I think we learned an important lesson today.


Ask fellow adventurers how to stay alive in the deep, dark, dangerous dungeon below, or share your own accumulated wisdom.

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Tartarus Sorceror

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Location: Itajubá, MG, Brazil.

Post Saturday, 22nd February 2014, 08:38

Re: I think we learned an important lesson today.

wow, when people talk about exp surplus in crawl they are not kidding. living and learning. thanks duvessa!
my posts are to be read in a mildly playful tone, with a deep, sexy voice.

Mines Malingerer

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Joined: Thursday, 20th February 2014, 04:47

Post Sunday, 23rd February 2014, 05:33

Re: I think we learned an important lesson today.

If Harold catches you in a net in L:1, don't just stand there while he fire bolts you to death in 3 turns

Also, don't bring all your potions into the ice cave
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Ziggurat Zagger

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Post Sunday, 23rd February 2014, 16:16

Re: I think we learned an important lesson today.

Sage card with power level 0 indeed boosts a completely random skill. So now I have a FeBe with Necromancy:4.0. Luckily Trog didn't seem to mind.
DCSS: 97:...MfCj}SpNeBaEEGrFE{HaAKTrCK}DsFESpHu{FoArNaBe}
FeEE{HOIEMiAE}GrGlHuWrGnWrNaAKBaFi{MiDeMfDe}{DrAKTrAMGhEnGnWz}
{PaBeDjFi}OgAKPaCAGnCjOgCKMfAEAtCKSpCjDEEE{HOSu
Bloat: 17: RaRoPrPh{GuStGnCa}{ArEtZoNb}KiPaAnDrBXDBQOApDaMeAGBiOCNKAsFnFlUs{RoBoNeWi

Swamp Slogger

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Post Monday, 24th February 2014, 13:58

Re: I think we learned an important lesson today.

You know those walls that surround the four quadrants of Vaults:5 that act as a barrier between you and the endless hordes of monsters behind them? If you want to keep those (and you do), don't bring a spectral deep troll earth mage as part of your band of undead followers.

On a related note, when you read on the forums that deep troll shamans are good targets for enslave soul, don't mistake them for the decidedly mediocre earth mages. Or at least try to realize the difference before wiping out all the deep troll bands.
Wins: DEWz^Veh (4 runes), DEWz^Veh (15 runes), DEWz^Sif (3 runes), HOBe^Trog (3 runes), MiDK^Yred (3 runes), DECj^Sif (4 runes), GrBe^Trog (3 runes), DECj^Vehu (3 runes), MiFi^Wu Jian (3 runes), DEFE^Veh (3 runes), DEFE^Veh (15 runes)

Temple Termagant

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Post Wednesday, 5th March 2014, 00:02

Door Gambit

First time I've ever killed anything this way:

Opened a door, found Norris in a small room. Cast Poisonous Cloud on Norris and a Mephitic Cloud just outside the poisonous cloud between him and me. He gets poisoned, but waltzes right through the Mephitic Cloud to stand right next to the doorway. I close the door, and he opens the door. I realize that he cant do anything when he's spending time opening the door, so I close the door again, and he opens it again. We go back and forth like this about six times before he lets me close the door, and he doesn't reopen it.

I walk away, and wait. I go back and open the door again. Norris is still alive and still poisoned, he's also moved away from the doorway, so I cast Freezing Cloud to cover the area in front of the doorway. I close the door, he opens the door, I close the door, he opens the door... all the time he's poisoned and standing in a freezing cloud. Finally he dies from his stubborn door opening.

Barkeep

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Post Thursday, 6th March 2014, 07:16

Re: I think we learned an important lesson today.

It isn't much of a gambit. Doors are extremely powerful in Crawl because not everything can use them, they allow manipulation of LOS for everything, and (last and least, but still useful) things that can use them can sometimes have their OCD door-opening abused, as you discovered with Norris.

Swamp Slogger

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Post Saturday, 8th March 2014, 10:44

Re: I think we learned an important lesson today.

