I think we learned an important lesson today.


Ask fellow adventurers how to stay alive in the deep, dark, dangerous dungeon below, or share your own accumulated wisdom.

Abyss Ambulator

Posts: 1196

Joined: Friday, 17th December 2010, 13:59

Location: Maryland, USA

Post Tuesday, 6th December 2011, 19:31

Re: I think we learned an important lesson today.

TehDruid wrote:Mennas with an artifact large shield while wielding an eudemon blade? Yeah, you're not getting either, boy.

Sure you are, if you don't mind getting the pointy end of the eudemon blade.
You fall off the wall. You have a feeling of ineptitude.
User avatar

Abyss Ambulator

Posts: 1189

Joined: Friday, 28th January 2011, 21:45

Post Tuesday, 6th December 2011, 23:26

Re: I think we learned an important lesson today.

Blade wrote:Every unique has the potential to be dangerous, even if you've already defeated many of similar difficulty.



Conversely, every potential danger can be unique, even if you've already defeated many similar monsters.
The best strategy most frequently overlooked by new players for surviving: not starting a fight to begin with.

For this message the author TwilightPhoenix has received thanks: 2
Borodin, MyOtheHedgeFox

Mines Malingerer

Posts: 30

Joined: Wednesday, 13th April 2011, 13:06

Post Wednesday, 7th December 2011, 14:49

Re: I think we learned an important lesson today.

Coming off my first extended game win (12 runes with a non-magic using Ghoul Monk of Makhleb), I make the following observations:

The staff of Dispater is useful for characters with enough HP and evocation training. Very, very useful.

Steam Dragon armor is useful for all characters, especially the +5 steam dragon armour of the Sun (worn) {rC++ Dam+4}.

Cerebov is very strong. I could not beat him one-on-one, and I wonder if it's possible for a melee character to do it. Maybe with the
s - the +13,+13 sword of the Doom Knight {pain, -CAST MR} but I didn't even ID it, didn't know what I had until I won. Otherwise, control tele and run.

Spirit Shield is wonderful for melee character, could not find a better amulet for general use all game long. That and a ring of magical power kept me around 300 hp.

Stat death is very scary. You must sustain abilities when you face even a single opponent who drains intelligence. Especially when your natural intel is 5. I had an ax "Thryde" that could have insta-killed me (or would it, I don't know for sure) since it was -5 to intel.

My new jelly strategy: Four scrolls of torment. While laughing.
My new elf strategy: Fog scrolls and throwing everything but the kitchen sink down the hall

Temple Termagant

Posts: 12

Joined: Tuesday, 30th August 2011, 07:20

Location: France

Post Wednesday, 7th December 2011, 17:01

Re: I think we learned an important lesson today.

D:3

Spriggan Chaos Knight doing fairly well. Level 4 / 23 HP/ 19 EV/4 AC/ Dagger of Draining

Encounter with a goliat zombie beetle

I manage to hit something like 15 hits on it. It misses every time.
Then

Blablabla

You die
WTF??

23 damage in one hit.
Seriously???
User avatar

Ziggurat Zagger

Posts: 5832

Joined: Thursday, 10th February 2011, 18:30

Post Wednesday, 7th December 2011, 17:12

Re: I think we learned an important lesson today.

Stornor wrote:D:3

Spriggan Chaos Knight doing fairly well. Level 4 / 23 HP/ 19 EV/4 AC/ Dagger of Draining

Encounter with a goliat zombie beetle

I manage to hit something like 15 hits on it. It misses every time.
Then

Blablabla

You die
WTF??

23 damage in one hit.
Seriously???


It's a Goliath Beetle. Those do huge amounts of damage like worms do.

And it's a ZOMBIE one at that.

You should have been stab, walk and wait, stab, walk and wait or throwing crap at him. Good XP on D2.
"Be aware that a lot of people on this forum, such as mageykun and XuaXua, have a habit of making things up." - minmay a.k.a. duvessa
Did I make a lame complaint? Check for Bingo!
Totally gracious CSDC Season 2 Division 4 Champeen!
User avatar

Zot Zealot

Posts: 1060

Joined: Tuesday, 21st December 2010, 17:22

Location: United Kingdom

Post Thursday, 8th December 2011, 18:15

Re: I think we learned an important lesson today.

