I think we learned an important lesson today.


Ask fellow adventurers how to stay alive in the deep, dark, dangerous dungeon below, or share your own accumulated wisdom.

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Slime Squisher

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Post Wednesday, 14th September 2011, 21:55

Re: I think we learned an important lesson today.

Bloodlusted orcs are resistant/immune to Alastair's Intoxication.

Edit:
galehar wrote: Alistair's is no longer irresistible. However, the chance to affect a monster depends only on spell power. It completely ignores monster's HD, MR and bloodlusting.
Last edited by dolphin on Thursday, 22nd September 2011, 11:18, edited 1 time in total.
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TSE

Abyss Ambulator

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Post Thursday, 15th September 2011, 01:49

Re: I think we learned an important lesson today.

If you have a weapon enchanted to +7 +2, only the +7 is immune to acid damage from slimes. :/

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Post Thursday, 15th September 2011, 08:36

Re: I think we learned an important lesson today.

dolphin wrote:Bloodlusted orcs are resistant/immune to Alastair's Intoxication.

Alistair's is no longer irresistible. However, the chance to affect a monster depends only on spell power. It completely ignores monster's HD, MR and bloodlusting.
<+Grunt> You dereference an invalid pointer! Ouch! That really hurt! The game dies...
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Zot Zealot

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Post Thursday, 15th September 2011, 11:51

Re: I think we learned an important lesson today.

Those reasons you habitually run from Gastronok the first time you meet him? Yup. Still totally valid.

Joel
Dumbass
I am sure I played flawflessly. This was an utmost unfair death. -- gorbeh

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Shoals Surfer

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Post Thursday, 15th September 2011, 13:59

Re: I think we learned an important lesson today.

joellercoaster wrote:Those reasons you habitually run from Gastronok the first time you meet him? Yup. Still totally valid.

Joel
Dumbass



...and no, using swiftness+ flight is not a good idea to help you kite him, especially if you are a squishy Dark Elf.

AtT

Blades Runner

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Post Saturday, 17th September 2011, 21:15

Re: I think we learned an important lesson today.

Do not engage Kirke in a corridor. You will be porkilated and surrounded by her summons.

Also is there anything I can do to get out of this? It's with my best character so far and I'm in a corridor with 2 ugly things on one side and Kirke on the other and i'm a pig. Apparently pigs cant read, cast, quaff potions, evoke, or fight worth a damn.

Swamp Slogger

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Post Sunday, 18th September 2011, 01:19

Re: I think we learned an important lesson today.

Today's lesson: Ice Fiends are not, in fact, Ice Devils. They're more like three Ice Devils taped together.

In retrospect I already learned this lesson once before in the Abyss. Or so I thought. Maybe it'll stick this time!

Alternate lesson: think extra hard before attempting a portal vault as a Death Knight.
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Blades Runner

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Post Sunday, 18th September 2011, 09:29

Re: I think we learned an important lesson today.

AtT wrote: ...or fight worth a damn.

Not true. I once was a berserker humanoid and she turned me in a pig mid-fight.
You ever met berserking boar? Well, it was the last thing Kirke saw. :twisted:

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Spider Stomper

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Post Sunday, 18th September 2011, 19:33

Re: I think we learned an important lesson today.

I just realized that if I simply remembered to use my nets on my CeGls, I'll improve their survival rate massively >.>

Also, gnolls are REALLY REALLY scary now. Getting reach-hit by three gnolls at once is not fun, period.
You see here a dire elephant corpse.
You start butchering the dire elephant corpse with your claws.
You continue butchering the corpse.
You are engulfed in roaring flames. You stop butchering the corpse.
You die...

AtT

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Post Monday, 19th September 2011, 05:02

Re: I think we learned an important lesson today.

Do not think a creature is "intelligent" just because it is not undead. Wasps will happily fly into your conjure flame after being inflicted with inner fire.

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Post Monday, 19th September 2011, 13:26

Re: I think we learned an important lesson today.

Un67 wrote:Also, gnolls are REALLY REALLY scary now. Getting reach-hit by three gnolls at once is not fun, period.

With all polearms automatically getting reaching now, I'm dreading my next trip to Shoals. It was bad enough when ten percent of the merfolk got reaching to begin with...
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Vestibule Violator

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Post Monday, 19th September 2011, 18:05

Re: I think we learned an important lesson today.

Hey, do all Polearms have brand-independent reaching in 0.9? 0.o
If you find any mistakes or typos in my post, feel free to PM me about it. Thanks in advance!

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Through each ripple and wave...
Through every living being...
The Verse binds us all as one.

Crypt Cleanser

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Post Monday, 19th September 2011, 20:55

Re: I think we learned an important lesson today.

