I think we learned an important lesson today.


Ask fellow adventurers how to stay alive in the deep, dark, dangerous dungeon below, or share your own accumulated wisdom.

Snake Sneak

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Post Tuesday, 6th September 2011, 22:58

Re: I think we learned an important lesson today.

A portal to somewhere else won't bring you to any hidden bazaar or treasure trove...

Temple Termagant

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Post Wednesday, 7th September 2011, 14:33

Re: I think we learned an important lesson today.

Warnings about how deadly Mennas is are not exagerrated in the slightest.

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MyOtheHedgeFox

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Post Wednesday, 7th September 2011, 18:02

Re: I think we learned an important lesson today.

TSO doesn't give warnings about hitting unaware targets when firing bolts of penetration.

Zig:27 wasn't the place for me to learn this.

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Snake Sneak

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Post Thursday, 8th September 2011, 09:18

Re: I think we learned an important lesson today.

daetrin wrote:Warnings about how deadly Mennas is are not exagerrated in the slightest.


And he is just as lethal on Zot defence
A troll caster is a hybrid

Snake Sneak

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Post Thursday, 8th September 2011, 13:45

Re: I think we learned an important lesson today.

You see an acid blob. You see a brown ooze. You see an acid blob. You see an azure jelly. You see an acid blob. You see an acid blob. You see a death ooze. You see an acid blob. You see an azure jelly. You see a brown ooze.
The royal jelly spawns ten jellies.

Agony probably isn't the smartest way to deal with the royal jelly...

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Tomb Titivator

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Post Friday, 9th September 2011, 18:32

Re: I think we learned an important lesson today.

You can memorize more spells than the toolbar shows :(
KoboldLord wrote:I'm also morbidly curious now as to how Shatter is abusable for 'stealth tricks'. It's about as stealthy as the Kool-Aid Man smashing through the walls and running through the room
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Dungeon Master

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Post Friday, 9th September 2011, 19:02

Re: I think we learned an important lesson today.

bobross419 wrote:You can memorize more spells than the toolbar shows :(

and the spell panel automatically expands (if it has enough room). The real cap is at 21 spells.
<+Grunt> You dereference an invalid pointer! Ouch! That really hurt! The game dies...

Swamp Slogger

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Post Friday, 9th September 2011, 19:03

Re: I think we learned an important lesson today.

Experimenting with new spells on 8-headed hydras is a bad idea. Very, very bad idea.

Also, Zot traps can appear as early as mid-lair in the latest trunk. Beware.
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Abyss Ambulator

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Post Friday, 9th September 2011, 19:15

Re: I think we learned an important lesson today.

If you worship Elyvilon, do not try to kill Kirke with Lightning Bolts if she has pigs behind her. They will turn neutral the instance she dies and then die to the same bolt that killed her, giving you penance for shooting at hostile monsters.

Meanwhile, even if your only offensive spells are Magic Dart and Conjure Flame and it takes 50ish turns to kill a Freezing Wraith and you lose almost all of your potions in the process, clearing an Ice Cave will still be worth it when you walk out knowing Freezing Cloud, Lightning Bolt, and Throw Icicle.
The best strategy most frequently overlooked by new players for surviving: not starting a fight to begin with.

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Zot Zealot

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Post Friday, 9th September 2011, 21:30

Re: I think we learned an important lesson today.

It's astonishing just how far in the game you can get with just Poisonous Cloud and Summon Scorpions.
I am sure I played flawflessly. This was an utmost unfair death. -- gorbeh

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Zot Zealot

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Post Friday, 9th September 2011, 23:51

Re: I think we learned an important lesson today.

Tornado is much less awesome if you also have Demonic Guardian 3 :shock:

[edit: that was almost YAreallyreallySD.]
I am sure I played flawflessly. This was an utmost unfair death. -- gorbeh
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Vestibule Violator

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Post Saturday, 10th September 2011, 08:44

Re: I think we learned an important lesson today.

galehar wrote:
bobross419 wrote:You can memorize more spells than the toolbar shows :(

and the spell panel automatically expands (if it has enough room). The real cap is at 21 spells.

Is it possible to add an arrow or something of this kind in the rightmost cell of the first row to point that out?
If you find any mistakes or typos in my post, feel free to PM me about it. Thanks in advance!

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Through each ripple and wave...
Through every living being...
The Verse binds us all as one.
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Zot Zealot

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Post Saturday, 10th September 2011, 10:04

Re: I think we learned an important lesson today.

With Swiftness and Haste together, it appears you can outrun Mennas.
I am sure I played flawflessly. This was an utmost unfair death. -- gorbeh
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Vestibule Violator

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Post Saturday, 10th September 2011, 10:49

Re: I think we learned an important lesson today.

joellercoaster wrote:With Swiftness and Haste together, it appears you can outrun Mennas.

