I think we learned an important lesson today.


Ask fellow adventurers how to stay alive in the deep, dark, dangerous dungeon below, or share your own accumulated wisdom.

Ziggurat Zagger

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Post Tuesday, 28th June 2011, 04:30

Re: I think we learned an important lesson today.

Another great target for polymorph: summoners. An orc high priest transmutes quite nicely to a giant amoeba.

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Post Tuesday, 28th June 2011, 04:57

Re: I think we learned an important lesson today.

Poison weapons are very helpful in the Lair because so many beasts run away from you when they are close to death. When a crowd of creatures does this repeatedly it can get very tiresome. Poison them and watch those death yaks drop to their knees at fifty paces.

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Post Tuesday, 28th June 2011, 06:21

Re: I think we learned an important lesson today.

If you are levitating from a ring and you put on an amulet of controlled flight, your status changes from Lev to Fly.
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Snake Sneak

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Post Tuesday, 28th June 2011, 13:51

Re: I think we learned an important lesson today.

robotdinosaur wrote:drinking one of 5 potions because you think it is a healing pot in a fight and having it be a potion of paralasis sucks.
that is all.


To paraphrase - the most frequent potion you have picked up is usually health or healing, except of course when you need it to be.
A troll caster is a hybrid

Halls Hopper

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Post Tuesday, 28th June 2011, 15:34

Re: I think we learned an important lesson today.

Tab-Spamming to get rid of the green rats in lair is convenient.
It's less convenient when there is a 8-headead hydra lurking around the corner that you fail to notice.
3 free attackrounds for a hydra = YASD!

Dungeon Dilettante

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Post Tuesday, 28th June 2011, 16:17

Re: I think we learned an important lesson today.

Never enter the lair. There might be a Spriggan Druid there, who will kill you even though you are wielding a god gift great mace of protection while berserking and even though you have successfully slaughtered everything else so far.

:evil:
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Tartarus Sorceror

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Post Tuesday, 28th June 2011, 16:37

Re: I think we learned an important lesson today.

Never enter the lair.

whaaat

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Post Tuesday, 28th June 2011, 17:58

Re: I think we learned an important lesson today.

Do monsters get an attack round if you come down the 1st time? :D
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Ziggurat Zagger

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Post Tuesday, 28th June 2011, 20:03

Re: I think we learned an important lesson today.

Schxuschxu wrote:Never enter the lair. There might be a Spriggan Druid there, who will kill you even though you are wielding a god gift great mace of protection while berserking and even though you have successfully slaughtered everything else so far.

:evil:


I bet you were standing next to one or more trees. Lure him out next time.
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Halls Hopper

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Post Tuesday, 28th June 2011, 21:50

Re: I think we learned an important lesson today.

Orc Warriors can hit for 21 dmg.
I knew they were tough, but thats just an obscene amount of damage ;>
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Ziggurat Zagger

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Post Tuesday, 28th June 2011, 22:16

Re: I think we learned an important lesson today.

Just because you defeated Lair, Orc, Swamp, Shoals, Vaults 1-8 and level 1 of Crypt doesn't mean you can just waltz into the Hall of Blades and not get your ass handed to you.
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Halls Hopper

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Post Tuesday, 28th June 2011, 23:32

Re: I think we learned an important lesson today.

I found a pearl dragon armor on D:2. Thought it'd have to be a mimic. It wasn't! Tried to put it on, was dead from a snake by the time I was finished putting it on. Lesson learned? Don't put on large armor in an unexplored dungeon when you're level 2.

Crypt Cleanser

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Post Wednesday, 29th June 2011, 01:23

Re: I think we learned an important lesson today.

Inner flame is a suicide spell. Up to 60 damage from a level 3 spell (which appears to be capable of full damage regardless of spell power) with high potential for self-injury.

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Tartarus Sorceror

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Post Wednesday, 29th June 2011, 03:07

Re: I think we learned an important lesson today.

I found a pearl dragon armor on D:2. Thought it'd have to be a mimic. It wasn't! Tried to put it on, was dead from a snake by the time I was finished putting it on. Lesson learned? Don't put on large armor in an unexplored dungeon when you're level 2.

That really sucks.

Snake Sneak

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Post Wednesday, 29th June 2011, 03:24

Re: I think we learned an important lesson today.

