining Spellcasting.



...................why did I never think of that?
The best strategy most frequently overlooked by new players for surviving: not starting a fight to begin with.
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Tartarus Sorceror

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Post Wednesday, 23rd February 2011, 18:41

Re: I think we learned an important lesson today.

Crystal Ball of Energy can really KILL you.

...just lost a very powerful character due to stat death (-3 intelligence). :|

Crypt Cleanser

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Post Thursday, 24th February 2011, 00:56

Re: I think we learned an important lesson today.

TwilightPhoenix wrote:
zasvid wrote:Reading scrolls of curse weapon/armor/jewellry (and I guess other harmful/useless scrolls) is a cheap way to victory dance your way towards gaining Spellcasting.



...................why did I never think of that?


If you have a weapon of holy wrath, curse weapon can't curse it, but you still spend the exp towards spellcasting.

Snake Sneak

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Post Thursday, 24th February 2011, 01:04

Re: I think we learned an important lesson today.

Tiber wrote:
TwilightPhoenix wrote:
zasvid wrote:Reading scrolls of curse weapon/armor/jewellry (and I guess other harmful/useless scrolls) is a cheap way to victory dance your way towards gaining Spellcasting.



...................why did I never think of that?


If you have a weapon of holy wrath, curse weapon can't curse it, but you still spend the exp towards spellcasting.


... and if you are unarmed, curse weapon can't curse your arms, but you still spend the exp towards spellcasting! ;)

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mad

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Snake Sneak

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Post Thursday, 24th February 2011, 01:09

Re: I think we learned an important lesson today.

If you manage to successfully blink away from the Lernaean Hydra, do not think that you may as well go back and try and kill it again.

Lost my best character ever (L18 KoBe with boots of levetation and randart amulet of cFly that pwned the rest of the lair and had cleared all but the final level of shoals) to that damn thing.

Crypt Cleanser

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Post Thursday, 24th February 2011, 01:47

Re: I think we learned an important lesson today.

zasvid wrote:
Tiber wrote:If you have a weapon of holy wrath, curse weapon can't curse it, but you still spend the exp towards spellcasting.


... and if you are unarmed, curse weapon can't curse your arms, but you still spend the exp towards spellcasting! ;)


Didn't know that one. I remember seeing curse armor curse stuff I wasn't wearing, so I assumed curse weapon worked the same.
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Vestibule Violator

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Post Thursday, 24th February 2011, 03:54

Re: I think we learned an important lesson today.

Also, a mummy curse will fail to affect a weapon of holy wrath.

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Vestibule Violator

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Post Thursday, 24th February 2011, 22:02

Re: I think we learned an important lesson today.

Some more from my last YASD:

- Don't leave a pile of scrolls on the ground right next to a room that is spewing flame columns. The flames can spread farther and torch all your scrolls that you thought you'd left in a safe place

- Being burdened slows you down and even if you have space between you and a hydra, it can kill you if you start going up stairs, even with a spriggan.

- shadow creatures can summon whole elf armies including deep elf knights.

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Vestibule Violator

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Post Thursday, 24th February 2011, 22:11

Re: I think we learned an important lesson today.

Dropping potions to protect them from mummy curses is generally a good idea.

It's a bad idea to do so in an ossuary though, at least those wide open ones. Losing a few potions to decay when you kill the mummies is unfortunate, but being forced to retreat from a crowd of mummies you can't kill, leaving all your potions inside? That's just awful.

Snake Sneak

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Post Thursday, 24th February 2011, 22:56

Re: I think we learned an important lesson today.

mageykun wrote:Dropping potions to protect them from mummy curses is generally a good idea.

It's a bad idea to do so in an ossuary though, at least those wide open ones. Losing a few potions to decay when you kill the mummies is unfortunate, but being forced to retreat from a crowd of mummies you can't kill, leaving all your potions inside? That's just awful.


Dropping them on the gateway before going into the ossuary (or an ice cave) is quite safe (though you gotta be extra careful without potions).

Lair Larrikin

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Post Friday, 25th February 2011, 02:43

Re: I think we learned an important lesson today.

lesson of today :
Don't think that because your human gladiator is doing extremely good in close combat with some nice items, and have killed several slime creature that suddenly you can decide to fight them in a corridor without a problem.
You're just forgetting they will merge together in such situation ...
Annihilated by a titanic slime creature (87 damage)
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Halls Hopper

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Post Friday, 25th February 2011, 10:13

Re: I think we learned an important lesson today.

lesson for today if u find a wizlab entrance dont wait till whole lvl is clear or u might find empty archway when u come back :(
The flail fails to defends itself.
You open the flail like a pillowcase!!!