I'm not quite sure this is the cheapest way to comfortably kill Hell Sentinels and Orbs of Fire, but it sure is something to keep in mind:

You need:

1 Unbranded Quickblade (If you're really unlucky a freaking Whip will do)
8 Levels in Short blades
1 Spell Warp Weapon (Level 5 Charms/Translocation)

Haste, Finesse or digging a kill hole are optional, but make it even more of a breeze.

Ziggurat Zagger

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Post Sunday, 9th March 2014, 01:23

Re: I think we learned an important lesson today.

Slimify does not work on player ghosts.

Temple Termagant

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Post Sunday, 9th March 2014, 18:48

Re: I think we learned an important lesson today.

Nergalle has death's door. :(
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Tartarus Sorceror

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Location: Itajubá, MG, Brazil.

Post Sunday, 9th March 2014, 19:38

Re: I think we learned an important lesson today.

Batty Caufield wrote:Nergalle has death's door. :D

ftfy
my posts are to be read in a mildly playful tone, with a deep, sexy voice.

Dungeon Master

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Post Monday, 10th March 2014, 12:35

Re: I think we learned an important lesson today.

Some zig levels have cTele-. They may also have 3 orbs of fire, and when you see that, decide that things are too hot to handle, and read your blink scroll to gtfo, you will randomly blink to an outside wall so that you can be easily surrounded, because you didn't see cTele- had suddenly appeared.

RIP MfFi.

Ziggurat Zagger

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Post Monday, 10th March 2014, 13:46

Re: I think we learned an important lesson today.

Don't be lazy to stop immediately when you see a player ghost and go check his properties in morgue file. You will check them later anyway out of curiosity to see who killed you.

Cocytus Succeeder

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Post Monday, 10th March 2014, 14:07

Re: I think we learned an important lesson today.

Lasty wrote:Some zig levels have cTele-. They may also have 3 orbs of fire (...)


Or 8.

  Code:
168167 | Zig:21   | Entered Level 21 of a ziggurat
168190 | Zig:21   | Noticed an orb of fire
168200 | Zig:21   | Killed an orb of fire
168221 | Zig:21   | Noticed an orb of fire
168222 | Zig:21   | Noticed an orb of fire
168223 | Zig:21   | Killed an orb of fire
168224 | Zig:21   | Killed an orb of fire
168225 | Zig:21   | Noticed an orb of fire
168225 | Zig:21   | Noticed an orb of fire
168226 | Zig:21   | Noticed an orb of fire
168234 | Zig:21   | Noticed an orb of fire
168322 | Zig:21   | Noticed an orb of fire
168327 | Zig:21   | Killed an orb of fire
168335 | Zig:21   | Killed an orb of fire
168336 | Zig:21   | Killed an orb of fire
168338 | Zig:21   | Killed an orb of fire
168338 | Zig:21   | Killed an orb of fire
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Halls Hopper

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Post Monday, 10th March 2014, 15:02

Re: I think we learned an important lesson today.

Never read ID long overdue stacks of scrolls without at least one + on Resist Fire.

  Code:
As you read the scroll labeled OWKOLU NUALYAM, it crumbles to dust.
The creatures around you are filled with an inner flame!
It was a scroll of immolation.
As you read the scroll labeled NALIEM OTSI, it crumbles to dust.
Your hands very briefly gain a green sheen.
It was a scroll of enchant weapon I.
As you read the scroll labeled GOSIMI DOIL HUH, it crumbles to dust.
You speak a Word of immense power!
Your flying skull convulses!
Your flying skull explodes!
The fiery explosion engulfs you! You resist. You are blasted by holy energy!
Yredelemnul forgives your inadvertent holy act, just this once.
It was a scroll of holy word. You are engulfed in roaring flames. You resist.
One of your 3 scrolls labeled UNYLANT RIGOY catches fire!


Also use an Amulet of Conservation if you have one.
Last edited by Senban on Monday, 10th March 2014, 15:05, edited 1 time in total.

Ziggurat Zagger

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Post Monday, 10th March 2014, 15:05

Re: I think we learned an important lesson today.

Yes, it's better to 't'ell allies 'w'ait and then go upstairs for read-ID.
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Halls Hopper

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Post Monday, 10th March 2014, 15:07

Re: I think we learned an important lesson today.

