I think we learned an important lesson today.


Ask fellow adventurers how to stay alive in the deep, dark, dangerous dungeon below, or share your own accumulated wisdom.

Ziggurat Zagger

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Post Monday, 23rd September 2013, 02:05

Re: I think we learned an important lesson today.

It is possible to get holy floor in ziggurat as early as on 6th floor.

Halls Hopper

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Post Monday, 23rd September 2013, 10:06

Re: I think we learned an important lesson today.

Do NOT wear fire dragon armor without an rC item! And if you do, don't hit an ettin simulacrum after it just lowered your HP to about 20%.

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Post Monday, 23rd September 2013, 11:52

Re: I think we learned an important lesson today.

Vorpal brand is not that bad in 0.13, it can deal slightly more than 33% damage.

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You slash the vampire mage!
The vampire mage lost 16, current 42, max 58
The vampire mage lost 6, current 36, max 58

Dis Charger

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Post Monday, 23rd September 2013, 20:12

Re: I think we learned an important lesson today.

nice, looking forward to more lessons if it's not too spoilery

Shoals Surfer

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Post Tuesday, 24th September 2013, 12:30

Re: I think we learned an important lesson today.

Having unidentified uber ring of slaying is fastest way to get your killed. 6, 7 ring of slaying might be nice, but if you run into stone bolt throwing draconian in dungeon 3 it won't help you.

Also this should teach me not to learn spells before I have enough mana and they are reliable enough to be cast reliably... If i'm not using it regularly (in early dungeon) It's probably bigger problem for future crawlers if it dies.

Vestibule Violator

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Post Tuesday, 24th September 2013, 13:58

Re: I think we learned an important lesson today.

siprus wrote:Having unidentified uber ring of slaying is fastest way to get your killed. 6, 7 ring of slaying might be nice, but if you run into stone bolt throwing draconian in dungeon 3 it won't help you.

Also this should teach me not to learn spells before I have enough mana and they are reliable enough to be cast reliably... If i'm not using it regularly (in early dungeon) It's probably bigger problem for future crawlers if it dies.

This is why you should play online. Your annoying spells become Somebody Else's Problem.

Ziggurat Zagger

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Post Tuesday, 24th September 2013, 14:46

Re: I think we learned an important lesson today.

siprus wrote:stone bolt throwing draconian in dungeon 3


Were you playing a Mu?

Shoals Surfer

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Post Tuesday, 24th September 2013, 18:51

Re: I think we learned an important lesson today.

Sandman25 wrote:
siprus wrote:stone bolt throwing draconian in dungeon 3


Were you playing a Mu?


I was playing Merfolk or Demonspawn lugonu worshiper, i think.

Went down stairs, walked away from stair to kill a goblin. (in an open room) I see Lizzy, I walk towards stairs, i get hit by stone arrow. I try to walk up the stairs. I get hit again. Dead. (maybe I was hit twice when going up the stair, i'm not sure.)

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Post Tuesday, 24th September 2013, 18:53

Re: I think we learned an important lesson today.

siprus wrote:
Sandman25 wrote:Were you playing a Mu?


I was playing Merfolk or Demonspawn lugonu worshiper, i think.

Went down stairs, walked away from stair to kill a goblin. (in an open room) I see Lizzy, I walk towards stairs, i get hit by stone arrow. I try to walk up the stairs. I get hit again. Dead. (maybe I was hit twice when going up the stair, i'm not sure.)


It surprises me. I didn't know it is possible to meet a draconian on D3 unless you spend huge time there.

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Shoals Surfer

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Post Tuesday, 24th September 2013, 19:00

Re: I think we learned an important lesson today.

It was my ghost. I noted that i should be careful when learning new spells referring to fact that ghost can use all your spells without failure chance. (this is also good reason to learn utility spells when you play on private computer, and stack wizardry forget all spells quaff brilliance and learning fire storm with 1% success chance if you are playing on computer others use.)

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Post Wednesday, 25th September 2013, 09:08

Re: I think we learned an important lesson today.

That's not precisely true; your ghost will only have access to spells you had at 50% fail or better. So no 99% fail firestorm ghosts, sorry. 49% fail firestorm ghosts work just fine, though!

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Ziggurat Zagger

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Post Wednesday, 25th September 2013, 12:50

Re: I think we learned an important lesson today.

So quaff those potions of brilliance before you die, boys and girls!

Dis Charger

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Post Wednesday, 25th September 2013, 14:59

Re: I think we learned an important lesson today.

You could carry some potions of degeneration

Ziggurat Zagger

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Post Wednesday, 25th September 2013, 15:39

Re: I think we learned an important lesson today.