My basic policy is: go upstairs to try on new armours.

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Ziggurat Zagger

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Post Wednesday, 29th June 2011, 05:37

Re: I think we learned an important lesson today.

There's no other sensible approach.
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Tartarus Sorceror

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Post Wednesday, 29th June 2011, 06:18

Re: I think we learned an important lesson today.

Paralysis needles are ridiculous. They can paralyse ANYTHING.

Halls Hopper

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Post Wednesday, 29th June 2011, 09:43

Re: I think we learned an important lesson today.

Don't spam a deck of wonders with a Spriggan Wizard. Having 5 Int thanks to shuffle is unawesome.
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Snake Sneak

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Post Wednesday, 29th June 2011, 13:05

Re: I think we learned an important lesson today.

MonorailCat wrote:Don't spam a deck of wonders with a Spriggan Wizard. Having 5 Int thanks to shuffle is unawesome.


Do spam a deck of wonders as a trMo after finding 3 useful spell books.
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Ziggurat Zagger

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Post Wednesday, 29th June 2011, 16:43

Re: I think we learned an important lesson today.

MonorailCat wrote:Don't spam a deck of wonders with a Spriggan Wizard. Having 5 Int thanks to shuffle is unawesome.


That is the worst card of complete suck. Wonders my ass.
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Snake Sneak

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Post Wednesday, 29th June 2011, 17:02

Re: I think we learned an important lesson today.

When i was leveling my mage, i came across some plants. Nice to level my fighting ability i thought. But they kept blinking / porting away after 1-5 hits. This due a distortion weapon. I thought 'lets just unwield it' .

Died in the same round due <43 hp. :(


@putting armour on: aint it a bit silly your character would keep putting it on while under attack? lol, good thing i read it here and can prevent this myself, didn't know about it :O

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Post Wednesday, 29th June 2011, 17:10

Re: I think we learned an important lesson today.

MonorailCat wrote:Orc Warriors can hit for 21 dmg.
I knew they were tough, but thats just an obscene amount of damage ;>



An orc priest can do 20 damage - with a dagger. I wouldn't be surprised if an orc warrior with a big weapon could do a lot more than that.
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Ziggurat Zagger

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Post Wednesday, 29th June 2011, 17:52

Re: I think we learned an important lesson today.

speciesxx wrote:@putting armour on: aint it a bit silly your character would keep putting it on while under attack? lol, good thing i read it here and can prevent this myself, didn't know about it :O


Embellish this.
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Post Wednesday, 29th June 2011, 19:28

Re: I think we learned an important lesson today.

Don't start playing crawl "just for 5 minutes" while you're meant to be doing something else.

"I'll just load the game and see what's down on the next level, while I wait for this to cook... I'll just see if I can survive this ogre... I'll just see what's in that shop... oh what's that smell of burning coming from the kitchen?" :shock:

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Halls Hopper

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Post Friday, 1st July 2011, 00:11

Re: I think we learned an important lesson today.

dont play around with the "grey disc" in narrow corridors. Self-Killed my XL15 Spriggan with 1 use :(
Should have checked the CrawlWiki first ;>
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Vestibule Violator

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Post Friday, 1st July 2011, 09:45

Re: I think we learned an important lesson today.

The worst and the deadiest confusion is in you, not in the character you play. Crawl is not the game you could play when tired.
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Post Friday, 1st July 2011, 12:01

Re: I think we learned an important lesson today.

MyOtheHedgeFox wrote:Crawl is not the game you could play when tired.

Of course you can. Your games will be a lot shorter though :twisted:
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Zot Zealot

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Post Friday, 1st July 2011, 12:33

Re: I think we learned an important lesson today.

In general, unless you have the Big Guns(tm), it's a bad idea to get into baseline rallies with conjuring uniques.

(ie., don't bring a wand of cold to a Hellfire fight).
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Shoals Surfer

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Post Friday, 1st July 2011, 14:02

Re: I think we learned an important lesson today.

If you quaff ID a potion a potion of mutation and get berserk, deformed body and -10% mana, do not quaff the second mut potion in pique. Crawl will punish you by adding teleportities and -1dex.
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Ziggurat Zagger

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Post Friday, 1st July 2011, 14:14

Re: I think we learned an important lesson today.