Can, not always will.
If you find any mistakes or typos in my post, feel free to PM me about it. Thanks in advance!

The Verse flows throughout Aquaria...
Through each ripple and wave...
Through every living being...
The Verse binds us all as one.

AtT

Blades Runner

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Post Saturday, 10th September 2011, 20:52

Re: I think we learned an important lesson today.

I learned two lessons:

"Stealth is for pussies" and "Traps and doors are for pussies" is not a good pairing of philosophies.

Large shields do in fact harm your casting effectiveness and may cause you to miscast summon a reaver that will kill you.

Spider Stomper

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Post Saturday, 10th September 2011, 23:16

Re: I think we learned an important lesson today.

TwilightPhoenix wrote:If you worship Elyvilon, do not try to kill Kirke with Lightning Bolts if she has pigs behind her. They will turn neutral the instance she dies and then die to the same bolt that killed her, giving you penance for shooting at hostile monsters.


Alternatively, press . instead of enter when targeting Lightning Bolt, and the bolt will stop there and go no further. Also useful when you want to cast lightning spells at a creature that has a wall behind it.

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Halls Hopper

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Post Sunday, 11th September 2011, 07:28

Re: I think we learned an important lesson today.

I'm sure this has been posted before, but nonetheless, Unseen Horrors can seemingly run through clouds of conjure flame and kill you as you are attempting to go down stairs.

Vaults Vanquisher

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Post Sunday, 11th September 2011, 07:36

Re: I think we learned an important lesson today.

The Shining One might get his panties in a wad if you kill your enemies while you're invisible, but he's cool with it if you use invisibility to sneak away like a wussy.

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Swamp Slogger

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Post Sunday, 11th September 2011, 09:31

Re: I think we learned an important lesson today.

ElectricAlbatross wrote:
TwilightPhoenix wrote:If you worship Elyvilon, do not try to kill Kirke with Lightning Bolts if she has pigs behind her. They will turn neutral the instance she dies and then die to the same bolt that killed her, giving you penance for shooting at hostile monsters.


Alternatively, press . instead of enter when targeting Lightning Bolt, and the bolt will stop there and go no further. Also useful when you want to cast lightning spells at a creature that has a wall behind it.


What if you target a creature that's behind other creatures? Will it hit those creatures, then target and then stop?

Spider Stomper

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Post Sunday, 11th September 2011, 17:14

Re: I think we learned an important lesson today.

Yes.

AtT

Blades Runner

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Post Sunday, 11th September 2011, 21:40

Re: I think we learned an important lesson today.

"Good" ability to cast my ass!

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Halls Hopper

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Post Sunday, 11th September 2011, 22:24

Re: I think we learned an important lesson today.

Time for something positive.

When you've played 30 Demonspawn in a row, and gotten slaughtered early on, you will think that Crawl hates you. Especially when Maud is on Lair: 1 and kicking the crap out of you. Then you will kill her and discover she was kicking the crap out of you because she was using a +1, +3 demon whip of draining. Some times I swear, Xom must be looking out for me (even when I don't worship him).

AtT

Blades Runner

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Post Sunday, 11th September 2011, 23:03

Re: I think we learned an important lesson today.

Apparently Prince Ribbit leaves a human corpse..?
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Tomb Titivator

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Post Sunday, 11th September 2011, 23:14

Re: I think we learned an important lesson today.

AtT wrote:Apparently Prince Ribbit leaves a human corpse..?


"A handsome prince before he was cursed, he now adventures for a cure."

Basically a ripoff of the Frog Prince. Try kissing him some time.
KoboldLord wrote:I'm also morbidly curious now as to how Shatter is abusable for 'stealth tricks'. It's about as stealthy as the Kool-Aid Man smashing through the walls and running through the room
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Halls Hopper

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Post Monday, 12th September 2011, 06:11

Re: I think we learned an important lesson today.

Just when you thought you had seen everything mid-game Crawl has to offer, you go down a set of stairs in the swamp and OH GOD WHY! WHY WOULD THIS EVER HAPPEN???

Image

By the way, I didn't set any of that up. It was like that when I went down the stairs. Just so you know.
Last edited by MADDOGmjb on Monday, 12th September 2011, 08:28, edited 1 time in total.

Vaults Vanquisher

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Post Monday, 12th September 2011, 07:08

Re: I think we learned an important lesson today.

Huh.

