I think we learned an important lesson today.


Ask fellow adventurers how to stay alive in the deep, dark, dangerous dungeon below, or share your own accumulated wisdom.

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Abyss Ambulator

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Post Wednesday, 23rd November 2011, 05:01

Re: I think we learned an important lesson today.

Kerslake wrote:If your ghost is a Spriggan, good luck hitting hit as a Spriggan, regardless of your magic.


Not if you have fireball. :twisted:

Halls Hopper

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Post Wednesday, 23rd November 2011, 05:36

Re: I think we learned an important lesson today.

Blade wrote:
Kerslake wrote:If your ghost is a Spriggan, good luck hitting hit as a Spriggan, regardless of your magic.


Not if you have fireball. :twisted:


But he'd be all up in my grill, tossing Mephitic Cloud in my face, knifing me while I knifed him and there was a dragon on the loose in the level. I wish the game gave me fireball before I knew this.

And if you see a group of non-Merfolk in Shoals:5, you aren't getting the rune, not with Mara with them. And not if in the opposite direction is another group of fiends.
Once again, Scroll of Teleport, I cannot kiss you this time either as you've crumbled into dust in the water.

Edit: If you're looking for one easy spell, you're going to find four Grand Grimoires and an entire library without that spell.

Halls Hopper

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Post Wednesday, 23rd November 2011, 22:49

Re: I think we learned an important lesson today.

If a floor has a powerful unique near a set of stairs and you reenter it, that teleport trap will land you right next to it.

AtT

Blades Runner

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Post Thursday, 24th November 2011, 04:04

Re: I think we learned an important lesson today.

When your woman takes a plate out of the oven, for Zin's sake don't touch it. You will blister up your crawling hand.

Halls Hopper

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Post Thursday, 24th November 2011, 04:40

Re: I think we learned an important lesson today.

Kerslake wrote:If a floor has a powerful unique near a set of stairs and you reenter it, that teleport trap will land you right next to it.

When you get sent to the Abyss by a coincidental Zot Trap to get you out of that jam, the exit you take will land you near that same unique.

Explicative explicative.

Swamp Slogger

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Post Friday, 25th November 2011, 02:40

Re: I think we learned an important lesson today.

If you are fighting Mara and acquire the Misled status, and immediately afterward blow up Mara with an orb of destruction and run away from his clones, check your history and make sure there's an entry there about Defeated Mara. You might not have blown up who you thought.

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Tartarus Sorceror

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Post Friday, 25th November 2011, 03:18

Re: I think we learned an important lesson today.

If you miss 0.8 Tornado, pick Elyvilon. Seriously, man....

Halls Hopper

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Post Friday, 25th November 2011, 03:57

Re: I think we learned an important lesson today.

You know what poison arrow does to a Royal Jelly? It spawns more jellies with the help of Freezing Cloud.

Abyss Ambulator

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Post Friday, 25th November 2011, 13:31

Re: I think we learned an important lesson today.

...okay, so how much trouble would I be in if I tried the post-0.8 Tornado on the royal jelly, anyhow?
You fall off the wall. You have a feeling of ineptitude.

Halls Hopper

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Post Saturday, 26th November 2011, 05:58

Re: I think we learned an important lesson today.

If you have teleportitis and you blink away from a Pan Lord and his croonies, it'll kick in and teleport you right back to them.
And you'll find anything but what you need in Pan.
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Eringya's Employee

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Post Sunday, 27th November 2011, 03:50

Re: I think we learned an important lesson today.

Troves can have incredibly mundane loot. :cry:
MuCK;
  Code:
612 | D:1      | Xom revived you
614 | D:1      | Xom revived you
614 | D:1      | Slain by a gnoll

Spider Stomper

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Post Sunday, 27th November 2011, 04:52

Re: I think we learned an important lesson today.

When life gives you lemons consider worshiping Fedhas.

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Vestibule Violator

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Post Sunday, 27th November 2011, 05:24

Re: I think we learned an important lesson today.

There are now D:1 altars! And here I always thought they couldn't show up till D:2...