It is entirely possible to encounter (and be killed by, though that part was panic) a Vault Guard on D:11.
I am sure I played flawflessly. This was an utmost unfair death. -- gorbeh
User avatar

Eringya's Employee

Posts: 1783

Joined: Friday, 7th October 2011, 19:24

Location: Athens, Greece

Post Thursday, 8th December 2011, 18:54

Re: I think we learned an important lesson today.

joellercoaster wrote:It is entirely possible to encounter (and be killed by, though that part was panic) a Vault Guard on D:11.


A single Vault Guard is a sign that there's a room with a portal to a treasure trove in early D. Most of the times though it's 3 of them for me.
MuCK;
  Code:
612 | D:1      | Xom revived you
614 | D:1      | Xom revived you
614 | D:1      | Slain by a gnoll

Ziggurat Zagger

Posts: 6393

Joined: Friday, 17th December 2010, 18:17

Post Saturday, 10th December 2011, 00:36

Re: I think we learned an important lesson today.

There are times when I would sell my immortal soul for a bottle of cure mutation.
User avatar

Abyss Ambulator

Posts: 1189

Joined: Friday, 28th January 2011, 21:45

Post Saturday, 10th December 2011, 00:37

Re: I think we learned an important lesson today.

Fortunately, Zin and Jiyva are buying!
The best strategy most frequently overlooked by new players for surviving: not starting a fight to begin with.

Ziggurat Zagger

Posts: 6393

Joined: Friday, 17th December 2010, 18:17

Post Saturday, 10th December 2011, 01:00

Re: I think we learned an important lesson today.

I'd have to abandon Troggo and I'm not sure I can deal with his punishment.

AtT

Blades Runner

Posts: 567

Joined: Saturday, 10th September 2011, 14:40

Post Saturday, 10th December 2011, 04:18

Re: I think we learned an important lesson today.

If you like your toenails, wear closed shoes on a bike!
User avatar

Abyss Ambulator

Posts: 1189

Joined: Friday, 28th January 2011, 21:45

Post Saturday, 10th December 2011, 07:19

Re: I think we learned an important lesson today.

Well Grimm, let me tell you what to do. You need to sit him down, look him dead in the eye, and you say, "Please don't kill me." He'd have to be awfully evil for that not to work. And, I'm not going to lie, but I like the cut of his jib.
The best strategy most frequently overlooked by new players for surviving: not starting a fight to begin with.

Ziggurat Zagger

Posts: 6393

Joined: Friday, 17th December 2010, 18:17

Post Saturday, 10th December 2011, 17:32

Re: I think we learned an important lesson today.

I tried that and it worked!
User avatar

Eringya's Employee

Posts: 1783

Joined: Friday, 7th October 2011, 19:24

Location: Athens, Greece

Post Saturday, 10th December 2011, 21:20

Re: I think we learned an important lesson today.

Mutations are great when they are going your way, but that pack of Yaktaurs can kill your SpCK hotshot with 2 successful silver bolts if you're lvl 15-ish with low fighting. (almost happened yesterday)
MuCK;
  Code:
612 | D:1      | Xom revived you
614 | D:1      | Xom revived you
614 | D:1      | Slain by a gnoll

For this message the author TehDruid has received thanks:
MyOtheHedgeFox
User avatar

Slime Squisher

Posts: 399

Joined: Saturday, 16th April 2011, 12:00

Post Sunday, 11th December 2011, 06:03

Re: I think we learned an important lesson today.

Never enter an unexplored set of stairs while hungry. You never know how much you'll need to expend in the stairs-waiting parties the orcs have got going at the bottom of most of the stairways.

For this message the author Pteriforever has received thanks:
MyOtheHedgeFox

Swamp Slogger

Posts: 172

Joined: Thursday, 1st September 2011, 00:21

Post Sunday, 11th December 2011, 18:08

Re: I think we learned an important lesson today.

If you have a strange run of luck and get few/no remove curse scrolls in the early game, you really need to take note of this fact. Adjust your habits. One cursed -3 blowgun can ruin your whole day.

