Page 3 of 58

Re: I think we learned an important lesson today.

PostPosted: Tuesday, 1st February 2011, 10:33
by Grimm
You can change your body armour while levitating.

If you put on an amulet of stasis while hasted, you get glowed.

Re: I think we learned an important lesson today.

PostPosted: Wednesday, 2nd February 2011, 08:44
by Grimm
If an missile of dispersal is shot into a bush, the bush will blink.
I can prove this with a screenshot.

Re: I think we learned an important lesson today.

PostPosted: Wednesday, 2nd February 2011, 09:22
by Zicher
Silent spectres make boggarts _much_ less dangerous.

Re: I think we learned an important lesson today.

PostPosted: Wednesday, 2nd February 2011, 10:09
by Grimm
Traps skill 9 is no guarantee that you won't blunder into a Zot trap on DL 19 and get banished.

Re: I think we learned an important lesson today.

PostPosted: Thursday, 3rd February 2011, 13:25
by vintermann
Grimm wrote:Traps skill 9 is no guarantee that you won't blunder into a Zot trap on DL 19 and get banished.


I'll add: If you draw a legendary minefield card...
... searching a couple of times isn't guaranteed to find all the traps, even at skill 8.
... the one you step on could well be a trap door
... when you travel back up to the level, remember to steer clear of where you drew the card (legendary minefield + 20 evocations skill has a lot of range, apparently)
... you might very well step on a Zot trap
... which might well banish you.

Re: I think we learned an important lesson today.

PostPosted: Thursday, 3rd February 2011, 14:06
by Quelyn
Do not test a crystal ball at an empty location where you just made some loud noise. :oops:

Re: I think we learned an important lesson today.

PostPosted: Thursday, 3rd February 2011, 18:16
by TwilightPhoenix
DO NOT shout in the Orb's Vault to attract that Orb of Fire to your Oklob Farm without getting in its line of sight. Doing the latter is a far safer idea.

Re: I think we learned an important lesson today.

PostPosted: Friday, 4th February 2011, 20:40
by Fnord
Felids can use Tome of destruction.
Tome of destruction can disappear in a fiery explosion.

Re: I think we learned an important lesson today.

PostPosted: Friday, 4th February 2011, 23:33
by Grimm
A ring of sustain abilities will not in fact prevent an orange crystal statue from reducing your intelligence below zero.

This doesn't seem right to me.

Re: I think we learned an important lesson today.

PostPosted: Saturday, 5th February 2011, 00:31
by szanth
Yeah. Also, even though the grapevine will tell you that having at least 8 of every stat will save you from stat death... it is wrong. It is horribly wrong. Stats can go into the negatives as far as they need to.

Re: I think we learned an important lesson today.

PostPosted: Saturday, 5th February 2011, 01:05
by gb
Grimm wrote:A ring of sustain abilities will not in fact prevent an orange crystal statue from reducing your intelligence below zero.

This doesn't seem right to me.


it only halves stat loss (rounded down), so stat losses greater than one will continue to drop your stats, just by less. might want to shell out for that wand of disintegration.

Re: I think we learned an important lesson today.

PostPosted: Saturday, 5th February 2011, 01:18
by Grimm
Meant to quote not thank - anyway, I was packing a disint wand, and was attempting to charge the horrid thing in order to take it down. What I was lacking was an amulet of clarity: I got confused right off the bat and by the time I got unconfused I was -1 Int. It was only a few turns after that that I "forgot to breathe". And isn't there a potion that brings stats back up? I should have packed one of those in my bag lunch.

Re: I think we learned an important lesson today.

PostPosted: Saturday, 5th February 2011, 01:20
by gb
Grimm wrote:Meant to quote not thank - anyway, I was packing a disint wand, and was attempting to charge the horrid thing in order to take it down. What I was lacking was an amulet of clarity: I got confused right off the bat and by the time I got unconfused I was -1 Int. It was only a few turns after that that I "forgot to breathe". And isn't there a potion that brings stats back up? I should have packed one of those in my bag lunch.


i always carry a royal jelly with me rather than pack around the potion.

Re: I think we learned an important lesson today.

PostPosted: Saturday, 5th February 2011, 01:30
by Grimm
I had a ton of those in stash. Colour me "D'oh!".

Re: I think we learned an important lesson today.

PostPosted: Saturday, 5th February 2011, 04:02
by mageykun
The gods care not a wit if you happen to be floating over deep water or lava when they grant a gift.

Re: I think we learned an important lesson today.

PostPosted: Sunday, 6th February 2011, 06:20
by Sjohara
On rare occasions, Jellies can be generated on Lair 1. (Step. "You hear a slurping noise. x8" Step. "You hear a slurping noise. x6" Wait, what?!)

Re: I think we learned an important lesson today.