Or scrolls of amnesia (if it takes 1 turn to unlearn a spell)

Vestibule Violator

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Post Sunday, 29th September 2013, 00:07

Re: I think we learned an important lesson today.

When spamming Orbs of Destruction at Lamia, make sure you pay attention to which orbs are yours, and which orbs are hers....

Ziggurat Zagger

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Post Sunday, 29th September 2013, 22:29

Re: I think we learned an important lesson today.

Donald can appear in Labyrinth.

Ziggurat Zagger

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Post Monday, 30th September 2013, 07:57

Re: I think we learned an important lesson today.

Sandman25 wrote:Donald can appear in Labyrinth.

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Tartarus Sorceror

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Post Friday, 4th October 2013, 13:22

Re: I think we learned an important lesson today.

1) Passwall is pretty useful, especially in the Abyss.
2) Fuck the Abyss, man.

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Ziggurat Zagger

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Post Monday, 7th October 2013, 17:47

Re: I think we learned an important lesson today.

Always check monsters in every game because:
1) they get changed in trunk
2) your memory still can miss something very important, even if you killed those monsters many times.

Ziggurat Zagger

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Post Monday, 14th October 2013, 13:07

Re: I think we learned an important lesson today.

Don't skip sections when reading tournament rules. Having 2 wins in 2 games is good, having no streaks is not.
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Post Friday, 18th October 2013, 03:07

Re: I think we learned an important lesson today.

Don't try and "test" a hard ghost before diving past it. If there's a tough monster like Black Mamba on the other side it can kill you.
On IRC my nick is reaverb. I play online under the name reaver, though.

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Post Saturday, 19th October 2013, 15:07

Re: I think we learned an important lesson today.

1) Elyvilon will identify and destroy evil brands like draining but not the evil god's distortion brand.
2) Unwielding a distortion weapon may ultimately result in mutations (via contamination).

Shoals Surfer

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Post Monday, 21st October 2013, 22:50

Re: I think we learned an important lesson today.

Should have known getting banished, finding exit and finding broad axe of +12, +7 with huge resistances was too good to be true.

As soon as i exited abyss got slain by same player ghost that sent me there. (It had found wyrm skeleton from somewhere to help it and it started blasting me Icicle as soon as i got back) On hindsight i should have identified scrolls till i found teleportation before i went back, though it would have probably helped in this case since i died in 3 turns.

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Post Tuesday, 22nd October 2013, 01:20

Re: I think we learned an important lesson today.

Necromutation is not as good as it looks.

  Code:
Your Spells              Type           Power        Failure   Level  Hunger
b - Necromutation         Trmt/Necr      ########..   2%          8    N/A


You miscast Necromutation.
You are very lightly contaminated with residual magic.
You are slowing down.

@: lich-form (expiring), petrifying, repel missiles, very slightly contaminated,
very slow, incredibly resistant to hostile enchantments, fairly stealthy

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Post Tuesday, 22nd October 2013, 02:15

Re: I think we learned an important lesson today.

Sandman25 wrote:Necromutation is not as good as it looks.

  Code:
Your Spells              Type           Power        Failure   Level  Hunger
b - Necromutation         Trmt/Necr      ########..   2%          8    N/A


You miscast Necromutation.
You are very lightly contaminated with residual magic.
You are slowing down.

@: lich-form (expiring), petrifying, repel missiles, very slightly contaminated,
very slow, incredibly resistant to hostile enchantments, fairly stealthy


Transmutation miscasts are rough, huh

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Ziggurat Zagger

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Post Tuesday, 22nd October 2013, 02:34

Re: I think we learned an important lesson today.

nicolae wrote:Transmutation miscasts are rough, huh


I just didn't expect it at 2%, it was gray. It happened when I was still low on HP after getting Fire Storm (2% also) miscast twice in a row (with 2 Brimstone Fiends in LoS). Earlier I was paralysed in Slime Pits when a jelly entered ZoT trap and I got beaten by 7 monsters while standing on stairs during several turns. Not sure if it can be called lucky but quite interesting/unusual.

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Post Tuesday, 22nd October 2013, 12:25

Re: I think we learned an important lesson today.

Sandman25 wrote:
nicolae wrote:Transmutation miscasts are rough, huh


I just didn't expect it at 2%, it was gray. It happened when I was still low on HP after getting Fire Storm (2% also) miscast twice in a row (with 2 Brimstone Fiends in LoS). Earlier I was paralysed in Slime Pits when a jelly entered ZoT trap and I got beaten by 7 monsters while standing on stairs during several turns. Not sure if it can be called lucky but quite interesting/unusual.


Level 9 spells mis-cast are rough. I often usually start thinking about swift escape if possible after even 1. But ya, that is some bad luck.

