Sandman25 wrote:Sprucery wrote:Sandman25 wrote:Or are we expected to learn from deaths this late in the game?
Yes!
I guess you are right. Otherwise we would have some early unique with unknown spells.
I like the idea of an early-ish unique generating with random lower level spells, or something. Maybe this could be a way to make Jessica more interesting? In general I think it is better for tricky or nasty features to be introduced in a less extreme form, and/or under less extreme circumstances, earlier in the game.
Sandman25 wrote:Do we need to learn "ALich can have Banishment" from one death, "ALich can have Paralysis" from another death, "ALich can have Conjure Lignting Balls" from third etc.
Just learning, "liches can do all sorts of nasty stuff" is sufficient, no? I suppose it is tricky that they can cast a few obscure spells that player cannot learn or see in spell books, and which aren't used by many other enemies. Nonetheless, most of the measures that work very well against other tough spell casters work very well against liches, despite the randomness of the spell set. It isn't like you haven't fought enemies similar to liches. They just have an extra feature, in addition to high HD, that makes their danger level more variable.
Anyway, more on topic: OoFs are good Zot/Zig enemies. I think it is okay to learn that rElec and rF are very helpful in Zot, just as it is okay to learn that MR becomes way more important starting around Vaults. These are things people can discover through their experiences, and won't
necessarily lead to deaths, much less unavoidable ones. Yes, the existence of tough enemies and certain tough effects do give an edge to people who have advance warning, but to some degree that will always be true. But Crawl is pretty good about ramping up the usefulness of resistances. rF is pretty helpful in Vaults, really helpful in Depths, and extremely helpful in Zot. Even unspoilered players will almost surely be carrying around jewelry with rF+, if such jewelry has generated, well before Zot.