MyOtheHedgeFox wrote:Hey, do all Polearms have brand-independent reaching in 0.9? 0.o


In 0.10, all spears/polearms have innate reaching. The reaching brand is now only for whips, as far as I know.

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Post Monday, 19th September 2011, 20:59

Re: I think we learned an important lesson today.

Tiber wrote:
MyOtheHedgeFox wrote:Hey, do all Polearms have brand-independent reaching in 0.9? 0.o


In 0.10, all spears/polearms have innate reaching. The reaching brand is now only for whips, as far as I know.


I wish I'd realized this before on some of my Trident wielding OpMo builds.
KoboldLord wrote:I'm also morbidly curious now as to how Shatter is abusable for 'stealth tricks'. It's about as stealthy as the Kool-Aid Man smashing through the walls and running through the room

Vaults Vanquisher

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Post Tuesday, 20th September 2011, 02:48

Re: I think we learned an important lesson today.

Is it possible for a .10 polearm to have a brand on top of its (now) innate reaching?
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Halls Hopper

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Post Tuesday, 20th September 2011, 04:31

Re: I think we learned an important lesson today.

Happy Corner wrote:Is it possible for a .10 polearm to have a brand on top of its (now) innate reaching?


Yes. Unless I missed something big.

Temple Termagant

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Post Tuesday, 20th September 2011, 09:23

Re: I think we learned an important lesson today.

First encounter today with an ogre (still new to this game).

Ogres are definitely more than big orcs. Especially wielding giant club.
30 damage squishing my valiant Kobold Healer.

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Zot Zealot

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Post Tuesday, 20th September 2011, 09:51

Re: I think we learned an important lesson today.

The Slime Pits can go wrong in a hurry.
I am sure I played flawflessly. This was an utmost unfair death. -- gorbeh
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Zot Zealot

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Post Tuesday, 20th September 2011, 12:48

Re: I think we learned an important lesson today.

joellercoaster wrote:The Slime Pits can go wrong in a hurry.


...but nowhere near as fast as Tomb :o

Especially now that Abjuration is single-target! I guess I should have paid more attention to the changelog, I just lost (what I thought was) a very powerful character to getting mobbed at an inopportune time on T:1 :(

(Not that the changed Abjuration was the only contributing factor - I was still pretty dumb to be in that situation in the first place - but it still hurts. On the other hand, the subgoal was to get a character with the title "Elf of Death", which I did :))
I am sure I played flawflessly. This was an utmost unfair death. -- gorbeh

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Slime Squisher

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Post Tuesday, 20th September 2011, 14:09

Re: I think we learned an important lesson today.

MADDOGmjb wrote:
Happy Corner wrote:Is it possible for a .10 polearm to have a brand on top of its (now) innate reaching?

Yes. Unless I missed something big.

:-)
Yes.
Based on this change, I bought an unknown artifact in a shop that turned out to be:
the +1,+2 trident "Grum" (weapon) {elec, rF+ rC+ Dex+3}
This seems to be an awesome weapon for a demonspawn mage. I can electrocute things, add some resists, and cast conjure flame then happily reach to attack over the top. :twisted:
Reaching also seems to work with stabbing too, which can save a step or two.

My long term strategy was to train with early weapons towards either a demon whip or a demon trident - I wanted a change from blades.
I think the conjure flame/reach combo has made polearms a really nice early game combo for fire elementalists or wizards now.
It is an awesome change. :-) Well done dev-team! :-)

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AtT
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Abyss Ambulator

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Post Thursday, 22nd September 2011, 01:02

Re: I think we learned an important lesson today.

Treasure Troves are not only fully capable of demanding a Wand of Hasting, but are also able to be specific enough to ask for it to have exactly nine charges.
The best strategy most frequently overlooked by new players for surviving: not starting a fight to begin with.
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Swamp Slogger

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Post Thursday, 22nd September 2011, 16:53

Re: I think we learned an important lesson today.

When in bat form you cannot drink potions.
Also if you become confused in bat form you cannot end your transformation.

Also That Mennas standing over there with the +5 +5 Holy Eudemon Blade can cast confuse and is faster than you when you are not in bat form.

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Halls Hopper

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Post Friday, 23rd September 2011, 12:45

Re: I think we learned an important lesson today.

Fire storming Tomb:3 is not as good idea as it may sound like. A lot of spellcasting mummies will come at once and death curse summons will float around you. The better solution would be to take them one-by-one.
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Abyss Ambulator

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Post Saturday, 24th September 2011, 00:30

Re: I think we learned an important lesson today.

Death yaks are called *death* yaks for a reason, and being able to defeat one does not mean you can defeat a herd.
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Halls Hopper

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Post Saturday, 24th September 2011, 06:24

Re: I think we learned an important lesson today.