Halls Hopper

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Post Sunday, 27th November 2011, 08:51

Re: I think we learned an important lesson today.

Is it a treasure room full of phat loot? Do you see any enemies? Yes, no, it's you or them. And when the bodies hit the floor, it's all mimics for the good stuff.
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Crypt Cleanser

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Post Sunday, 27th November 2011, 09:22

Re: I think we learned an important lesson today.

Cast shadow imps in lair does silly things. More silly are these hordes of mindless rats running in your flames clouds.
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Zot Zealot

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Post Sunday, 27th November 2011, 12:04

Re: I think we learned an important lesson today.

Sticky Flame is even more awesome than usual when fighting Unseen Horrors.
I am sure I played flawflessly. This was an utmost unfair death. -- gorbeh

Abyss Ambulator

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Post Monday, 28th November 2011, 13:53

Re: I think we learned an important lesson today.

varsovie wrote:Cast shadow imps in lair does silly things. More silly are these hordes of mindless rats running in your flames clouds.

Not as bad as when Shadow Creatures in Hive (when it existed) got you a mighty horde of...plants.

(Granted, a nice big wall of plants could help you with crowd control, but Shadow Creatures being what it is, you'd get two plants at opposite edges of LOS which did nothing useful.)
You fall off the wall. You have a feeling of ineptitude.

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Post Monday, 28th November 2011, 19:22

Re: I think we learned an important lesson today.

The lesson i learned today was "Sigmund is a very light sleeper" i ensorcelled hibernation on him 3 times and he woke up right away each time...
Win (1) DECj (1) HECj
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Vestibule Violator

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Post Monday, 28th November 2011, 19:38

Re: I think we learned an important lesson today.

Цонфусе him, then!
(confuse him)
If you find any mistakes or typos in my post, feel free to PM me about it. Thanks in advance!

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Through every living being...
The Verse binds us all as one.

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Blades Runner

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Post Monday, 28th November 2011, 23:31

Re: I think we learned an important lesson today.

Gamesmaster1965 wrote:The lesson i learned today was "Sigmund is a very light sleeper" i ensorcelled hibernation on him 3 times and he woke up right away each time...

- After you successfully hibernate a critter, it will resist further hibernation for a long time (might be around 20 turns). (From the Knowledge Bot, http://crawl.develz.org/wordpress/bots)

Halls Hopper

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Post Tuesday, 29th November 2011, 07:31

Re: I think we learned an important lesson today.

I killed Boris, I killed Boris, I kil- AW F***
He's going to jump me when I least expect it.

Snake Sneak

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Post Tuesday, 29th November 2011, 15:29

Re: I think we learned an important lesson today.

rPois does not mean that Nessos won't still shoot holes through you. Burny holes.

Scrolls of Fog or similar effects don't work well against him, since he just quickly gets around them.
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Vestibule Violator

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Post Tuesday, 29th November 2011, 21:36

Re: I think we learned an important lesson today.

Learned a new entry for the "it can kill hydrae!" list:

needles of slowing + a dagger of electrocution. :)

Halls Hopper

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Post Wednesday, 30th November 2011, 05:06

Re: I think we learned an important lesson today.

Watch where you step in a dead-end corridor with the stairs on the second last square and quicksters as far as the eye can see. And a unique.
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Tartarus Sorceror

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Post Wednesday, 30th November 2011, 05:18

Re: I think we learned an important lesson today.

The life of a Chei follower is HARD.
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Zot Zealot

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Post Wednesday, 30th November 2011, 12:55

Re: I think we learned an important lesson today.

If you are fighting Wiglaf and some centaurs, think hard before killing the latter where the former can pick up one of their bows.
I am sure I played flawflessly. This was an utmost unfair death. -- gorbeh
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Vestibule Violator

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Post Wednesday, 30th November 2011, 13:24

Re: I think we learned an important lesson today.

joellercoaster wrote:If you are fighting Wiglaf and some centaurs, think hard before killing the latter where the former can pick up one of their bows.

