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Re: I think we learned an important lesson today.

PostPosted: Tuesday, 20th December 2011, 14:10
by Stormfox
Owwwww...on the other hand, this Makhlebite (and Vehumite, before the upgrade to cloud targeting) who has killed himself far too many times with bad targeting just felt a teeny bit better.

Re: I think we learned an important lesson today.

PostPosted: Tuesday, 20th December 2011, 14:43
by Zicher
When you have played online ASCII for over two years and want to get a shot at tiles, be wary and look what your opponents are.
Not discerning the difference between an orc warrior and a regular well-equipped orc can be fatal very, very quickly.
I may as well feel like learning a completely new game.

Re: I think we learned an important lesson today.

PostPosted: Tuesday, 20th December 2011, 20:41
by Blade
Paralysis sucks.

Re: I think we learned an important lesson today.

PostPosted: Wednesday, 21st December 2011, 11:01
by MyOtheHedgeFox
Sometimes, Blade, sometimes.

Re: I think we learned an important lesson today.

PostPosted: Wednesday, 21st December 2011, 12:38
by Zicher
Blade wrote:Paralysis sucks.

Well, when you are at the correct end of the wand of paralysis ... :)

Re: I think we learned an important lesson today.

PostPosted: Wednesday, 21st December 2011, 19:24
by varsovie
Zicher wrote:
Blade wrote:Paralysis sucks.

Well, when you are at the correct end of the wand of paralysis ... :)


Well when you developed your stabbing skill...

Re: I think we learned an important lesson today.

PostPosted: Thursday, 22nd December 2011, 03:08
by cybersaint2k
In .10 trunk, ghosts can throw sticky flame beyond melee range. Over and over.

Re: I think we learned an important lesson today.

PostPosted: Thursday, 22nd December 2011, 04:51
by KoboldLord
cybersaint2k wrote:In .10 trunk, ghosts can throw sticky flame beyond melee range. Over and over.


Yep, they've always been able to do that. Actually, players used to be able to do that, too. It was pretty strong. So strong that it got nerfed all the way down to melee range, only it was never deemed important to nerf monster spells to go along. This is actually kind of a pattern, and if you watch carefully you'll notice that monsters get to keep all the pre-nerf overpowered versions of all sorts of spells.

Re: I think we learned an important lesson today.

PostPosted: Thursday, 22nd December 2011, 11:35
by joellercoaster
joellercoaster wrote:catching yourself directly with the edge of Fire Storm still hurts


Turns out this is totally true of Ice Storm as well.

Who knew?

Re: I think we learned an important lesson today.

PostPosted: Thursday, 22nd December 2011, 12:36
by Galefury
KoboldLord wrote:This is actually kind of a pattern, and if you watch carefully you'll notice that monsters get to keep all the pre-nerf overpowered versions of all sorts of spells.

Could you name a few? Or add them to this dev wiki page?

Re: I think we learned an important lesson today.

PostPosted: Friday, 23rd December 2011, 04:52
by nilsyn
When your staircases are blocked by (1)Eustachio and a pack of orcs, (2)Dowan and Duvessa, and (3)Pikel, his slaves and another pack of orcs, Xom is rolling with laughter at you.
Also, when deciding that Dowan and Duvessa are the easiest to deal with, Duvessa WILL be wielding a distortion branded sword.

Re: I think we learned an important lesson today.

PostPosted: Friday, 23rd December 2011, 15:17
by Jeremiah
cybersaint2k wrote:In .10 trunk, ghosts can throw sticky flame beyond melee range. Over and over.


On the other hand, AFAIK monster sticky flames can miss/get blocked which is no longer possible for the player spell.

Re: I think we learned an important lesson today.

PostPosted: Friday, 23rd December 2011, 16:30
by MyOtheHedgeFox
You can play Console Crawl even through your Android tool (in my case, it's a tablet)!
Just install a tool called "ConnectBot" and somewhy manage to connect a USB keyboard to the hardware. =)
I didn't test the playing (and so I don't know whether numpad works or not), but I could easily spectate.