And if you forgot that I think you can wait out Immolation.

Also drop your potions if you are going to shoot yourself with a Wand of Frost.
Last edited by Senban on Monday, 10th March 2014, 15:13, edited 1 time in total.

Ziggurat Zagger

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Post Monday, 10th March 2014, 15:10

Re: I think we learned an important lesson today.

Senban wrote:And if you forgot that I think you can wait out Immolation.


Yes, but it does not help with Holy Word. Previously (0.13) some allies turned hostile after reading some scrolls, I am not sure how it works in trunk.

Shoals Surfer

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Post Tuesday, 11th March 2014, 18:08

Re: I think we learned an important lesson today.

Lugonu will not brand ranged weapons should've known, distortion crossbow is too good to be true :D

*Hmm maybe this should be added to the wiki, since it is rather unclear and the (link to ionfrigates ak) guide says it is possible but bad idea oddly enough it lets me choose the xbow but then nothing happens *

Does anyone know if the same is true for tso and kiku?
aka: Innameasone and electricaloddity

Dungeon Master

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Post Tuesday, 11th March 2014, 18:17

Re: I think we learned an important lesson today.

You can't pain-brand a launcher (e.g. crossbow). I think you can holy-brand a launcher, but I could be mistaken.
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Dungeon Master

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Post Tuesday, 11th March 2014, 18:44

Re: I think we learned an important lesson today.

Lasty wrote: think you can holy-brand a launcher

Correct.

(Take a holy longbow into Pan sometime. Everything just dies.)

Mines Malingerer

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Post Thursday, 13th March 2014, 18:43

Re: I think we learned an important lesson today.

In Lair 8, in the Dire Elephant statue vault, there is a forest on one of the sides. If you burn down the forest, there is usually an item hidden amongst the trees.

Spoiler: show
Dire Elephant Temple.png
Dire Elephant Temple.png (239.48 KiB) Viewed 19021 times

Sar

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Ziggurat Zagger

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Post Thursday, 13th March 2014, 18:54

Re: I think we learned an important lesson today.

No longer hidden in 0.14.
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Shoals Surfer

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Post Tuesday, 18th March 2014, 06:26

Re: I think we learned an important lesson today.

don't equip mundane cloaks/hats/gloves and forget about them for 10 levels

last game I walked around with a -4 cloak and -3 gloves for jiyva knows how long

edit: thank god they changed how corrosion works
Last edited by partial on Tuesday, 28th October 2014, 01:00, edited 2 times in total.
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dpeg wrote:The only good player is a dead player.
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Dungeon Dilettante

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Post Tuesday, 18th March 2014, 08:54

Re: I think we learned an important lesson today.

Even with AC18, if you decide to engage an ettin in melee with your level 19 DrIE when you are left with 70hp and forgot to cast Ozocubu's Armour, you can still be one-shotted. :cry:

Snake Sneak

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Post Tuesday, 18th March 2014, 18:45

Re: I think we learned an important lesson today.

Turns out our characters aren't ventriloquists, as quaffing a potion will stop Recitation.
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Shoals Surfer

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Post Tuesday, 18th March 2014, 18:55

Re: I think we learned an important lesson today.

azure jellies will completely smoke you if you don't have rC+
I love pitsprint and pitsprint culture.
dpeg wrote:The only good player is a dead player.

Dungeon Master

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Post Tuesday, 18th March 2014, 19:51

Re: I think we learned an important lesson today.

Tomb doesn't work in water.

Ziggurat Zagger

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Post Tuesday, 18th March 2014, 19:57

Re: I think we learned an important lesson today.

wheals wrote:Tomb doesn't work in water.


Are you sure about that? It has a chance to fail for every tile but water seems ok.

  Code:
    const dungeon_feature_type safe_tiles[] =
    {
        DNGN_SHALLOW_WATER, DNGN_FLOOR, DNGN_OPEN_DOOR
    };

Dungeon Master

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Post Tuesday, 18th March 2014, 20:11

Re: I think we learned an important lesson today.

Deep water, then -- I was a merfolk and wasn't thinking about whether I was in water or land. The ones on shallow water also disappeared after a turn, thought that might not be related.