More generally- never leave ammo and launchers stacked together where nasties can find them. I now routinely collect bows, crossbows, blowguns and slings from the cold dead hands of their owners and then go up to the previous floor to dump them (caveat- unless I want the ammo, then I ninja that and leave the launcher to rot).

Specifically for your situation though, this is pretty much the best tactical application of apportation- kill one creature and then yank that awesome weapon away before next thing grabs it.

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Crypt Cleanser

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Post Thursday, 1st December 2011, 03:39

Re: I think we learned an important lesson today.

A cursed launcher + one or two ammo is a nice thing to let on the floor. ;)

Vaults Vanquisher

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Post Thursday, 1st December 2011, 05:28

Re: I think we learned an important lesson today.

mageykun wrote:
joellercoaster wrote:If you are fighting Wiglaf and some centaurs, think hard before killing the latter where the former can pick up one of their bows.

More generally- never leave ammo and launchers stacked together where nasties can find them. I now routinely collect bows, crossbows, blowguns and slings from the cold dead hands of their owners and then go up to the previous floor to dump them (caveat- unless I want the ammo, then I ninja that and leave the launcher to rot).

Specifically for your situation though, this is pretty much the best tactical application of apportation- kill one creature and then yank that awesome weapon away before next thing grabs it.


I only bother doing this on D1 with darts (dump wherever once inventory is full). I swear, the most deaths I ever get are from kobolds with runed darts on D1.
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Vestibule Violator

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Post Thursday, 1st December 2011, 13:10

Re: I think we learned an important lesson today.

Darts (especially runed ones) can be surprisingly useful for an apprentice who has close-ranged spells at the beginning (Fire or Ice Elementalist, and Earth Elementalist to a lesser extent). One well-enchanted dart can seriously damage an unlucky orc or kill a hobgoblin or a small snake. As far as I could tell, a stack of +2 darts with no brand is even more useful than darts of explosion/dispersal/fire/ice -- mostly because you can use them without the censor within you screaming with rage.

They make up for the high cost of Throw Flame/Frost until, say, 15-20MP or Strawberry/Sultana hunger level, and they let you worry less about food in the very beginning when your apprentice is still unexperienced in Spellcasting.
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Abyss Ambulator

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Post Thursday, 1st December 2011, 15:09

Re: I think we learned an important lesson today.

Darts are also quite useful for waking up one monster at the edge of LOS, so that it comes towards you and you can fight it without going too far into unknown territory.
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Zot Zealot

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Post Thursday, 1st December 2011, 21:31

Re: I think we learned an important lesson today.

Chain Lightning is great fun.

Possibly, a little too much :oops:

[edit: By the same token, Ring of Flames is hella fun, but catching yourself directly with the edge of Fire Storm still hurts when you only have rF+.]
I am sure I played flawflessly. This was an utmost unfair death. -- gorbeh

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Tartarus Sorceror

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Post Friday, 2nd December 2011, 09:27

Re: I think we learned an important lesson today.

Chei's Temporal Distortion is really useful. :)
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Zot Zealot

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Post Friday, 2nd December 2011, 11:02

Re: I think we learned an important lesson today.

Crystal Golems are rare, but so annoying - IMO a perfectly good justification for learning OoD :P
I am sure I played flawflessly. This was an utmost unfair death. -- gorbeh
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Zot Zealot

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Post Friday, 2nd December 2011, 11:56

Re: I think we learned an important lesson today.

Rune Mimics exist :lol:
I am sure I played flawflessly. This was an utmost unfair death. -- gorbeh

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Vaults Vanquisher

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Post Saturday, 3rd December 2011, 03:18

Re: I think we learned an important lesson today.

I learned two things today, and thankfully they just burned valuable resources, didn't kill me :)

A) Trying to kill Ettins with sticky flame is a bad idea (I always killed them before in ranged, didn't know they were 45x2 damage!!)
B) Don't forget to turn on traps to about 8 before vaults. Getting frailx3 from a single zot glow sucks
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Abyss Ambulator

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Post Saturday, 3rd December 2011, 05:43

Re: I think we learned an important lesson today.