Re: I think we learned an important lesson today.

PostPosted: Sunday, 25th December 2011, 05:18
by Tiber
With constriction in trunk, if you teleport away while constricting a monster, you take it with you. It makes sense, but it's something you might not think about while you're trying to flee.

Re: I think we learned an important lesson today.

PostPosted: Sunday, 25th December 2011, 19:58
by MyOtheHedgeFox
Alrighta, now I know why I like pure-text interfaces: sending a messagE through an android device (dolphin HD) is *reaklly* hard. That's right, reaklly hard, because the lags you experience while typing all the stuff will reakll you out...
Iвщ рщзу еру ащкгь сфт цщк лцшерщге ОЫ. I mean, i do hope this forum can work without jAVascript. I don't even want to delete the mistyped text, and with my pedantism, only one thing can make me do that... LAaaaaags

Edit: Still, Opera Mini works, and works EXCEPTIONALLY better comparing to all other browsers. It even matches my USB keyboard in speed!
Another good reason to support text-only input and to hate WordPress.

Re: I think we learned an important lesson today.

PostPosted: Monday, 26th December 2011, 01:13
by Mankeli
1) Promising KoHus have a serious rCentaur-- thing going on in the very early game. Lately, I have been experimenting with fire in particular. Read-id a scroll of immolation in a corridor? Yes, a centaur will hear it around the corner. Wear an unidentified ring? Yes, it will be a ring of ice when you meet a fire-bowed centaur. And yes it will only take 1 turn after the centaur is in your LOS.

2) Your 18 lvl char with regeneration active CAN succumb to poison if you don't have any healing potions with you. And the reason you don't have any healing potions on a 18 lvl char is because you are using Ozu's refrigeration and left the majority of your potions in your stash and on to a couple to a "safe location" on the current level. And when you instant teleport with Nemelex cards to your mini-stash with only like 11 hit points left you WILL realize that your mini-stash is gone. This was one of the most humiliating experiences of my Crawl-career :cry: Will wear that rPoison ring next time. I'll wear 2.

3) In Crawl there are very few invincible characters in the mid- or late-mid game. The only two I have found so far are heavy armored DDBe with a big axe of vampirism and TrEE with statue form. With the former you usually end up with full health after every battle and with the latter losing HP doesn't matter because you have a poopload of it, you regenerate f-a-s-t and you can kill everything with 1-3 hits anyways. Playing 0.8 still, so I guess both of these have been nerfed into oblivion by now ;).

Re: I think we learned an important lesson today.

PostPosted: Monday, 26th December 2011, 01:23
by srulz
Tiber wrote:With constriction in trunk, if you teleport away while constricting a monster, you take it with you. It makes sense, but it's something you might not think about while you're trying to flee.


Constriction made Snake Pit no longer a walk in the park when you got rPois. It's HARD, especially if you're a melee.

Re: I think we learned an important lesson today.

PostPosted: Monday, 26th December 2011, 06:10
by Tiber
srulz wrote:
Tiber wrote:With constriction in trunk, if you teleport away while constricting a monster, you take it with you. It makes sense, but it's something you might not think about while you're trying to flee.


Constriction made Snake Pit no longer a walk in the park when you got rPois. It's HARD, especially if you're a melee.


I dodged that one by bringing a save over of a character that already completed it. But I have noticed tentacled monstrosities are harder now, so I'll take your word for it. In any case, I was actually referring to playing AS a naga and constricting the other guy. Apparently you don't let go before you teleport, even though you're the one trying to get away. I suppose that does present some interesting new tactical opportunities though.

Re: I think we learned an important lesson today.

PostPosted: Monday, 26th December 2011, 17:02
by Blade
KoboldLord wrote:
cybersaint2k wrote:In .10 trunk, ghosts can throw sticky flame beyond melee range. Over and over.