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Post Wednesday, 23rd October 2013, 04:26

Re: I think we learned an important lesson today.

Don't cast mephitic cloud near Psyche and Gastronook at the same time, while it might confuse them both, she might hit gastronook with her chaos dagger and polymorph him into a golden dragon, who would be immune to your poison spells and breathe fire at you to kill you.
  Code:
12958 Seigurt the Conjurer (level 11, -12/74 HPs)
             Began as a Grey Draconian Venom Mage on Oct 22, 2013.
             Was a High Priest of Vehumet.
             Killed from afar by Gastronok the golden dragon (18 damage)
             ... with a bolt of fire
             
             ... on Level 1 of the Orcish Mines on Oct 23, 2013.
             The game lasted 01:57:17 (12915 turns).
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Ziggurat Zagger

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Post Wednesday, 23rd October 2013, 04:36

Re: I think we learned an important lesson today.

Siegurt wrote:Don't cast mephitic cloud near Psyche and Gastronook at the same time, while it might confuse them both, she might hit gastronook with her chaos dagger and polymorph him into a golden dragon, who would be immune to your poison spells and breathe fire at you to kill you.


This is amazing death...
Isn't Mephitic cloud too risky as means to deal with uniques? You never know if they got confused and for how long, some of them have very high HD. Gastronok, for example, has HD 20 and thus has about 5% (1/21) to get affected.

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Post Wednesday, 23rd October 2013, 05:03

Re: I think we learned an important lesson today.

Sandman25 wrote:
Siegurt wrote:Don't cast mephitic cloud near Psyche and Gastronook at the same time, while it might confuse them both, she might hit gastronook with her chaos dagger and polymorph him into a golden dragon, who would be immune to your poison spells and breathe fire at you to kill you.


This is amazing death...
Isn't Mephitic cloud too risky as means to deal with uniques? You never know if they got confused and for how long, some of them have very high HD. Gastronok, for example, has HD 20 and thus has about 5% (1/21) to get affected.

Well, he and Psyche weren't the *reason* for the meph cloud, I did the meph cloud to confuse the orc warriors that were standing there between the uniques and me, those two just got hit with some stray happy gas. I don't actually think Gastronok was confused at all (I was firing venom bolts through the orc warriors to hit psyche and the slug, meanwhile they were swinging any which way.) All the while I was standing on the upstaircase in case I needed to flee. Unfortunately, my buffer of orc warriors stepped randomly out of the way, Psyche hit Gastronok, he turned into a golden dragon (healing him to full from near death in the process), and Gastronok took a step towards me and got the double move and mauled me for about 60 hp from my max of 76 in the first round of bad things, and since I was *on* the upstaircase, fleeing upstairs would just cause instant death (and should I have been lucky enough to escape instant death that round I would've just brought a golden dragon capable of killing me instantly in melee or ranged combat with me up the stairs) at that point I think my only option would've been a blink scroll, which I hadn't found or identified yet (And I probably still would've died since Gastronok could kill me from anywhere in my LOS)

Next step was supposed to be cure poison followed by ignite poison (Which would've turned those mephitic clouds into fire clouds, and killed pretty much everything in LOS.)
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Dungeon Master

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Post Wednesday, 23rd October 2013, 12:13

Re: I think we learned an important lesson today.

Siegurt wrote:Well, he and Psyche weren't the *reason* for the meph cloud, I did the meph cloud to confuse the orc warriors that were standing there between the uniques and me, those two just got hit with some stray happy gas. I don't actually think Gastronok was confused at all (I was firing venom bolts through the orc warriors to hit psyche and the slug, meanwhile they were swinging any which way.) All the while I was standing on the upstaircase in case I needed to flee. Unfortunately, my buffer of orc warriors stepped randomly out of the way, Psyche hit Gastronok, he turned into a golden dragon (healing him to full from near death in the process), and Gastronok took a step towards me and got the double move and mauled me for about 60 hp from my max of 76 in the first round of bad things, and since I was *on* the upstaircase, fleeing upstairs would just cause instant death (and should I have been lucky enough to escape instant death that round I would've just brought a golden dragon capable of killing me instantly in melee or ranged combat with me up the stairs) at that point I think my only option would've been a blink scroll, which I hadn't found or identified yet (And I probably still would've died since Gastronok could kill me from anywhere in my LOS)

Next step was supposed to be cure poison followed by ignite poison (Which would've turned those mephitic clouds into fire clouds, and killed pretty much everything in LOS.)

Just for reference, since this sounded like a good death: Gastronok was standing next to you the entire time, and so could not possibly double-move you. You also had 4 (identified) scrolls of blinking in your inventory! I imagine with so many blinks and some fog it would have been perfectly survivable, or at least a lot more survivable than just standing next to a golden dragon for 3 turns casting venom bolts. :P

Ziggurat Zagger

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Post Wednesday, 23rd October 2013, 15:38

Re: I think we learned an important lesson today.