PostPosted: Monday, 7th February 2011, 00:30
by mageykun
"The necrophage eats the human corpse of Josephine."

Necrophages are carnivorous... apparently. I'm disturbed. o_o

Re: I think we learned an important lesson today.

PostPosted: Tuesday, 8th February 2011, 02:44
by marikvulpina
mageykun wrote:"The necrophage eats the human corpse of Josephine."

Necrophages are carnivorous... apparently. I'm disturbed. o_o

quick etymology lesson- necro = death, phage = eat(usually used to describe WHAT something eats) so literally, it means "death eater". in this specific scenario i would take "death" to be synonymous with "decay" and would therefore expect the thing to eat rotting corpses - analogous to the "saprovore" trait some races have.

Re: I think we learned an important lesson today.

PostPosted: Tuesday, 8th February 2011, 03:07
by Grimm
saprovore is the PC term for people we used to call necrophages

Re: I think we learned an important lesson today.

PostPosted: Tuesday, 8th February 2011, 03:37
by Wolfechu
marikvulpina wrote:
mageykun wrote:"The necrophage eats the human corpse of Josephine."

Necrophages are carnivorous... apparently. I'm disturbed. o_o

quick etymology lesson- necro = death, phage = eat(usually used to describe WHAT something eats) so literally, it means "death eater". in this specific scenario i would take "death" to be synonymous with "decay" and would therefore expect the thing to eat rotting corpses - analogous to the "saprovore" trait some races have.


And I would say 'Necrophage' sounds way cooler than 'Death Eater'. JK Rowling, take note of this.

Re: I think we learned an important lesson today.

PostPosted: Tuesday, 8th February 2011, 04:13
by mageykun
The really odd thing of course, is that I was disturbed by a monster eating a corpse in a genre where you murder and eat pretty much everything and everyone you come across.

I knew this, and it still bothered me. Thanks, Crawl. It's those little touches that make a difference.

Re: I think we learned an important lesson today.

PostPosted: Tuesday, 8th February 2011, 04:24
by Sjohara
Yes, you butcher them with proper utensils first. There's no need to be uncivilized about it.

Re: I think we learned an important lesson today.

PostPosted: Tuesday, 8th February 2011, 04:30
by Grimm
when will forks become available

Re: I think we learned an important lesson today.

PostPosted: Tuesday, 8th February 2011, 05:06
by mageykun
Nah, it isn't the butchering that makes a difference. I'm an old nethacker- I'm used to digging face first into a still warm pile of mostly intact gnome. :p (Though seriously- ew).

I guess it takes the game holding up an unthinking, undead, flesh eating monstrosity as a grinning mirror to yourself to bring the creepiness home.

Re: I think we learned an important lesson today.

PostPosted: Tuesday, 8th February 2011, 05:15
by Grimm
"warm pile of gnome"

damn I love the way that rolls off the tongue

Re: I think we learned an important lesson today.

PostPosted: Tuesday, 8th February 2011, 11:44
by galehar
mageykun wrote:Nah, it isn't the butchering that makes a difference. I'm an old nethacker- I'm used to digging face first into a still warm pile of mostly intact gnome. :p (Though seriously- ew).

Yeah. We should rename the necrophage monster to "nethacker" :)

Re: I think we learned an important lesson today.

PostPosted: Tuesday, 8th February 2011, 23:53
by LunarHarp
Yeah. Also, even though the grapevine will tell you that having at least 8 of every stat will save you from stat death... it is wrong. It is horribly wrong. Stats can go into the negatives as far as they need to.


Back from when stat death was instantaneous when your stat hit 0 or below, 8 is the minimum you need to not get one-shotted by a high-level necromancy miscast (usually ala mega-mummy in the tomb). If you had 8 or more you could have a turn to quaff that restore abilities potion before the next blast. But as you note this is pretty irrelevant now. If you didn't do any necromancy and never go the tomb it was pretty useless information then too.

Re: I think we learned an important lesson today.

PostPosted: Wednesday, 9th February 2011, 06:13
by Grimm
Orc warriors can come equipped with pretty nice artifact polearms which will cause them to be far more dangerous to you than orc warriors normally are. Fatal, in fact.

Re: I think we learned an important lesson today.

PostPosted: Wednesday, 9th February 2011, 20:44
by LunarHarp
It never occurred to me to cast haunt on one of my spammels to get around the whole target requirement thing. This feels like cheating now :?

Re: I think we learned an important lesson today.

PostPosted: Thursday, 10th February 2011, 20:06
by Grimm
Man I have to gripe about this: the Temple is on DL 7, AND SO IS A HYDRA. I'm being denied my right to freely practice my religion by a mythological being. How ironic is that.

Re: I think we learned an important lesson today.