Dungeon Dilettante

Posts: 1

Joined: Sunday, 11th December 2011, 19:00

Post Sunday, 11th December 2011, 19:01

Re: I think we learned an important lesson today.

Hi! I'm new here!

What I have learnt... Fear potions of greater poison. REALLY fear them.

I lost a lvl16 MDFi of Oka with great gear by randomly identifying my remaining items... Came across one of these with no healing pots =S

Ziggurat Zagger

Posts: 6393

Joined: Friday, 17th December 2010, 18:17

Post Sunday, 11th December 2011, 19:10

Re: I think we learned an important lesson today.

With the nerfing of rPois and the apparent (to me) buffing of monster poison, potions of curing (née healing) are now essential items for the modern adventurer.
User avatar

Vestibule Violator

Posts: 1459

Joined: Sunday, 19th December 2010, 05:45

Location: New England

Post Sunday, 11th December 2011, 22:18

Re: I think we learned an important lesson today.

Having just successfully cleared a spider's lair for the first time, I have the following important lesson to add:

The pittance of loot at the end of these miserable spider holes is nowhere near worth the disproportionate risk involved in clearing one. :|

For this message the author mageykun has received thanks:
Roderic
User avatar

Abyss Ambulator

Posts: 1189

Joined: Friday, 28th January 2011, 21:45

Post Sunday, 11th December 2011, 22:51

Re: I think we learned an important lesson today.

Unless you have access to Mephitic Cloud, Poisonous Cloud, or Ignite Poison. Then while the loot may not be amazing, it's easy XP.
The best strategy most frequently overlooked by new players for surviving: not starting a fight to begin with.

Ziggurat Zagger

Posts: 3037

Joined: Sunday, 2nd January 2011, 02:06

Post Sunday, 11th December 2011, 23:17

Re: I think we learned an important lesson today.

A rolling wall of spider zombies is also pretty great, and usually there's an angle of approach where a semi-stealthy blaster or archer can gun down spiders from a fairly safe spot without waking up too many others. Sometimes they hiss when they see you, but it's not like you're trying to lure out orc packs and the like.

Going in as a melee character without rPois is generally pretty rough, but that's because the world of Crawl hates melee characters.
User avatar

Zot Zealot

Posts: 1060

Joined: Tuesday, 21st December 2010, 17:22

Location: United Kingdom

Post Monday, 12th December 2011, 10:33

Re: I think we learned an important lesson today.

Bragelonne wrote:What I have learnt... Fear potions of greater poison. REALLY fear them.

I lost a lvl16 MDFi of Oka with great gear by randomly identifying my remaining items... Came across one of these with no healing pots =S


I think this can be distilled down to "if you are quaff-IDing potions, Cute Mutation is nice but Healing (Curing in 0.10) is essential. Strong Poison isn't the only one that can ruin your day!
I am sure I played flawflessly. This was an utmost unfair death. -- gorbeh
User avatar

Shoals Surfer

Posts: 324

Joined: Friday, 25th November 2011, 14:40

Location: Russia

Post Monday, 12th December 2011, 10:43

Re: I think we learned an important lesson today.

↑"Cute Mutation is nice"
Cat ears sure are nice! Impying they aren't on a male hobgoblin. Or on any male. Of any race. Come to think of it, they won't really look nice on any race except Felids who have that by default. Oh well.

As for them lessons, ain't you never underestimate alligators and never overestimate blinking scrolls. No good that did to me. And I had the second Vehumet's tome by the time! Just, just... careful with the Swamp.
ESPECIALLY if playing Trunk. I have no idea why that scroll didn't work. Maybe I wasn't fast enough to read it before the alligator attacked.
tl;dr ALLIGATORS AND TRUNK VERSIONS, FEAR THEM!

Abyss Ambulator

Posts: 1244

Joined: Thursday, 10th March 2011, 19:45

Post Monday, 12th December 2011, 15:34

Re: I think we learned an important lesson today.

If you see a dangerous uniqe asleep, don't trust your stealth and think you can safely explore the rest of the level without waking it up - just leave the level and come back when you're strong enough to kill it (or not at all.)
User avatar

Zot Zealot

Posts: 1060

Joined: Tuesday, 21st December 2010, 17:22

Location: United Kingdom

Post Monday, 12th December 2011, 18:29

Re: I think we learned an important lesson today.