TwilightPhoenix wrote:Treasure Troves are not only fully capable of demanding a Wand of Hasting, but are also able to be specific enough to ask for it to have exactly nine charges.

Actually, the (9) is just the max number of charges on the wand. I think the trove will accept any Wand of Hasting.

Spider Stomper

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Post Sunday, 25th September 2011, 10:11

Re: I think we learned an important lesson today.

Sif Muna's channeling ability does not at first glance look very impressive (at least to me), but can in fact be an awesome life saver if you are in deep poo poo. Sure, you are meant to blink the hell out before getting into deep poo poo, but sometimes, poo poo happens, and a two turn 'aazb' Channel/Blink combo might be faster than waiting for a ? of Tele to kick in.

Edit:
On a related note, blinking is like voting - you should do it early, and do it often.

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Post Sunday, 25th September 2011, 16:02

Re: I think we learned an important lesson today.

It is worth remembering that just because you managed to mow down 2 Hill Giants with giant spiked clubs without getting a scratch on your Troll Monk does NOT mean that the next unarmed Hill Giant you come across won't destroy him in a one on one battle through sheer bad luck.
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Slime Squisher

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Post Monday, 26th September 2011, 01:17

Re: I think we learned an important lesson today.

It is an extremely stupid idea to eat poisonous chunks to see whether or not your un-ID'd ring is rPois.

Crypt Cleanser

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Post Monday, 26th September 2011, 03:12

Re: I think we learned an important lesson today.

Pteriforever wrote:It is an extremely stupid idea to eat poisonous chunks to see whether or not your un-ID'd ring is rPois.


As long as you have plenty of health and know the area is safe, what's the problem?

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Post Monday, 26th September 2011, 03:42

Re: I think we learned an important lesson today.

Tiber wrote:As long as you have plenty of health and know the area is safe, what's the problem?

Tiber wrote:As long as you have plenty of health

Tiber wrote:plenty of health

Tiber wrote:health

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Post Monday, 26th September 2011, 05:29

Re: I think we learned an important lesson today.

Grimm wrote:
Tiber wrote:As long as you have plenty of health and know the area is safe, what's the problem?

Tiber wrote:As long as you have plenty of health

Tiber wrote:plenty of health

Tiber wrote:health


By the time you reach lair, low-level poison is an inconvenience. Your own natural regeneration will cancel it out. As long as you're not combining it with other stupid/risky decisions, it's perfectly fine.
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Temple Termagant

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Post Monday, 26th September 2011, 20:30

Re: I think we learned an important lesson today.

Don't draw blindly from the Deck of Defence when you're sandwiched between two enemies in a corridor. You will get the Flight card. It will give you Bat Form. You will die horribly.
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Halls Hopper

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Post Tuesday, 27th September 2011, 10:08

Re: I think we learned an important lesson today.

Don't start fight with Asmodeus when even a single Fiend is there.
Berserking under such circumstances is even worse an idea.

  Code:
755543 hayenne the Draconian Barricade (level 27, -40/391 (415) HPs)
             Began as a Green Draconian Fighter on Sept 22, 2011.
             Was the Champion of The Shining One.
             Annihilated by Asmodeus
             ... wielding the +7,+7 Sceptre of Asmodeus
              (41 damage)
             ... on Level 7 of Gehenna on Sept 26, 2011.
             The game lasted 12:43:56 (169385 turns).

Ziggurat Zagger

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Post Wednesday, 28th September 2011, 06:12

Re: I think we learned an important lesson today.

Healing potion can cure confusion, and you can drink it while confused. This is useful around orange crystal statues.

I think I am done playing Crawl.
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Sewers Scotsman

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Post Wednesday, 28th September 2011, 08:11

Re: I think we learned an important lesson today.

Grimm wrote:I think I am done playing Crawl.

No! Say it ain't so!

Tartarus Sorceror

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Post Wednesday, 28th September 2011, 12:34

Re: I think we learned an important lesson today.

On a good day, Sigmund with a scythe of distortion isn't really any worse than standard Sigmund. He just blinks you far enough away that you can get some shots in with your sling.

And I think I already know that it would be really dumb to trade a spear of venom for his scythe of distortion, but I can't decide if I'm feeling really dumb today.
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Snake Sneak

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Post Wednesday, 28th September 2011, 16:30

Re: I think we learned an important lesson today.

When attempting to (q)uaff a potion of heal wounds, make sure you don't hit tab instead...

Snake Sneak

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Post Thursday, 29th September 2011, 00:19

Re: I think we learned an important lesson today.

No matter how well your Crawling is going it does not mean you can't drop down through a hatch in front of an Orcish firing squad and be shot to pieces in two turns.