But it's nice to see that your DSWz is still going, MADDOGmjb. After I gave you advice in that other thread, I thought "Cool, he took my advice... uh oh, I hope it doesn't get him killed, or he might think I'm an ass or something."
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Halls Hopper

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Post Monday, 12th September 2011, 07:11

Re: I think we learned an important lesson today.

Happy Corner wrote:Huh.

But it's nice to see that your DSWz is still going, MADDOGmjb. After I gave you advice in that other thread, I thought "Cool, he took my advice... uh oh, I hope it doesn't get him killed, or he might think I'm an ass or something."


All is good so far, in fact, give me about half an hour and you will be getting an update. Don't want to spoil too much, but know that I've gotten some pretty sweet artifacts.

Abyss Ambulator

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Post Monday, 12th September 2011, 07:29

Re: I think we learned an important lesson today.

Uh... apparently it is now possible for items to drop into deep water when apporting them.

Just lost the decaying rune this way.

Time for me to take a break from this game I think...
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Halls Hopper

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Post Monday, 12th September 2011, 07:46

Re: I think we learned an important lesson today.

Jeremiah wrote:Uh... apparently it is now possible for items to drop into deep water when apporting them.

Just lost the decaying rune this way.

Time for me to take a break from this game I think...


Ouch.
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Tartarus Sorceror

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Post Monday, 12th September 2011, 07:59

Re: I think we learned an important lesson today.

Jeremiah wrote:Uh... apparently it is now possible for items to drop into deep water when apporting them.

Just lost the decaying rune this way.

Time for me to take a break from this game I think...

Double yuck... I mean ouch!

Blades Runner

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Post Monday, 12th September 2011, 08:28

Re: I think we learned an important lesson today.

Jeremiah wrote:Uh... apparently it is now possible for items to drop into deep water when apporting them.

Just lost the decaying rune this way.

Time for me to take a break from this game I think...


i would suggest to post this on the bug tracker, together with a savegame.
i am pretty sure you'll get a fixed savegame (with the rune under your character) while a dev looks into the problem.
(this approach only works if you did not kill the character, of course)
Check out my characters at Spielersofa (in German)

Abyss Ambulator

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Post Monday, 12th September 2011, 08:37

Re: I think we learned an important lesson today.

slowcar wrote:
Jeremiah wrote:Uh... apparently it is now possible for items to drop into deep water when apporting them.

Just lost the decaying rune this way.

Time for me to take a break from this game I think...


i would suggest to post this on the bug tracker, together with a savegame.
i am pretty sure you'll get a fixed savegame (with the rune under your character) while a dev looks into the problem.
(this approach only works if you did not kill the character, of course)



Well, I did get a warning - something like "are you sure you want to apport over this terrain," so I guess it's my fault. But I thought it just meant it might fail completely, as AFAIK this was the behaviour in earlier versions.

Anyway, it's an online game so I don't know if it would be possible to fix the save.
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Dungeon Master

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Post Monday, 12th September 2011, 09:49

Re: I think we learned an important lesson today.

It's not lost forever. You can convert to Fedhas and use sunlight to evaporate the water and get your rune.
<+Grunt> You dereference an invalid pointer! Ouch! That really hurt! The game dies...

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Post Monday, 12th September 2011, 10:12

Re: I think we learned an important lesson today.

Hmm, interesting. I hadn't thought of Fedhas, and I'm not undead so it would be a possibility.

If I'm attempting 15 runes it would probably involve leaving some part of the dungeon with living, corpse-leaving monsters unexplored so I could come back after getting the Hell and Pan runes and get enough Fedhas piety to use Sunlight. I wonder if Elf:5, Shoals:5 and a draconian castle that I have so far avoided on D:25 would be enough.

It's probably doable by a much better player, but for me... hell, lets give it a try.
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Tomb Titivator

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Post Monday, 12th September 2011, 10:31

Re: I think we learned an important lesson today.

Would it be easier to build Kiku piety, burn a bunch of corpse delivery, switch to Fedhas, then rocket piety?
KoboldLord wrote:I'm also morbidly curious now as to how Shatter is abusable for 'stealth tricks'. It's about as stealthy as the Kool-Aid Man smashing through the walls and running through the room

Abyss Ambulator

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Post Monday, 12th September 2011, 11:02

Re: I think we learned an important lesson today.

Ok, so I'm not thinking very clearly today... that might well work, and I already worship Kiku, so it's probably worth trying. I'd have to deal with Kiku's wrath, but then I would have done anyway.
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Post Monday, 12th September 2011, 11:15

Re: I think we learned an important lesson today.