Yet Another Stupid Noob wrote:If you quaff ID a potion a potion of mutation and get berserk, deformed body and -10% mana, do not quaff the second mut potion in pique. Crawl will punish you by adding teleportities and -1dex.


I've had this happen enough times that I am no longer quaff-id'ing until I've scroll id'd mutation and cure mutation. Especially after my last game where I got 3 bad mutations from a polymorph wand and had just quaff id'd the only cure mutation potion I'd find for 35 levels (I died before I found another). I'd love to see cure mutation potions as some vault treasures.
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Halls Hopper

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Post Friday, 1st July 2011, 19:49

Re: I think we learned an important lesson today.

oh man I feel stupid right now.
I always thought you could only learn 11 Spells maximum (the one row on the right in tiles layout) ..
until just now, where I "accidentally" learned a 12th spell and a new row appeared.
wow, my previous games could have been so much easier.
*smack head on table*

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Abyss Ambulator

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Post Friday, 1st July 2011, 22:41

Re: I think we learned an important lesson today.

Just because the last ten Spider Nests I did weren't that hard doesn't mean this one will be easy either. Without Mephitic and/or Poison Resist, that pack of Centipedes can actually be startling dangerous.
The best strategy most frequently overlooked by new players for surviving: not starting a fight to begin with.
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Vestibule Violator

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Post Saturday, 2nd July 2011, 13:53

Re: I think we learned an important lesson today.

Try to learn something new to your character only when your fundament skills are strong enough.
Advance in magic schools only when your basic spellcasting skills are fairly competent, learn the magic schools which are used by the largest number of the spells known to you, and do not spread your forces early on.
Choosing the strong points you want to obtain is important from the very beginning. You would not like to spend your free neurons learning how to throw a frisbee far enough when your profession is Python programmer and there is a huge project ahead.
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Vestibule Violator

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Post Saturday, 2nd July 2011, 14:00

Re: I think we learned an important lesson today.

Force yourself to read more. Reading teaches you to read, or actually to see deeper instead of skimming through what you see. Many adventurers and even more people were lost, being the victims of their inattentiveness.
There are free Internet libraries for a reason, for a very good reason. Try http://gutenberg.org , in example. If you have a chance to buy yourself a nice cheap non-DRM-restricted E-book reader and you think you will not feel guilty about having it later on, buy it and fill its 2 GB drive with a lot of good old free books you wanted to read. And read them one by one, one by one, slowly and carefully, sometimes letting yourself stop to think about something you have just read.
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Mines Malingerer

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Post Wednesday, 6th July 2011, 00:12

Re: I think we learned an important lesson today.

Kinda surprised the thread I started has grown into this monster. ;)

Anyhow, what I learned today: While daggers and quick blades won't cut a hydra's head off, a Felid's itty bitty kitty claws will. I realised this after a short burst of berkserker tab fu, and shortly before I was running away from a 19-headed hydra on Lair:1.

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Post Wednesday, 6th July 2011, 13:00

Re: I think we learned an important lesson today.

It is often useful to stash excess scrolls, food, potions, etc. Your one source of mutation resistance though? Keep that in your backpack.

Blades Runner

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Post Friday, 8th July 2011, 17:36

Re: I think we learned an important lesson today.

Note to self: do not use Decks of Escape on the stairs to the Ecumenical Temple when you've just created a stash there (or any other single entrance location you'd really like to return to some day.) Entombment wall tiles and/or warpwright teleport traps will leave you feeling...frustrated.

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Halls Hopper

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Post Friday, 8th July 2011, 23:01

Re: I think we learned an important lesson today.

Being at full health with Statue Form at Good still leaves a chance for you to be paralysed by a miscast and killed by a single Eye of Devastation before you have even begun to fight.

Blades Runner

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Post Saturday, 9th July 2011, 08:08

Re: I think we learned an important lesson today.

Zuboki wrote:Being at full health with Statue Form at Good still leaves a chance for you to be paralysed by a miscast and killed by a single Eye of Devastation before you have even begun to fight.

Casting any spell at "good" is asking for a miscast.
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Vaults Vanquisher

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Post Saturday, 9th July 2011, 20:43

Re: I think we learned an important lesson today.