PostPosted: Thursday, 10th February 2011, 21:36
by joellercoaster
If you have Unarmed Combat at 24, you're in Statue Form and you miss Aizul half a dozen times in a row, something is not what it seems.

Re: I think we learned an important lesson today.

PostPosted: Thursday, 10th February 2011, 22:07
by joellercoaster
Also: Even if you just walked through the Shoals like it weren't no thang (pretty beaches!), the Slime Pits can get gnarly in a hurry.

Re: I think we learned an important lesson today.

PostPosted: Friday, 11th February 2011, 00:05
by coyo7e
Ettins do 45 damage per attack, and get two per turn. This means that if they get a double pulse and land 3 hits, your elf is toast.

Re: I think we learned an important lesson today.

PostPosted: Friday, 11th February 2011, 00:19
by Grimm
elf toast good snack for hungry ettin

Re: I think we learned an important lesson today.

PostPosted: Friday, 11th February 2011, 09:03
by galehar
coyo7e wrote:Ettins do 45 damage per attack, and get two per turn. This means that if they get a double pulse and land 3 hits, your elf is toast.

Monsters shouldn't be able to attack you twice because of energy randomisation.

Re: I think we learned an important lesson today.

PostPosted: Friday, 11th February 2011, 09:36
by joellercoaster
Lee's Rapid Deconstruction doesn't work on slime-covered walls!

[edit: though it still completely rocks the house in Vaults:8 :mrgreen:]

Re: I think we learned an important lesson today.

PostPosted: Friday, 11th February 2011, 10:04
by Zicher
galehar wrote:
coyo7e wrote:Ettins do 45 damage per attack, and get two per turn. This means that if they get a double pulse and land 3 hits, your elf is toast.

Monsters shouldn't be able to attack you twice because of energy randomisation.

But they are able to attack you twice because of other reasons, mainly your attack/movement speed being slower than yours.

Re: I think we learned an important lesson today.

PostPosted: Friday, 11th February 2011, 17:13
by mrbobbyg
Blade Hands seriously lowers your spellcasting chances.

HELLLOOOO MUTATIONS!

Re: I think we learned an important lesson today.

PostPosted: Friday, 11th February 2011, 20:55
by joellercoaster
FOrtunately, it also seriously increases your chances of ripping your enemies into tiny bits.

HELLLLOOOO GERYON!

Re: I think we learned an important lesson today.

PostPosted: Monday, 14th February 2011, 00:07
by HonestJim
Don't read unidentified scrolls as a Hill Orc Priest of Beogh with your army close by. Beogh might forgive you if that scroll of immolation gives you and your buddies a nice tan, your knights won't be quite as forgivable...

Re: I think we learned an important lesson today.

PostPosted: Monday, 14th February 2011, 07:11
by Jenx
The zap hits the hobgoblin.The hobgoblin appears unharmed0
The zap hits the hobgoblin.The hobgoblin appears unharmed.
The zap hits the hobgoblin.The hobgoblin is lightly wounded


Just because you can chain up a trizap with Shock doesn't actually mean it's gonna do shit to the monster you hit.

Re: I think we learned an important lesson today.

PostPosted: Monday, 14th February 2011, 08:08
by joellercoaster
Pandemonium Lords, while they may be two tiles tall, fit comfortably into one-tile corridors :oops:

Re: I think we learned an important lesson today.

PostPosted: Thursday, 17th February 2011, 03:11
by mageykun
Apparently stabbing a jelly does not stop a you from getting splashed with acid and corroding your weapon.

I've though for ages it does. I guess I've just been lucky all this time...

Re: I think we learned an important lesson today.

PostPosted: Thursday, 17th February 2011, 20:03
by Tiber
Just because you know a weapon isn't cursed, doesn't mean it doesn't have a distortion brand. And lichs can apparently make an appearance in the abyss.

Re: I think we learned an important lesson today.

PostPosted: Thursday, 17th February 2011, 20:39
by Grimm
Bushes can blink.

Image

Re: I think we learned an important lesson today.

PostPosted: Thursday, 17th February 2011, 23:06
by Grimm
Menkaure, although undead, can follow you upstairs. Caveat pugnator.

Re: I think we learned an important lesson today.

PostPosted: Friday, 18th February 2011, 22:23
by galehar
Using step from time in a wizlab might not be such a good idea.

Image

Re: I think we learned an important lesson today.

PostPosted: Friday, 18th February 2011, 22:43
by szanth
Holy bejeezus. Hopefully you've got a teleport or blink to get you out of there.

Re: I think we learned an important lesson today.

PostPosted: Friday, 18th February 2011, 22:45
by mageykun
... 0_0

Stab them! Stab them all!

Or more sanely, blink to the other side of the door, close it, and get the hell out of there. Seriously. That screenshot is terrifying.