There are some really big hive vaults :shock:

[edit: Checking with the morgue file, the one I just found on L:2 had one queen, and 51 killer bees. Never have I missed rP quite so much.]
I am sure I played flawflessly. This was an utmost unfair death. -- gorbeh
User avatar

Crypt Cleanser

Posts: 645

Joined: Wednesday, 14th September 2011, 09:36

Location: <---

Post Monday, 12th December 2011, 19:22

Re: I think we learned an important lesson today.

Found a rod of poison early?

Be sure to map your "stick to snake" far away from your blink. -_-
User avatar

Vestibule Violator

Posts: 1593

Joined: Thursday, 19th May 2011, 16:38

Location: Penza, Russia

Post Monday, 12th December 2011, 19:30

Re: I think we learned an important lesson today.

Do you know that you can map spells to Shift+letters (capital letters)? For some spells, like Revivification, it is very helpful.
If you find any mistakes or typos in my post, feel free to PM me about it. Thanks in advance!

The Verse flows throughout Aquaria...
Through each ripple and wave...
Through every living being...
The Verse binds us all as one.

Abyss Ambulator

Posts: 1196

Joined: Friday, 17th December 2010, 13:59

Location: Maryland, USA

Post Monday, 12th December 2011, 22:02

Re: I think we learned an important lesson today.

Abilities, too. Berserkers, once you get to the part of the game where the post-berserk cooldown can put you into mortal danger (which, these days, can be D:3 when the gnolls with polearms start spawning), remap Berserk to something other than 'a' so you don't fat-finger it!
You fall off the wall. You have a feeling of ineptitude.
User avatar

Slime Squisher

Posts: 399

Joined: Saturday, 16th April 2011, 12:00

Post Monday, 12th December 2011, 22:06

Re: I think we learned an important lesson today.

Don't underexstimate something just because the wiki tells you to. I just lost a promising XL11 character to the labyrinth guardian minotaur after the wiki said this:

"By the time you reach his lair, you should beat him without problems"

Ziggurat Zagger

Posts: 6393

Joined: Friday, 17th December 2010, 18:17

Post Monday, 12th December 2011, 22:12

Re: I think we learned an important lesson today.

Don't do ANYTHING the wiki tells you to.

Ziggurat Zagger

Posts: 3037

Joined: Sunday, 2nd January 2011, 02:06

Post Monday, 12th December 2011, 23:13

Re: I think we learned an important lesson today.

Pteriforever wrote:Don't underexstimate something just because the wiki tells you to. I just lost a promising XL11 character to the labyrinth guardian minotaur after the wiki said this:

"By the time you reach his lair, you should beat him without problems"


At the time that wiki page was written, labyrinths spawned significantly deeper than they do today. They were moved to a drastically more shallow depth specifically because of this fact, since the fight at the end is no fun if it's easy and boring.

Generally speaking, if you see a magic bullet solution to a problem on the wiki, it will have been fixed by the current version. Exploits are usually dealt with fairly quickly from version to version.
User avatar

Eringya's Employee

Posts: 1783

Joined: Friday, 7th October 2011, 19:24

Location: Athens, Greece

Post Monday, 12th December 2011, 23:56

Re: I think we learned an important lesson today.

Speaking of Labyrinths, I just YASD'ed a DSCK of Xom from some early electric eels. He had +5 Int! :lol:
Well, labyrinth spawned at level 12. I find the minotaur. He picks up an artifact spear of freezing. (I had demonic guardian 2) a sixfirny spawns to help me, it dies in one turn while it closes in to melee him, by 2 hits of the spear and 1 headbutt. I started kiting him and more demons spawned, but they were smoke demons and sixfirnys, after a bunch of them died and one spawned, I just stood in a relatively open area so they could hit him while he tried to kill me and quaffed pots of cure wounds for a while. He was hitting me for like 30 dmg every turn. Granted, I was wearing a +2 robe. Well, finally he died and I got the spear - +2 +3 freeze, rC, MR. Meh.
MuCK;
  Code:
612 | D:1      | Xom revived you
614 | D:1      | Xom revived you
614 | D:1      | Slain by a gnoll

Vaults Vanquisher

Posts: 470

Joined: Saturday, 5th November 2011, 01:17

Post Tuesday, 13th December 2011, 15:57

Re: I think we learned an important lesson today.