Felids can ninja runes/the orb by running up to it, grabbing it, and committing suicide to teleport to safety.
The best strategy most frequently overlooked by new players for surviving: not starting a fight to begin with.
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Slime Squisher

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Post Saturday, 3rd December 2011, 07:22

Re: I think we learned an important lesson today.

If you see an orc priest, you're going to die. No exceptions.

Vaults Vanquisher

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Post Saturday, 3rd December 2011, 09:25

Re: I think we learned an important lesson today.

Apparently Fedhas Madash can be rearranged to say Mad Ash Has Fed. Ash is a deivore! Om nom nom. Altnernatively, in order, Fed Has Mad Ash, meaning the feds finally got ashenzari. Probably don't want to know what he did (probably involves bondage).
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Vestibule Violator

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Post Saturday, 3rd December 2011, 09:28

Re: I think we learned an important lesson today.

Pteriforever wrote:If you see an orc priest, you're going to die. No exceptions.

However, there is a difference:
either your character is going to,
or he is going to say "You're going to die" to this enemy and succeed.
Choose.
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Through each ripple and wave...
Through every living being...
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Shoals Surfer

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Post Saturday, 3rd December 2011, 10:38

Re: I think we learned an important lesson today.

Auto-battle DOES NOT work for Spriggans. Not EVER.
I got killed by a rat while leaning on Tab. Was at full HP, too.

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Eringya's Employee

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Post Saturday, 3rd December 2011, 12:00

Re: I think we learned an important lesson today.

In the spirit of the post right above this, TAB (auto-battle default) doesn't work with Xom worshippers. You don't want to be tabing a helion while you were fighting a rat on early D.
MuCK;
  Code:
612 | D:1      | Xom revived you
614 | D:1      | Xom revived you
614 | D:1      | Slain by a gnoll

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Post Sunday, 4th December 2011, 00:26

Re: I think we learned an important lesson today.

So yeah, as a draconian, getting hit with a trident of dragonslaying on a merfolk impaler really hurts O.O
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Vestibule Violator

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Post Sunday, 4th December 2011, 02:30

Re: I think we learned an important lesson today.

Hall of Blades + Invisibility = free xp! =D

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Zot Zealot

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Post Monday, 5th December 2011, 14:09

Re: I think we learned an important lesson today.

Your ridiculously powerful conjurator can die, even in the Vestibule of Hell, if you don't pay close attention to what you're doing (especially if it's not what you thought).

This will cause you to cry bitter tears of frustration at your own shortcomings.
I am sure I played flawflessly. This was an utmost unfair death. -- gorbeh

Slime Squisher

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Post Monday, 5th December 2011, 22:39

Re: I think we learned an important lesson today.

Pteriforever wrote:If you see an orc priest, you're going to die. No exceptions.

My dozen of undead orc priest servants would want to have a word with you :lol:
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Ziggurat Zagger

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Post Monday, 5th December 2011, 22:44

Re: I think we learned an important lesson today.

TehDruid wrote:In the spirit of the post right above this, TAB (auto-battle default) doesn't work with Xom worshippers. You don't want to be tabing a helion while you were fighting a rat on early D.


I, too, recently learned this important lesson.

Well, as important as any lesson learned while worshipping Xom.
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Post Tuesday, 6th December 2011, 04:56

Re: I think we learned an important lesson today.

Work ethic is all about your environment. I strongly recommend studying/writing in a library rather than at home where you won't feel like a dick opening up facebook/crawl/porn/skyrim/the tavern, etc.

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Abyss Ambulator

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Post Tuesday, 6th December 2011, 05:00

Re: I think we learned an important lesson today.

Every unique has the potential to be dangerous, even if you've already defeated many of similar difficulty.

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Post Tuesday, 6th December 2011, 16:42

Re: I think we learned an important lesson today.

Mennas with an artifact large shield while wielding an eudemon blade? Yeah, you're not getting either, boy.
MuCK;
  Code:
612 | D:1      | Xom revived you
614 | D:1      | Xom revived you
614 | D:1      | Slain by a gnoll

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