Tomb Titivator

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Post Thursday, 20th March 2014, 08:09

Re: I think we learned an important lesson today.

Today I learned that evoking one charge from a wand of fire might just annoy Dith a bit; :| but using it to light a tree on fire will make him really, really mad. :o And that he'll be just as mad about every subsequent tree that goes up in flames. :shock: And that the rod that I burned all those trees and incurred hellish amounts of penance to get to will turn out to be Fiery Destruction. :x

I really should have seen this coming. :roll: :lol:
Wins (Does not include my GrEE^Veh 15-runer...stupid experimental branch)

Snake Sneak

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Post Friday, 21st March 2014, 16:36

Re: I think we learned an important lesson today.

partial wrote:don't equip mundane cloaks/hats/gloves and forget about them for 10 levels

though I would like to comment that seemingly pointless cloaks, helmets, gloves, and boots can all give +1 ac even if they're +0 and have no interesting properties. And the thing is, the game ignores them completely. Sure you don't want them forever, but hey a free +1 ac from crazy yuif's mundane cloak is a free +1 ac. Could be worth looking at your character at about, say, Temple and ctrl-f on something you don't have yet to see if maybe there isn't a pair of shoes hiding under a body or something.
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Vestibule Violator

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Post Friday, 21st March 2014, 19:54

Re: I think we learned an important lesson today.

Arkhan wrote:though I would like to comment that seemingly pointless cloaks, helmets, gloves, and boots can all give +1 ac even if they're +0 and have no interesting properties. And the thing is, the game ignores them completely.


You can get a nice simple bit of magic from rwbarton's rc to autopickup the first of each aux armour. I got a fancier one from Medar which keeps picking them up as long as yours is +1 or less, or the other might have an ego, etc.
Won all race/bg, unwon (online): Nem* Hep Uka
Favourites: 15-rune Trog, OgNe/OgIE/OgSu (usually Ash), Ds, Ru, SpEn, Ce of Chei, Qaz

Lair Larrikin

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Post Saturday, 22nd March 2014, 21:27

Re: I think we learned an important lesson today.

Never leave crawl open next to you while sleeping. My hand came to rest on the 5 key and when I woke up, a really promising game I was playing before going to sleep was a YASD. :oops:

Ziggurat Zagger

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Post Saturday, 22nd March 2014, 21:34

Re: I think we learned an important lesson today.

Well, the lesson could be not to play crawl so much that you don't have time to go to bed.
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Tartarus Sorceror

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Location: Itajubá, MG, Brazil.

Post Monday, 24th March 2014, 22:47

Re: I think we learned an important lesson today.

never open a saved game when you are drunk/high/both.
never.
my posts are to be read in a mildly playful tone, with a deep, sexy voice.

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Shoals Surfer

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Post Thursday, 27th March 2014, 15:16

Re: I think we learned an important lesson today.

Common items become inordinately scarce once you need them.
I love pitsprint and pitsprint culture.
dpeg wrote:The only good player is a dead player.

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Blades Runner

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Post Saturday, 29th March 2014, 09:15

Re: I think we learned an important lesson today.

So scroll of immolation, yeah don't read that with 3-4 minions (undead or otherwise) in your vicinity just so you can kill an ice beast easier. Because invariably when you do kill the ice beast it will trigger Armageddon. Pretty funny visual though sad to see a promising character turn to ash like that lol.

Swamp Slogger

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Post Saturday, 29th March 2014, 10:32

Re: I think we learned an important lesson today.

On the flipside the ogre ending in Orc:4 can turn into a hilarious slaughterhouse with just a scroll of immolation, possibly invisibility (for the approach) and a wand of cold/fire/draining.

Why fight ogre mages, when you can just blow everyone up :D

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Sar

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Ziggurat Zagger

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Post Saturday, 29th March 2014, 11:05

Re: I think we learned an important lesson today.

Holy crap, I should try it.
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Dungeon Master

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Post Saturday, 29th March 2014, 12:29

Re: I think we learned an important lesson today.

Zwobot wrote:Why fight ogre mages, when you can just blow everyone up :D
Brings new meaning to "ogrepocalypse".
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Vestibule Violator

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Post Saturday, 29th March 2014, 13:07

Re: I think we learned an important lesson today.