Grimm wrote:Don't do ANYTHING the wiki tells you to.


Unless it tells you not to do something.
User avatar

Zot Zealot

Posts: 1060

Joined: Tuesday, 21st December 2010, 17:22

Location: United Kingdom

Post Tuesday, 13th December 2011, 17:34

Re: I think we learned an important lesson today.

Then you should not not do that.

[edit: OnOnTopicComment: When you leap six inches out of your chair because a hydra just came around the corner, don't let your panic make you fail to note the snapping turtle right beside it.]
I am sure I played flawflessly. This was an utmost unfair death. -- gorbeh

Shoals Surfer

Posts: 312

Joined: Thursday, 9th June 2011, 19:12

Post Wednesday, 14th December 2011, 15:29

Re: I think we learned an important lesson today.

No matter how strong you think your character is, don't go into Zot when you come home from working a full day on 4 hours of sleep.

For this message the author Yet Another Stupid Noob has received thanks:
Zicher
User avatar

Abyss Ambulator

Posts: 1249

Joined: Sunday, 18th September 2011, 02:11

Post Wednesday, 14th December 2011, 17:08

Re: I think we learned an important lesson today.

Poisoned needles and a blowgun to shoot them are among the very most useful things any character (especially melee) can pick up in the early dungeon.
User avatar

Eringya's Employee

Posts: 1783

Joined: Friday, 7th October 2011, 19:24

Location: Athens, Greece

Post Wednesday, 14th December 2011, 22:08

Re: I think we learned an important lesson today.

Mennas = 3-4 slouch casts.
MuCK;
  Code:
612 | D:1      | Xom revived you
614 | D:1      | Xom revived you
614 | D:1      | Slain by a gnoll

For this message the author TehDruid has received thanks:
varsovie
User avatar

Shoals Surfer

Posts: 324

Joined: Friday, 25th November 2011, 14:40

Location: Russia

Post Friday, 16th December 2011, 07:03

Re: I think we learned an important lesson today.

You will not outrun deathyaks, unless you're a spriggan or sped up somehow.
Especially if you're a draconian.
Four deathyaks mean a swift click on that blink/teleport scroll.
User avatar

Eringya's Employee

Posts: 1783

Joined: Friday, 7th October 2011, 19:24

Location: Athens, Greece

Post Friday, 16th December 2011, 08:54

Re: I think we learned an important lesson today.

When you find a GDA on your TrBe in Lair, you'll get banished soon. Then switch to Lugonu and try to wait out Trog wrath, but it will take toooooooo long and you'll eventually run out of food. Funny. I was waiting in a small corner at D:15 and a Boring Beetle had spawned, and it made the entire level swiss. :P
MuCK;
  Code:
612 | D:1      | Xom revived you
614 | D:1      | Xom revived you
614 | D:1      | Slain by a gnoll
User avatar

Crypt Cleanser

Posts: 645

Joined: Wednesday, 14th September 2011, 09:36

Location: <---

Post Friday, 16th December 2011, 14:03

Re: I think we learned an important lesson today.

Grimm wrote:With the nerfing of rPois and the apparent (to me) buffing of monster poison, potions of curing (née healing) are now essential items for the modern adventurer.


The spell "cure poison" now worth something.
In case green death get two lucky shots.

For this message the author varsovie has received thanks:
MyOtheHedgeFox

Ziggurat Zagger

Posts: 6393

Joined: Friday, 17th December 2010, 18:17

Post Friday, 16th December 2011, 17:09

Re: I think we learned an important lesson today.

Wands of enslavement work on sickly sirens.

Hoist by her own petard.
User avatar

Vestibule Violator

Posts: 1593

Joined: Thursday, 19th May 2011, 16:38

Location: Penza, Russia

Post Friday, 16th December 2011, 17:16

Re: I think we learned an important lesson today.