Yep, they've always been able to do that. Actually, players used to be able to do that, too. It was pretty strong. So strong that it got nerfed all the way down to melee range, only it was never deemed important to nerf monster spells to go along. This is actually kind of a pattern, and if you watch carefully you'll notice that monsters get to keep all the pre-nerf overpowered versions of all sorts of spells.

The melee range "nerf" wasn't really a nerf. Sticky Flame is guaranteed to hit now, and can easily take care of 90%+ of threats through Lair. (If you're brave, this group includes hydrae. It just hurts.)

Re: I think we learned an important lesson today.

PostPosted: Monday, 26th December 2011, 20:50
by Galefury
If you think that's not a nerf you probably didn't use old sticky flame much. I don't think anybody is saying Sticky Flame is weak now, but it's definitely weaker than it was before.

Re: I think we learned an important lesson today.

PostPosted: Tuesday, 27th December 2011, 22:42
by joellercoaster
It's possible to get all the way through the main game, down to Zot:4, without finding rElec or rMut, and only one pip of rF and rC. Then you can totally die.

Joel
Died because he's an idiot, not because he lacked resistances

Re: I think we learned an important lesson today.

PostPosted: Wednesday, 28th December 2011, 06:07
by PerverseSuffering
"Nikola sucks" - Darkwing Duck, an experienced Draconian Conjurer ghost, The Swamp:1.
"Javelineers suck" - Darkwing Duck II, an experienced Draconian Conjurer ghost, Shoals:5.
"DURR" - a nameless weak Troll Arcane Marksman ghost, Dungeon:3.

Re: I think we learned an important lesson today.

PostPosted: Wednesday, 28th December 2011, 18:45
by joellercoaster
If you are playing badly enough, you can start your day with a Zotsplat, and your sixth and final death of the day can be getting one-shotted by Edmund with a +4 Flail of Crushing.

At this point, you should seriously stop playing Crawl for a while.

Joel
I'mma do that

Re: I think we learned an important lesson today.

PostPosted: Wednesday, 28th December 2011, 23:56
by Pteriforever
Yeah, that happens to me. On a bad day, my first game gets to XL7, then the next gets to XL4, and by the tenth game I can't even leave the starting vault without dying.

Re: I think we learned an important lesson today.

PostPosted: Wednesday, 28th December 2011, 23:57
by Pteriforever
Also: Scrolls of fear are great for breaking mesm.

Re: I think we learned an important lesson today.

PostPosted: Thursday, 29th December 2011, 22:47
by absolutego
ghosts with chain lighting can hit for 149 damage in a turn, no problem.
(to make it even more fun, it was an earth elementalist.)

Re: I think we learned an important lesson today.

PostPosted: Thursday, 29th December 2011, 23:17
by Anagove
I learned that I will never get past dungeon 6 because of Sigmund and Grinder. :lol:

Re: I think we learned an important lesson today.

PostPosted: Saturday, 31st December 2011, 14:51
by srulz
You can meet one of your ghosts in the Labyrinth! Almost took me by surprise, good thing I'm using my Blade Hands-wielding Troll :mrgreen:

Re: I think we learned an important lesson today.

PostPosted: Saturday, 31st December 2011, 15:25
by Mankeli
srulz wrote:You can meet one of your ghosts in the Labyrinth! Almost took me by surprise, good thing I'm using my Blade Hands-wielding Troll :mrgreen:


Learn Statue Form and you won't get taken surprise by anything; the surprise gets taken by you (and killed)! :D

Re: I think we learned an important lesson today.

PostPosted: Saturday, 31st December 2011, 16:51
by Blade
Mankeli wrote:
srulz wrote:You can meet one of your ghosts in the Labyrinth! Almost took me by surprise, good thing I'm using my Blade Hands-wielding Troll :mrgreen:


Learn Statue Form and you won't get taken surprise by anything; the surprise gets taken by you (and killed)! :D

You can get taken by surprise when your +lev armour melds over deep water and you drown. :)

Re: I think we learned an important lesson today.