;_; if only I'd still had a scroll of Blinking. Casting Blink only brought me closer to them!
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Tomb Titivator

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Post Thursday, 29th September 2011, 01:24

Re: I think we learned an important lesson today.

A wall of digging comes in extremely handy if you get the ice portal with the Ice Fiend guarding the loots.
KoboldLord wrote:I'm also morbidly curious now as to how Shatter is abusable for 'stealth tricks'. It's about as stealthy as the Kool-Aid Man smashing through the walls and running through the room

Crypt Cleanser

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Post Thursday, 29th September 2011, 04:16

Re: I think we learned an important lesson today.

If you are in the vaults and notice among the square buildings one that seems to be made of secret doors multiple layers thick, what awaits you inside is perhaps the worst surprise party ever:

Image

There was also a quicksilver dragon, but my executioner buddy was nice enough to kill him right before I ported out.

Temple Termagant

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Post Thursday, 29th September 2011, 05:05

Re: I think we learned an important lesson today.

You really don't have to cast anything but Call Imp for the first ten levels or so.
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Zot Zealot

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Post Thursday, 29th September 2011, 08:36

Re: I think we learned an important lesson today.

Owning a +7 great sword of distortion is easily as much fun as it sounds.

(In other news, Lugonu is a very good God indeed.)

[edit: the important part of the lesson is, of course, that owning a way cool weapon is very likely to get you in over your head and creamed by Aizul within ten minutes of posting. Oh well, Abyssal Knights certainly are fun!]
I am sure I played flawflessly. This was an utmost unfair death. -- gorbeh

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Vestibule Violator

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Post Thursday, 29th September 2011, 13:08

Re: I think we learned an important lesson today.

You can control your thoughts. Music is the easiest choice -- and the most addictive one. If you feel that your thoughts begin to ramble away from what you need them for, turn on a non-annoying melody or something that helps you think if you are were in the almost complete silence, or turn the music off, stand up, and forget what you heard and saw for a minute or two.
Then return from the music realm or from the silence -- into the quiet. And think.

Remember, the music must carry you on towards the goal you seek for, just like a gentle wave, -- not drag you away like some Benny Benassi butt-swooping sax band who needs yer bling and yer mojo.
Be careful with music with dominating and loud drums, or with lyrics that you understand: cliche-ed thinking is not too good, and listening to the same order of words for quite a time prepares the ground for this disadvantage.

Remember: laugh defeats serious mood, serious mood defeats laugh. Counter bad silence with good music, and counter over-used or bad music with good silence. Staying on the same side every time is bad in this case: both sides have their advantages. Find them and use them.
If you find any mistakes or typos in my post, feel free to PM me about it. Thanks in advance!

The Verse flows throughout Aquaria...
Through each ripple and wave...
Through every living being...
The Verse binds us all as one.

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Post Thursday, 29th September 2011, 14:04

Re: I think we learned an important lesson today.

Tiber wrote:If you are in the vaults and notice among the square buildings one that seems to be made of secret doors multiple layers thick, what awaits you inside is perhaps the worst surprise party ever:

There was also a quicksilver dragon, but my executioner buddy was nice enough to kill him right before I ported out.


So what's in there?

Tiles players who don't know what the glyphs mean can look at the monster list to interpret ASCII screenshots. Console players can't do that with tiles screenshots.

Those look like clouds or slimes or mushrooms from here. I'm visiting my optometrist tomorrow.

Ziggurat Zagger

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Post Thursday, 29th September 2011, 14:32

Re: I think we learned an important lesson today.

What's in there? A world of pain.

Vaults Vanquisher

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Post Thursday, 29th September 2011, 14:46

Re: I think we learned an important lesson today.

In this case, a "world of pain" means at least six stone giants, two shadow dragons, a hydra, a tentacled monstrosity, an ettin, and a cyclops.

Halls Hopper

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Post Thursday, 29th September 2011, 15:08

Re: I think we learned an important lesson today.

If you see a Stone Giant sleeping in a corridor, don't turn invisible, wake him up and stand there while he throws rocks blindly, especially if one takes out half your HP.

Vestibule Violator

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Post Thursday, 29th September 2011, 16:12

Re: I think we learned an important lesson today.

jejorda2 wrote:So what's in there?

That's the infamous door vault. It's filled with nasty branch appropriate monsters. It can also appear in other branches, but the Vaults produce one of the hardest ones.
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Vestibule Violator

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Post Thursday, 29th September 2011, 16:15

Re: I think we learned an important lesson today.

Grimm wrote:What's in there? A world of pain.

Pain is inevitable. Suffering is optional.
If you find any mistakes or typos in my post, feel free to PM me about it. Thanks in advance!

The Verse flows throughout Aquaria...
Through each ripple and wave...
Through every living being...
The Verse binds us all as one.
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