Ya... you can easily rocket to ***** at the cost of only * Kiku piety...
KoboldLord wrote:I'm also morbidly curious now as to how Shatter is abusable for 'stealth tricks'. It's about as stealthy as the Kool-Aid Man smashing through the walls and running through the room

Blades Runner

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Post Monday, 12th September 2011, 11:29

Re: I think we learned an important lesson today.

bobross419 wrote:Ya... you can easily rocket to ***** at the cost of only * Kiku piety...

plants versus zombies
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Dungeon Dilettante

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Post Monday, 12th September 2011, 11:33

Re: I think we learned an important lesson today.

Swamp Dragon Slaying 101

Lesson 1: Ice form is a good way to kill Swamp Dragons, high damage output and rPois which lets you stand right in their mephitic cloud breath unharmed.

Lesson 2: Ignite Poison in a good way to kill Swamp Dragons. Just a few casts usually does them in, all you have to do is be able to see them.

Lesson 3: However, Casting Ignite Poison WHILE in Ice Form, WHILE standing in the middle of a mephitic cloud breath, is NOT a good way to kill Swamp Dragons, it is, in fact, a pretty good way to die.

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Zot Zealot

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Post Monday, 12th September 2011, 17:12

Re: I think we learned an important lesson today.

Ghost Moths are jerks.
I am sure I played flawflessly. This was an utmost unfair death. -- gorbeh
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Ziggurat Zagger

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Post Monday, 12th September 2011, 18:22

Re: I think we learned an important lesson today.

Shuffle the card is just as horribly powerful and damaging to your attributes apparently REGARDLESS of the power level of the deck.
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AtT

Blades Runner

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Post Tuesday, 13th September 2011, 13:34

Re: I think we learned an important lesson today.

The lair can spawn on D8. Hydras can spawn on L1.

Spider Stomper

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Post Tuesday, 13th September 2011, 16:47

Re: I think we learned an important lesson today.

Don't fight blink frogs and other fast, unintelligent, batty opponents near a Zot trap. They will blunder in over and over, subjecting you to all manner of bad effects until they finally cast you into the Abyss.

Lesson #2 learned today - make sure you are at full health before drawing from a deck of wonders, or else it will be the Alchemist, and you'll be that much poorer when you draw Trowel and get a portal to a bazaar where you can't afford anything next.
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Blades Runner

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Post Tuesday, 13th September 2011, 19:37

Re: I think we learned an important lesson today.

a boggart can summon a pack of boggarts.
there wasn't a free square in LOS in like four turns.
Wins: DDBe (3 runes, morgue file)

Spider Stomper

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Post Wednesday, 14th September 2011, 16:10

Re: I think we learned an important lesson today.

Decks of wonder are best spammed while wearing rings of sustain abilities. It won't stop the Focus card from pushing points from your worst stat to your best, but when you draw Shuffle, it will only partially move your stats around instead of directly swapping them (12, 10, 8 might become 10, 10, 10), evening out the effect so you're not constantly making your worst stat even worse.

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Dungeon Master

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Post Wednesday, 14th September 2011, 19:29

Re: I think we learned an important lesson today.

minstrel wrote:Decks of wonder are best spammed while wearing rings of sustain abilities. It won't stop the Focus card from pushing points from your worst stat to your best, but when you draw Shuffle, it will only partially move your stats around instead of directly swapping them (12, 10, 8 might become 10, 10, 10), evening out the effect so you're not constantly making your worst stat even worse.

Are you sure you weren't wearing a ring of, say, +2 strength, such that 10 (+2), 10, 8 became 8 (+2), 10, 10? Shuffle definitely didn't get affected by sustain abilities at all when I tested just now, at least.

Spider Stomper

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Post Wednesday, 14th September 2011, 20:06

Re: I think we learned an important lesson today.

MarvinPA wrote:Are you sure you weren't wearing a ring of, say, +2 strength, such that 10 (+2), 10, 8 became 8 (+2), 10, 10? Shuffle definitely didn't get affected by sustain abilities at all when I tested just now, at least.


Something funny definitely happened, because my lowest stat before was 10. It was 14 afterward, and that was taking into account a +3 item (for a total of 17). I'm absolutely certain of this, and checked my items over thoroughly to make sure I wasn't missing any plusses. It seemed too good a find to be true.

Unfortunately I don't have the save file or a before/after screenshot. I'd have done so if I knew it wasn't intentional.

Has Shuffle itself perhaps been changed to randomize not just the assignment of the values but the values themselves? Other thought - is there some error that would cause them to get shuffled based on the modified value, rather than base?

I'm using crawl-0.10-a0-699 if anyone's interested.

Will try playing around in wizmode later.

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Post Wednesday, 14th September 2011, 20:36

Re: I think we learned an important lesson today.

Do not stairdance the Vault:8 guards with AC 5.
You fall off the wall. You have a feeling of ineptitude.
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