Blades Runner

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Post Friday, 25th February 2011, 12:40

Re: I think we learned an important lesson today.

Sprinter wrote:lesson for today if u find a wizlab entrance dont wait till whole lvl is clear or u might find empty archway when u come back :(

Works for pretty much any portal vault.
... and forgive us our YASDs,
As we forgive our developers,
And lead us not into the Abyss,
But deliver us from Sigmund,
For Thine is the Roguelike,
the Orb and the Victory,
now and forever.

hxy

Slime Squisher

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Post Friday, 25th February 2011, 12:58

Re: I think we learned an important lesson today.

Does the Treasure Trove work the same way? (with timing?)
I've stumbled on it a couple of times, but never had enough gold for the entrance fee.
If I pay the "deposit", i'll have to go look for what the imp wants, and I've always wondered if I don't pay will it stay around?

Blades Runner

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Post Friday, 25th February 2011, 13:10

Re: I think we learned an important lesson today.

If the imp locks the trove, it stays.

I think that, in current trunk, troves are permanent but always require a cost in items, not in gold. There was even a trove that required a Horn of Geryon to open :).
... and forgive us our YASDs,
As we forgive our developers,
And lead us not into the Abyss,
But deliver us from Sigmund,
For Thine is the Roguelike,
the Orb and the Victory,
now and forever.
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Halls Hopper

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Post Friday, 25th February 2011, 16:10

Re: I think we learned an important lesson today.

Zicher wrote:
Sprinter wrote:lesson for today if u find a wizlab entrance dont wait till whole lvl is clear or u might find empty archway when u come back :(

Works for pretty much any portal vault.



Sure in some way all are temporal but other portals last till i clear level around them except maybe labyrint but there ur warned it closes soon.
The flail fails to defends itself.
You open the flail like a pillowcase!!!

Blades Runner

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Post Friday, 25th February 2011, 16:28

Re: I think we learned an important lesson today.

When in the middle of creating a FAQ (see one danr's post], DO NOT ever touch Backspace. :(
... and forgive us our YASDs,
As we forgive our developers,
And lead us not into the Abyss,
But deliver us from Sigmund,
For Thine is the Roguelike,
the Orb and the Victory,
now and forever.
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Halls Hopper

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Post Friday, 25th February 2011, 16:57

Re: I think we learned an important lesson today.

Zicher wrote:When in the middle of creating a FAQ (see one danr's post], DO NOT ever touch Backspace. :(


Not sure what u used to write FAQ but try CTRL+Z( undo)
The flail fails to defends itself.
You open the flail like a pillowcase!!!

Blades Runner

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Post Friday, 25th February 2011, 17:06

Re: I think we learned an important lesson today.

Sprinter wrote:
Zicher wrote:When in the middle of creating a FAQ (see one danr's post], DO NOT ever touch Backspace. :(


Not sure what u used to write FAQ but try CTRL+Z( undo)

There's no undo if your browser does not remember what you did before that freaking mistype ....
... and forgive us our YASDs,
As we forgive our developers,
And lead us not into the Abyss,
But deliver us from Sigmund,
For Thine is the Roguelike,
the Orb and the Victory,
now and forever.
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Zot Zealot

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Post Friday, 25th February 2011, 20:39

Re: I think we learned an important lesson today.

Branch-specific monsters will happily wander into adjacent branches.

Nothing like finding an Acid Blob when you're still pottering around Lair the first time...
I am sure I played flawflessly. This was an utmost unfair death. -- gorbeh

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Post Friday, 25th February 2011, 21:26

Re: I think we learned an important lesson today.

That super sweet artifact ring that gives you + 9 mana may have the un-identified property of dosing your (formerly) awesome HuWi with super mutagenic doses of glow.
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Tartarus Sorceror

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Post Saturday, 26th February 2011, 11:40

Re: I think we learned an important lesson today.

Don't be surprised when a ghost of your former Draconian spits a draining attack. "What the heck? I'm pretty damn sure I never got that Draconian to learn Bolt of Draining!" You're right, but that's actually not a spell but just a simple Draconian breath. :D

Ziggurat Zagger

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Post Saturday, 26th February 2011, 22:18

Re: I think we learned an important lesson today.