PostPosted: Saturday, 31st December 2011, 21:26
by eeviac
So, Unseen Horrors are faster than bat form.

Re: I think we learned an important lesson today.

PostPosted: Saturday, 31st December 2011, 21:31
by Blade
<Henzell> demonblade the Sorcerer (L27 TeWz), worshipper of Vehumet, demolished by an Executioner in Pandemonium (evilmike_mini_pan_other_thingy), with 698244 points after 111349 turns and 10:56:13.
<Blade-> remind me not to play when I'm bored

Re: I think we learned an important lesson today.

PostPosted: Sunday, 1st January 2012, 19:45
by varsovie
The volcano is not a place for a follower of cheibriados.

Re: I think we learned an important lesson today.

PostPosted: Sunday, 1st January 2012, 23:38
by Mankeli
Blade wrote:
Mankeli wrote:
srulz wrote:You can meet one of your ghosts in the Labyrinth! Almost took me by surprise, good thing I'm using my Blade Hands-wielding Troll :mrgreen:


Learn Statue Form and you won't get taken surprise by anything; the surprise gets taken by you (and killed)! :D

You can get taken by surprise when your +lev armour melds over deep water and you drown. :)


Sounds like your writing from a very painful personal experience :D

Re: I think we learned an important lesson today.

PostPosted: Monday, 2nd January 2012, 06:55
by Blade
Nah; I'm writing from one of many Crawl stories I've heard. I don't know if I've ever even cast Statue Form.

That said, I did once drown on Cocytus:7 when I didn't notice my flight running out.

Re: I think we learned an important lesson today.

PostPosted: Monday, 2nd January 2012, 20:29
by Happylisk
When being pelted by silver bolts from a yaktaur captain, don't cast a foo-form spell.

Re: I think we learned an important lesson today.

PostPosted: Wednesday, 4th January 2012, 11:34
by srulz
There is a vault developer sadistic enough to block all 3 stairs to Lair:2 with 4 oklob plants! :shock: I stared and stared at the screen with despair for several minutes. Thankfully, a shop just passed by sold a ring of invisibility.

EDIT: New lesson learnt. When your evocation skill is 0, don't mess around with 4 oklob plants with only a ring of invisibility. You'll be dead in seconds.

Re: I think we learned an important lesson today.

PostPosted: Wednesday, 4th January 2012, 17:50
by Blade
If Wiglaf spawns with Bullseye he will block every single attack you ever take ever at all ever.

I had one period while I was fighting him where he got 10+ blocks in a row. It was beyond ridiculous.

Re: I think we learned an important lesson today.

PostPosted: Wednesday, 4th January 2012, 19:13
by Mankeli
Centaurs are somewhat tricky if you meet one in DUNGEON LEVEL ONE :mrgreen: . I guess this was an extremely improbable situation of D2 spawned centaur taking stairs or what? My char was on exp. level 1....

Re: I think we learned an important lesson today.

PostPosted: Sunday, 8th January 2012, 11:20
by heimdall
i should stay at lvl1 with mummy or maybe i should give up, i have played this game quite much but i have not seen single rune since linleys. I am doing fine with monsters but when I meet uniques its game over, I try to avoid too dangerous mobs but at some point they are everywhere.

Re: I think we learned an important lesson today.

PostPosted: Sunday, 8th January 2012, 12:06
by greepish
heimdall wrote:i should stay at lvl1 with mummy or maybe i should give up, i have played this game quite much but i have not seen single rune since linleys. I am doing fine with monsters but when I meet uniques its game over, I try to avoid too dangerous mobs but at some point they are everywhere.