Don't read too much about something you don't really need.
I spent six hours in the last two days reading Narutopedia -- it started out of curiosity! -- and now I am confused, and I still can't remember much difference between byakugan and rinnegan. The question is, did I need all that information?
If you find any mistakes or typos in my post, feel free to PM me about it. Thanks in advance!

The Verse flows throughout Aquaria...
Through each ripple and wave...
Through every living being...
The Verse binds us all as one.
User avatar

Vestibule Violator

Posts: 1459

Joined: Sunday, 19th December 2010, 05:45

Location: New England

Post Friday, 16th December 2011, 17:41

Re: I think we learned an important lesson today.

Here's an odd one- you can defeat fungal colonies with naught but steam.

I discovered this accidentally on a FeTM^N who came across a spore and realized he couldn't throw anything it at it, so I did the next best thing and evaporated a potion of water. It worked, and the steam killed the colony before I could get halfway there. :p

For this message the author mageykun has received thanks: 2
MyOtheHedgeFox, Stormfox

Shoals Surfer

Posts: 312

Joined: Thursday, 9th June 2011, 19:12

Post Friday, 16th December 2011, 18:07

Re: I think we learned an important lesson today.

mageykun wrote:Here's an odd one- you can defeat fungal colonies with naught but steam.

I discovered this accidentally on a FeTM^N who came across a spore and realized he couldn't throw anything it at it, so I did the next best thing and evaporated a potion of water. It worked, and the steam killed the colony before I could get halfway there. :p


Fungacide.

I guess that is what they are doing when they put those big tents over houses.
User avatar

Abyss Ambulator

Posts: 1189

Joined: Friday, 28th January 2011, 21:45

Post Friday, 16th December 2011, 19:51

Re: I think we learned an important lesson today.

Spores dies from everything. You can throw food, bows, pieces of armor, chunks, corpses, spellbooks, scrolls, decks of cards, or whatever else you can get your hands on to make them pop.
The best strategy most frequently overlooked by new players for surviving: not starting a fight to begin with.

Abyss Ambulator

Posts: 1196

Joined: Friday, 17th December 2010, 13:59

Location: Maryland, USA

Post Friday, 16th December 2011, 22:10

Re: I think we learned an important lesson today.

Yeah, but that doesn't help a Felid who can't throw anything except spells and can't zap wands. I'll have to remember the steam cloud trick next time I run a FeSt, or whatever background ends up starting with Evaporate once things settle down in that department.
You fall off the wall. You have a feeling of ineptitude.
User avatar

Abyss Ambulator

Posts: 1249

Joined: Sunday, 18th September 2011, 02:11

Post Sunday, 18th December 2011, 06:40

Re: I think we learned an important lesson today.

Mummies of Sif with Summon Dragon are insanely, terrifyingly powerful.

Spider Stomper

Posts: 205

Joined: Sunday, 25th September 2011, 15:41

Location: Somewhere on the surface of Sol.

Post Monday, 19th December 2011, 23:17

Re: I think we learned an important lesson today.

Adventurers need to learn how to swim. That is all.

Lair Larrikin

Posts: 20

Joined: Sunday, 13th November 2011, 08:22

Post Tuesday, 20th December 2011, 13:34

Re: I think we learned an important lesson today.

To all aspiring worshippers of Nemelex: A Spark card does not necessarily mean "Lightning Bolt".

  Code:
The orb of electricity explodes!
The orb of electricity engulfs your long sword.
Your long sword appears unharmed.
Your long sword is moderately damaged.
The orb of electricity engulfs your spiny frog.
You kill your spiny frog!
Your spiny frog's corpse disappears in a puff of smoke!
Ouch! That really hurt!
You die...
Your body disappears without a glow.


Yeah, I tried firing that darn thing through my summoned sword... Was at full health, too. And controlled blink castable at excellent... I especially enjoyed the part of "Your long sword appears unharmed."

Fakeedit: Oh come on game, you just have to rub this in my face don't you
  Code:
 90209 | D:27     | Killed themselves with bad targeting
PreviousNext

Return to Dungeon Crawling Advice

Who is online

Users browsing this forum: No registered users and 41 guests

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by ST Software for PTF.