Troll Monks at XL 8 can easily be killed by bees, even when fighting in a corridor.

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Post Saturday, 26th February 2011, 23:57

Re: I think we learned an important lesson today.

Grimm wrote:Troll Monks at XL 8 can easily be killed by bees, even when fighting in a corridor.


Seriously. Bees are no joke.

Also: remember to unwield your Rod of Destruction before victory dancing with sticks to snakes.

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Zot Zealot

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Post Sunday, 27th February 2011, 22:39

Re: I think we learned an important lesson today.

If you are glowing, Ugly Things can bask in your mutagenic radiation and change!

Maybe not an important lesson, but cool in a TDTTOE kind of way :)
I am sure I played flawflessly. This was an utmost unfair death. -- gorbeh

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Zot Zealot

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Post Sunday, 27th February 2011, 22:48

Re: I think we learned an important lesson today.

Also: if you hit 'u' instead of 'i' when you have very low HP, the game will not care that you have spent twelve hours of play on that character - you'll still move NE one space, and get mauled by the Ettin skeleton standing there.

Feeling pretty sick about that one, when I could have healed, teleported, blinked or Bjorgnor's Revivificationed my way out if I'd just looked at the freakin' keyboard :(
I am sure I played flawflessly. This was an utmost unfair death. -- gorbeh

hxy

Slime Squisher

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Post Monday, 28th February 2011, 00:37

Re: I think we learned an important lesson today.

ha... and I was wondering if anyone plays ASCII using the hjkl movement keys :)

Halls Hopper

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Post Monday, 28th February 2011, 03:10

Re: I think we learned an important lesson today.

Rupert really is the Sigmund of Lair. If Sigmund had berserk rage. And a great sword of electrocution.
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Vestibule Violator

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Post Monday, 28th February 2011, 03:20

Re: I think we learned an important lesson today.

joellercoaster wrote:Also: if you hit 'u' instead of 'i' when you have very low HP, the game will not care that you have spent twelve hours of play on that character - you'll still move NE one space, and get mauled by the Ettin skeleton standing there.

Feeling pretty sick about that one, when I could have healed, teleported, blinked or Bjorgnor's Revivificationed my way out if I'd just looked at the freakin' keyboard :(

I tend to mess up the other diagonal- I try to hit y and get t all the time. If I'm not paying attention, I'll end up double pressing and shouting. That's a very dumb thing to do when you're attempting to sneak up the diagonal.

hyx wrote:ha... and I was wondering if anyone plays ASCII using the hjkl movement keys :)

I've learned to use yubn since switching to a laptop and losing my numpad, but I still hate hjkl. It doesn't affect crawl, but accidentally moving every time I try to (k)ick or (l)oot in nethack is infuriating. ...I need to go in and manually remap or something.

Mines Malingerer

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Post Monday, 28th February 2011, 06:14

Re: I think we learned an important lesson today.

whelen wrote:Rupert really is the Sigmund of Lair. If Sigmund had berserk rage. And a great sword of electrocution.


With a nice bit of confusion as the icing on the cake.

Still surprised I managed to escape that fight with 8hp.
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Zot Zealot

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Post Monday, 28th February 2011, 10:12

Re: I think we learned an important lesson today.

mageykun wrote:I've learned to use yubn since switching to a laptop and losing my numpad, but I still hate hjkl. It doesn't affect crawl, but accidentally moving every time I try to (k)ick or (l)oot in nethack is infuriating. ...I need to go in and manually remap or something.


You can (k)ick and (l)oot?

I never knew anything other than ctrl-d and #loot... something new, every day. I play with hjlkyubn because it's what I've always known, and also because I have no numpad on my laptop!

(For the younger members of our community, hjkl are also the original directional movement keys for vi, a text editor once amusingly described by Tom Christiansen as 'an early Roguelike game' :P)

*sigh* I think I've calmed down enough now to start a new character...
I am sure I played flawflessly. This was an utmost unfair death. -- gorbeh
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Slime Squisher

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Post Monday, 28th February 2011, 21:13

Re: I think we learned an important lesson today.

If you ever come down the stairs in Orc:4, find Nikola, and flee back up the stairs (because you are XL 12 and have no rElec) without dying, for Pete's sake, put an Exclusion on the stupid staircase. If you are slightly ADD and play a game over the course of a few days, you will completely forget why you didn't finish Orc, blithely hop down the stairs, and get a very quick Chain Lightning death. (YASD)
Human kind cannot bear very much reality.
TSE
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