You just need to learn to run more. It's cowardly, sure, but I tend to completely skip over half the uniques I run across, sometimes trying to avoid it by stair hopping and clearing half the other side of the level, sometimes just skipping the level altogether. I think the best skill to learn for surviving crawl is learning when to dive a level or even fully bailing with an annotation of "screw this branch: Mennas. Come back when have tele wand".

Re: I think we learned an important lesson today.

PostPosted: Monday, 9th January 2012, 01:35
by jejorda2
Nergalle now has Death's Door. That changes her quite a bit. It wasn't until after killing her that I realized I should have used summons to fill the space around her and prevent her from overrunning me with her spectral orcs.

Re: I think we learned an important lesson today.

PostPosted: Monday, 9th January 2012, 19:51
by lifecoder
When you try to overwhelm Eustachio with own summons - never do this in a small room. Or at least double check there are no orc priests behind.

And never try to kick Menkaure with MuWi in close combat, even if it is D:4. Especially if it is D:4!

Re: I think we learned an important lesson today.

PostPosted: Monday, 9th January 2012, 20:21
by rebthor
I don't think I saw this, it fits in with all the Death Yak <> Yak, but Alligator <> Crocodile.

Also snapping turtle is like a reaching brand on a demon trident, it hits very hard. Do not think, "oh I'll just go in and sticky flame it." You might sticky flame it, but you'll also die. This is more embarrassing when you do this with a character that has learned OOD. You will also hate yourself when you run into your sticky flaming, OOD casting ghost the next time you visit the lair.

Re: I think we learned an important lesson today.

PostPosted: Monday, 9th January 2012, 21:05
by jejorda2
There's a swamp ending where a cloud of freezing vapors blocks the entrance to the rune vault. Sure, you can use dispel undead to clear out the simulacra and freezing wraiths that are wandering about, and one semi-controlled blink will get you past the first set of clouds, but clouds randomly appear inside, and those can kill you, too.

Maybe I should have bought that rC jewelry. This is the first time I've gotten a whip of pain to do more damage than a whip of electrocution, and I was hoping to find a demon whip Kiku could convert for me. All gone.

Re: I think we learned an important lesson today.

PostPosted: Monday, 9th January 2012, 21:57
by lifecoder
Guardian serpents could be pretty easy. Or could be not. But they are sure have "Teleport other", and you never know what crap would be on it's other side. Never.

Re: I think we learned an important lesson today.

PostPosted: Tuesday, 10th January 2012, 06:03
by cerebovssquire
Don't summon brothers in arms into poisonous clouds. Because it really sucks when your MuBe summons one to solve a dangerous situation on Orc:4 and you get splattered against the wall instead.

  Code:
The ogre is engulfed in poison gas. The ogre looks even sicker.
Use which ability? (? or * to list)
Your rock troll goes berserk!
You swap places.
Your rock troll is engulfed in poison gas.
Your rock troll is poisoned.
The rock troll bites you!
* * * LOW HITPOINT WARNING * * *
The rock troll claws you.
* * * LOW HITPOINT WARNING * * *
The rock troll claws you!
You die...

Re: I think we learned an important lesson today.

PostPosted: Tuesday, 10th January 2012, 17:14
by MyOtheHedgeFox
If you want to evaporate a "beneficial" potion (sometimes they create clouds of flame/freezing_vapour/pestilence/mutation), throw those potions of agility into the fray. I guess you won't be drinking them anyway. If you are fairly strong, potions of might can go next.
Even if you are planning to be a pure mage, keeping those few potions of berserk rage might be fairly useful -- they might create clouds of flame with 50% probability.

Re: I think we learned an important lesson today.

PostPosted: Tuesday, 10th January 2012, 17:55
by MyOtheHedgeFox
Hm, didn't know that, frankly. 0.o

By the way, it really amazed me when a single (single!) potion of intelligence brought Shatter cast chances from Very Poor to Excellent. I guess it is true for the other potions of this trio as well, then...