If you are a Naga Berserker (or any other Naga, for that matter), never under any circumstances equip any gear that makes it impossible to teleport. Not even if it's goddamned Maxwell's Patent Armor.

Should you equip that fixart armor anyway and then - through some insane hours-long streak of good luck - manage to grab the Orb with more runes than you have ever had before, take that fucker off immediately, lest your now hideously-mutated Slowness 3 ass end being completely and utterly surrounded by Pan lords, Executioners, and Fiends who will torment and freeze-cloud and just plain nickel-and-dime the everliving shit out of you, all while you sit there holding what passes for a Naga's dick and thinking "Duh, wish I could teleport or something".

(hangs head in shame)

Goddammit... I was SO fucking close... (Everyone expects Kobold or Minotaur Berserkers to win, but how many NaBe victory posts are there?)

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Lair Larrikin

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Post Sunday, 10th July 2011, 03:59

Re: I think we learned an important lesson today.

Speaking of minotaur berserkers - I am doing SO much better with a MiBe than I was with MDFi's (my previous default heavy armored fighter). Demon trident + heavy shield: thematically/visually awesome and super effective.

Even survived my unplanned trip to the abyss. Don't worry Trog, I still appreciate that executioner's axe of distortion.

Mines Malingerer

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Post Monday, 11th July 2011, 00:07

Re: I think we learned an important lesson today.

When you are casting Ozocubu's Refrigeration to kill some deep trolls after barely escaping from Mennas, watch your HP. There is nothing more shameful for an Ice Wizard than freezing himself to death with his own spell.
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Ziggurat Zagger

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Post Monday, 11th July 2011, 03:39

Re: I think we learned an important lesson today.

ProZocK wrote:When you are casting Ozocubu's Refrigeration to kill some deep trolls after barely escaping from Mennas, watch your HP. There is nothing more shameful for an Ice Wizard than freezing himself to death with his own spell.


Were you standing in Freezing Vapor? That can still hurt even with rF+++
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Mines Malingerer

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Post Monday, 11th July 2011, 03:51

Re: I think we learned an important lesson today.

XuaXua wrote:
ProZocK wrote:When you are casting Ozocubu's Refrigeration to kill some deep trolls after barely escaping from Mennas, watch your HP. There is nothing more shameful for an Ice Wizard than freezing himself to death with his own spell.


Were you standing in Freezing Vapor? That can still hurt even with rF+++


Ozocubu's refrigeration will damage everything on the screen, including you. Its susually negligible, especially with rc+++, but spamming it while low on health...not a good idea as I learned...

Lair Larrikin

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Post Monday, 11th July 2011, 05:22

Re: I think we learned an important lesson today.

The anaconda that barely inconvenienced your melee characters WILL squeeze the life out of your squishy conjurer before you even realize what's happening.
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Zot Zealot

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Post Tuesday, 12th July 2011, 07:59

Re: I think we learned an important lesson today.

Lesson: there are always several more Annihilators in any given Elf:5 vault than you remembered from last time.

Corollary: do not do Elf:5 when physically exhausted and having had a couple of glasses of wine.

Joel
Really liked that character too :(
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Halls Hopper

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Post Tuesday, 12th July 2011, 11:53

Re: I think we learned an important lesson today.

teleport other cast by a Naga Mage on Snake:5 is no joke ..
or let's say it that way: teleport traps or teleport other on any branch end is an adrenaline kick.
have to find me some stasis ..
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Tartarus Sorceror

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Post Tuesday, 12th July 2011, 12:20

Re: I think we learned an important lesson today.

MonorailCat wrote:teleport other cast by a Naga Mage on Snake:5 is no joke ..
or let's say it that way: teleport traps or teleport other on any branch end is an adrenaline kick.
have to find me some stasis ..

High MR protects against it too.
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Ziggurat Zagger

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Post Tuesday, 12th July 2011, 17:23

Re: I think we learned an important lesson today.

If you see the enclosed Xom vault on D:7 with all the weird creatures in it, that is a shapeshifter vault.

RUN THE F--K AWAY because one of those bastards will turn into a boring beetle and eat them the hell out of that vault!
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Post Tuesday, 12th July 2011, 18:09

Re: I think we learned an important lesson today.

A gate to Hell can appear as early as D:12 and feature a hellion as a guard. This hellion will burn you to death from a distance.

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