Torment/immolation (multiple)/wands is also a fine TRJ strategy.
Won all race/bg, unwon (online): Nem* Hep Uka
Favourites: 15-rune Trog, OgNe/OgIE/OgSu (usually Ash), Ds, Ru, SpEn, Ce of Chei, Qaz

Crypt Cleanser

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Post Sunday, 30th March 2014, 03:36

Re: I think we learned an important lesson today.

If you're reliant on high hunger spells to win big fights, try to be at full hunger or higher before a big fight. Just regular "not hungry" isn't always enough, especially if you use some sort of hunger-based channeling for mana.

Kiku gives really, really good corpses in extended (Abyss, Pan, Hell, and Tomb - not Slime). Giants (including titans) and dragons are common. Request corpses and simulacrum can kill nearly everything in the extended endgame, including hell and pan lords, with the possible exception of Cerebov or other firestorming pan lords, or Lom.

Never try to fight enormous slime creatures.

Make sure you're not reliant on LRD when entering swamp. It doesn't work on anything there.

Ziggurat Zagger

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Post Sunday, 30th March 2014, 04:11

Re: I think we learned an important lesson today.

sgrunt wrote:
Zwobot wrote:Why fight ogre mages, when you can just blow everyone up :D
Brings new meaning to "ogrepocalypse".
...this had an old meaning?
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Blades Runner

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Post Sunday, 30th March 2014, 04:29

Re: I think we learned an important lesson today.

dfinlay wrote:My hand came to rest on the 5 key and when I woke up, a really promising game I was playing before going to sleep was a YASD. :oops:


Huh? I thought it wasn't possible to rest if you're starving or an enemy is in view. How did that kill you?

Ziggurat Zagger

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Post Sunday, 30th March 2014, 04:35

Re: I think we learned an important lesson today.

He might mean numpad 5, which works like "s" depending on your settings (and of course holding down "s" is a good way to die).

Lair Larrikin

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Post Sunday, 30th March 2014, 17:11

Re: I think we learned an important lesson today.

crate wrote:He might mean numpad 5, which works like "s" depending on your settings (and of course holding down "s" is a good way to die).

This. crate is correct.

Ziggurat Zagger

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Post Monday, 31st March 2014, 17:05

Re: I think we learned an important lesson today.

Jorgrun has HD 15 -> spell power is 180 -> max LRD damage from targeted skeleton is 3*(5+180/5)=123 -> LRD is reduced by AC 3 times -> Transforming into a bat (0 AC) surrounded by allied skeletons is the worst possible action, not too different from Ctrl+Q :(
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Shoals Surfer

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Post Tuesday, 1st April 2014, 18:15

Re: I think we learned an important lesson today.

Grimm wrote:Don't do ANYTHING the wiki tells you to.
I love pitsprint and pitsprint culture.
dpeg wrote:The only good player is a dead player.
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Mines Malingerer

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Post Wednesday, 2nd April 2014, 21:54

Re: I think we learned an important lesson today.

Never blindly draw from a legendary deck of wonders. You might end up getting your 31 str shuffled with your 5 int.
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Ziggurat Zagger

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Post Wednesday, 2nd April 2014, 23:39

Re: I think we learned an important lesson today.

thromnambular wrote:Never blindly draw from a legendary deck of wonders. You might end up getting your 31 str shuffled with your 5 int.

Now let's hope you didn't burn all the spellbooks for Trog...
DCSS: 97:...MfCj}SpNeBaEEGrFE{HaAKTrCK}DsFESpHu{FoArNaBe}
FeEE{HOIEMiAE}GrGlHuWrGnWrNaAKBaFi{MiDeMfDe}{DrAKTrAMGhEnGnWz}
{PaBeDjFi}OgAKPaCAGnCjOgCKMfAEAtCKSpCjDEEE{HOSu
Bloat: 17: RaRoPrPh{GuStGnCa}{ArEtZoNb}KiPaAnDrBXDBQOApDaMeAGBiOCNKAsFnFlUs{RoBoNeWi
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