Just goes to show I wasn't paying attention :) Although with "Only one exit to branches" my odds of getting out alive past a gold dragon were limited.
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Post Wednesday, 23rd October 2013, 15:49

Re: I think we learned an important lesson today.

I still think fighting Gastronok was a bad idea. Stairs don't help much vs 0-50 Airstrike when you have 74 max HP. I died to Gastronok several times and now I treat it with very much respect.

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Post Wednesday, 23rd October 2013, 17:46

Re: I think we learned an important lesson today.

Yeah, it was probably overconfident of Siegurt to take them all on at once. Although I think we can all agree that *if* you are going to die to Gastronok, the 100% correct way to do so is Psyche-morphing him into a gold dragon. :)

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Post Wednesday, 23rd October 2013, 18:14

Re: I think we learned an important lesson today.

and into wrote:Yeah, it was probably overconfident of Siegurt to take them all on at once. Although I think we can all agree that *if* you are going to die to Gastronok, the 100% correct way to do so is Psyche-morphing him into a gold dragon. :)


And on a side note, I'd taken exactly 0 damage until he got morphed into a gold dragon, and he was at 'nearly dead' and extremely poisoned.
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Post Thursday, 24th October 2013, 12:05

Re: I think we learned an important lesson today.

Apparently, unlike Temporal Distortion, Step from Time is not an instant ability. Monsters might get lucky, end up being near you after you step from time and get off a killing blow on you. It took me a lot of games with Chei to discover that though.
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Ziggurat Zagger

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Post Thursday, 24th October 2013, 12:33

Re: I think we learned an important lesson today.

Playing "choice of Nemelex" characters brings more fun than playing straightforward characters. I suspect it also makes every tournament special.

Mines Malingerer

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Post Friday, 25th October 2013, 12:39

Re: I think we learned an important lesson today.

Don't forget you got a slow movement mutation.
Because everything seems hasted.
Especially hasted uniques

Ziggurat Zagger

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Post Saturday, 26th October 2013, 00:09

Re: I think we learned an important lesson today.

Nergaille can create monsters with ranged weapon.

  Code:
10786 Sandman25 the Thaumaturge (level 11, -5/50 HPs)
             Began as a Spriggan Summoner on Oct 24, 2013.
             Was an Elder of Ashenzari.
             Shot with a bolt by a spectral orc knight (31 damage)
             ... summoned by Nergalle
             ... on Level 1 of the Lair of Beasts on Oct 26, 2013.
 

Swamp Slogger

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Post Sunday, 3rd November 2013, 10:21

Re: I think we learned an important lesson today.

Do not melee giants when there is Ironband Convoker standing in your los and hasting/mighting them.

Sar

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Ziggurat Zagger

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Post Sunday, 3rd November 2013, 10:26

Re: I think we learned an important lesson today.

Ironbrand Convokers don't know Haste Other.

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Post Sunday, 3rd November 2013, 10:35

Re: I think we learned an important lesson today.

Yeah, seems like they don't. But mightened giants are still kind of threat.

Sar

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Post Sunday, 3rd November 2013, 11:13

Re: I think we learned an important lesson today.

Yeah they're horrible, +50% damage is no joke. Mighty wardens are scary too.

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Post Sunday, 3rd November 2013, 15:55

Re: I think we learned an important lesson today.

Don't think you can play VpEn if you have SpEn win. VpEn is very different and much harder.

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Post Monday, 4th November 2013, 01:13

Re: I think we learned an important lesson today.

Getting the petrified ending in lair when you're playing a Gargoyle is nice.

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Post Wednesday, 6th November 2013, 23:32

Re: I think we learned an important lesson today.

Eidolon ignores Silence

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Post Thursday, 7th November 2013, 08:02

Re: I think we learned an important lesson today.

Deep Elf Master Archers are a nightmare : they continue to fire arrows in melee, not reducing their damage output. And arrows of fire still deal really high damage to a Lava Orc, especially when not given the time to warm up.
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Post Thursday, 7th November 2013, 18:54

Re: I think we learned an important lesson today.

Don't underestimate Snorg. Just because he's fat, doesn't mean he can't show you the reason moon trolls don't exist anymore.
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Post Friday, 8th November 2013, 02:06

Re: I think we learned an important lesson today.

Gehenna is not a good place to level your DsBe if you are fleeing late dungeon.
Hellfire ignores fire resistance.
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Post Friday, 8th November 2013, 08:47

Re: I think we learned an important lesson today.

Infusion is the worst spell a Djinni can cast.
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